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Found 8 results

  1. Hey what's up guys it's Scarce Ninjanemo here. Since I doodle so much, I've decided to create yet another art thread for all of my non-Don't Starve related art. I have dug up a few doodles below to kick this topic off. Enjoy:
  2. The Pig War

    The two pig tribes, Hogs and Swine, have been at war. Countless lives have been lost, and the constant Swine hordes have poured across the land, like a corrupted ooze, draining the rich world of all it's precious life to expand their overpopulated tunnels and caverns. The Hogs on the other hand, value nature above civilization, at the cost of their own well-being. Yet despite the odds, the war has been ongoing for years, and the only hope for change is the summoning of otherworldly assistance. Deep the Swines lost ruins, Explorers have found the Recall of Intervention, and unintentionally summon a group of the strongest beings across the universe: Humans. Basically, on one of the many worlds, Pigs have evolved into Hog and Swine tribes, and have been at war for years. The only hope of ending it now through earning the allegiance of a small group of summoned Humans. "Human" is a vague term, basically anything summoned from another world. Characters can also have just been normally born in the world of Hogs and Swines as some lesser race. What your character does is up to them. They can help either the Hogs or Swines, try to return home, or whatever. As practically every Dont Starve Roleplay requires, characters that have been summoned appear randomly in the world. Okay that's enough rambling, here's the dang character App: Name: Race: Age: Backstory(Optional): Appearance: Personality: Abilities/Skills: (Not gonna waste my nor your time with a "Weaknesses/Flaws" section.) Rules: Characters: Dannyrulx: Simarius IceKitsune Oliver sirscrubbingtont Chris
  3. At the moment, the sanity mechanic is one of the most interesting in the game. But I, in all honesty feel like it could use a great improvement. The thing that bugs me the most about Sanity is that being insane doesn't have that many effects. Therefore, I would suggest adding these concepts to being insane: -Trees, Rocks and other harvestable resources would scream or yell in pain as you gather them or break them down. -Tools and Weapons in your hand would talk to you and say rather discouraging and possibly bloodthirsty things -Animals would talk, react to being hit and hitting you. The more insane you are, the more would they speak. -The appearance of said animals would change as well, possibly having Beardbirds and Shaved Beefaloes that gain their fur as you shave them. -The examination quotes of your characters would get messed up, with letters being scrambled the more you are insane. -The boon skeletons would come to life and start attacking you if you take/took their items. -You can see your reflection in ponds. Should you be insane, your reflection will start resembling Maxwell. Maxwell's reflection will start to look like Wes. -Food will start to run away from you. -Pig Heads and Merm Heads will jump from their sticks and start hopping after you. The heads will return once you get sane. Stats: Health: 100 Damage: 25 These additions would, I think, improve the insane feel a bit and make being insane a tad more challenging.
  4. So uhm, bleh.....I was feeling artsy, so after wasting a lot of time, I made a very weak and simple doodle of Abigail. This is about as good as it gets for me xD
  5. After over a hundred days of careful exploration I finally found your majesty sitting in a beach. His land is in disarray all taken by the spider hordes. I took his villagers for a raid and managed to finish five queens/nests before they died. I left the last one turning. The irony is that now I see a worm hole connecting my base to his village. It will take sometime but I will clear his island, move his village and build a kick ass base around him. Your Majesty: Village Location: In love memory of Mickey, we met and he went checking a rot in the swamp:
  6. Hey guys I'm fairly new to Don't Starve and so far im loving it. The youtubers who got me into Don't Starve have really epic lets play's I thought I'd share with youIncredibleOrb- His series made me find out about it and his LP is really funny. I think it's gone on for over 20 episodes .First episode link: Another youtuber who really got me into Don't Starve and showed me some pretty good strategies (other than collecting poop like Incredible Orb) is Falpatrick. His LP was really interesting and he has a pretty small channel too.He has 25 attempts at surviving so far and it's a pretty lengthy but good series.Most recent attempt Episode one: Both have a facecam when they play btwNow I want you guys to list some youtubers (or whoever) got you into Don't Starve.
  7. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Stuck in corner Steps to reproduce 1. Install 2. Open it up 3. Got stuck in corner 4. Uninstall 5. Open up again 6. Stuck in corner still Describe your issue So yeah it stuck in the corner I have a video here to show my problem ( http://www.youtube.com/watch?v=7Z2sXesK574 ). I don't know if someone post this already but yeah I couldn't find any post about this! Also I tried googling and such but noting! Help please >.<
  8. This thread is dedicated for new original ideas for Don't Starve. This will be CONSTANTLY updated! These are my Ideas: A Cave system where you find a Cave and it Teleports you to an underground area full of new minerals and creeps. Here is a suggestion by Mobius187 'First off, the entrance to the underground caverns would be via a crevasse in the ground. The player would only be able to Examine the hole initially until they craft a grappling hook (rope + gold ore). By clicking on the crevasse with the grappling hook the player is transitioned (i.e. "teleported", as you suggested too) to the cavern below. From here the player will still be illuminated by a shaft of light from above (so long as it's not night) and to progress further they would need a light source. It goes without saying that the caverns are pitch black. A list of suggestions for the caverns include: mushrooms (random effects, food/heal/poison/hallucinatory, decided when game map is first generated to prevent knowing each muchroom in advance), blind albino cave fish in pools, gemstones (i.e. ruby), boulders, crystals (i.e. quartz), new ores (i.e. iron), coal, and new monsters (i.e. massive worm creatures). I also suggested that caverns could lead to other crevasses that would let a player climb up onto a new island. This idea would be especially useful if the Devs ever eliminate the stone bridges connecting the islands and/or require us to use boats to travel from island to island normally. In connection to some of these new resources, it was suggested that by using coal and iron ore a player could craft steel ingots or, by using a stone crucible, pour molten steel into a shape and craft a new item (i.e. a sword).' Quoted from Mobius187 Pan's Whistle- A better version of Pan's Pipes that makes all Creeps on the screen follow and attack stuff for you (like pigs) for 30 sc- 60 sc Fur Hat- A hat made of warm beard hair. Chicken, Sheep, Cow, Houses- Less awesome than pigs. Just animals. A Special Golden creep for every creep in the game- Drops rare End-Game materials and has a 1% chance of spawning. Uncraftable Items- You would get them via. Monster Drops. (like Ares's Javelin, You would get it from a Stone Guardian (yet another idea)) A 6th Customizable Character- When you unlock him/her you can customize him. You can spend large amounts of research points to give special abilities such as make flames in dark, grow beard, have increased health/hunger, and ghosts. You would add these abilities before you enter the game. Unlockable abilities- After unlocking all the chars. you start unlocking new ABILITIES for them. (i.e. Wolfgang can punch down trees, Willow sets her enemies on fire for a short period of time, and Wendy would be more creepier.) Fruit Trees- Allows for more food and crock pot recipes. Can be chopped down and player would be given 2 wood and a (insert fruit here) tree sapling. This will grow at triple the regular tree growing rate and would produce fruit at double the tree growing rate. Raft- I think if you ever got bored you should be able to start fresh so you should be able to make a raft. It would require 300 research points and can store 1 chest when you get on it you have the choice to basically restart your world with those items in the raft and in your inventory. The raft would be wrecked when you spawn in the new world. Blue Gem- Used to upgrade the Amulet to the Blue Gemed Amulet. The amulet revives you once then is destroyed (like the regular amulet) and ALSO boosts your max. Health by 50. Green, Purple, Orange, White, Black, and Brown Gems.Each would boost the amulet in its own way like the blue gem. (i.e. Brown makes crops grow faster, Green makes creeps ignore you unless you agro them, white provides constant light, black lets you see better at night, orange increases your max hunger, and purple makes your attacks poisones.) Also ading a second red gem makes your attacks flaming. Alot more weapons- Swords, Spears, Spells (i.e. Fire bolt, Bee Swarm, Stomp of a thousand tallbirds, etc.), Slingshot, Greek Fire, Boomerang, Scythes, and Crossbows. Forge and Arcane Enchanter- Used to research all those weapons/spells. A telescope- To gave at the stars. Probably serves some purpose but I haven't thought of one. Sticky Trap- Made from Spider's web and twigs. Can hold a bigger monster in place (i.e. Pigs) and slow done bigger monsters (i.e. Those tree thingies) P.S. i encountered 1 of them only once and i never got its name. Blight- When you get into 50+ days in the game an area that you are constantly in becomes blighted. In the blighted area... Chests become corrupt and attack you (when they die they drop your stuff) Berry bushes, grass, and saplings immediately die, Trees either become alive of die, Pigs will start to turn to werepigs, Pighouses become spider dens, Tents become spider dens, Meat effigies are pushed or moved away from the blight so the player doesn't lose them, Farms and Fire pits break down to their natural elements, any passive animals becomes aggressive and redbirds become crows, and when a spider dies it's body doesn't disappear it just stay there for 30 seconds and then becomes resurrected (unless player goes out of range) Top Hat ability- I know tat there are planned abilities for some hats so i thought of one for this one. It changes your voice from harmonica to a more classy British harmonica . I don't know how that would sound but if it gets implemented i will look forward to it! Abandoned Village Biome- Basically a mid evil village/castle thing that spawns only once in a generated world. It would include... Skeleytors (like a skeleton but a bit more 'Don't Starveish') and they would drop bones and a rare 5% skull Helmet drop, Skeleytor houses (like pig houses), fire pits, chests with loot, Gargoye statues (able to pick up with hammer and it is used for decoration), and maybe a Skelytor king (like the pig king but will attack you) and he could be a 2nd tier boss (Spider Queen being 1st tier) that drops an amulet necklace that is never used up when you die (you just drop it) but it revives you with half health and half hunger. Those are my Ideas What's your's? Red = Overpowered/Not so good ideas. READ MOBIUS'S COMMENT FOR BETTER IDEA FOR CAVES I'll be adding more of my ideas later on but i still want YOUR ideas.