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nik96rus

Oh, Klei, it is so interesting to explore these red areas(((

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Percival    766

While I might agree with the removal of the peninsulas on the edge of the map, I do NOT agree with the destruction of the land bridges between the land masses. Those bridges saved my life a few times.

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LadyD    3,223

Ah the ever teasing bridge to no where. They can be useful though for trapping things, safe places to camp... 

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Percival    766

Ah the ever teasing bridge to no where. They can be useful though for trapping things, safe places to camp... 

 

Never actually thought of that...

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the truthseeker    1,560

Land bridges (shown) and land loops (technically also responsible sometimes but not a tangible thing to point out easily) can change this. Play with their spawn status in the world settings BEFORE you create the world (even set them to "none" if you dare) to see different results than this. 

 

But no, your world is not typical of everybody's and is subject to random creation rules like everybody else if you ask why it spawned this way...assuming you didn't fiddle with the settings and make this yourself unknowingly. 

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DrPoppycock    34

I get these all the time too. They aren't the most fun to explore (oh, what's down here? nothing? yay!) but they can be useful is you want to lure a mob down it, or like LadyD said, for camping out.

Plus, if you've got the Lazy Explorer, you can always just ZIP! ZOP! right out of them. :)

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XirmiX    754

Lol! But that's life, my friend! In reality you get dead ends too, you know. I think we should have more of them. But you never know, I once found a blue or red gem in one of them, so I'm not that angry about them.

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ron42na    3

Personally, I vote for keeping them.  I like games like DS where I never really know what's going to happen a lot of the time.  The dead ends just add to that experience for me.

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Tamir    1,237

Never actually thought of that...

If you find a koalefant just push it all the way to the edge and kill it. You can also make quite a nice camp there.

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