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Resources - More on the ground near spawn, less the farther you go.


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Hello people of Don't Starve, I'm Maz, and even if this is my first post, doesn't mean it is not important.

 

I started playing Don't Starve about 3 weeks ago, and I have not made it far in the game. I have almost survived the first chapter in Adventure, and I almost got all the pieces in Survival, along with my record of 25 days.

 

After many worlds, one thing I have noticed is the resources, and where they spawn. Yes, I know I can alter the settings, but I feel like thats cheating, so that is besides the point.

 

Maybe a quarter to a half of the times I make a world, resources are never near me when I spawn. I get a ton of grass/twigs, so at least I can make a torch, but I always have to spend 2-3 days just getting one of the most important things in the game. It really ticks me off when this happens, and I have even lost two Don't Starve-offs with friends because of this.

 

So I was thinking, after the 3rd-4th time , why does this happen? And when I finally find flint, I can't find rocks. Nowhere. It is probably just randomized, the most simple thing, Yeah, I get it, but in my opinion, I need a good base by the 7th day, or else I'll die to the wolves, and flint and rocks being on the edges of the map sometimes does not help.

 

I have a suggestion for the Don't Starve resource placements. Maybe instead of having a randomly spawned items, make the majority be closer to spawn, making an easier start, but harder the longer you survive. I think this because Don't Starve already does this perfectly with other elements. Wolves spawn in larger groups, harder to survive in the winter, and bosses. Why not make a tougher, more fun update  to resources, instead of hoping and praying you will get a good spawn? Personally, I will not quit a world, I will try to survive, and sparse resources do not help.

 

If you don't think this idea works, than maybe you can let the player make the choice before they start the world. It could be like:

 

Do you want a better start or a better ending?

 

Or something like that.

Are you sure that there's no flint anywhere? I have never spawned in a grassland without flint the entire time I've had this game. If you actually can't find flint anywhere within your starting biome you should just gather a stack of grass and twigs, along with a supply of berries and carrots that will last you a while. Run the edges of the map until you find a rockyland biome, something you should be prioritizing before setting up a base anyways, and you'll find flint and rocks lying about everywhere. While you're there be sure to make a pickaxe to mine the boulders with gold streaks down them, you'll get plenty of rock and flint in addition to the gold you'll need to make an Alchemy Machine. 

 

I don't think the resource placement needs to be tweaked, the only resource I've ever found myself needing to search several days for in the early game was gold. Anyways, I don't think anyone here will just turn their nose up at you because this is your first post. It's very well written and concise, most of us will take the time to read it and give you a proper response.

Are you sure that there's no flint anywhere? I have never spawned in a grassland without flint the entire time I've had this game. If you actually can't find flint anywhere within your starting biome you should just gather a stack of grass and twigs, along with a supply of berries and carrots that will last you a while. Run the edges of the map until you find a rockyland biome, something you should be prioritizing before setting up a base anyways, and you'll find flint and rocks lying about everywhere. While you're there be sure to make a pickaxe to mine the boulders with gold streaks down them, you'll get plenty of rock and flint in addition to the gold you'll need to make an Alchemy Machine. 

 

I don't think the resource placement needs to be tweaked, the only resource I've ever found myself needing to search several days for in the early game was gold. Anyways, I don't think anyone here will just turn their nose up at you because this is your first post. It's very well written and concise, most of us will take the time to read it and give you a proper response.

I get your point, and I am sure that, sometimes, I can not find flint and other resources. This post, as I hope you know, is also a suggestion, so even you, searching for gold, can find some quicker so you don't spend several days trying to make a science machine or something, but the longer you survive with the resources near you, the harder it gets, so it also relates to what the game is going for, either you need to survive a while in Adventure, or just last a long time in Survival, but it gets harder, this is a suggestion on how resources can add to this.

bad tactics, flint isn't necessarily the first thing you need to find, you really don't need any more than 2 flint until and only by the time you find your first rock. 

As far as finding rock goes, it's not that hard, just stop picking up so much junk as you go.

There's always more than enough flint in grassland (light green) biomes, with the exception of a troll world generation. Rocks are harder to find, but once you're able to predict where the mosaic/rock biomes are (and understand how to differentiate which gives gold/nitre), it's alright. Savannah (yellow) biomes only have nitre-providing rocks (correct me if I'm wrong).

 

Sticks and grass are always found in grasslands, abundance of grass in savannah, abundance of sticks in thick forest biome. Wood's everywhere. If your main problem is with finding gold-rocks, and you want an option, you could turn up rocks to more. That'll solve your flint/gold troubles. ;)

Not really, I want to play the game, not spend 5 days looking for flint...

The game is random so you're not gonna spend 5 days every time to look for flint. I can't counter that just by saying that I don't have enough inventory to carry all the flint I found after day 5.

Savannah (yellow) biomes only have nitre-providing rocks (correct me if I'm wrong).

Correct. The only savanna subbiome providing rocks is the "Plain" one, which only has the "rock1" kind (which is the kind giving nitre).

	-- Very few Trees, very few rocks, rabbit holes, some beefalow, some grassAddRoom("Plain", {					colour={r=.8,g=.4,b=.4,a=.50},					value = GROUND.SAVANNA,					tags = {"ExitPiece", "Chester_Eyebone"},					contents =  {					                distributepercent = .2,					                distributeprefabs=					                {					                    rock1 = 0.05,					                    grass = .5,					                    rabbithole=.25, 					                    green_mushroom = .005,					                },					            }					})
(as the code shows, unlike the comment preceding it there are no beefalos, nor trees :razz:)

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