jujubomber Posted December 3, 2012 Share Posted December 3, 2012 Hi! Decided to post for the first time. Warning, long post, possible ideas have been mentioned before.Sirens for bridges (because they are empty and take a while to travel sometimes.) They would entrance the characters with song (limited time) and then steal one of your items at random (rarer ones have higher chance of being taken) and defeating one would drop stolen items/feathers/claws/monster!meat/etc.Vultures can show up when you have low health (maybe 50) and slowly more will come over time. Eventually they will attack when your health drops to 10-15 or when 8 Vultures show up. They follow you as long as your health is under 50. Defeating them drops feathers/monster!meat.Baby Beefalos. Because if you find a Beefalo herd, you pretty much have an unlimited manure supply for crops, so Baby Beefalos would make collecting manure more dangerous: you get to close to a Baby Beefalo while collecting manure (or just walking in general) and the adults will attack you. Wearing the Beefalo hat will make them follow you and spawn every three days if the herd numbers fall.Snow only biome can be cold constantly. Perhaps collect ice for igloos, go ice fishing, get chased by Yetis (they could react similar to ents or hounds). Also if its winter everywhere, more yetis can spawn. Desert biome can have cactus that can be shoveled/axed and if you walk too close to them they hurt. Also the cactus could drop cactus flesh and sometimes prickly pears. Maybe scorpions and lizards could live there? Actually, have a thirst meter maybe? And if there is then would it be for just desert or would it lower faster in the desert?POTATOES! Ahem...potatoes can spawn like carrots do. But you need a shovel to get them. That's all I have for now. Sorry if these have been suggested before. Link to comment Share on other sites More sharing options...
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