Malafight Posted November 17, 2013 Share Posted November 17, 2013 Is there a way to spawn ground by console?I don't mean turfs,but the ground you put turfs on.I found a little Island at the ocean in my world,without wormholes and I would really love to connect it with my ,,continent". Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/ Share on other sites More sharing options...
ARamblingSpider Posted November 17, 2013 Share Posted November 17, 2013 That's not possible without a third party tool, like a modification. And to add insult to injury the consoles don't support mods or third party software, So you're out of luck. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372280 Share on other sites More sharing options...
Ortorin Posted November 17, 2013 Share Posted November 17, 2013 Nope. I've been wondering if anyone would be able to make a mod to add ground in where you please... I don't think that is possible either.=/ Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372281 Share on other sites More sharing options...
simplex Posted November 17, 2013 Share Posted November 17, 2013 That's not possible without a third party tool, like a modification. And to add insult to injury the consoles don't support mods or third party software, So you're out of luck. I think he meant the debug console. ;P You can spawn ground using the console. However, it'll remain unwalkable (likewise, if you spawn water where a walkable tile was, that water will be walkable). The walkable portions of the map are baked at worldgen, unfortunately. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372363 Share on other sites More sharing options...
Malafight Posted November 17, 2013 Author Share Posted November 17, 2013 Well, guess that my dreams of being a world conqueror won't ever come true and I have to stay in my homeland :/.Anyway thanks for the answers. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372372 Share on other sites More sharing options...
Ortorin Posted November 17, 2013 Share Posted November 17, 2013 I think he meant the debug console. ;PYou can spawn ground using the console. However, it'll remain unwalkable (likewise, if you spawn water where a walkable tile was, that water will be walkable). The walkable portions of the map are baked at worldgen, unfortunately. Do you think it is possible to mod in walkable surfaces? My vision of such a mod would be with bridges that MUST remain straight from origin to the next piece of land, and you cannot place any placeable structures on it. I'm questioning if the AI would be able to traverse the bridges without needing their brains altered... In any rate, let's see if you shoot me down again simplex! =D Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372391 Share on other sites More sharing options...
simplex Posted November 17, 2013 Share Posted November 17, 2013 Do you think it is possible to mod in walkable surfaces? My vision of such a mod would be with bridges that MUST remain straight from origin to the next piece of land, and you cannot place any placeable structures on it. I'm questioning if the AI would be able to traverse the bridges without needing their brains altered... In any rate, let's see if you shoot me down again simplex! =D I think it's not possible, but I'll look into it. I wish the geometry of the world (specifically, the way to measure distances) and path-finding were more flexible... I'd love to play on a sphere, a torus, a Klein Bottle or a projective plane. ;P Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372401 Share on other sites More sharing options...
Ortorin Posted November 17, 2013 Share Posted November 17, 2013 I think it's not possible, but I'll look into it.I wish the geometry of the world (specifically, the way to measure distances) and path-finding were more flexible... I'd love to play on a sphere, a torus, a Klein Bottle or a projective plane. ;P This must be one of your favorite pictures. xD Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372424 Share on other sites More sharing options...
simplex Posted November 17, 2013 Share Posted November 17, 2013 This must be one of your favorite pictures. xD (sorry, I'm out of Likes) Infinite stairs in Don't Starve? Yes, please. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372427 Share on other sites More sharing options...
Ortorin Posted November 17, 2013 Share Posted November 17, 2013 I think it's not possible, but I'll look into it.I wish the geometry of the world (specifically, the way to measure distances) and path-finding were more flexible... I'd love to play on a sphere, a torus, a Klein Bottle or a projective plane. ;P Just a thought: The ponds change to a traversable state during winter, maybe there is something in their code that might help. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372435 Share on other sites More sharing options...
simplex Posted November 17, 2013 Share Posted November 17, 2013 Just a thought: The ponds change to a traversable state during winter, maybe there is something in their code that might help. Yes, but that's just an entity in the world. It just ceases to be a "blocking" entity. Tiles are not entities, the logic is different. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372445 Share on other sites More sharing options...
Ortorin Posted November 17, 2013 Share Posted November 17, 2013 Man I need to learn LUA. I know the Morrowind Scripting Language... but that's just "babies first programming" in comparison. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372475 Share on other sites More sharing options...
simplex Posted November 17, 2013 Share Posted November 17, 2013 Man I need to learn LUA. I know the Morrowind Scripting Language... but that's just "babies first programming" in comparison.("LUA"):lower():gsub("^.", string.upper) Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372549 Share on other sites More sharing options...
HoneyHam Posted November 17, 2013 Share Posted November 17, 2013 Use the console commands to set your walking speed to something like 600. I don't remember the exact code, but at speeds like that you can walk off the cliff and onto water. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372555 Share on other sites More sharing options...
d2r Posted November 17, 2013 Share Posted November 17, 2013 Use the console commands to set your walking speed to something like 600. I don't remember the exact code, but at speeds like that you can walk off the cliff and onto water. What happens then? Does your character die or become immobile? Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372559 Share on other sites More sharing options...
Malafight Posted November 17, 2013 Author Share Posted November 17, 2013 What happens then? Does your character die or become immobile?You don't die, you kinda teleportate, you blink between place A and place B because you run so fast that you can't even see your characker GetPlayer().components.locomotor.runspeed = X Here is the comman if you wanna try it, in place of X place number of how fast you wanna run.After you quit the game and come back your runspeed come back to normal value. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372574 Share on other sites More sharing options...
HoneyHam Posted November 17, 2013 Share Posted November 17, 2013 What happens then? Does your character die or become immobile?You can run back on to land. Sorry, I will reword it:At this speed you have no boundaries, you can run anywhere you want. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372609 Share on other sites More sharing options...
ARamblingSpider Posted November 17, 2013 Share Posted November 17, 2013 You can run back on to land. Sorry, I will reword it:At this speed you have no boundaries, you can run anywhere you want.ROLLING AROUND AT THE SPEED OF SOUND. Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372646 Share on other sites More sharing options...
the truthseeker Posted November 17, 2013 Share Posted November 17, 2013 Reminds me of the end of Remo Williams: The Adventure Begins. God-Awful movie, but relevant. If you don't want to leave the forum, you can skip to 10:06 which is the only youtube clip I could find of it. : Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372775 Share on other sites More sharing options...
The Letter W Posted November 17, 2013 Share Posted November 17, 2013 I think he meant the debug console. ;PYou can spawn ground using the console. However, it'll remain unwalkable (likewise, if you spawn water where a walkable tile was, that water will be walkable). The walkable portions of the map are baked at worldgen, unfortunately.Someone's made a Jesus-Mod in conjunction with this, right? Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-372796 Share on other sites More sharing options...
Cynical Cynicist Posted November 18, 2013 Share Posted November 18, 2013 Reminds me of the end of Remo Williams: The Adventure Begins. God-Awful movie, but relevant. If you don't want to leave the forum, you can skip to 10:06 which is the only youtube clip I could find of it. :Jesus Christ (both ways) Link to comment https://forums.kleientertainment.com/forums/topic/29770-console/#findComment-373106 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.