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That's not possible without a third party tool, like a modification. And to add insult to injury the consoles don't support mods or third party software, So you're out of luck.

I think he meant the debug console. ;P

You can spawn ground using the console. However, it'll remain unwalkable (likewise, if you spawn water where a walkable tile was, that water will be walkable). The walkable portions of the map are baked at worldgen, unfortunately.

I think he meant the debug console. ;P

You can spawn ground using the console. However, it'll remain unwalkable (likewise, if you spawn water where a walkable tile was, that water will be walkable). The walkable portions of the map are baked at worldgen, unfortunately.

 

Do you think it is possible to mod in walkable surfaces? My vision of such a mod would be with bridges that MUST remain straight from origin to the next piece of land, and you cannot place any placeable structures on it.

 

I'm questioning if the AI would be able to traverse the bridges without needing their brains altered... In any rate, let's see if you shoot me down again simplex! =D

Do you think it is possible to mod in walkable surfaces? My vision of such a mod would be with bridges that MUST remain straight from origin to the next piece of land, and you cannot place any placeable structures on it.

 

I'm questioning if the AI would be able to traverse the bridges without needing their brains altered... In any rate, let's see if you shoot me down again simplex! =D

I think it's not possible, but I'll look into it.

I wish the geometry of the world (specifically, the way to measure distances) and path-finding were more flexible... I'd love to play on a sphere, a torus, a Klein Bottle or a projective plane. ;P

I think it's not possible, but I'll look into it.

I wish the geometry of the world (specifically, the way to measure distances) and path-finding were more flexible... I'd love to play on a sphere, a torus, a Klein Bottle or a projective plane. ;P

 

This must be one of your favorite pictures. xD

escher_stairs.jpg

I think it's not possible, but I'll look into it.

I wish the geometry of the world (specifically, the way to measure distances) and path-finding were more flexible... I'd love to play on a sphere, a torus, a Klein Bottle or a projective plane. ;P

 

Just a thought:

 

The ponds change to a traversable state during winter, maybe there is something in their code that might help.

Just a thought:

 

The ponds change to a traversable state during winter, maybe there is something in their code that might help.

Yes, but that's just an entity in the world. It just ceases to be a "blocking" entity. Tiles are not entities, the logic is different.

What happens then? Does your character die or become immobile?

You don't die, you kinda teleportate, you blink between place A and place B because you run so fast that you can't even see your characker

 

GetPlayer().components.locomotor.runspeed = X

 

Here is the comman if you wanna try it, in place of X place number of how fast you wanna run.After you quit the game and come back your runspeed come back to normal value.

I think he meant the debug console. ;P

You can spawn ground using the console. However, it'll remain unwalkable (likewise, if you spawn water where a walkable tile was, that water will be walkable). The walkable portions of the map are baked at worldgen, unfortunately.

Someone's made a Jesus-Mod in conjunction with this, right? 

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