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It makes sense for hounds to attack walls if you're on the other side of them, but so many enemies will just attack walls for genuinely no reason. Spiders, moonrock pengulls, crystal buzzards, mactusk, moose/goose, it's so obnoxious when the majority of the time the walls are there for decorative reasons. I have a sinkhole near my base that is constantly under attack every spring from a quad goose set piece, its so bad that I've put 5 houndius next to it to try and protect it and yet I still have to be present to manually kill the geese or they'll ignore each other entirely.

In a newer megabase world I have moonstorms enabled, and a bunch of stupid moonrock pengulls jumped out of the water and started breaking a goat pen despite the fact I was actively murdering them. There wasn't even any food in the pen or anything, they just attack walls for no reason. Is it really necessary to have so many mobs damage walls in this day and age of the game? I understand if you're hiding in a box and there's something trying to get to you, but if the walls is minding it's own business, can the mobs mind theirs too? Easily my biggest gripe with megabasing.

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23 minutes ago, Ridley said:

It is easier to have certain mobs attack walls then it is to have them understand if they are being exploited.

i do not think itd be that hard to do, they can already recognize if theres a wall in the way to ruin their pathfinding (its used to cheese the dfly flight)

For the geese at least it's sufficient to use things with collision to keep them contained. There are several things that can be placed beside each other to create a barrier, and any gaps between those that can't can be filled in with something like statues. I think you can make something that both looks nice and is functional at the same time.

34 minutes ago, Popian said:

For the geese at least it's sufficient to use things with collision to keep them contained. There are several things that can be placed beside each other to create a barrier, and any gaps between those that can't can be filled in with something like statues. I think you can make something that both looks nice and is functional at the same time.

I've never bothered to try and use statues (or fossil pieces back in the day) to contain mobs because they load after mobs load, so theoretically theres a chance they could escape, and I figured it wouldn't be worth the effort. I am considering trying it out tomorrow to contain a certain walrus camp that annoyingly spawned right next to a goose nest, as in theory the fossils should always load before the walrus can walk out of their radius, as I don't think he walks unless he detects a player nearby.

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