Baark0 Posted June 7 Share Posted June 7 (edited) So I recently got this abomination of world gen in a world that was otherwise incredibly good and now I'm annoyed so I'm going to rant about how awful monkeys are and also complain about ocean generation. The world gen in question: Man I just love it when 90% of the ocean's content is entirely inside of monkey territory, like genuinely how disgustingly greedy do these stupid monkeys have to be to claim the Whirlpool, Pearl's Island, Crab King, and 2 Waterlogged biomes? (theres a 2nd one towards the south thats a little further than crab king, but since the range of pirate raids is 800 tiles for some god forsaken reason, it's probably in range too.) The only things safe are lunar island (which I'm just going to build a dock bridge so pirate raids wont even be able to happen), Frostjaw, and 1 waterlogged biome. Can Klei like... make the monkey island spawn away from Crab King? If it was up to me I'd have monkey island spawn in some abandoned resourceless corner of the world where they'd all painfully starve to death due to lack of anything nearby, but I'm willing to compromise and have them be forced to spawn elsewhere if Crab King would be in their range. Nothing makes me want to annihilate every pathetic little primate from existence like getting a monkey raid during my Crab King fight, especially when this is a world I was planning on mega basing on. Now I'm not sure I actually want to continue playing this world despite how amazing the ruins generation was, as I know I'm going to get raided farming crab king, I know I'm gonna get raided while walking on a boat bridge to Pearl's, and I know I'm going to get raided trying to enter the whirlpool. While I'm on my soap box, is it just me or is the fact that every major bit of ocean content can spawn this close to each other really lame? Like it would be very convenient having everything close by, especially since oasis (aka my base location) is also very close, but it also doesn't help the ocean's case of being a boring empty wasteland filled with shoals of mostly useless fish, the occasional malbatross spawner, and stupid boring rocks. Hell, even the special ruins treasure chest spawned over here, and Frostjaw being missing from here doesn't even matter since his only use is to get the teleporation boots, but those don't matter because everything is in this one corner of the world. Genuinely the only thing that isn't over here is the lunar island, and you barely even need to visit the lunar island outside of farming Celestial Champion. If it seems like I'm annoyed, it's because I very much am. I was genuinely excited to play on this world as I got 70 thulecite and 9 green gems from my ruins rush, plus I found a walking cane skeleton boon on day 2, plus it has a natural dev graveyard which I was planning on making a fun werepig farm with later, but of course stupid monkeys ruin everything like they always do. I know I could turn off pirate raids, but I was really trying to avoid turning off any mechanics in this world, hence why I'm basing in the oasis to avoid wildfires. Klei could you please add a way to pacify monkey raids permanently, maybe you could give the queen a crown made out of 200 bananas or something and this amazing gift would earn you the respect of monkey pirates and they'd leave you alone. Just let people spawn in raids with hostile flares so that the option of getting raid loot is still available. I hate stupid monkeys. Edited Sunday at 08:09 PM by Baark0 11 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/ Share on other sites More sharing options...
RubLog6 Posted June 7 Share Posted June 7 I understand your frustration and I dont disagree with you but I unironically think it's hella funny when i'm fighting ck or malba and get raided, then they die and get tokens in my inv. Its more annoying than anything else. If you dont fight them you''ll generally be fine. The radius of the monkey raid should def be reduced. That distance is way over the top. Let's not get started on the dang canoneers which do so much damage, destroys your boat (boats structure are so expensive when you add them all up and they all go hand in hand so you have to make all of them together if you want sails)... and monkeys have unlimited canonballs for some reason. Maybe introduce a mechanic where firing hostile flare on a boat with bananas (for a raid) will result in a cooldown from monkey raids for 0.5 days/banana up to a limit of say... 5 -10 days? 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870587 Share on other sites More sharing options...
Mike23Ua Posted June 7 Share Posted June 7 I always wanted Monkey Raids to have this cool feature where if you become “Wonkey” you are considered a pirate monkey too, and this allows you to travel through their waters and initiate a special Trade Economy that is inaccessible if your not Disguised as one of them (aka turned into Wonkey and Wear a pirate Hat or Bandana) As long as your rocking the Monkee look & Monkee Garb, they’d leave you be, no Pirate Raids, they won’t even attack you while on their Island, as far as they know you are part of their crew. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870600 Share on other sites More sharing options...
IAmAFurrz Posted June 7 Share Posted June 7 ocean moment. like they couldve done anything but they decided a shitty unpreventable mechanic that is unintuitive that purely is made to randomly punish players for ever trying sailing out heavily is a great idea 4 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870617 Share on other sites More sharing options...
ShadowDuelist Posted Monday at 10:50 AM Share Posted Monday at 10:50 AM 23 hours ago, IAmAFurrz said: unpreventable mechanic that is unintuitive that purely is made to randomly punish players I unironically like the monkeys and think they could have been expanded, as Mike said, with more trade opportunities and even bigger fights. But perhaps what’s iffy about them, and what most people dislike, is the RNG aspect. With most mobs you face, you generally know where they are. You see or hear them as you approach, and your mind is already prepared for what’s about to happen. Monkeys, on the other hand, appear randomly within a very large radius while your mind is focused on doing something entirely different. That’s probably what makes them feel especially annoying to so many people. Perhaps they should exist as already spawned mobs that move around areas near certain ocean biomes, so you always know where they are. If they spot you before you spot them, they raid you. Meanwhile, only the neutral monkeys carrying treasure should randomly spawn near the player from time to time, since those encounters are entirely avoidable. 2 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870754 Share on other sites More sharing options...
Mysterious box Posted Monday at 02:26 PM Share Posted Monday at 02:26 PM 3 hours ago, ShadowDuelist said: Monkeys, on the other hand, appear randomly within a very large radius while your mind is focused on doing something entirely different. That’s probably what makes them feel especially annoying to so many people. Unironically this is what I like about them. They are a threat that requires extra caution that can screw you over when you least expect it. While the game doesn't need a lot of these sorts of things this is a much more interesting take than everything being some isolated boss for us to conquer or mob to exploit. However all that being said I still think the best solution is to make them cowards who will flee when they see bosses. 5 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870771 Share on other sites More sharing options...
Captain_Rage Posted Monday at 04:03 PM Share Posted Monday at 04:03 PM 1 hour ago, Mysterious box said: Unironically this is what I like about them. They are a threat that requires extra caution that can screw you over when you least expect it. While the game doesn't need a lot of these sorts of things this is a much more interesting take than everything being some isolated boss for us to conquer or mob to exploit. However all that being said I still think the best solution is to make them cowards who will flee when they see bosses. Technically they don't even attack you unless you engage them, and giving them a banana is enough to make them go away. Of course noobs will still whine and be inconvenienced by a completely preventable disaster. If you are prepared the absolutely worst thing that can happen is that the pirate sloop bumps into your boat. If you are not prepared or get overwhelmed while fighting the Crab King things go south very almost immediately, yes, but it is nice that DST still has events that require fast reaction from and vigilence from the player. If the pirate raids were completely unpreventable or unfair I would also be whining but this is not the case. 4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870783 Share on other sites More sharing options...
Mike23Ua Posted Monday at 05:03 PM Share Posted Monday at 05:03 PM 2 hours ago, Mysterious box said: Unironically this is what I like about them. They are a threat that requires extra caution that can screw you over when you least expect it. While the game doesn't need a lot of these sorts of things this is a much more interesting take than everything being some isolated boss for us to conquer or mob to exploit. However all that being said I still think the best solution is to make them cowards who will flee when they see bosses. I wouldn’t want them to flee like cowards from bosses.. they SHOULD come raid you during an ocean boss fight because they are the ocean equivalent to a Hound Wave, Hound Waves raid land bosses, so why should ocean bosses be the exemption? With that said… I’d also LOVE hidden gameplay mechanics the player can discover on their own such as for example: If you opt to willingly become Wonkey & your wearing Pirate clothes when in a boss fight that a raid that normally would have attacked you will now see a member of their pirate crew getting attacked and they will come to help their pirate brethren kinda like how if you smack one beefalo near any other beefalo they ALL come after you. Pirate Raids and the Curse of Wonkey should have been expanded on, not just thrown into the game then nerfed & forgotten about. Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870793 Share on other sites More sharing options...
Draggofroot Posted Monday at 06:25 PM Share Posted Monday at 06:25 PM btw i played a world with a friend and we happened to base near Moon quay and we got raided a few times and i found out that a single cannon shot scares them off change yourself around the environment, not the other way 'round 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870807 Share on other sites More sharing options...
Bellium Posted Monday at 06:28 PM Share Posted Monday at 06:28 PM 2 hours ago, Captain_Rage said: Technically they don't even attack you unless you engage them Stealing from the player is effectivly the same as attacking if you value anything in your invintory, and for general sailing no one want to carry a bunch of banana's around incase a bunch of losers decide to come at you. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870809 Share on other sites More sharing options...
Mysterious box Posted Monday at 06:42 PM Share Posted Monday at 06:42 PM 9 minutes ago, Bellium said: Stealing from the player is effectivly the same as attacking if you value anything in your invintory, and for general sailing no one want to carry a bunch of banana's around incase a bunch of losers decide to come at you. I mean even if you can't be bothered to carry a banana which is super easy to do once you have banana bushes are you really unwilling to put a cannon on your boat or just put some spare twigs, grass, wood, or rocks in your first inventory slot? Like I feel like the level of inconvenience is exaggerated. 2 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870812 Share on other sites More sharing options...
Bellium Posted Monday at 06:45 PM Share Posted Monday at 06:45 PM 2 minutes ago, Mysterious box said: I mean even if you can't be bothered to carry a banana which is super easy to do once you have banana bushes are you really unwilling to put a cannon on your boat or just put some spare twigs, grass, wood, or rocks in your first inventory slot? Like I feel like the level of inconvenience is exaggerated. I'm willing to paddle round the ocean in search of fishies and big plants, if you want a fully fledge boat it's so many different little things that are too easy to forgot. I'd never remeber to bring bananas along lol 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870813 Share on other sites More sharing options...
Mysterious box Posted Monday at 06:47 PM Share Posted Monday at 06:47 PM Just now, Bellium said: I'm willing to paddle round the ocean in search of fishies and big plants, if you want a fully fledge boat it's so many different little things that are too easy to forgot. I'd never remeber to bring bananas along lol That's reasonable very much so but what is don't starve if not a game that punishes you for being under prepared. Spoiler Don't worry I forget key things a fair bit too. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870815 Share on other sites More sharing options...
Mike23Ua Posted Monday at 07:16 PM Share Posted Monday at 07:16 PM (edited) 31 minutes ago, Bellium said: I'm willing to paddle round the ocean in search of fishies and big plants, if you want a fully fledge boat it's so many different little things that are too easy to forgot. I'd never remeber to bring bananas along lol It’s kinda hard to forget that Monkey want Banana, like I’m not being mean or anything but the entire update for Pirate Raids and Moon Quay Island was to allow trading banana to Monkey Queen in exchange of removing your monkeys curse which use to actually mean something when it persisted to keep you locked in as Wonkey even through death until she was generous enough to lift your curse. The reason WHY your forgetting to bring bananas with you on boat trips now is because Klei nerfed the entire concept of that into absolute oblivion to the point that until you randomly get raided, you forget how the game intended for you to deal with the monkeys in the first place. Edited Monday at 07:18 PM by Mike23Ua Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870818 Share on other sites More sharing options...
Captain_Rage Posted Monday at 08:12 PM Share Posted Monday at 08:12 PM 1 hour ago, Draggofroot said: btw i played a world with a friend and we happened to base near Moon quay and we got raided a few times and i found out that a single cannon shot scares them off change yourself around the environment, not the other way 'round Oh, nice. I didn't know. I always assumed manning the cannons, aiming a landing a shot is not viable considering how fast they approach. I will definitely give cannons and reckless shooting another try! 1 hour ago, Bellium said: Stealing from the player is effectivly the same as attacking if you value anything in your invintory, and for general sailing no one want to carry a bunch of banana's around incase a bunch of losers decide to come at you. Fortunately there are others ways to tackle pirate raids. Bring 2-4 Pigmen on board. Fill the boat with Tooth Traps. These are early game options and they work well. Use your imagination. The only thing that will set a player back and never let them improve at the game is coming to the forum to whine about said pirate raids instead of trying to be creative and face the fight to practice. The pirate raids got the better of me plenty of times until I started experimenting and stepped out of my comfort zone to face them. After realizing that Tooth Traps are a very safe option everything went smooth from there. Now I even consider the raids fun, especially when playing with friends. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870823 Share on other sites More sharing options...
mima_ Posted Tuesday at 05:08 AM Share Posted Tuesday at 05:08 AM i love drift them to the salt or sea stacks or bump em to land they will opt to jump from boat and leave all goodies without any trinket XD same world like u where pearl and monkey is neighboor XD 2 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870911 Share on other sites More sharing options...
gaymime Posted Tuesday at 04:30 PM Share Posted Tuesday at 04:30 PM 22 hours ago, Bellium said: Stealing from the player is effectivly the same as attacking if you value anything in your invintory, and for general sailing no one want to carry a bunch of banana's around incase a bunch of losers decide to come at you. i do when i dont feel like recruiting pigs 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870981 Share on other sites More sharing options...
IAmAFurrz Posted Tuesday at 05:32 PM Share Posted Tuesday at 05:32 PM On 6/8/2026 at 5:50 PM, ShadowDuelist said: what most people dislike, is the RNG aspect. yes thats the whole thing that punishes players randomly MASSIVELY 23 hours ago, Draggofroot said: single cannon shot scares them off if only it didnt require going there, which requires random RNG chance of finding **** even when you get raided, the range of increased raid chance is still massive 22 hours ago, Mysterious box said: Like I feel like the level of inconvenience is exaggerated. theyre either just a massive waste of time that dont even endanger you, or if you have valuables on your boat then its a massive waste of time. you cant prevent it on a first raid so randomly, if you have good **** + dont know MQ youre just ******, like perhaps, someone getting CK before finding that **** island in the void of the ocean 21 hours ago, Captain_Rage said: Bring 2-4 Pigmen on board. yea because boat space is so plentiful 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870990 Share on other sites More sharing options...
Draggofroot Posted Tuesday at 05:38 PM Share Posted Tuesday at 05:38 PM 2 minutes ago, IAmAFurrz said: if only it didnt require going there, which requires random RNG chance of finding **** even when you get raided, the range of increased raid chance is still massive not really a problem after the first time you meet them since they run away towards their home, then its just a matter of rng trading with the queen (the only part i hate about it). It's either world gen doesnt give you a nearby moon quay and you're fine until scion OR world gen gives you moon quay island nearby which gives you the direct solution to your problem. You're making a mountain out of a molehill Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870992 Share on other sites More sharing options...
Captain_Rage Posted Tuesday at 05:49 PM Share Posted Tuesday at 05:49 PM 7 minutes ago, Draggofroot said: You're making a mountain out of a molehill As of the most recent "critique" it is apparent that no solution, tip, hint, encouragement or call to reason will appease these players. We've seen this before in regards to wildfires and whatnot plenty of times. Have a nice day, everyone. 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870996 Share on other sites More sharing options...
Jussatoon Posted Tuesday at 05:53 PM Share Posted Tuesday at 05:53 PM 3 minutes ago, Captain_Rage said: As of the most recent "critique" it is apparent that no solution, tip, hint, encouragement or call to reason will appease these players. We've seen this before in regards to wildfires and whatnot plenty of times. Have a nice day, everyone. Do you think this behavior will transfer over to Elsewhere? 1 Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870997 Share on other sites More sharing options...
Captain_Rage Posted Tuesday at 06:03 PM Share Posted Tuesday at 06:03 PM Bailing when you give advice to specific "problems" merely to get nonsense thrown at you? Most likely, yes. I could ask how bringing two pigmen on board is problematic in your opinion, but I won't since it's pointless only to get additional snarky remarks when trying to help those who struggle with the basics of the game. Whiners are going to whine, per definition. Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1870999 Share on other sites More sharing options...
Jussatoon Posted Tuesday at 06:46 PM Share Posted Tuesday at 06:46 PM (edited) 43 minutes ago, Captain_Rage said: Bailing when you give advice to specific "problems" merely to get nonsense thrown at you? Most likely, yes. I could ask how bringing two pigmen on board is problematic in your opinion, but I won't since it's pointless only to get additional snarky remarks when trying to help those who struggle with the basics of the game. Whiners are going to whine, per definition. Are you getting defensive for no reason? I was asking if the nonsense was going to persist in Elsewhere, not the act of bailing on said nonsense. And here I thought you were one of the better forum users. Edited Tuesday at 06:46 PM by Jussatoon Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1871005 Share on other sites More sharing options...
Draggofroot Posted Tuesday at 06:49 PM Share Posted Tuesday at 06:49 PM 55 minutes ago, Captain_Rage said: As of the most recent "critique" it is apparent that no solution, tip, hint, encouragement or call to reason will appease these players. We've seen this before in regards to wildfires and whatnot plenty of times. Have a nice day, everyone. genuinely lol, who buys a survival game not expecting problems that need solutions Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1871006 Share on other sites More sharing options...
Mike23Ua Posted Tuesday at 06:57 PM Share Posted Tuesday at 06:57 PM 54 minutes ago, Jussatoon said: Do you think this behavior will transfer over to Elsewhere? As we have seen with the only trailer and few screenshots we have of Elsewhere, boats in Elsewhere look like actual boats, and I imagine will function more like Shipwrecked Boats and not whatever the holy heck DST boat cookies were intended to be…. Now for the record let me just state that I absolutely loved sailing around in the Shipwrecked DLC, it was fast to get on the water, if your boat broke there was always islands to find different resources to craft different types of boats with so you weren’t just stranded out in the ocean with no way to build a new vessel, the ocean actually felt interesting and full of life and it was fun to just sail the ocean in that DLC. In DST… Oh boy where do I even start? Boats are a MASSIVE Resource sink seriously just gathering the platform, the anchor, the mast, the steering wheel is a pain & then to top that off… the ocean is a vast void of lifeless nothingness until you reach a small Point of Interest where there’s content to interact with, and then there is the pirate raids which don’t just raid your loot or leave you with cursed trinkets, they also smash your boating structures causing the boat to leak. It isn’t fun, it’s tedious and I’m hoping DSE reverts to simpler boats, and fast ocean exploration. So to answer your question: if DSE has better more accessible boats like the SW DLC, I don’t think the behavior of peoples “dislike” for DSTs ocean experience is going to apply to that game. Link to comment https://forums.kleientertainment.com/forums/topic/172008-monkey-island-and-ocean-rant/#findComment-1871008 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now