Kacpert25 Posted May 30 Share Posted May 30 The new boss fight requires the player to be constantly insane so that spawned shadows from insanity can take agro from the Ancient Guard Towers. Lowering your sanity with food is very difficult due to the very high sanity aura present in the main chamber of Sanctum. Therefore, the only remaining options are items that simulate insanity: bone helmet and Nightmare Amulet. This isn't a problem with the bone helmet, as its loose its durability only when taking damage. However, Nightmare Amulet loose its durability while wearing it. Since you have to be constantly insane for most of this fight, Nightmare Amulet wears out in a flash. Therefore, if you want to defeat the Ancient Guard Towers with Nightmare Amulet, you need to have several of them in your inventory. Maybe if this boss were only available after activating shadow rift, and thus defeating Fuel Weaver, this wouldn't be a problem. But no, Ancient Guard Towers can be defeated even before Celestial Champion and Fuel Weaver. So come on Klei, add restoring Nightmare Amulet durability with nightmare fuel after over 10 years of existance this item. 35 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/ Share on other sites More sharing options...
JazzyGames Posted May 30 Share Posted May 30 (edited) I support this. Guard towers make sense as a viable pre-FW fight since there’s no planar protection/dmg involved. It would also save us a trip to the atrium being able to bring the keystone to our first FW. Reset ruins, start cave rifts, and reset sanctum all at once! Edited May 30 by JazzyGames 11 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869137 Share on other sites More sharing options...
sarreos Posted May 30 Share Posted May 30 I agree with this. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869158 Share on other sites More sharing options...
GrapeVruit Posted May 30 Share Posted May 30 Yeah, would do the amulet good, especially considering its incredibly low durability and gem cost. Why is it the only amulet to use 2 gems anyway? 5 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869159 Share on other sites More sharing options...
DegenerateFurry Posted May 30 Share Posted May 30 This'd actually make it a viable way to farm nightmare fuel for characters who have a hard time maintaining insanity, which I'd be in favor of as a Warly main (he can't chow down on green caps like everyone else and the vast majority of crock pot dishes give at least some sanity). 1 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869173 Share on other sites More sharing options...
David808 Posted May 30 Share Posted May 30 Really good change if they make it happen. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869178 Share on other sites More sharing options...
Milordo Posted May 30 Share Posted May 30 If I may, I would prefer this change more on the lazy explorer than nightmare amulet. Sure we can do even both, just saying that lazy explorer is more urgent in my opinion than nightmare. 2 hours ago, GrapeVruit said: Yeah, would do the amulet good, especially considering its incredibly low durability and gem cost. Why is it the only amulet to use 2 gems anyway? Other times my man, other times..... (stupid times If I may, it's time to change the recipe too.) 1 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869179 Share on other sites More sharing options...
GrapeVruit Posted May 30 Share Posted May 30 1 hour ago, DegenerateFurry said: This'd actually make it a viable way to farm nightmare fuel for characters who have a hard time maintaining insanity, which I'd be in favor of as a Warly main (he can't chow down on green caps like everyone else and the vast majority of crock pot dishes give at least some sanity). Either that, or increase its durability to like 6 or 8 minutes. For how expensive it is, it sure doesn't last long... 1 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869182 Share on other sites More sharing options...
DegenerateFurry Posted May 30 Share Posted May 30 Just now, GrapeVruit said: Either that, or increase its durability to like 6 or 8 minutes. For how expensive it is, it sure doesn't last long... Eh, I think it'd be fine to just let us refuel it. Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869183 Share on other sites More sharing options...
GrapeVruit Posted May 30 Share Posted May 30 Just now, DegenerateFurry said: Eh, I think it'd be fine to just let us refuel it. Yeah, I'm fine with each, tbh. Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869184 Share on other sites More sharing options...
ZeRoboButler Posted May 30 Share Posted May 30 In favor refuel bump. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869201 Share on other sites More sharing options...
Maxil20 Posted May 30 Share Posted May 30 3 hours ago, Milordo said: If I may, I would prefer this change more on the lazy explorer than nightmare amulet. Sure we can do even both, just saying that lazy explorer is more urgent in my opinion than nightmare. IMO I would personally have it so a lazy explorer can drop to 0% and then you have the option to resocket in a new orange gem. Given how detrimental breaking the explorer is because it takes a cane and the fact orange gems are very abundant, I feel this would be a good middle approach of cost-effort. 14 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869205 Share on other sites More sharing options...
GrapeVruit Posted May 31 Share Posted May 31 1 hour ago, Maxil20 said: IMO I would personally have it so a lazy explorer can drop to 0% and then you have the option to resocket in a new orange gem. Given how detrimental breaking the explorer is because it takes a cane and the fact orange gems are very abundant, I feel this would be a good middle approach of cost-effort. Yeah, I agree. I feel we all can say it's ridiculous the item breaks when it's durability runs out. I mean, at least have it turn back into a cane at least! It just feels outdated at this point. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869224 Share on other sites More sharing options...
Baark0 Posted May 31 Share Posted May 31 2 hours ago, Maxil20 said: IMO I would personally have it so a lazy explorer can drop to 0% and then you have the option to resocket in a new orange gem. Given how detrimental breaking the explorer is because it takes a cane and the fact orange gems are very abundant, I feel this would be a good middle approach of cost-effort. This one change would make the explorer an item you actually use outside of fuelweaver and scion, and I like it being fueled with orange gems instead of nm fuel because it keeps orange gems as an actually useful resource. I could totally see myself carrying around a couple of orange gems alongside my LE so I can just teleport wherever I want. 4 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869227 Share on other sites More sharing options...
Jakepeng99 Posted May 31 Share Posted May 31 18 hours ago, Milordo said: If I may, I would prefer this change more on the lazy explorer than nightmare amulet. Sure we can do even both, just saying that lazy explorer is more urgent in my opinion than nightmare. Thats overpowered. It’s even stronger than Wortox’s teleport since nightmare fuel is cheaper, and it’s way more responsive. Besides, Orange gems would end up being sorta useless and pile up if everything it made was a one time permanent thing. 13 hours ago, Baark0 said: This one change would make the explorer an item you actually use outside of fuelweaver and scion, and I like it being fueled with orange gems instead of nm fuel because it keeps orange gems as an actually useful resource. I could totally see myself carrying around a couple of orange gems alongside my LE so I can just teleport wherever I want. Just breaking into a walking cane is fine enough. So you have to go back to ruins to fix it. Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869308 Share on other sites More sharing options...
Baark0 Posted May 31 Share Posted May 31 15 minutes ago, Jakepeng99 said: Just breaking into a walking cane is fine enough. So you have to go back to ruins to fix it. Personally I don't think I'd be incentivized to use the item if I have to return to the ruins to make a new one, even if I got to keep the cane when it runs out of usage. It's really inconvenient and would cause me to not use the teleports in case I need them later, plus you can already deconstruct a 5% LE to get the cane back. Re-fueling 50% or 10 uses of a LE per orange gem keeps the overall orange gem usage the same, while making the teleports much more usable without having to make a massive detour to the ruins. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869309 Share on other sites More sharing options...
Wumpair Posted May 31 Share Posted May 31 My issue with this is that it would never break then, because you can use it to farm nightmare fuel and then use that nightmare fuel to fuel the amulet. So you have infinite nughtmare fuel at your demand at any time. Now nighmare fuel is quite common regardless, but still it should not be unlimitted I think. So the question would be, how much does 1 fuel restore the durability? 20%? 5%?... Here is a solution I do see however: Let it be refuelable with pure horror! That stuff is more rare, you dont have the infinite resource lopehole, it gives pure horror more uses, that stuff already acomulates a lot in the endgame, and also you still could get some early game pure horror trough nightmare wearpig! Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869311 Share on other sites More sharing options...
Jakepeng99 Posted May 31 Share Posted May 31 2 hours ago, Baark0 said: Personally I don't think I'd be incentivized to use the item if I have to return to the ruins to make a new one, even if I got to keep the cane when it runs out of usage. It's really inconvenient and would cause me to not use the teleports in case I need them later, plus you can already deconstruct a 5% LE to get the cane back. Re-fueling 50% or 10 uses of a LE per orange gem keeps the overall orange gem usage the same, while making the teleports much more usable without having to make a massive detour to the ruins. Teleporting is really OP, especially if its instant unlike Wortox. You could just easily carry a bunch of orange gems. Besides repairing it with gems doesnt really make sense since you can only craft it at the station. Its limited for a reason Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1869329 Share on other sites More sharing options...
Milordo Posted June 20 Share Posted June 20 On 5/31/2026 at 3:33 PM, Jakepeng99 said: Thats overpowered. It’s even stronger than Wortox’s teleport since nightmare fuel is cheaper, and it’s way more responsive. Besides, Orange gems would end up being sorta useless and pile up if everything it made was a one time permanent thing. Just breaking into a walking cane is fine enough. So you have to go back to ruins to fix it. Wortox doesn't loose speed, sanity each teleport and the risk of breaking his way of teleport. It seems you lack data and informations about the lazy explorer (as I did just 3 years ago). Btw I gave this response so late because I was and still am very occupied in this period, but it would be needed a particular discourse for the lazy explorer, because it's not so easy to understand it. So in short, no it would not be even remotely close to overpowered and Klei's design would want for us to use the lazy explorer standardly in every-day situation instead of being a luxiour item or (maybe) an ancient fuelweaver item. Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1872444 Share on other sites More sharing options...
Master_NiX Posted Monday at 02:54 PM Share Posted Monday at 02:54 PM On 5/31/2026 at 1:24 AM, Maxil20 said: IMO I would personally have it so a lazy explorer can drop to 0% and then you have the option to resocket in a new orange gem. Given how detrimental breaking the explorer is because it takes a cane and the fact orange gems are very abundant, I feel this would be a good middle approach of cost-effort. Honestly, having those amulets not break and turn "dim" at 0% would be huge for me. I don't mind refueling with a gem or nightmare fuel. Just tired of breaking when I can't get them off fast enough near 1%. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171816-this-is-the-moment-where-nightmare-amulet-should-be-able-to-restore-its-durability-with-nightmare-fuel/#findComment-1872624 Share on other sites More sharing options...
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