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So I was planning to make this a whole skill tree and such but the more I thought about I the less I had a completely clear direction I'd like for his tree so I figured I'd list some personal changes I would make to make playing him more enjoyable and see what else could be brainstormed.

  • Warly can now pick which dish he makes if there's a dish overlap due to a food value being too high or recipe conflicts
  • Warly's personal crockpot now only has 3 slots for cooking items any dish that requires 4 specific ingredients will be allowed to ignore one
  • Mobs and bosses who die within Warly's presence now leave behind a corpse Warly can harvest for additional materials with a increased chance of dropping crockpot ingredients with a heavier weight towards rarer ingredients
  • Warly can sacrifice a crop for 3 of it's seeds
  • Warly's buffs now last for up to four days on himself

 

Misc change

  • Wandering Trader will now carry crops
Edited by Mysterious box
  • Like 5

Wandering trader carrying crops is a great idea. Carrots should be excluded from the crop pool, though.

Warly's buffs lasting longer on himself sounds like a skill tree perk to me (or two incremental perks), and it's honestly not a bad way to make his buffs apply more to him without harming his ability to support his team, since they can still get the buffs for the normal duration.

"Sacrificing a crop for three of its seeds" is quite similar to a perk I'd suggested in my Warly skill tree thread. Different numbers and you cook the crop over a fire (making use of his quicker cooking perk, something he doesn't really benefit too much from) to sacrifice it, but it's a way to get more seeds all the same. So, yeah, I agree with the concept.

Corpse-harvesting would pair very nicely with some sort of butcher knife perk. The only issue here is that it could take a lot of extra artwork from Klei unless they just had the corpses be the static death poses of various mobs and bosses. 

I don't think reducing his crock pot's slots is really necessary or ideal, and it'd screw with a lot of the math in recipe calculation. 

Warly being able to pick which dish he cooks could work as either the start of a branch or just a side-benefit of another perk, but I feel like it's too small of a benefit to use a perk for in itself. You can always make a recipe in some way without overlap, and there's only a few instances where the perk would be beneficial (bacon and eggs from 2 monster meat and 2 eggs, for instance). 

Edited by DegenerateFurry
  • Like 2
34 minutes ago, DegenerateFurry said:

"Sacrificing a crop for three of its seeds" is quite similar to a perk I'd suggested in my Warly skill tree thread. Different numbers and you cook the crop over a fire (making use of his quicker cooking perk, something he doesn't really benefit too much from) to sacrifice it, but it's a way to get more seeds all the same. So, yeah, I agree with the concept.

I'll have to look over yours when I have time but yeah the main idea I had behind the seeds was to help a Warly player engage with his farming side without having to over commit to farming as it's one of the biggest turn offs for Warly players but doing so without stepping on Wormwood and Wickerbottom's toes originally it was going to be 4 but then I figured getting 4 seeds while not really engaging with the farming system was probably too much.

39 minutes ago, DegenerateFurry said:

Corpse-harvesting would pair very nicely with some sort of butcher knife perk. The only issue here is that it could take a lot of extra artwork from Klei unless they just had the corpses be the static death poses of various mobs and bosses. 

Yeah that was the primary goal since they already use them for lunar possessions.

41 minutes ago, DegenerateFurry said:

I don't think reducing his crock pot's slots is really necessary or ideal, and it'd screw with a lot of the math in recipe calculation. 

Warly being able to pick which dish he cooks could work as either the start of a branch or just a side-benefit of another perk, but I feel like it's too small of a benefit to use a perk for in itself. You can always make a recipe in some way without overlap, and there's only a few instances where the perk would be beneficial (bacon and eggs from 2 monster meat and 2 eggs, for instance)

While it probably would be too complicated the idea was to force more recipe overlap and allow Warly to pick which dish he would make as part of his benefit as a master chef but yeah the balancing might be a bit too wonky.

2 hours ago, Well-met said:

I'll be excited for warly's skill tree in early 2028

It's going to be the next skill tree and the update after the next one. Trust.

Edited by DegenerateFurry
9 hours ago, DegenerateFurry said:

It's going to be the next skill tree and the update after the next one. Trust.

Maybe add Wes in there, too? Since they're both French and perceived as weak by some parts of the community? Sorry if this comes off as annoying, I'm currently obsessing over Wes RN and try to talk about him whenever I can. 

  • Like 1
  • GL Happy 1
13 hours ago, DegenerateFurry said:

I don't think reducing his crock pot's slots is really necessary or ideal, and it'd screw with a lot of the math in recipe calculation. 

I think its a neat idea, but you're right that it would mess with things. Having the option to leave the last slot unfilled would accomplish most of what Mysterious wanted in that ability without messing with anything.

If a skill like that doesnt exist, it would be nice to have some kind of bulk cooking skill, something like cook 5 of the same dish in a certain period of time, get one free

 

13 hours ago, DegenerateFurry said:

Warly's buffs lasting longer on himself sounds like a skill tree perk to me (or two incremental perks), and it's honestly not a bad way to make his buffs apply more to him without harming his ability to support his team, since they can still get the buffs for the normal duration.

 

Having those skills would be great, but it'd also be nice if he had an alternate version of those skills, weaker in duration, but activated when warly and other players eat the same/similar dishes within close proximity and about a minute or so from eachother, extending the buff effects for everyone

On a similar note, i also think it would be cool if warly had a skill or perk that gave bonuses(probably just sanity) to him and another survivor when he makes their favorite food and they eat it together, for survovors whos favorite foods arent crock pot recipeis a "specially prepared" version could be made. Id rather just see this bit as a base kit change, but if it were a skill it should lead to something stronger

  • Like 1
5 hours ago, GrapeVruit said:

Maybe add Wes in there, too? Since they're both French and perceived as weak by some parts of the community? Sorry if this comes off as annoying, I'm currently obsessing over Wes RN and try to talk about him whenever I can. 

I'd like it in theory, but Klei's decided they want to do one at a time now. We'll probably get Wes on next April Fool's Day. 

1 hour ago, DegenerateFurry said:

I'd like it in theory, but Klei's decided they want to do one at a time now. We'll probably get Wes on next April Fool's Day. 

Not necessarily, they did say either 1 or 2, so it's still possible they could release two at a time.

  • Like 2
On 5/27/2026 at 6:54 PM, Mysterious box said:

Warly's personal crockpot now only has 3 slots for cooking items any dish that requires 4 specific ingredients will be allowed to ignore one

This makes it a lot harder to cook. You wouldn't be able to use morsels, chicken, frog legs, wings, fish, etc to make meaty stew. It'd HAVE to be three full size meats. Bacon & eggs would HAVE to have a tallbird egg and a full size meat. You couldn't use regular eggs, and you couldn't only use morsels. Dishes like Beefy Greens would be impossible to make, you can't get enough vegetable value and fit a leafy meat in there. It just can't be made at all, not due to requiring 4 specific ingredients, but just due to requiring bigger numbers than you're allowing access to.

On 5/27/2026 at 6:54 PM, Mysterious box said:

Mobs and bosses who die within Warly's presence now leave behind a corpse Warly can harvest for additional materials with a increased chance of dropping crockpot ingredients with a heavier weight towards rarer ingredients

Just have them drop bonus stuff if Warly kills them there doesn't need to be this weird skinning mechanic exclusive to him. 

On 5/27/2026 at 6:54 PM, Mysterious box said:

Warly's buffs now last for up to four days on himself

I've always thought food buffs should last twice as long on Warly. Not just his own buffs, food buffs in general. So stuff like Jellybeans, mushy cake, etc. Anything with a duration that's applied from eating food would have double duration. 

- Edit 

Oh, I forgot to add on to the thread like you said. I was just discussing my thoughts on your proposals. He should be able to combine the defense and the offense spice together and make a "Chef's Specialty" spice that's both of their effects. It wouldn't really be a big buff to Warly, more just a convenient thing so you can spice a single buffing food instead of needing two slots of items for these effects.

Edited by Cheggf

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