DegenerateFurry Posted March 15 Share Posted March 15 (edited) I've seen discussion of a Warly skill tree a lot lately, sometimes from people who don't actually play Warly, and there's been some great ideas and some bad ones. As someone who actually mains Warly, I think his skill tree needs to accomplish four things: 1. Make Warly not just a swap character; 2. Give Warly some better ways to get what he needs, and maybe some new ways to acquire uncommon foods; 3. Add some new and interesting effect dishes; 4. Make Warly not fall off post-rifts. So, let's get to it: here's my ideas for a full skill tree for Warly. Oh, also, just saying, Klei could make the next update extra French if they bundled Wes and Warly's skill trees. Butcher Branch "I'm also an accomplished butcher!" Accomplished Butcher I Gain the ability to craft the Butcher Knife, a spear-tier weapon only usable by Warly. This base perk also makes any mob killed by the Butcher Knife drop one extra meat. Spiders all drop 1 monster meat and 1 random spider drop, all Beefalo drop 5 meat instead of 4, frogs drop 2 frog legs instead of 1, buzzards will have a guaranteed morsel or drumstick (randomized at the usual rate) plus the normal drop pool, etc. Accomplished Butcher II Kills with Warly's Butcher Knife now have an additional roll for non-guaranteed drops. Kill a volt goat and try your 25% horn luck twice. If you're lucky - naturally or from luck effects - this means it's possible to get two horns from a single volt goat. Another example is that you could get a gland and a silk from the same spider. Accomplished Butcher III Warly's skill with a knife combined with his combat experience from living in the Constant now give him a chance to critically hit enemies for double damage when using any Butcher Knife. This works with luck effects and stacks with food buffs (chili flakes/volt goat chaud-froid). Seasoned Slaughterer Credit to GrapeVruit for this one. Separate from the Accomplished Butcher line. Allows Warly to season ham bats in his seasoning station. Seasoning salt makes it last longer, honey crystals make it return a small amount of HP when you hit something, and chili flakes keep you warm while you hold it. Planar Perks Lunatic Butcher Requires Accomplished Butcher III and no shadow alignment. Unlocks the Moonglass Butcher Knife, crafted with three moonglass and a log. It does 45 damage, has +33% damage against shadow creatures (for a total of 59.8 base damage against them specifically, comparable to fresh ham bat), and has doubled durability against shadow creatures. Upgrade it with a Brightshade Husk handle for an extra +10 planar damage (craft, like upgrading Elding Spear). Nightmare Butcher Requires Accomplished Butcher III and no shadow alignment. Unlocks the Dreaded Butcher Knife, crafted with two dreadstone, one pure horror, and a log. It does 25 damage that ramps up to 50 the lower your sanity is, 15 shadow-aligned planar damage, and restores durability over time at the cost of the user's sanity. Wrap its handle in a Dark Tatters to gain an extra +10 planar damage (craft, like upgrading Elding Spear). --- Gardening Branch Every good chef knows that fresh, locally-grown ingredients are the best. Gourmand's Garden I Learn to season your food with the herbs of the Constant. Forget-Me-Lots add +40 sanity to any dish, Tillweeds add a flat +25 HP to any dish, and Fire Nettles increase your overheat threshold (harder to start overheating) and decrease your damage taken from fiery sources. Gourmand's Garden II Craftable plant pots, made with one manure and one shell fragment each. They allow you to remove crops or weeds from your garden (keeping their current growth phase) and either replant them in a different tilled soil or drop them on the ground as decoration. Only Warly can use these. Gourmand's Gourd Jug Warly uses his skills with a knife to hollow out a giant pumpkin and carve a hole on one end, then sticks a watering can into the pumpkin with the spout sticking out of the hole. To do this, click a giant pumpkin with a razor, then an empty watering can (first will prompt you to "carve", and second will prompt you to "give"). Fill up the giant pumpkin gourd jug with water from another watering can (it can hold two watering cans' worth of water) and it'll slowly leak water onto the tile directly in front of it, passively watering your farm plot until it runs out. Only Warly can refill it, and it must be waxed or it will eventually spoil. This'd be best-paired with a universal change to the Friendly Fruit Fly to let it tend crops off-screen, something I know is possible because modders have made it happen. The idea here's to allow Warly to farm more passively if he puts in the work to set it up first. Seed Saver Warly's attention to detail and kitchen skills allow him to get one crop-specific seed from any crop by cooking it over a fire, and you still get the cooked crop. His hands can easily do the same work a bird's digestive system does without sacrificing the whole crop. Makes him just a bit better at getting seeds for crop combos when he needs them. Also allows you to harvest seeds from weeds. --- Better Buffs Branch Superior Seasoning Increases the buffs given by all seasoning by 1.5x and makes them last 100% longer. This means honey crystals increase work efficiency by 2.5x, chili flakes increase damage by 30% instead of 20%, and garlic powder gives 49.5% damage reduction. All seasoning buffs last a full day. These buffs also apply to new seasonings if they're unlocked. Seasoning Surplus Requires Superior Seasoning. Gives you one extra seasoning per seasoning craft. Aftertaste I Extends the buff duration of your dishes from five minutes to a full day (eight minutes). Aftertaste II Extends the buff duration of your dishes from five minutes to a day and a half (12 minutes). --- Skilled Chef Branch This represents Warly's experience in the Constant giving him inspiration for new dishes and a broader knowledge base to work with. Memorized Cookbook When you open a crock pot (portable or normal), you see a full, scrollable list of recipes with their ingredients to the right of the normal crock pot GUI. Add an ingredient and recipes that cannot be made with that ingredient are excluded from the list. Literally just the Craft Pot mod, but now it's a Warly perk. Represents Warly's sense of how to cook things. Used To Have A Goat Warly can now milk volt goats by right-clicking them with an empty jar (only while they're asleep). You get a jar of electric milk, which works the same as electric milk in every way, but you get the jar back after you cook with it or drink it. He can also craft a butter churn, which allows him to convert jars of volt goat milk into butter, right-click the churn and Warly will churn butter, it takes 30 seconds per butter (and yes, you get the jar back). Seafood Specials I Allows Warly to cook two new fish dishes: See-Weed Salad (1 pepper, 2 kelp, any other non-kelp vegetable), which gives a Horizon Expandinator effect whenever you're on a boat; and Catch of the Day (2 fish, 2 salt), which is very-long lasting and makes your fishing more e-fish-ient by increasing your reel-in speed and decreasing the wait time when fishing at ponds. Seafood Specials II Allows Warly to cook Captain's Chowder. Made with barnacles, a large fish meat, a potato (or any veggie filler I guess), and a wobster. Makes whoever eats it perform all sailing actions twice as efficiently (stronger rowing, faster steering, anchor-pulling, and sail management). Vegetarian Options I Allows Warly to cook two new plant dishes: Gardener's Goulash (replaces ratatouille in Warly's portable crock pot; made the same way). Gives you a buff that makes you harvest an extra food item from every harvested food plant (crops, berry/banana bushes, etc). Also gives an extra crop when you hammer a giant crop. The other is Nightberry Mousse (1 nightberry, 3 other fruit), which is exactly what it sounds like. It's Glowberry Mousse, but with Nightberries and a doubled effect duration compared to Glowberry Mousse. It gives you a nightberry effect while active. This is affected by longer food buff perks. Vegetarian Options II Allows Warly to cook Pomegranate Pannetone (one pomegranate, veggies, any non-meat filler item). This pun on the French word for pomegranate adds a 25-damage explosion to every second attack Warly does, with the same radius as Wormwood's bramble husk AoE. Gourmand's Goodies I Allows Warly to cook two new goodie dishes. One is Crazy Croissant (1 dairy, 1 egg, 1 veggie, 1 nightmare fuel). It inverts sanity effects from food, allowing Warly to more easily go insane if he wants by eating things like jelly salad, banana shakes, and ice cream. Also good for gaining sanity from green caps if you're not Warly. The other is Mellow Macarons. Players who eat them gain a base Wendy-tier resistance to sanity auras. Bunnymen fed one will have their loyalty timer decay at half the normal rate, and a Beefalo fed one will have its obedience decay at half the normal rate. This is affected by longer food buff perks. Gourmand's Goodies II Allows Warly to cook Redcap Expresso, which is mushroom coffee (look it up, it's a thing) made with redcaps, ice, and birchnuts. Grants you a speed boost. It needs to be at minimum 10% for the perk to be worth it, but I think it should be 20%. Damages your health a little when you drink it. Planar Perks Lunar Chef Requires three Skilled Chef perks and no shadow alignment. Allows Warly to cook Lune Pie (leafy meat, lune petals, stonefruit), which makes Gestalts ignore the player and provides sleep immunity. Also lets him craft Brightspice from Brightshade Husks, which gives planar damage and defense when eaten in a crock pot dish. Kitchen Nightmare Requires three Skilled Chef perks and no lunar alignment. Allows Warly to cook Icker Jelly (an Icker jar and three nightmare fuel), which makes it so that any enemy that attacks the player gets slowed (same slowing effect as Walter's Icky Rounds). Also allows Warly to craft Horrifying Sauce from Pure Horror, which gives planar damage and defense when eaten in a crock pot dish. ------- So, yeah, any thoughts? Edited March 15 by DegenerateFurry Formatting. 9 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/ Share on other sites More sharing options...
Evelo Posted March 15 Share Posted March 15 Pretty neat ideas all around, I like a lot of them, just don't know why so many should be relegated to the skill tree rather than baseline with enchancements to the newly introduced items: ie. All the Warly Only recipes gain a bonus effect with the skill selected (Pomegranate Ponnetone's damage is increased by 5 with the skill taken). That's just my issue with skill trees in general really. Lots of cool ideas in them, but having them as a re-refresh is so odd to me that players have to unlock a lot of essential changes. (see Willow, Wigfrid, Wormwood, Walter, etc) 1 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1853956 Share on other sites More sharing options...
DegenerateFurry Posted March 15 Author Share Posted March 15 1 hour ago, Evelo said: Pretty neat ideas all around, I like a lot of them, just don't know why so many should be relegated to the skill tree rather than baseline with enchancements to the newly introduced items: ie. All the Warly Only recipes gain a bonus effect with the skill selected (Pomegranate Ponnetone's damage is increased by 5 with the skill taken). That's just my issue with skill trees in general really. Lots of cool ideas in them, but having them as a re-refresh is so odd to me that players have to unlock a lot of essential changes. (see Willow, Wigfrid, Wormwood, Walter, etc) I can actually get this sentiment, but we have skill trees, so we might as well try to put forth what we'd like out of them and hope Klei sees and thinks it's a good idea, like with the Walter skill tree feedback. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1853958 Share on other sites More sharing options...
Ev1l Posted March 15 Share Posted March 15 Lovely skill tree, I can see you put a lot of effort and care here, but I do have some problems with some aspects if it: 6 hours ago, DegenerateFurry said: I've seen discussion of a Warly skill tree a lot lately, sometimes from people who don't actually play Warly, and there's been some great ideas and some bad ones. As someone who actually mains Warly, I think his skill tree needs to accomplish four things: 1. Make Warly not just a swap character; 2. Give Warly some better ways to get what he needs, and maybe some new ways to acquire uncommon foods; 3. Add some new and interesting effect dishes; 4. Make Warly not fall off post-rifts. So, let's get to it: here's my ideas for a full skill tree for Warly. Oh, also, just saying, Klei could make the next update extra French if they bundled Wes and Warly's skill trees. Butcher Branch "I'm also an accomplished butcher!" Accomplished Butcher I Gain the ability to craft the Butcher Knife, a spear-tier weapon only usable by Warly. This base perk also makes any mob killed by the Butcher Knife drop one extra meat. Spiders all drop 1 monster meat and 1 random spider drop, all Beefalo drop 5 meat instead of 4, frogs drop 2 frog legs instead of 1, buzzards will have a guaranteed morsel or drumstick (randomized at the usual rate) plus the normal drop pool, etc. Accomplished Butcher II Kills with Warly's Butcher Knife now have an additional roll for non-guaranteed drops. Kill a volt goat and try your 25% horn luck twice. If you're lucky - naturally or from luck effects - this means it's possible to get two horns from a single volt goat. Another example is that you could get a gland and a silk from the same spider. Accomplished Butcher III Warly's skill with a knife combined with his combat experience from living in the Constant now give him a chance to critically hit enemies for double damage when using any Butcher Knife. This works with luck effects and stacks with food buffs (chili flakes/volt goat chaud-froid). Seasoned Slaughterer Credit to GrapeVruit for this one. Separate from the Accomplished Butcher line. Allows Warly to season ham bats in his seasoning station. Seasoning salt makes it last longer, honey crystals make it return a small amount of HP when you hit something, and chili flakes keep you warm while you hold it. Planar Perks Lunatic Butcher Requires Accomplished Butcher III and no shadow alignment. Unlocks the Moonglass Butcher Knife, crafted with three moonglass and a log. It does 45 damage, has +33% damage against shadow creatures (for a total of 59.8 base damage against them specifically, comparable to fresh ham bat), and has doubled durability against shadow creatures. Upgrade it with a Brightshade Husk handle for an extra +10 planar damage (craft, like upgrading Elding Spear). Nightmare Butcher Requires Accomplished Butcher III and no shadow alignment. Unlocks the Dreaded Butcher Knife, crafted with two dreadstone, one pure horror, and a log. It does 25 damage that ramps up to 50 the lower your sanity is, 15 shadow-aligned planar damage, and restores durability over time at the cost of the user's sanity. Wrap its handle in a Dark Tatters to gain an extra +10 planar damage (craft, like upgrading Elding Spear). --- This branch is the one I have the biggest problem with. Getting extra meat is cool but you'll be swimming on normal meat by the time you set up an auto volt goat farm(which is also the easiest way of getting horns, leaving accomplished butcher II a bit iffy), and you'll have a lot of leafy meat by the first spring by putting lureplants on a boat. Both of these don't actually need to be killed manually by the player, so this branch would only be useful early game or if you decide to build a pig farm and kill spiders manually. I personally would lean more into the ham bat spicing skill and make it so warly could craft his own ham bats, like monster meat ham bat, leafy meat ham bat, maybe an all-meats ham bat even. Each one with it's own perks and downsides, and those could be seasoned for extra customizability ofc. Also adding some extra balance to the planar spices, since you could remove the extra damage from those (leaving only the added defenses) and making it so the spiced ham bat would be your planar weapon of choice. 6 hours ago, DegenerateFurry said: Used To Have A Goat Warly can now milk volt goats by right-clicking them with an empty jar (only while they're asleep). You get a jar of electric milk, which works the same as electric milk in every way, but you get the jar back after you cook with it or drink it. He can also craft a butter churn, which allows him to convert jars of volt goat milk into butter, right-click the churn and Warly will churn butter, it takes 30 seconds per butter (and yes, you get the jar back). By far my favorite skill 6 hours ago, DegenerateFurry said: Seafood Specials II Allows Warly to cook Captain's Chowder. Made with barnacles, a large fish meat, a potato (or any veggie filler I guess), and a wobster. Makes whoever eats it perform all sailing actions twice as efficiently (stronger rowing, faster steering, anchor-pulling, and sail management). Honestly, I think its too much effort getting those ingredients for this to be worth using as is, the wobster is what pushes it over the edge. 6 hours ago, DegenerateFurry said: Gourmand's Goodies I Allows Warly to cook two new goodie dishes. One is Crazy Croissant (1 dairy, 1 egg, 1 veggie, 1 nightmare fuel). It inverts sanity effects from food, allowing Warly to more easily go insane if he wants by eating things like jelly salad, banana shakes, and ice cream. Also good for gaining sanity from green caps if you're not Warly. The other is Mellow Macarons. Players who eat them gain a base Wendy-tier resistance to sanity auras. Bunnymen fed one will have their loyalty timer decay at half the normal rate, and a Beefalo fed one will have its obedience decay at half the normal rate. This is affected by longer food buff perks. Gourmand's Goodies II Allows Warly to cook Redcap Expresso, which is mushroom coffee (look it up, it's a thing) made with redcaps, ice, and birchnuts. Grants you a speed boost. It needs to be at minimum 10% for the perk to be worth it, but I think it should be 20%. Damages your health a little when you drink it. Redcap Expresso could honestly singlehandedly make warly even more of a swap character than he already is. It wouldn't be hard setting up a birchnut bearger farm to make a year's worth of expresso, and then swapping back to their preffered character on long term worlds. 6 hours ago, DegenerateFurry said: Kitchen Nightmare Requires three Skilled Chef perks and no lunar alignment. Allows Warly to cook Icker Jelly (an Icker jar and three nightmare fuel), which makes it so that any enemy that attacks the player gets slowed (same slowing effect as Walter's Icky Rounds). Also allows Warly to craft Horrifying Sauce from Pure Horror, which gives planar damage and defense when eaten in a crock pot dish. Only real problem I have with these is the Icker Jelly triggering on being hit instead of dealing damage, because it couldn't be used offensively, which wouldn't be a problem if this wasn't a late game item. ------‐--------------------------------- Besides these nitpicks, I do the think the rest of the skill tree is awesome. Thinking about it, I could just not pick most of the skills I have a problem with, since that's the beauty of a skill tree after all Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1853967 Share on other sites More sharing options...
DegenerateFurry Posted March 15 Author Share Posted March 15 4 hours ago, Ev1l said: Lovely skill tree, I can see you put a lot of effort and care here, but I do have some problems with some aspects if it: This branch is the one I have the biggest problem with. Getting extra meat is cool but you'll be swimming on normal meat by the time you set up an auto volt goat farm(which is also the easiest way of getting horns, leaving accomplished butcher II a bit iffy), and you'll have a lot of leafy meat by the first spring by putting lureplants on a boat. Both of these don't actually need to be killed manually by the player, so this branch would only be useful early game or if you decide to build a pig farm and kill spiders manually. I personally would lean more into the ham bat spicing skill and make it so warly could craft his own ham bats, like monster meat ham bat, leafy meat ham bat, maybe an all-meats ham bat even. Each one with it's own perks and downsides, and those could be seasoned for extra customizability ofc. Also adding some extra balance to the planar spices, since you could remove the extra damage from those (leaving only the added defenses) and making it so the spiced ham bat would be your planar weapon of choice. By far my favorite skill Honestly, I think its too much effort getting those ingredients for this to be worth using as is, the wobster is what pushes it over the edge. Redcap Expresso could honestly singlehandedly make warly even more of a swap character than he already is. It wouldn't be hard setting up a birchnut bearger farm to make a year's worth of expresso, and then swapping back to their preffered character on long term worlds. Only real problem I have with these is the Icker Jelly triggering on being hit instead of dealing damage, because it couldn't be used offensively, which wouldn't be a problem if this wasn't a late game item. ------‐--------------------------------- Besides these nitpicks, I do the think the rest of the skill tree is awesome. Thinking about it, I could just not pick most of the skills I have a problem with, since that's the beauty of a skill tree after all Those are all pretty fair criticisms, I'd say, though I feel like the point about automated volt goat farms versus killing them manually is down to player knowledge levels and personal preference to a large extent. They're a lot of work to set up. Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1853986 Share on other sites More sharing options...
Maxil20 Posted March 15 Share Posted March 15 (edited) 5 hours ago, Ev1l said: Redcap Expresso could honestly singlehandedly make warly even more of a swap character than he already is. It wouldn't be hard setting up a birchnut bearger farm to make a year's worth of expresso, and then swapping back to their preffered character on long term worlds. As someone who thinks coffee is extremely overrated, I cannot fathom someone taking the time to mass farm red caps, birchnuts, and ice for a speed boost that is 1/4th the potential of coffee and have that give any meaningful boost unless you're already at the endgame. The time spent harvesting the ingredients alone would likely be at or more than counteract the time you save using the expresso to get around places slightly faster then just going to the places you already wanted to go slightly slower. This is especially relevant with several teleporting characters who will more than make up the time saved via warping to points of interests overtime, and those boosts are much more practical to sustain in long term worlds. Edited March 15 by Maxil20 3 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1853987 Share on other sites More sharing options...
DegenerateFurry Posted March 15 Author Share Posted March 15 20 minutes ago, Maxil20 said: As someone who thinks coffee is extremely overrated, I cannot fathom someone taking the time to mass farm red caps, birchnuts, and ice for a speed boost that is 1/4th the potential of coffee and have that give any meaningful boost unless you're already at the endgame. The time spent harvesting the ingredients alone would likely be at or more than counteract the time you save using the expresso to get around places slightly faster then just going to the places you already wanted to go slightly slower. This is especially relevant with several teleporting characters who will more than make up the time saved via warping to points of interests overtime, and those boosts are much more practical to sustain in long term worlds. Yeah, there's also another factor on that: beefalo. If you're gonna put in the time to harvest and make a bunch of this stuff, you could just tame a beefalo to go way faster. Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1853993 Share on other sites More sharing options...
Cuernito. Posted March 15 Share Posted March 15 13 hours ago, DegenerateFurry said: Warly can now milk volt goats by right-clicking them with an empty jar (only while they're asleep). You get a jar of electric milk, which works the same as electric milk in every way, but you get the jar back after you cook with it or drink it. He can also craft a butter churn, which allows him to convert jars of volt goat milk into butter, right-click the churn and Warly will churn butter, it takes 30 seconds per butter (and yes, you get the jar back). Add a way to get cheese from this too and i love it, I want cheese in this game so much. I hope its not too late so the devs can take something from this thread before the beta, idk why but i feel warly skill tree beta is around the corner. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1853995 Share on other sites More sharing options...
DegenerateFurry Posted March 15 Author Share Posted March 15 6 minutes ago, NekoSoulx said: Add a way to get cheese from this too and i love it, I want cheese in this game so much. I hope its not too late so the devs can take something from this thread before the beta, idk why but i feel warly skill tree beta is around the corner. I'd love cheese, too, but I was mostly going for stuff that wouldn't be a ton of work for them to add and I'm guessing a whole new food type and a set of dishes to go with it would be beyond what they'd do for a skill tree. Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1853996 Share on other sites More sharing options...
Edible Coal Posted March 16 Share Posted March 16 12 hours ago, DegenerateFurry said: I'd love cheese, too, but I was mostly going for stuff that wouldn't be a ton of work for them to add and I'm guessing a whole new food type and a set of dishes to go with it would be beyond what they'd do for a skill tree. i came up with a interesting idea while eating in a vegan restaurant. the restaurant uses bean products and other veggie to emulate/substitutes the feeling of meat/seafood. would be interesting that if warly can sorta do something like that, creating substitutes food so good that it tricks crock pot into thinking its another ingredients allowing him to cook in the wild even if he doesn't have specific food ingredient sweet ash ( twigs, ash , two berry) - same as honey crusty carrot nut burger (carrot, burchnut ) - same as a morsel land fish ( normal meat, 2 lichen / 2 kelp) - same as big fish 2 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854044 Share on other sites More sharing options...
ZeRoboButler Posted March 16 Share Posted March 16 (edited) Bleck the old character swap issue, I honestly think the only way warly would not be considered a swap character would just be to make all his foods decay into rot instantly (including those in bundle wraps). My biggest problem with this is, it is kinda, just a little bit anti-fun/anti-single player-esc to me, and I am saying this as a person who doesn't care for swapping personally, I love succeeding with the character I chose and it is satisfying but removing the option because of swapping? In theme, It doesn't leave a sour taste in my mouth but it does seem a little bitter, when the dish doesn't call for any bitter components if you catch the meaning. I was always under the impression that characters should give you more reason to continue playing the character, and If I am totally honest much like wicker, warly is just the food and his cookware at the moment. That said, the options in this hypothetical tree are pretty darn good. On the butcher side of things I am a little torn, I like the drop chance stuff, but instead of just more meat I would love it if the knife instead had a interaction with the new corpse system that klei added in, where after warly is near a creatures death similar to wortox, the corpse stays for a time. Then warly can use his butcher knife to harvest the carcass and get some other parts/drops related to the creature or even bone shards, it would be great in a lot of situations if it worked that way, but I can see the appeal of the other option too. Some times simple is good. As for that gardening branch oooh boy, I do like it a lot. The value on the forget-me-lot seasoning/garnish seems a bit high but other than that it is neat, the till weed one could run into a issue where would be just a far better version of salt in most cases... but the statement I made about garnish gives me a great idea I think! Warly could both season and garnish his food! He could utilize petals, foliage or any of the other dryable plants in his seasoning station (or just by hand) to add additional effects to the food! Gosh think of it, salt seasoning's percent increase to healing combined with theoretical healing of the till weeds? It would be silly but frankly so cool, it could have a reference to how professional chefs handle fine dining often referring to the number of components. It wouldn't be one to one but it could be something like "Rule of third courses/components" or something like that, Food, seasoning and garnish. Also, the replanting thing is super cool, although I will say it would feel odd not being able to do this on other characters, feel like it should just be a thing across the board but eh, it's fine. Other than that, brilliant work my fellow chef @DegenerateFurry you have my appreciation for keeping warly discussion going, you see stuff like this from other players and you remember why you like the character so much all over again. Side note - 20 hours ago, Maxil20 said: As someone who thinks coffee is extremely overrated, I cannot fathom someone taking the time to mass farm red caps, birchnuts, and ice for a speed boost that is 1/4th the potential of coffee and have that give any meaningful boost unless you're already at the endgame. The time spent harvesting the ingredients alone would likely be at or more than counteract the time you save using the expresso to get around places slightly faster then just going to the places you already wanted to go slightly slower. This is especially relevant with several teleporting characters who will more than make up the time saved via warping to points of interests overtime, and those boosts are much more practical to sustain in long term worlds. Admittedly, yeah most people wouldn't do it just statistically speaking, but after playing warly for this long, I can safely say I wouldn't mind at all. Warly is already very encouraged to find good ways to gather the ingredients he needs for what he needs, its part of the fun. Even if it is just 20% move speed and not shipwrecked coffee, that is still enough for most people to want in a combat setting. I mean the mag is 20% move speed, and W.A.R.B.I.S. does get up to 30%... but it's the W.A.R.B.I.S. so... not ideal. Underground red mush farm, Ice from old shark boy (the glaciers are year round which is awesome) and some honey spice in the birch forest, easy coffee. Heck early on, you could get this going day one with some ice from the quarry or mosaic biome. There is definitely a vison here, and it looks good. Combine this with player built arenas with roads, and other movement speed options...Oh It is ON. Edited March 16 by ZeRoboButler 1 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854059 Share on other sites More sharing options...
Radicaljoe Posted March 16 Share Posted March 16 Question, do Superior Seasoning and Aftertaste 1 do anything special from each other? it seems they both make the season effect last 1 full day? Or is aftertase to allow other players the longer buff duration and Superior Seasoning is just for Warly? Also, as much as I do like the new cooking recipes, I think those would be best as basekit. Simply because idk if skill-locking crockpot dishes is possible. A lot of this would be good as basekit tbh, but I know we're working with the opportunity we have to make Warly fun, so gotta have it as a skilltree. Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854061 Share on other sites More sharing options...
Mr Giggio Posted March 16 Share Posted March 16 (edited) My problem with Warly and honestly the reason why I don't play him more often is a lot, A LOT of benefits of him are stuck behind seeds when that takes more than a season to successfully get them going and if you give effort to make them happen all the other aspects in the game get left behind so we rather play Co ops and expect a farmer to get the seeds together for you or you delay seeds in order to progress and then I feel like neglecting his whole jazz and Wilsoning content. It's too slow to make seeds happen in a sense. I can say the same for fish - a lot of good recipes already for healing but oh boy how slow is to farm it. So I would say a portable birdcage helps with that if the bird can do like the cat coons and give you seeds from veggies back when you feed em. Imagine like, a Lucky canary that you give gold and they give you random seeds back, gems for specific seeds like real expensive but aiming correctly the cost with reward to trigger good farming soon accordingly with your skill. Or a scrappy rat to mess with ratatouille vibes for same effect. Like a pet, whatever the concept is, that follows you on inventory in order to trade a resource for seeds. You guys get creative. Another thing is the chefs pouch right now is like, completely ignored because it's no good. Using it like a bear bin can would be a good way to fix it, letting it be in backpack slot is just criminal. Cheff struggles with inventory already. And the Cheff pouch being like bear bin synergizes with birb to store seeds untill you can actually plant them. Last, I think poison is a good concept to have on him. Monster meat hambat adding lines of poison damage the more it is stale. Or poisoning food on porpouse to bomb enemies. Like pepper sabotage or something. Edited March 16 by Mr Giggio 1 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854067 Share on other sites More sharing options...
DegenerateFurry Posted March 16 Author Share Posted March 16 4 hours ago, Radicaljoe said: Question, do Superior Seasoning and Aftertaste 1 do anything special from each other? it seems they both make the season effect last 1 full day? Or is aftertase to allow other players the longer buff duration and Superior Seasoning is just for Warly? Also, as much as I do like the new cooking recipes, I think those would be best as basekit. Simply because idk if skill-locking crockpot dishes is possible. A lot of this would be good as basekit tbh, but I know we're working with the opportunity we have to make Warly fun, so gotta have it as a skilltree. Superior Seasoning is for spices, Aftertaste is for dishes with unique effects like glowberry mousse and volt goat chaud-froid. 2 hours ago, Mr Giggio said: Another thing is the chefs pouch right now is like, completely ignored because it's no good. Using it like a bear bin can would be a good way to fix it, letting it be in backpack slot is just criminal. Cheff struggles with inventory already. And the Cheff pouch being like bear bin synergizes with birb to store seeds untill you can actually plant them. Yeah, the Chef's Pouch sucks and I really think they should just make it a container item (think Wigfrid's songs or bearger bin) that can only store food or make it a head slot item. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854072 Share on other sites More sharing options...
Naifxoxo Posted March 16 Share Posted March 16 nothing for chef pouch is questionable, it needs some changes , my ideas r either making warly able to use it along with anyother body armor or clothing , while also buffing it , make it better than ice box , maybe equal to a salt box , Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854077 Share on other sites More sharing options...
Radicaljoe Posted March 17 Share Posted March 17 I think it's an uncompromising mode feature, but having the chef pouch work like a beargerbin would be cool. A simple solution to storing multiple diverse foods on your body without wasting 6 inv slots. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854162 Share on other sites More sharing options...
DegenerateFurry Posted March 18 Author Share Posted March 18 8 hours ago, Radicaljoe said: I think it's an uncompromising mode feature, but having the chef pouch work like a beargerbin would be cool. A simple solution to storing multiple diverse foods on your body without wasting 6 inv slots. Honestly, the only reason I didn't put that into a perk is that I'm hoping they just change that in his base kit. Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854196 Share on other sites More sharing options...
Edible Coal Posted March 18 Share Posted March 18 9 hours ago, Radicaljoe said: I think it's an uncompromising mode feature, but having the chef pouch work like a beargerbin would be cool. A simple solution to storing multiple diverse foods on your body without wasting 6 inv slots. uncomp made it better and raise the material of crafting it, so warly cant just hand out free bins on day one Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854205 Share on other sites More sharing options...
DegenerateFurry Posted March 18 Author Share Posted March 18 25 minutes ago, Edible Coal said: uncomp made it better and raise the material of crafting it, so warly cant just hand out free bins on day one Could just make it so only Warly can pick them up, maybe? It is the Chef's pouch, after all. Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854208 Share on other sites More sharing options...
Radicaljoe Posted March 18 Share Posted March 18 5 hours ago, DegenerateFurry said: Could just make it so only Warly can pick them up, maybe? It is the Chef's pouch, after all. Oh 100% yea, Warly's issue right now is the fact he has nothing for himself. Klei if you read this, do NOT let Warly share anything from his tree. Let him be greedy, his whole character kit is already sharable, let him have his own perks for once. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854220 Share on other sites More sharing options...
Lucas Rego Posted March 19 Share Posted March 19 (edited) Warly is one of the only characters that really need a lot of farms, which for long-term worlds is not a problem, but for people that want to enjoy his perks in the beginning of the world suffers, not to mentions that he relies a lot on luck. He needs: Honey farm (Not really that necessary since it's one of the easiest to acquire but still...) Salt (I know now we have pearl, but it's literally the end of the end game) Pepper and Garlic (Not easy in the first year to mass produce, a little luck based) Volt Goat (Luck based) Fish (For that dish, we do have an auto-farm fish but it's still another thing) Onion, Aspargus and other vegetables are really not mandatory for him, but some people like it so that's why I'm mentioning Frog legs, Glow berry, and all the things that he can make different food (ones that don't only gives stats) is "necessary" My point is that Warly's problem might seems that it's hunger for beginners, but it's not his main problem once you understand that 2 Meaty stew is enough (i know it's not the most optimal, but it's simple and fast)! Warly's main problem is that he is the slowest character to develop, and it's not that satisfying once we do so, Therefore the skill tree needs to focus on helping him on these regards (I saw some people giving up on him for Wolfgang since Wolf is Warly without grinding sometimes)! He definitely needs something to help him grow the crops, it's mandatory for him, being the number 1 character that benefits from crops but having 0 ways of making the process better is a shame tbh... New dishes is fine but we need to watch out so the list of chores don't go up, it's a tough decision but they Klei really should think carefully about it! I don't think we need a good dish to be locked on a boring to acquire ingredient like Barnacles, it's important to think that Warly already is quite demanding, we should focus on playing him fun and not a chore. Of course he also needs improvement on that pouch, we need him to have some singularities that makes him not a swappable character and he should (must) be able to wet targets, also he needs a bird as a pet at least to give him eggs (although I love the idea of the seeds identifier) We need to both think about the early game and the end game, it's different struggles, even more for advanced players vs beginners, beginners should have fun with him as well On 3/15/2026 at 3:00 PM, DegenerateFurry said: I've seen discussion of a Warly skill tree a lot lately, sometimes from people who don't actually play Warly, and there's been some great ideas and some bad ones. Any feedback is valuable my man, don't say that people who don't play him isn't as qualified to talk about his struggles, they are the ones we should listen the most, since they are the ones that struggles most with him. Maybe megabasers needs more dishes to have more fun with him, maybe speedrunners needs easiness on accessing his perks, maybe newbies needs something extra to make him stand out, different needs from different people, it's part of the gameplay, and tbh the hardest job from Klei for this Skill tree in my opinion. On 3/15/2026 at 3:00 PM, DegenerateFurry said: 4. Make Warly not fall off post-rifts. Totally agree! Edited March 19 by Lucas Rego 1 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854283 Share on other sites More sharing options...
DegenerateFurry Posted March 19 Author Share Posted March 19 12 minutes ago, Lucas Rego said: Warly is one of the only characters that really need a lot of farms, which for long-term worlds is not a problem, but for people that want to enjoy his perks in the beginning of the world suffers, not to mentions that he relies a lot on luck. He needs: Honey farm (Not really that necessary since it's one of the easiest to acquire but still...) Salt (I know now we have pearl, but it's literally the end of the end game) Pepper and Garlic (Not easy in the first year to mass produce, a little luck based) Volt Goat (Luck based) Fish (For that dish, we do have an auto-farm fish but it's still another thing) Onion, Aspargus and other vegetables are really not mandatory for him, but some people like it so that's why I'm mentioning Frog legs, Glow berry, and all the things that he can make different food (ones that don't only gives stats) is "necessary" I feel like my skill tree suggestions here address everything you mentioned in your list that's difficult to get except for salt since there's several ways for him to get extra seeds and even to passively water crops (meaning farming could be entirely passive aside from planting once you get a Friendly Fruit Fly). As for fish, honey, and frog legs, all are pretty easy to farm passively or to get manually for the quantities you tend to need. 16 minutes ago, Lucas Rego said: My point is that Warly's problem might seems that it's hunger for beginners, but it's not his main problem once you understand that 2 Meaty stew is enough (i know it's not the most optimal, but it's simple and fast)! This is true, though I actually wish the meaty stew strat didn't work so you'd be forced to play Warly the way he's meant to be played, with a variety of dishes. An easy fix would be lowering his max hunger to 150 and maybe lengthening the food memory a little. I doubt Klei ever will, though. 17 minutes ago, Lucas Rego said: Warly's main problem is that he is the slowest character to develop, and it's not that satisfying once we do so, Therefore the skill tree needs to focus on helping him on these regards (I saw some people giving up on him for Wolfgang since Wolf is Warly without grinding sometimes)! I disagree about it being unsatisfying, but you're right that he's too slow to get going. So much time is wasted by the initial random seed grind, that plus RNG for stuff like goat horns. 18 minutes ago, Lucas Rego said: He definitely needs something to help him grow the crops, it's mandatory for him, being the number 1 character that benefits from crops but having 0 ways of making the process better is a shame tbh... Yeah, I've got some stuff in my skill tree suggestion to help with that. I tried to do it without treading upon Wickerbottom's instant grow books or Wormwood's passive tending/seed identification. 20 minutes ago, Lucas Rego said: New dishes is fine but we need to watch out so the list of chores don't go up, it's a tough decision but they Klei really should think carefully about it! I don't think we need a good dish to be locked on a boring to acquire ingredient like Barnacles, it's important to think that Warly already is quite demanding, we should focus on playing him fun and not a chore. Fair criticism of that sea dish, barnacles might be a bit much. I personally like going out and getting obscure ingredients, but that might just be me. 21 minutes ago, Lucas Rego said: Of course he also needs improvement on that pouch, we need him to have some singularities that makes him not a swappable character and he should (must) be able to wet targets, also he needs a bird as a pet at least to give him eggs (although I love the idea of the seeds identifier) Being able to make targets wet should definitely be a thing, and there's also a lot of mobs that should be wet, but aren't? Crab King, for example. Dude's sitting in the sea and dry as a bone, but if it rains, he's soaked. Makes no sense. But yeah, Klei could very easily make it so that water balloons can just make all mobs wet. As for the pet bird idea... I don't hate it, but I fail to see what use it'd have for farming since farming's stationary and you can just have a bird cage for seeds. 24 minutes ago, Lucas Rego said: We need to both think about the early game and the end game, it's different struggles, even more for advanced players vs beginners, beginners should have fun with him as well Yeah, that's why I put in a perk that just tells you crock pot recipes based on your ingredients. Giving new players more information does wonders in helping them learn the game. 25 minutes ago, Lucas Rego said: Any feedback is valuable my man, don't say that people who don't play him isn't as qualified to talk about his struggles, they are the ones we should listen the most, since they are the ones that struggles most with him. I mean... I don't think feedback from someone who hasn't even tried Warly is very valuable. Some people have opinions on Warly based on hearsay or videos they've seen rather than their own experiences, but still hold those opinions quite strongly, even if they're not based in fact. I mainly presented this as a Warly main's take on a Warly skill tree because I know there's not many of us. 27 minutes ago, Lucas Rego said: Maybe megabasers needs more dishes to have more fun with him, maybe speedrunners needs easiness on accessing his perks, maybe newbies needs something extra to make him stand out, different needs from different people, it's part of the gameplay, and tbh the hardest job from Klei for this Skill tree in my opinion. But these are good points. He's not the easiest character to get interested in playing. I feel like megabasers would love it if he had passive crop watering and goat milking/butter-churning as perks, and I know newbies would definitely give him a try just to learn recipes if the Craft Pot thing I suggested was one of the first perks in his skill tree? As for speedrunners, probably just having better volt goat horn RNG, especially if he can make enemies wet, and some sort of speed boost dish would be enough to make it slightly more worth considering to play him over Wolfgang. Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854284 Share on other sites More sharing options...
Lucas Rego Posted March 19 Share Posted March 19 7 minutes ago, DegenerateFurry said: Being able to make targets wet should definitely be a thing, and there's also a lot of mobs that should be wet, but aren't? Crab King, for example. Dude's sitting in the sea and dry as a bone, but if it rains, he's soaked. Makes no sense. But yeah, Klei could very easily make it so that water balloons can just make all mobs wet. Exactly, it’s beyond me why they didn’t do that yet 9 minutes ago, DegenerateFurry said: I mean... I don't think feedback from someone who hasn't even tried Warly is very valuable Definitely, playing him is totally different than watching a video, but if someone played him a little and dropped would be worth to know why 12 minutes ago, DegenerateFurry said: Yeah, that's why I put in a perk that just tells you crock pot recipes based on your ingredients. Giving new players more information does wonders in helping them learn the game I agree, I mean, although I don’t see value for myself on this perk it would definitely help newbies, you are right. 10 minutes ago, DegenerateFurry said: more worth considering to play him over Wolfgang. Thats what I want the most, maybe not that extreme, but I want people to see his value. he has so much potential and could deliver a better gameplay, lets hope it’s applied in his ST 1 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854285 Share on other sites More sharing options...
flamboyant wolf Posted March 19 Share Posted March 19 On 3/16/2026 at 8:43 PM, DegenerateFurry said: Yeah, the Chef's Pouch sucks and I really think they should just make it a container item (think Wigfrid's songs or bearger bin) that can only store food Uncompromising Mode did that and it feels so much better. Being able to carry more ingredients without too much strain on inventory space is nice. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854301 Share on other sites More sharing options...
Echsrick Posted March 19 Share Posted March 19 sad that warly dit not end up happening...realy confuses me why they do a character thats fine currently vs warly and or webber, even if wx was combined with either of those i be ok with it, but sad a character that realy needs it is not happening now 1 Link to comment https://forums.kleientertainment.com/forums/topic/170057-a-warly-mains-ideas-for-a-warly-skill-tree/#findComment-1854437 Share on other sites More sharing options...
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