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14 minutes ago, nimzowitsch10 said:

I hope we can agree wortox is the most overpowered slop character ever.

yes

15 minutes ago, nimzowitsch10 said:

Wolfgang was overpowered

*is*...well he might be mogged by walter tho i dont know his dps

5 minutes ago, Mysterious box said:

he's honestly not the best at anything anymore besides that.

he is the best at surviving cuz the best defense is killing everything that poses a threat to you.

Just now, nimzowitsch10 said:

Haven't played wx at all to know this but if that's true that just makes me want to never pick this game up again

you already said you arent playing the game bro LOL

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I think it's ok to tell friends stuff like "try playing solo just a bit, learn the ropes, if you make mistake in a world it's ok, you will be able to make new choices later, a torch will be useful later", and let them experiment things a bit, and make a few mistakes and more important, a few discoveries on their own. Because that was part of the early fun imo. Suggest a few setting for their world if you think it's needed.

Sure, it's fun to play with friends, but i also really liked the feeling of starting to understand things.

Or if you want to play with them right away, then tell them "part of the fun is discovery, you'll be able to change stuff later, anyway. Try and experiment" and use your knowledge to make things easier for them.

 

 

As for the content, i would say that as a casual player there is a lot i will likely not see because it's gated behind big fights and as i play mostly solo, those aren't the easiest. I'd like some of the content to be a bit more accessible, maybe by keeping some ways/rewards to make challenging fights for the ones wanting it. But i do feel that there are still fun content to enjoy even then as long as i don't play too much to avoid it feel repetitive. Maybe I'll post some feedbacks on what i'd like to see for midgame with the recent roadmap posted.

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2 minutes ago, Grove said:

Unless you have insanely impatient friends, you can just.. tell them not to bother with it. If the icon is annoying them, you can tell them to select some skills but not bother with it. Plus, Wendy's, Wolfgang's, and Wilson's skills aremostly simple. It's not as annoying as embers.

It's not about being extremely impatient put yourself in the shoes of a new player you generally don't go into a game ignoring mechanics the game shoves into your face it's like playing super mario bros for the first time and just avoiding the powerups because you want to keep the experience as simple as possible rather I'm confused why die on the hill of just not taking a minute or two to give some explanations on skill trees especially considering how popular the concept is.

6 minutes ago, Grove said:

As I said before. You shouldn't make a beginner **focus** on skills. Not that you shouldn't  tell them about skills at all. You should just prioritize normal surviving. If you do that, they're gonna understand their skill trees.

Controlled burning is simple enough that most people can understand what it does even if they're new and on day three. The rest you get by day 14, which is almost 2 hours on the game, they can understand embers by then, it's pretty much killing enemies but they're on fire.

It's not a case of us forcing them people are naturally curious and will want to know usually if they don't then that's fine but how many people do you know who just ignore skill trees in games if given the choice?

4 minutes ago, MrsBoris said:

he is the best at surviving cuz the best defense is killing everything that poses a threat to you.

Except he's not the best at doing that anymore especially if the player is newer.

2 minutes ago, Mysterious box said:

Except he's not the best at doing that anymore especially if the player is newer.

if a player is bad no character in the game is fit for him except walter and wendy. I don't think thats a fair metric

7 minutes ago, nimzowitsch10 said:

@Mysterious box Haven't played wx at all to know this but if that's true that just makes me want to never pick this game up again

Again it may be a bug but yeah that's how it works. Wx has a skill where so long as he has a full charge when he dies he'll leave his chasis behind if you haven't reached his world chasis limit by crafting them if you haven't it leaves behind a chasis for free assuming you have full charge this body will be carrying all your items so when you haunt it you just revive.

Then if you the second skill it makes it so when you haunt that body you also recover all your hp however this leaves you at zero charge of which you'd normally have to wait for it to recharge naturally. However if you have the shadow skill you can consume nightmare fuel or pure horror which will override your systems and treat your energy guage as though it's full until it's all flushed out of your system with pure horror taking longer to flush out. This however also means that if you die in this state you techinically had a full guage therefore it drops another body for you to haunt and you can keep repeating this for as long as you have fuel to consume.

5 minutes ago, Mysterious box said:

It's not about being extremely impatient put yourself in the shoes of a new player you generally don't go into a game ignoring mechanics the game shoves into your face it's like playing super mario bros for the first time and just avoiding the powerups because you want to keep the experience as simple as possible rather I'm confused why die on the hill of just not taking a minute or two to give some explanations on skill trees especially considering how popular the concept is.

It's not a case of us forcing them people are naturally curious and will want to know usually if they don't then that's fine but how many people do you know who just ignore skill trees in games if given the choice?

Except he's not the best at doing that anymore especially if the player is newer.

Again, not saying not to not explain them, but not to focus on them. There is no need to "explain the differences between the characters they try to pick up and play" and the different skill trees. It's better to explain skills as they unlock insight.

If your friend can understand the skills and such, then yea, do whatever. But if they're getting confused by embers.. then just don't explain the tree in full detail each time they change characters

3 hours ago, Grove said:

Why would you even make a beginner focus on skills. Make them understand the game first. You probably shouldn't be explaining all characters to then either, just whatever is gonna be most helpful to them.

And wdym explain to them 'how to craft a new lighter' Do you explain each individual crafting recipe?

... don't, he's had this conversation thousands of times across 2/3 years, there's no point. Until he designs his own game or literally anything tangible, instead of just making demands, there's little reason to think these same talking points would actually hold water. Mike is in the idea phase, perpetually. 

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4 minutes ago, MrsBoris said:

if a player is bad no character in the game is fit for him except walter and wendy. I don't think thats a fair metric

It's as simple as a player being bad as you said the best defense is is a good offense but let me ask you a question. Is this person fighting bosses? No? Then would he be safer with 2x damage or say a horde of spiders? Is he fighting bosses? 2x damage or a horde of merms? But let's ignore followers for a second 2x damage or a robot who stunlocks bosses when hit, has higher hp, and speed? There are various comparisons that can be made with other characters as well 2x damage is definitely nice but it's definitely not the safest combat option even if it's the easiest to access.

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25 minutes ago, Mike23Ua said:

THEN when they press Y for whatever reason, they’re going to be met with something that belongs in Dead Island, or Borderlands, but wasn’t part of solo DS or it’s two DLCs.

wut

10 minutes ago, Mysterious box said:

Except he's not the best at doing that anymore especially if the player is newer.

Yeah but it's usually how it is in game with several characters, you start with one that is doing a bit of everything, but not greatly, learn the game, learn the stuff you like to do, and once you know what you like to do, choose the next character accordingly.
I think in DST it's especially easy to experiment because either you start a new world, or you use one of the game mode/feature allowing you to test something else (which may feel less hostile than losing a world).

10 minutes ago, MrsBoris said:

if a player is bad no character in the game is fit for him except walter and wendy. I don't think thats a fair metric

Rather ironically I think you are very very wrong, Wendy is NOT beginner friendly and I have personally had several random strangers choose her thinking she was, only to have Abigail on Riled Up mode destroying everything You don’t want destroyed.

despite the name of this game being “Together” it’s an absolute nightmare to Together with someone, They might think they’re “Helping” by bringing Abigail on a boat trip, One Wonkey Curse later….

You get the point.

Anyway it shouldn’t be a crime for me to ask for less complex gameplay with a new entry into the franchise. Do you have off the top of your head a step by step list of what all you need to do to even activate a Moonstorm event?

No… but, what me and my friends WOULD easily understand is something more like the temples of the hamlet dlc, step on a floor pressure plate = arrows fly at your face, bust open a vase = chance for scorpion or loots.

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58 minutes ago, Lumina said:

I think it's ok to tell friends stuff like "try playing solo just a bit, learn the ropes, if you make mistake in a world it's ok, you will be able to make new choices later, a torch will be useful later", and let them experiment things a bit, and make a few mistakes and more important, a few discoveries on their own. Because that was part of the early fun imo. Suggest a few setting for their world if you think it's needed.

Sure, it's fun to play with friends, but i also really liked the feeling of starting to understand things.

Or if you want to play with them right away, then tell them "part of the fun is discovery, you'll be able to change stuff later, anyway. Try and experiment" and use your knowledge to make things easier for them.

 

 

As for the content, i would say that as a casual player there is a lot i will likely not see because it's gated behind big fights and as i play mostly solo, those aren't the easiest. I'd like some of the content to be a bit more accessible, maybe by keeping some ways/rewards to make challenging fights for the ones wanting it. But i do feel that there are still fun content to enjoy even then as long as i don't play too much to avoid it feel repetitive. Maybe I'll post some feedbacks on what i'd like to see for midgame with the recent roadmap posted.

thankyou<3 this is the kind way to teach someone about a new game. you are there if they fall you are NOT there to teach them how to obliterate the meta on their first day. it kills fun to not be allowed to have any

  • Like 2
46 minutes ago, Mike23Ua said:

Wendy is NOT beginner friendly

So we are just lying now LOL

47 minutes ago, Mike23Ua said:

only to have Abigail on Riled Up mode destroying everything You don’t want destroyed.

Thats the weakest argument ever. "Oh WX is not a beginner friendly because my friend ate our only gear and we couldn't craft a fridge" LMAO its the same level of argument

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16 minutes ago, MrsBoris said:

So we are just lying now LOL

Thats the weakest argument ever. "Oh WX is not a beginner friendly because my friend ate our only gear and we couldn't craft a fridge" LMAO its the same level of argument

Actually.. WX78 isn’t beginner friendly because it dies in rain. But your still lying to yourself if you say Wendy requires no skill, you at some point have to learn what to attack, and what to leave alone.

This entire conversation however is irrelevant to the topic at hand & since I would prefer not getting warnings from the almighty JoeW I would much prefer to stick to the topic at hand..

In which case I do believe would be discussing why players are excited for DSE and what they hope will be in it, & also what they hope stays in DST & doesn’t carry over.

In my case: I hope skins stay in DST and NEVER arrive in DSE, less focus on developing skins, more on biomes & unique mob types to interact with, befriend, tame as pets or fight etc. I also hope skill trees & skill allotments stay in DST.. (but maybe carry over some of the cooler changes as base kit items in DSE)

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1 hour ago, Mike23Ua said:

Wendy is NOT beginner friendly

Wendy is one of the best survival characters, and that's exactly why she's the most popular choice among all the other characters. Obviously, she's a beginner-friendly character.

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2 hours ago, Mike23Ua said:

Rather ironically I think you are very very wrong, Wendy is NOT beginner friendly and I have personally had several random strangers choose her thinking she was, only to have Abigail on Riled Up mode destroying everything You don’t want destroyed.

despite the name of this game being “Together” it’s an absolute nightmare to Together with someone, They might think they’re “Helping” by bringing Abigail on a boat trip, One Wonkey Curse later….

You get the point.

Anyway it shouldn’t be a crime for me to ask for less complex gameplay with a new entry into the franchise. Do you have off the top of your head a step by step list of what all you need to do to even activate a Moonstorm event?

No… but, what me and my friends WOULD easily understand is something more like the temples of the hamlet dlc, step on a floor pressure plate = arrows fly at your face, bust open a vase = chance for scorpion or loots.

Look, I don't know your friend, but everything you're saying comes off as you massively underestimating their intelligence and ability to learn from mistakes. If your friend's not a small child whose brain is yet to reach its full capability, they can probably figure out not to do things that actively sabotage them like leaving Abigail hostile during a trip to the Pig King. 

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Just now, DegenerateFurry said:

Look, I don't know your friend, but everything you're saying comes off as you massively underestimating their intelligence and ability to learn from mistakes. If your friend's not a small child whose brain is yet to reach its full capability, they can probably figure out not to do things that actively sabotage them like leaving Abigail hostile during a trip to the Pig King. 

Oh no you misunderstand, my friend never attempted to play as Wendy, this was my observation of playing with strangers over Xbox Live when Wendy got her skill tree and EVERYONE was playing as her. They still to this very day… don’t know when to rile & soothe. There are Do’s & Don’ts Wendy players need to learn (aka do rile for hound wave, don’t rile & destroy all bee-hives) I’d go so far as to say Wigfrid & Wolfgang are better beginner characters.

So far the only confirmed DSE characters are Wendy, WX78, Willow & Wilson.

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5 hours ago, DegenerateFurry said:

I cannot fathom why some people come on the DST forum solely to complain about how much they hate DST, often without even elaborating on what it is that's upsetting them. If you hate DST, why are you here? There's lots of other games. 

nothing has changed over the eight years i;ve been here

3 hours ago, Mike23Ua said:

Except, Wilson also has a skill tree and when the Insight pop up notification pops up they are going to want to know where the best skill allotment should be placed, otherwise, they have to play the game with that pop up in the corner that will not go away until they acknowledge it.

THEN when they press Y for whatever reason, they’re going to be met with something that belongs in Dead Island, or Borderlands, but wasn’t part of solo DS or it’s two DLCs.

... Do you think a brand new player will actually struggle with choosing Wilson Perks?

I don't see how. They'll see stuff about torches which gives them immediate benefit, they'll see other stuff that they aren't sure about that don't give them immediate benefit, so they'll probably pick torch stuff.

If they ask for suggestions, you just tell them to grab Torch stuff or Beard stuff. That's it.

They can figure out if the transmutes are useful for them later as they play and they start noticing what resources they would like transmuting.

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5 hours ago, AliceShiki said:

... Do you think a brand new player will actually struggle with choosing Wilson Perks?

I don't see how. They'll see stuff about torches which gives them immediate benefit, they'll see other stuff that they aren't sure about that don't give them immediate benefit, so they'll probably pick torch stuff.

If they ask for suggestions, you just tell them to grab Torch stuff or Beard stuff. That's it.

They can figure out if the transmutes are useful for them later as they play and they start noticing what resources they would like transmuting.

i can say from personal experience that torch throw has ALWAYS been picked by wilson newbies i've played with. 

Edited by gaymime
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