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Florid Postern Revive made better  

39 members have voted

  1. 1. Would you prefer if there was a button for reviving at the spawn portal, much like how there is one for the meat effigy?

    • Yes
      19
    • No
      20


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My friend came to me and suggested this idea for the florid postern to have a revive button associated with it as they thought that it was easily the least fun anyone has had playing the game.

Personally, I very much agree with them. I think floating to the postern is a huge time waste, it is very slow and unfun. having a button will not only save time, but also maximise the fun that the player is having. Let me know your thoughts.

Screenshot 2026-05-09 024048.png

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Posted (edited)

There are reasons why players would want to remain to be a ghost, outside of manipulating the world/mobs with the “Haunt” function, (which alone can flip the fire hounds into ice or Vice Versa) But a player may want to wait until it is “Safe” to respawn again (Night Cycle, Seasonal Weather, Armored Bearger Trolling the Florid Portal) 

Or To float over to and Haunt a Revival Item that isn’t the Postern (such as character specific revival item, or touchstone)

Being a ghost can also be used to float over the ocean & locate the points of interest before ever building a boat to get there.

Lastly: There are world Gen settings to disable the ghost altogether & you actually DO just automatically respawn back at the Postern upon death..

Edited by Mike23Ua
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1 minute ago, Mike23Ua said:

There are reasons why players would want to remain to be a ghost, outside of manipulating the world/mobs with the “Haunt” function, (which alone can flip the fire hounds into ice or Vice Versa) But a player may want to wait until it is “Safe” to respawn again (Night Cycle, Seasonal Weather, Armored Bearger Trolling the Florid Portal) 

To float over to and Haunt a Revival Item (such as character specific revival item, or touchstone)

Being a ghost can also be used to float over the ocean & locate the points of interest before ever building a boat to get there.

Lastly: There are world Gen settings to disable the ghost altogether & you actually DO just automatically respawn back at the Postern upon death..

its not even forcing you to become alive again it just eliminates the float to the portal

just to ensure that the thread isnt misconstrued, this would be an option to respawn at the florid postern via a button when you die, akin to the meat effigy/perrenial altar so long as the option to respawn at the florid postern is ticked in the worlds settings

27 minutes ago, GamePlayer42 said:

its not even forcing you to become alive again it just eliminates the float to the portal

As long as it’s not something I can accidentally scroll to and click, I guess it would be okay. Like scroll to it & hold in the A button to double confirm you actually want to do this.

32 minutes ago, mima_ said:

death should be punishing, especially when u got infinite use of revival without any cost of preparation 

Death is already insanely punishing in dst because it makes me want to just stop playing every time I have to slowly float somewhere because of how boring and time-wasting it is 

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16 minutes ago, Wawchik said:

I have to slowly float somewhere because of how boring and time-wasting it is 

lol then just use mod like revive with ur own bone or something? u were not here when we cant cross the water to reach portal ? now people can float straight to portal and complain. 
maybe this game is not for u, cus in ds its even more punishing when u basically lose ur world. and start over from begining 

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This shouldn't be added because it encourages people to rely on Florid Postern for revives and to play carelessly since they know they can just get revived with no hassle. Infinite use revives should always have sort of serious downside associated with them.

  • Like 2

I support this. You're already going for an endless run if you're choosing endless. You will respawn from that portal without a cost so just cut the boring stuff of flying all the way there.

Then again, I'm a person that (in solo) will proudly use c_gonext() to teleport to the base if I forget celestial orb for cc or teleport to no eyed deers to find their location and return wherever I was. Returning wherever I was by teleporting back is my way of respecting the "intended" game, otherwise you could not get me to care. I do not like my time wasted for no reason. Punishment for dying should never be waiting (looking at you too GFB legendary terraria) because it's just bad game design. Maybe throw a condition that the players must revive manually once so they know what's going on.

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7 hours ago, GamePlayer42 said:

My friend came to me and suggested this idea for the florid postern to have a revive button associated with it as they thought that it was easily the least fun anyone has had playing the game.

Personally, I very much agree with them. I think floating to the postern is a huge time waste, it is very slow and unfun. having a button will not only save time, but also maximise the fun that the player is having. Let me know your thoughts.

Screenshot 2026-05-09 024048.png

Should exist for touchstones too.

 

I think you should be able to revive to them by going to the map and right clicking them like with the WX Chasis transfer.

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6 hours ago, mima_ said:

death should be punishing, especially when u got infinite use of revival without any cost of preparation 

it already is, and its not like the difficulty is compromised or anything, it literally just eliminates the boring float back to the portal. you still lose max hp, you still have to grab your stuff, the runback for your inventory is where death becomes interesting, not a 5 minute long trek to the portal and another 5 spent just getting to your body. depending on what you died to, it can be tricky to recollect your stuff and forming strategies to reclaim your lost goods is where dealing with the negatives of death is especially interesting. regardless, if youre at a point where the max hp cost is trivial then you will most likely have amulets and different revive methods instead. bizzare how time spent floating is seen as punishment

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7 hours ago, Wawchik said:

Death is already insanely punishing in dst because it makes me want to just stop playing every time I have to slowly float somewhere because of how boring and time-wasting it is 

Idk how to kindly break the news to you... But... Dying in a video game isn't supposed to be "fun".

If dying is fun, it ends up discouraging you from being careful.

You are not supposed to die, that's why dying isn't "fun".

 

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Posted (edited)
49 minutes ago, Nikki Darks said:

Idk how to kindly break the news to you... But... Dying in a video game isn't supposed to be "fun".

If dying is fun, it ends up discouraging you from being careful.

You are not supposed to die, that's why dying isn't "fun".

 

"Idk how to kindly break the news to you... But..." games are meant to be enjoyable. In every aspect, no exceptions. Agonizingly difficult games included, their fun comes from the challange. Even the most piece of s* games that make you bald are meant to be fun, be it through playing and going insane with friends, gaming streams or simply getting to say "Hey guys I just beat farewell golden" and enjoying the praises. Games do not and will not ever improve your real life quality. It will provide you nothing but enjoyment and robbing yourself of the one thing that make you want to play it because of some ******** "meant to be played" or "x shouldn't be fun" elitism is beyond foolish. Don't do that to yourself. If you're not enjoying the game you're playing, you're just.. doing it wrong.

Edited by HellHeater
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42 minutes ago, HellHeater said:

"Idk how to kindly break the news to you... But..." games are meant to be enjoyable. In every aspect, no exceptions. Agonizingly difficult games included, their fun comes from the challange. Even the most piece of s* games that make you bald are meant to be fun, be it through playing and going insane with friends, gaming streams or simply getting to say "Hey guys I just beat farewell golden" and enjoying the praises. Games do not and will not ever improve your real life quality. It will provide you nothing but enjoyment and robbing yourself of the one thing that make you want to play it because of some ******** "meant to be played" or "x shouldn't be fun" elitism is beyond foolish. Don't do that to yourself. If you're not enjoying the game you're playing, you're just.. doing it wrong.

Again, dying in a game isn't supposed to be "fun". If dying in a game was meant to be "fun" then the incentive to not die would loosen. This is like, gaming 101.

Dying in a game is you messing up, making a mistake, not planning or preparing enough.... Everything bad that could happen. It's a punishment.

You can personally find it fun I guess. But it's not meant to be fun. 🤷‍♂️

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10 hours ago, mima_ said:

death should be punishing, especially when u got infinite use of revival without any cost of preparation 

Normally I agree but endless is meant for a more compromising and chill experience it's not the default so it's fine. Besides if this were a problem there's plenty of settings that make things far easier that would need to be addressed first.

5 hours ago, Jakepeng99 said:

Should exist for touchstones too.

 

I think you should be able to revive to them by going to the map and right clicking them like with the WX Chasis transfer.

No this one i disagree with endless is you changing the experience that's reasonable if people want to get sent to a revive area outside of that it should be due to things they've built themselves.

  • Like 3

Honestly having this as a setting would be pretty nice. Having to manually travel all the way back to spawn for the endless revive is neither challenging nor necessary in my eyes considering you still need to get back to your stuff with probably bare minimum equipment, still need to get yourself a booster shot due to the health penalty and on top of that its not like this would entirely outclass other revival methods anyway since you can't exactly carry an entire portal in your pocket and thus still have an element of inconvenience even compared to something like a telltale heart.

Plus this is without even mentioning that getting revives in the first place isn't some sort of monumentally challenging thing in the first place, now more than ever arguably, and the fact that this would have no bearing on default survival worlds anyway.

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In endless survival this would be kinda nice not gonna lie. Endless servers generally are more noob friendly, so it's not a bad thought to have on having portal like effigy revival. It beats the boring ghost floating at least. Endless kinda overrules what normal survival is supposed to be anyway, as in not as stressful about afking

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15 hours ago, mima_ said:

death should be punishing, especially when u got infinite use of revival without any cost of preparation 

Death's already punishing enough that 90% of pub players leave instantly if they die. Klei servers should have free Florid Postern revival. 

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18 hours ago, GamePlayer42 said:

its not even forcing you to become alive again it just eliminates the float to the portal

just to ensure that the thread isnt misconstrued, this would be an option to respawn at the florid postern via a button when you die, akin to the meat effigy/perrenial altar so long as the option to respawn at the florid postern is ticked in the worlds settings

See the thing is: I have stupid friends, and a lot of the random servers full of strangers I’ve joined people in general just don’t bother to learn extensive details about the game.. This means that they will “naturally” gravitate towards whatever is the easiest and most simple option. They see “Revive Button” they press it, it’s the most simple thing to do.

Meanwhile: I’ve gone out of my way to find a spider den, craft a telltale heart and I’ve dropped everything I was doing (probably deep in a cave somewhere) to return to the surface, sacrifice a portion of my own health, locate them and revive them near their loot.

And the more revive options Klei adds to the game (Wanda’s Clock, Wortox’s weird new skill tree thingy..) The more annoyed I would become with my friends/ random strangers if I went out of my way to craft these items and they just go “herp durp respawn button!”

(It’s probably a good thing I play mostly alone huh? 😂)

i remember once people use revive by haunting bone mod in their server and purposefully not eat and just reviving back with half half stat ..
i think why people do this by making everything too easy, u need sacrifice ur health to make/attune effigy/wendygrave to have the flying home button, making it way too easy also eliminated the challenge of not dying itself. atleast now if they choose to have unlimited and maybe no penalty from setting u still have draw back of using portal cus u have float all the way to it. so people can know there is a better way to reviving themself like lifegiving amulet

On 5/9/2026 at 5:51 PM, GamePlayer42 said:

bizzare how time spent floating is seen as punishment

because it is. in normal game u cant even haunt the portal. u still have to locate the random generated touch stone to use one but u know where portal is from the start. 
 

On 5/9/2026 at 9:21 PM, Mike23Ua said:

See the thing is: I have stupid friends, and a lot of the random servers full of strangers I’ve joined people in general just don’t bother to learn extensive details about the game.. This means that they will “naturally” gravitate towards whatever is the easiest and most simple option. They see “Revive Button” they press it, it’s the most simple thing to do.

Meanwhile: I’ve gone out of my way to find a spider den, craft a telltale heart and I’ve dropped everything I was doing (probably deep in a cave somewhere) to return to the surface, sacrifice a portion of my own health, locate them and revive them near their loot.

And the more revive options Klei adds to the game (Wanda’s Clock, Wortox’s weird new skill tree thingy..) The more annoyed I would become with my friends/ random strangers if I went out of my way to craft these items and they just go “herp durp respawn button!”

(It’s probably a good thing I play mostly alone huh? 😂)

as much as that sucks cant you just communicate with your team, and even if not if its endless and you are nowhere near the dead player, if uncommunicated to revive then it just isnt your problem

On 5/10/2026 at 4:11 PM, mima_ said:

i remember once people use revive by haunting bone mod in their server and purposefully not eat and just reviving back with half half stat ..
i think why people do this by making everything too easy, u need sacrifice ur health to make/attune effigy/wendygrave to have the flying home button, making it way too easy also eliminated the challenge of not dying itself. atleast now if they choose to have unlimited and maybe no penalty from setting u still have draw back of using portal cus u have float all the way to it. so people can know there is a better way to reviving themself like lifegiving amulet


 

such a kids these days mentality. the benefit of other revival methods compared to the portal is the location freedom and the lack of a maxhp penalty. time-wasting mechanics like this are only harmful to the players enjoyment of the game. they are not the main punishment, nor should they be considered one. players are also encouraged to seek out other revival methods as the maxhp penalty and fixed location of the portal are undesirable.

its a little similar to the arguing points against runbacks in other games like silksong and dark souls. although very different games with very different points. i can see very plain paralells to floating back to the portal and runbacks. they are both tedious and directly distract and drain away from the fun the player could have actually playing the game.

also i need to reiterate, endless is an option, in endless youre already wanting an easier option to revive with the portal. i also need to reiterate that seeking out your loot is a far more interesting way of handling death whilst simeultaneously being punishing and challenging. even though this partially depends on where you died, seasons like winter spring and summer can make for a far more interesting and challenging experience trying to recoup your lost items.

13 hours ago, GamePlayer42 said:

such a kids these days mentality.

this was happening in my early days of dontstarvetogether so... idk probably not this gen kid. 

13 hours ago, GamePlayer42 said:

. players are also encouraged to seek out other revival methods as the maxhp penalty and fixed location of the portal are undesirable.

i dont think by giving one of best meat effigy plus point to portal was encoraging people to build effigy. sad for wendy burial too..

If it's endless mode anyway, who cares, why not let them warp back. We have been able to change world settings since single player, more customization of world settings doesn't cheap out the experience for people who don't even play on endless servers.

I have never played any other mode beyond standard survival mode because the other modes didn't feel necessary for me, so I don't use them. 

I can't pretend that a change to pvp, endless or wilderness will break the game for anybody playing the standard experience, not every one has to play the game the way I do, that would be pretty boring.

Let them have their fun, how ever they like it I say.

19 minutes ago, ZeRoboButler said:

If it's endless mode anyway, who cares, why not let them warp back. We have been able to change world settings since single player, more customization of world settings doesn't cheap out the experience for people who don't even play on endless servers.

I have never played any other mode beyond standard survival mode because the other modes didn't feel necessary for me, so I don't use them. 

I can't pretend that a change to pvp, endless or wilderness will break the game for anybody playing the standard experience, not every one has to play the game the way I do, that would be pretty boring.

Let them have their fun, how ever they like it I say.

I’m curious and I don’t mean to sound like a complete jerk here, sorry if it comes off sounding as such, but I do wonder how many people actually play this game. I do not mean just your standard experience, or never touching settings, only devoting to one permanent world etc….

I want to know how many people read and pay attention to the games various patch notes.

In the past prior to an amazing QoL update once players created a game world they were for the most part, forbidden from tampering with the worlds settings any further (this was when having “Modes” like Endless & Wilderness actually Mattered)

But after a huge QoL update, we now have the ability to at any given moment we desire, exit our existing worlds change a few settings & then relaunch the world.

Some of those settings include: player death behavior (do you die and become a ghost, do you just respawn automatically at the florid portal, or does it spawn you in a random location on the map as a randomly choosen character) alongside being able to choose if the player receives a death penalty (do they lose blacked out portions of their health bar that can only be restored using booster shots?)

Like I said: if you start a world in Survival you can now switch it the Endless & Vice-Versa, mode choice no longer actually matters.

And what the OP is asking for already exists by meddling with ghost & player death behavior settings.

this isn’t a mod, or a hack, it’s world settings you can toggle at any time.

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