GamePlayer42 Posted 13 hours ago Share Posted 13 hours ago My friend came to me and suggested this idea for the florid postern to have a revive button associated with it as they thought that it was easily the least fun anyone has had playing the game. Personally, I very much agree with them. I think floating to the postern is a huge time waste, it is very slow and unfun. having a button will not only save time, but also maximise the fun that the player is having. Let me know your thoughts. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/ Share on other sites More sharing options...
Mike23Ua Posted 13 hours ago Share Posted 13 hours ago (edited) There are reasons why players would want to remain to be a ghost, outside of manipulating the world/mobs with the “Haunt” function, (which alone can flip the fire hounds into ice or Vice Versa) But a player may want to wait until it is “Safe” to respawn again (Night Cycle, Seasonal Weather, Armored Bearger Trolling the Florid Portal) Or To float over to and Haunt a Revival Item that isn’t the Postern (such as character specific revival item, or touchstone) Being a ghost can also be used to float over the ocean & locate the points of interest before ever building a boat to get there. Lastly: There are world Gen settings to disable the ghost altogether & you actually DO just automatically respawn back at the Postern upon death.. Edited 13 hours ago by Mike23Ua Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866453 Share on other sites More sharing options...
GamePlayer42 Posted 13 hours ago Author Share Posted 13 hours ago 1 minute ago, Mike23Ua said: There are reasons why players would want to remain to be a ghost, outside of manipulating the world/mobs with the “Haunt” function, (which alone can flip the fire hounds into ice or Vice Versa) But a player may want to wait until it is “Safe” to respawn again (Night Cycle, Seasonal Weather, Armored Bearger Trolling the Florid Portal) To float over to and Haunt a Revival Item (such as character specific revival item, or touchstone) Being a ghost can also be used to float over the ocean & locate the points of interest before ever building a boat to get there. Lastly: There are world Gen settings to disable the ghost altogether & you actually DO just automatically respawn back at the Postern upon death.. its not even forcing you to become alive again it just eliminates the float to the portal just to ensure that the thread isnt misconstrued, this would be an option to respawn at the florid postern via a button when you die, akin to the meat effigy/perrenial altar so long as the option to respawn at the florid postern is ticked in the worlds settings Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866454 Share on other sites More sharing options...
Mike23Ua Posted 12 hours ago Share Posted 12 hours ago 27 minutes ago, GamePlayer42 said: its not even forcing you to become alive again it just eliminates the float to the portal As long as it’s not something I can accidentally scroll to and click, I guess it would be okay. Like scroll to it & hold in the A button to double confirm you actually want to do this. Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866455 Share on other sites More sharing options...
mima_ Posted 11 hours ago Share Posted 11 hours ago death should be punishing, especially when u got infinite use of revival without any cost of preparation 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866459 Share on other sites More sharing options...
Wawchik Posted 10 hours ago Share Posted 10 hours ago 32 minutes ago, mima_ said: death should be punishing, especially when u got infinite use of revival without any cost of preparation Death is already insanely punishing in dst because it makes me want to just stop playing every time I have to slowly float somewhere because of how boring and time-wasting it is 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866463 Share on other sites More sharing options...
Primalflower Posted 10 hours ago Share Posted 10 hours ago i dont think this particular method of recovery needs to be made more convenient than it already is try not to be so reliant on the portal guys, meat effigys are your friend 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866464 Share on other sites More sharing options...
mima_ Posted 10 hours ago Share Posted 10 hours ago 16 minutes ago, Wawchik said: I have to slowly float somewhere because of how boring and time-wasting it is lol then just use mod like revive with ur own bone or something? u were not here when we cant cross the water to reach portal ? now people can float straight to portal and complain. maybe this game is not for u, cus in ds its even more punishing when u basically lose ur world. and start over from begining 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866465 Share on other sites More sharing options...
Cdijk16 Posted 9 hours ago Share Posted 9 hours ago This shouldn't be added because it encourages people to rely on Florid Postern for revives and to play carelessly since they know they can just get revived with no hassle. Infinite use revives should always have sort of serious downside associated with them. Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866468 Share on other sites More sharing options...
HellHeater Posted 6 hours ago Share Posted 6 hours ago I support this. You're already going for an endless run if you're choosing endless. You will respawn from that portal without a cost so just cut the boring stuff of flying all the way there. Then again, I'm a person that (in solo) will proudly use c_gonext() to teleport to the base if I forget celestial orb for cc or teleport to no eyed deers to find their location and return wherever I was. Returning wherever I was by teleporting back is my way of respecting the "intended" game, otherwise you could not get me to care. I do not like my time wasted for no reason. Punishment for dying should never be waiting (looking at you too GFB legendary terraria) because it's just bad game design. Maybe throw a condition that the players must revive manually once so they know what's going on. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866474 Share on other sites More sharing options...
Jakepeng99 Posted 6 hours ago Share Posted 6 hours ago 7 hours ago, GamePlayer42 said: My friend came to me and suggested this idea for the florid postern to have a revive button associated with it as they thought that it was easily the least fun anyone has had playing the game. Personally, I very much agree with them. I think floating to the postern is a huge time waste, it is very slow and unfun. having a button will not only save time, but also maximise the fun that the player is having. Let me know your thoughts. Should exist for touchstones too. I think you should be able to revive to them by going to the map and right clicking them like with the WX Chasis transfer. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866476 Share on other sites More sharing options...
GamePlayer42 Posted 4 hours ago Author Share Posted 4 hours ago 6 hours ago, mima_ said: death should be punishing, especially when u got infinite use of revival without any cost of preparation it already is, and its not like the difficulty is compromised or anything, it literally just eliminates the boring float back to the portal. you still lose max hp, you still have to grab your stuff, the runback for your inventory is where death becomes interesting, not a 5 minute long trek to the portal and another 5 spent just getting to your body. depending on what you died to, it can be tricky to recollect your stuff and forming strategies to reclaim your lost goods is where dealing with the negatives of death is especially interesting. regardless, if youre at a point where the max hp cost is trivial then you will most likely have amulets and different revive methods instead. bizzare how time spent floating is seen as punishment 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866483 Share on other sites More sharing options...
Nikki Darks Posted 3 hours ago Share Posted 3 hours ago 7 hours ago, Wawchik said: Death is already insanely punishing in dst because it makes me want to just stop playing every time I have to slowly float somewhere because of how boring and time-wasting it is Idk how to kindly break the news to you... But... Dying in a video game isn't supposed to be "fun". If dying is fun, it ends up discouraging you from being careful. You are not supposed to die, that's why dying isn't "fun". 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866489 Share on other sites More sharing options...
HellHeater Posted 3 hours ago Share Posted 3 hours ago (edited) 49 minutes ago, Nikki Darks said: Idk how to kindly break the news to you... But... Dying in a video game isn't supposed to be "fun". If dying is fun, it ends up discouraging you from being careful. You are not supposed to die, that's why dying isn't "fun". "Idk how to kindly break the news to you... But..." games are meant to be enjoyable. In every aspect, no exceptions. Agonizingly difficult games included, their fun comes from the challange. Even the most piece of s* games that make you bald are meant to be fun, be it through playing and going insane with friends, gaming streams or simply getting to say "Hey guys I just beat farewell golden" and enjoying the praises. Games do not and will not ever improve your real life quality. It will provide you nothing but enjoyment and robbing yourself of the one thing that make you want to play it because of some ******** "meant to be played" or "x shouldn't be fun" elitism is beyond foolish. Don't do that to yourself. If you're not enjoying the game you're playing, you're just.. doing it wrong. Edited 2 hours ago by HellHeater 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866490 Share on other sites More sharing options...
Nikki Darks Posted 2 hours ago Share Posted 2 hours ago 42 minutes ago, HellHeater said: "Idk how to kindly break the news to you... But..." games are meant to be enjoyable. In every aspect, no exceptions. Agonizingly difficult games included, their fun comes from the challange. Even the most piece of s* games that make you bald are meant to be fun, be it through playing and going insane with friends, gaming streams or simply getting to say "Hey guys I just beat farewell golden" and enjoying the praises. Games do not and will not ever improve your real life quality. It will provide you nothing but enjoyment and robbing yourself of the one thing that make you want to play it because of some ******** "meant to be played" or "x shouldn't be fun" elitism is beyond foolish. Don't do that to yourself. If you're not enjoying the game you're playing, you're just.. doing it wrong. Again, dying in a game isn't supposed to be "fun". If dying in a game was meant to be "fun" then the incentive to not die would loosen. This is like, gaming 101. Dying in a game is you messing up, making a mistake, not planning or preparing enough.... Everything bad that could happen. It's a punishment. You can personally find it fun I guess. But it's not meant to be fun. 🤷♂️ 1 Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866493 Share on other sites More sharing options...
Mysterious box Posted 1 hour ago Share Posted 1 hour ago 10 hours ago, mima_ said: death should be punishing, especially when u got infinite use of revival without any cost of preparation Normally I agree but endless is meant for a more compromising and chill experience it's not the default so it's fine. Besides if this were a problem there's plenty of settings that make things far easier that would need to be addressed first. 5 hours ago, Jakepeng99 said: Should exist for touchstones too. I think you should be able to revive to them by going to the map and right clicking them like with the WX Chasis transfer. No this one i disagree with endless is you changing the experience that's reasonable if people want to get sent to a revive area outside of that it should be due to things they've built themselves. Link to comment https://forums.kleientertainment.com/forums/topic/171462-florid-postern-revive-made-better/#findComment-1866494 Share on other sites More sharing options...
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