NASAZZAM Posted May 1 Share Posted May 1 Despite this update being a long-awaited one, only a single character received a skill tree update. I had hoped this meant Klei would put exceptional effort into WX-78 and actively incorporate user feedback. However, the reality was a severe lack of communication and the dismissal of numerous high-quality suggestions. Consequently, the Shadow Affinity was released in a highly unpolished state. If this was the intended result, I fail to see why it wasn't simply pushed to the live server from the beginning. My frustration isn't about balance. Nor is it a debate over whether the shadow whip or the drones have a superior design (regardless of my personal preference for version 1.0). This is about the failure to implement essential fixes for the core gameplay experience. The system where drones do not spawn automatically upon socketing an item—requiring manual crafting instead—is incredibly user-unfriendly. Furthermore, having them break when switching items creates unnecessary friction. Since they drop materials upon breaking and the crafting cost is low, this doesn't even feel like a balance decision to limit resources; it simply feels like a refusal to fix a clunky mechanic. What joy is there in forcing players to pick up dropped materials and re-craft drones every single time? If Wendy players had to re-craft the flower every time they despawned Abigail, would that be considered "fun"? Most disappointingly, the visual issues remain completely unaddressed. A common sentiment among both shadow whip and drone supporters was that "having four drones constantly hovering is visually exhausting." There is no mechanical necessity for four separate drones. A single drone with adjusted stats based on the socketed item would have sufficed. Klei kept the Shadow Affinity in beta for a long time, yet failed to reflect even this most critical feedback. I have to ask: why? Klei announced they would not abandon DST and would continue consistent updates. However, this current approach feels as though DST is being sidelined in favor of prioritizing DSE development. While it is hard to expect changes now that the update is live, I am leaving this post as a final expression of my remaining hope for this game. 20 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/ Share on other sites More sharing options...
Reddddd Posted May 1 Share Posted May 1 (edited) Ok no. DSE is being developed for years now. This update was great, they added new sprites and made new stuff. DSE was probably being developed in most of the other skill trees that you probably loved. While your feedback is valid you need to understand how devs works, devs that works on skill trees probably doesnt works on DSE development, cause its a totally different branch of work. There are zero correlations on DST update qualities and DSE initial development. It genuinely feels like you're poking at devs with your last statement and ignoring all other circuits and drones they made. Only the affinities feel lacklusting for now. Edited May 1 by Reddddd 8 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1865636 Share on other sites More sharing options...
NASAZZAM Posted May 1 Author Share Posted May 1 54 minutes ago, Reddddd said: Ok no. DSE is being developed for years now. This update was great, they added new sprites and made new stuff. DSE was probably being developed in most of the other skill trees that you probably loved. While your feedback is valid you need to understand how devs works, devs that works on skill trees probably doesnt works on DSE development, cause its a totally different branch of work. There are zero correlations on DST update qualities and DSE initial development. It genuinely feels like you're poking at devs with your last statement and ignoring all other circuits and drones they made. Only the affinities feel lacklusting for now. As someone who works in the game industry, I understand better than anyone the hard work developers put into every update; however, when a sequel or a new project begins, it is common for key personnel and resources to shift, and it’s hard to say that this has zero impact on the quality of updates for the existing project. My mention of DSE was not intended as a personal attack on the developers, but rather a sincere plea from a fan who hopes to see the high standard of DST updates maintained and wishes for the visual discomfort and clunkiness of the Shadow Affinity to be addressed even at this late stage. If user feedback could not be implemented for technical reasons, there should have at least been some form of communication; if meaningful communication or feedback integration wasn't possible, then there was no urgent need to push the live update while keeping the Shadow Affinity locked in the first place. I am not disregarding the new sprites or the achievements of the other circuits, but I am expressing deep regret that the visual fatigue issue, which was a common concern among users regarding the core "Affinity" skill, was left unaddressed in the final release. 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1865644 Share on other sites More sharing options...
Deurus Posted May 1 Share Posted May 1 8 hours ago, NASAZZAM said: Despite this update being a long-awaited one, only a single character received a skill tree update. I had hoped this meant Klei would put exceptional effort into WX-78 and actively incorporate user feedback. However, the reality was a severe lack of communication and the dismissal of numerous high-quality suggestions. Consequently, the Shadow Affinity was released in a highly unpolished state. If this was the intended result, I fail to see why it wasn't simply pushed to the live server from the beginning. My frustration isn't about balance. Nor is it a debate over whether the shadow whip or the drones have a superior design (regardless of my personal preference for version 1.0). This is about the failure to implement essential fixes for the core gameplay experience. The system where drones do not spawn automatically upon socketing an item—requiring manual crafting instead—is incredibly user-unfriendly. Furthermore, having them break when switching items creates unnecessary friction. Since they drop materials upon breaking and the crafting cost is low, this doesn't even feel like a balance decision to limit resources; it simply feels like a refusal to fix a clunky mechanic. What joy is there in forcing players to pick up dropped materials and re-craft drones every single time? If Wendy players had to re-craft the flower every time they despawned Abigail, would that be considered "fun"? Most disappointingly, the visual issues remain completely unaddressed. A common sentiment among both shadow whip and drone supporters was that "having four drones constantly hovering is visually exhausting." There is no mechanical necessity for four separate drones. A single drone with adjusted stats based on the socketed item would have sufficed. Klei kept the Shadow Affinity in beta for a long time, yet failed to reflect even this most critical feedback. I have to ask: why? Klei announced they would not abandon DST and would continue consistent updates. However, this current approach feels as though DST is being sidelined in favor of prioritizing DSE development. While it is hard to expect changes now that the update is live, I am leaving this post as a final expression of my remaining hope for this game. I feel quite bad that many suggestions that were well-received by the community and received positive support will probably never be added. If you had any of them, I'd appreciate it if you could leave the link here; perhaps a modder could implement them. Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1865659 Share on other sites More sharing options...
Reddddd Posted May 1 Share Posted May 1 6 hours ago, NASAZZAM said: As someone who works in the game industry, I understand better than anyone the hard work developers put into every update; however, when a sequel or a new project begins, it is common for key personnel and resources to shift, and it’s hard to say that this has zero impact on the quality of updates for the existing project. My mention of DSE was not intended as a personal attack on the developers, but rather a sincere plea from a fan who hopes to see the high standard of DST updates maintained and wishes for the visual discomfort and clunkiness of the Shadow Affinity to be addressed even at this late stage. If user feedback could not be implemented for technical reasons, there should have at least been some form of communication; if meaningful communication or feedback integration wasn't possible, then there was no urgent need to push the live update while keeping the Shadow Affinity locked in the first place. I am not disregarding the new sprites or the achievements of the other circuits, but I am expressing deep regret that the visual fatigue issue, which was a common concern among users regarding the core "Affinity" skill, was left unaddressed in the final release. Huh? You work in the game industry and believe they just be shifting people around, specially an game with paid cosmetics? Idk. Feedback is valid, but you did poke devs like they are neglecting DST because of DSE but the devs themselves said DSE has been in development for years, so we would see less and less content for years now if they did shift employees and polarized on DSE. Problem is, they are programming DSE engine not the sprites or specific skills or sprites. In the trailer we barely saw anything, how can you say they are neglecting dst to dev dse... unnecessary imo, feedback was ok until you poked the devs 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1865681 Share on other sites More sharing options...
Dr.Webber Posted May 2 Share Posted May 2 Those are some good ideas for changes but also I feel like you’re being a little too harsh. Yes, it could use work but This update is pretty good. It’s definitely a good sign of them making good on their promise of using these one character updates to make better skull trees with more of focus on a single character at the time. Also just out of curiosity why do you prefer the first version of (asides the better stats which I do think should’ve been approved upon rather than detracted from?) send something robotic rather than some random shadow stuff seems much more in character and the description name and fact that the exploitolator scans stuff there’s a way better thematic job of expressing the twisted reflection of the empathy module that they were going for with the shadow/possessed atrium also the auto grabber is better than the version of shadow gathering given before. Because the version we had before only picked or collected at a time this version pics and collects at the same time 2 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1865750 Share on other sites More sharing options...
Lord-King-Bear Posted May 2 Share Posted May 2 I mean it’s pretty great I love everything Klei puts out but honestly lots of requests and demands from everyone with the highest expectations. Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1865772 Share on other sites More sharing options...
NASAZZAM Posted May 2 Author Share Posted May 2 12 hours ago, Reddddd said: Huh? You work in the game industry and believe they just be shifting people around, specially an game with paid cosmetics? Idk. Feedback is valid, but you did poke devs like they are neglecting DST because of DSE but the devs themselves said DSE has been in development for years, so we would see less and less content for years now if they did shift employees and polarized on DSE. Problem is, they are programming DSE engine not the sprites or specific skills or sprites. In the trailer we barely saw anything, how can you say they are neglecting dst to dev dse... unnecessary imo, feedback was ok until you poked the devs I want to reiterate that my intent was never to attack the developers. Since we seem to be on the same page regarding the core issues, I’d prefer not to get bogged down by a minor mention of DSE. Fixating on that only obscures the main point and stalls the discussion. Let’s keep the focus where it actually matters. I’d rather discuss the actual gameplay experience and the visual mechanics that many of us found disappointing. 5 hours ago, Dr.Webber said: Those are some good ideas for changes but also I feel like you’re being a little too harsh. Yes, it could use work but This update is pretty good. It’s definitely a good sign of them making good on their promise of using these one character updates to make better skull trees with more of focus on a single character at the time. Also just out of curiosity why do you prefer the first version of (asides the better stats which I do think should’ve been approved upon rather than detracted from?) send something robotic rather than some random shadow stuff seems much more in character and the description name and fact that the exploitolator scans stuff there’s a way better thematic job of expressing the twisted reflection of the empathy module that they were going for with the shadow/possessed atrium also the auto grabber is better than the version of shadow gathering given before. Because the version we had before only picked or collected at a time this version pics and collects at the same time First of all, I want to clarify that I’m not criticizing the entirety of the WX-78 skill update. As I stated in my post, I believe the balancing and overall design direction are ultimately the developers' prerogative. My disappointment stems solely from the lack of acknowledgment regarding the visual discomfort, even after consistent feedback was provided during the beta. To answer your question about version 1.0, I interpreted the concept as 'shadow energy overflowing from a heartless robot body through the connection of a Shadow Atrium.' It felt like the shadow power was surging through WX, and the VFX captured the essence of 'shadow creatures' perfectly. Most importantly, it offered excellent visibility without any intrusive objects cluttering the screen. I understand why many prefer the drones for their mechanical aesthetic, but for me, the 'shadowy' atmosphere feels a bit watered down compared to the previous version. Perhaps my preference is also influenced by the fact that the drones have become, in my mind, a symbol of visual obstruction. Given that even those who support the drones often suggest reducing the count, I agree that the design could be quite charming if limited to just a single drone. Along those lines, I actually have no major complaints about the Auto-Grabber—it’s a solid addition. Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1865776 Share on other sites More sharing options...
Lovens Posted May 2 Share Posted May 2 (edited) Welcome to the club. When DSE trailer dropped that pretty much explained to me the loss of quality for DST updates, as well as total ignorance towards player feedback. Even DST bugs are barely getting fixed now - the sheer amount of bugs piled up in the tracker with no response from the devs is crazy. Even something small and simple, like fixing a stupid structure placement footprint that was recently increased for no reason and made building close to that structure impossible, is not addressed even though it would have been a small and quick improvement. I didn't even bother with WX beta - I know my feedback is not valued and will be ignored anyway, why waste my time on it and get upset when they just do their thing regardless? I play another game, Realm Of The Mad God, and after years of ignorance of player feedback they finally hired a good community manager who makes sure players are heard. They now address every single complaint/bug report/suggestion etc in a timely manner. Even when they can't fix something or can't implement your suggestion, they still make sure it was forwarded to the dev team and they looked into it. It makes a HUGE difference, it gives me hope for the game and makes me want to play it more despite its little flaws. But when the game is flawed and the developers are also deaf to their players, it's the worst combination and really makes me just not even want to open DST anymore. Especially hearing now that it is going to be abandoned in the favor of making a new Don't Starve game. Edited May 2 by Lovens 1 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1865782 Share on other sites More sharing options...
Karitha Posted May 9 Share Posted May 9 For me skilltrees always have insert micromanagment into gameplay for fixing even smallest problems which I have never been a fan of. Klei adds some character specific random items (which I agree with you) instead of deeper mechanics for problems in their skill trees and it will go like this., even in older skilltrees like woodie with his effigies which fixed his tedious curse with literally turning him into Ben 10 with three different item. So I don't believe it's about DSE updates, skill trees were always like this. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1866488 Share on other sites More sharing options...
Cheggf Posted May 15 Share Posted May 15 You guys literally told them to do this then when they did you started pretending like they hate you and did this for no reason and aren't listening 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867096 Share on other sites More sharing options...
MikoFanboy Posted May 15 Share Posted May 15 On 5/1/2026 at 2:36 PM, NASAZZAM said: Klei announced they would not abandon DST and would continue consistent updates. However, this current approach feels as though DST is being sidelined in favor of prioritizing DSE development. They said the same thing back when they announcement DST a few months later, DS update is nowhere to be found, DLC like Hamlet while interesting surfaces, it feel rushed and even unfinished inside Some people said "the game is finished, there is notthing to add" then a modder now Klei dev turn his QoL mod into a big update and people are excited again... for a short time Then dead silient, not to mention the GOG version still not have those QoL update Fortunately, DST is very popular in China (And the fact Tencent own Klei now), so at least they gonna have to keep thing up until they finished the 12 zodiac theme for the lunar new year update, which mean we have about 2 more years of guarantee support (until 2028) After that... I'm not feeling optimistic 2 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867112 Share on other sites More sharing options...
Mysterious box Posted May 15 Share Posted May 15 2 hours ago, MikoFanboy said: They said the same thing back when they announcement DST a few months later, DS update is nowhere to be found, DLC like Hamlet while interesting surfaces, it feel rushed and even unfinished inside Some people said "the game is finished, there is notthing to add" then a modder now Klei dev turn his QoL mod into a big update and people are excited again... for a short time Then dead silient, not to mention the GOG version still not have those QoL update Fortunately, DST is very popular in China (And the fact Tencent own Klei now), so at least they gonna have to keep thing up until they finished the 12 zodiac theme for the lunar new year update, which mean we have about 2 more years of guarantee support (until 2028) After that... I'm not feeling optimistic Ironically you kinda missed the only detail that matters dst is a live service game while ds wasn't there's a financial reason to continue dst even after dse's launch unlike ds so as long as there's a decent amount of people playing and money is still flowing dst won't disappear. It probably won't have any major story based updates after the arc but there's nothing stopping further content updates going forward aside from player interest. Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867125 Share on other sites More sharing options...
MikoFanboy Posted May 16 Share Posted May 16 7 hours ago, Mysterious box said: Ironically you kinda missed the only detail that matters dst is a live service game while ds wasn't there's a financial reason to continue dst even after dse's launch unlike ds so as long as there's a decent amount of people playing and money is still flowing dst won't disappear. It probably won't have any major story based updates after the arc but there's nothing stopping further content updates going forward aside from player interest. There are notthing stopping them from "stop content update" and move the game to "life support stage" of only maintain the main server up. (Many "live service games" have done this.) Tbt the game moving toward that path is Inevitable. So rather than sugarcoat it with lies and copium, I would like to see them be honest. I would love to see this game have a clear final content update than "We said we not gonna abandon DST, then end up giving it DS treatment and lack of communication" Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867143 Share on other sites More sharing options...
Mysterious box Posted May 16 Share Posted May 16 11 hours ago, MikoFanboy said: There are notthing stopping them from "stop content update" and move the game to "life support stage" of only maintain the main server up. (Many "live service games" have done this.) Tbt the game moving toward that path is Inevitable. So rather than sugarcoat it with lies and copium, I would like to see them be honest. I would love to see this game have a clear final content update than "We said we not gonna abandon DST, then end up giving it DS treatment and lack of communication" I mean yeah once the story is concluded story based content updates are probably done but is that really a big issue? The game has a lot of content at this point so the focus can shift towards working on previously established content or bite sized additions. At the end of the day if the only thing keeping people active in dst currently is major updates they probably are going to migrate to ds regardless. However you can't pretend like they are just going to abandon the money making potential of dst just because a new game launched as while some games have abandoned their game for the sequel some have also kept supporting their live service games. I get it your bitter about how ds ended up but ds was always fated to be abandoned eventually since it's a complete experience with little opportunity for additional cash flow beyond dlc. Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867173 Share on other sites More sharing options...
Naifxoxo Posted Wednesday at 03:03 PM Share Posted Wednesday at 03:03 PM On 5/1/2026 at 10:36 AM, NASAZZAM said: Despite this update being a long-awaited one, only a single character received a skill tree update. I had hoped this meant Klei would put exceptional effort into WX-78 and actively incorporate user feedback. However, the reality was a severe lack of communication and the dismissal of numerous high-quality suggestions. Consequently, the Shadow Affinity was released in a highly unpolished state. If this was the intended result, I fail to see why it wasn't simply pushed to the live server from the beginning. My frustration isn't about balance. Nor is it a debate over whether the shadow whip or the drones have a superior design (regardless of my personal preference for version 1.0). This is about the failure to implement essential fixes for the core gameplay experience. The system where drones do not spawn automatically upon socketing an item—requiring manual crafting instead—is incredibly user-unfriendly. Furthermore, having them break when switching items creates unnecessary friction. Since they drop materials upon breaking and the crafting cost is low, this doesn't even feel like a balance decision to limit resources; it simply feels like a refusal to fix a clunky mechanic. What joy is there in forcing players to pick up dropped materials and re-craft drones every single time? If Wendy players had to re-craft the flower every time they despawned Abigail, would that be considered "fun"? Most disappointingly, the visual issues remain completely unaddressed. A common sentiment among both shadow whip and drone supporters was that "having four drones constantly hovering is visually exhausting." There is no mechanical necessity for four separate drones. A single drone with adjusted stats based on the socketed item would have sufficed. Klei kept the Shadow Affinity in beta for a long time, yet failed to reflect even this most critical feedback. I have to ask: why? Klei announced they would not abandon DST and would continue consistent updates. However, this current approach feels as though DST is being sidelined in favor of prioritizing DSE development. While it is hard to expect changes now that the update is live, I am leaving this post as a final expression of my remaining hope for this game. not only 1 character,im fine if its 1 character and a worthy skilltree, the skill is just lame they literally nerfed wx to the ground and just gave him some useless qol skills ,, shadow side is so bad and boring 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867552 Share on other sites More sharing options...
_sirJames Posted Thursday at 01:51 AM Share Posted Thursday at 01:51 AM (edited) Meme aside, I'm all for feedback, but the tone of this post and suggesting that Klei is sidelining DST due to how the shadow skill turned out feels nuts considering that this is by far the best skill tree we've gotten so far. Klei had already spent extra time trying to perfect the shadow skill, and even listened to the criticism that it wasn't thematic enough to the character, but there's a point where you need to just move on to the next update and maybe consider tweaks later on, otherwise these skill tree updates are just going to eat up even more development time than they already have. Edited Thursday at 02:00 AM by _sirJames 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867602 Share on other sites More sharing options...
Naifxoxo Posted Friday at 11:41 AM Share Posted Friday at 11:41 AM On 5/21/2026 at 4:51 AM, _sirJames said: Meme aside, I'm all for feedback, but the tone of this post and suggesting that Klei is sidelining DST due to how the shadow skill turned out feels nuts considering that this is by far the best skill tree we've gotten so far. Klei had already spent extra time trying to perfect the shadow skill, and even listened to the criticism that it wasn't thematic enough to the character, but there's a point where you need to just move on to the next update and maybe consider tweaks later on, otherwise these skill tree updates are just going to eat up even more development time than they already have. instead of wasting money on animation shorts , work on these skilltrees and fix them 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867810 Share on other sites More sharing options...
wormwood123 Posted Friday at 02:35 PM Share Posted Friday at 02:35 PM 2 hours ago, Naifxoxo said: instead of wasting money on animation shorts , work on these skilltrees and fix them the animations are amazing. if they stopped id be greatly upset Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867831 Share on other sites More sharing options...
Mike23Ua Posted Friday at 06:40 PM Share Posted Friday at 06:40 PM 4 hours ago, wormwood123 said: the animations are amazing. if they stopped id be greatly upset Maybe, but that’s also time, paychecks, & resources that could be spent making more game content, not Website YouTube videos. There are enough animated shorts for DST to have a movie that runs roughly as long as Zack Snyders Justice League (that’s over 4 hours worth of content btw) There’s absolutely nothing wrong with that mind you, but it’s also time, jobs & paychecks… Todays world is a scary nasty slope, and I’m not gonna discuss all the jobs “AI” are starting to take from real humans, I will simply state my opinion on the 4+ hours worth of animated shorts. Klei needed to compile all of those up, and make either a cartoon series, a full length movie, or extra especially… put them into the actual game in the “pretty movies” tab that currently only has the games credits. Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867875 Share on other sites More sharing options...
Well-met Posted Friday at 08:00 PM Share Posted Friday at 08:00 PM I'm not disappointed about anything with the WX skill tree, I'm disappointed this update had virtually nothing for players who don't give a flying crap about WX. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867885 Share on other sites More sharing options...
Naifxoxo Posted Friday at 08:27 PM Share Posted Friday at 08:27 PM 26 minutes ago, Well-met said: I'm not disappointed about anything with the WX skill tree, I'm disappointed this update had virtually nothing for players who don't give a flying crap about WX. and imagine how bad is it for wx fans waiting all that time for a low quality skilltree 1 Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867888 Share on other sites More sharing options...
wormwood123 Posted Saturday at 02:06 PM Share Posted Saturday at 02:06 PM 19 hours ago, Mike23Ua said: , not Website YouTube videos. i use the app Link to comment https://forums.kleientertainment.com/forums/topic/171325-deeply-disappointed-with-klei-regarding-the-latest-update/#findComment-1867986 Share on other sites More sharing options...
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