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i used to always use them whenever i died as i didn't like to lose multiple hours of progress but i recently stopped using them as it feels like a cheat that makes the game lose its "uncompromising-ness". i still use it sometimes but only rarely and have nothing against others who use it (doesn't mean your worse at the game) and i think it is a great tool especially for late game megabasing

do you use them? why or why not?

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6 minutes ago, ExplodTallbirds said:

i used to always use them whenever i died as i didn't like to lose multiple hours of progress but i recently stopped using them as it feels like a cheat that makes the game lose its "uncompromising-ness". i still use it sometimes but only rarely and have nothing against others who use it (doesn't mean your worse at the game) and i think it is a great tool especially for late game megabasing

do you use them? why or why not?

I actually used it a lot while it felt like cheating. I don't run "training worlds with console commands" for bosses, so often when you reach late game boss without practice no rollback means waste of resources gathered for few seasons.

Now I became less resource-greedy with some character because they've added some features like Walter can have infinite ammo, or WX can keep a backup in the ruins to farm tulecite with these boulder-trees easily, so I take my mistakes.

But I hate roll back in public servers. And in terms of survival I think people learn better without roll-backs, luckly I've played DS a lot where there's no opportunity to roll-back so overall I feel pretty comfortable with "learn hard" expirience.

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I use it to fix bugs or anything like I forgot to pause the game. Using it because I lost to someone like Ancient Fuelweaver makes the playthrough feel cheated and I feel more and more discouraged from continuing. When I fought WARBOT in its beta, I rolled back and used to console commands to learn the fight for a change, and the result was I got way better too fast. I felt I had skipped to the end of my story with WARBOT to where I can consistently win, like it was a hassle to play my favorite game. Meanwhile, I am not well practiced against Fuelweaver and every fight a blunder filled panic.

When I used to rollback all the time, I was getting increasing frustrated each time. Some dumb thing happens like my boat breaks and now I have to sit through multiple loading screens and replaying completed days if I want to undo it. As bitter as DST can be with its losses, I've learned I enjoy the game more when I persevere.

 

I understand my opinions on rolling back are only my own. Although, I do keep in mind what affect rolling back has when I see people complaining the game is too easy or lost its immersion.

Edited by Ridley
grammer
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When im playing casually (which is most of the time) i dont really mind rolling back. Im a really busy person bouncing between college and a job and I don’t play DST as a “main game” to begin with so I don’t always have time to fail a boss or lose something important and retry it in 10-20 ingame days. At the end of the day I’m just trying to have fun with the game, and I don’t feel like rolling back in these instances particularly detract from my experience when I’m just trying to enjoy the game casually with consideration to the often little time that I have. 

on the rare instances I play like hardcore serious though I won’t roll back, I just don’t get chances like that often anymore 

Edited by YouKnowWho142
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On 4/24/2026 at 5:49 PM, YouKnowWho142 said:

When im playing casually (which is most of the time) i dont really mind rolling back. Im a really busy person bouncing between college and a job and I don’t play DST as a “main game” to begin with so I don’t always have time to fail a boss or lose something important and retry it in 10-20 ingame days. At the end of the day I’m just trying to have fun with the game, and I don’t feel like rolling back in these instances particularly detract from my experience when I’m just trying to enjoy the game casually with consideration to the often little time that I have. 

on the rare instances I play like hardcore serious though I won’t roll back, I just don’t get chances like that often anymore 

-nods- i only roll back when playing with others if they ask or if we agree what just happened was bogus x''D 

 

aaaand i guess also when i miss getting glommer four times in a row

Edited by gaymime
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I only rollback if someone griefed. If other people are rolling back for trivial things like Deerclops smashing a single bird cage that didn't even have a bird in it right after I got 4 walrus tusks from the mactusk camps and now they dropped 0 tusks when I killed them again, then they're griefing me by wasting my time for no reason. You guys should stop rolling back. 

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I roll this game back a lot when trying to learn boss fighting patterns or find out what skill tree points I want to invest in. Another time when Rollbacks are perfectly acceptable to do is when you Die, and then your health core gets blocked out and you die again, and it gets further blacked out.. making it even more easier to die then it was before. 

NOW Klei has added an option in world Gen settings to disable health core black out but if I’m being honest, it should’ve been disabled by default for casual/beginner players and something that more experienced players looking for a more unforgiving experience can opt into by toggling on.

You’ll be heavily surprised how many newbies get “stuck” in a never ending cycle of quicker & quicker character deaths due to the game not explaining how to deal with that to them.. or for that matter giving them any sort of led-way so that they’re able to actually do so.

No, in this case you have to pre-prepare them and have them on hand pretty much as soon as you respawn, otherwise you just die again (only faster this time!)

 

In the past I used to rollback around 2-3 times in 1000-1500 days, nowadays its less but it can vary. DST is very difficult and unforgiving when it comes to exploring the unknown and fighting bosses for the first time, especially when you need to prepare a lot so I think it is fine to rollback but it shouldn't affect other players too much.

There are players who are active in each beta version and practice the new boss until they can kill it without taking any damage and they say that rollbacks are cheating, they have decided to practice the game that they are already very good at so they don't suffer any losses. Most players don't do that and spend hours gathering so it makes sense to rollback after they don't manage to kill a boss. Somehow one situation is cheating but other one is fair play? Not that I care what others think cheating is in a non competitive game but to have this mindset it is a bit strange.

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Lowkey sometimes I use it because it's faster than "walking" as a ghost to my base to get revived on a life giving amulet lol. Usually I carry one with me so I don't have to do this often, but if for some reason I already died before returning to base and I'm TOO far away I just rollback ngl

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3 hours ago, 00petar00 said:

In the past I used to rollback around 2-3 times in 1000-1500 days, nowadays its less but it can vary. DST is very difficult and unforgiving when it comes to exploring the unknown and fighting bosses for the first time, especially when you need to prepare a lot so I think it is fine to rollback but it shouldn't affect other players too much.

There are players who are active in each beta version and practice the new boss until they can kill it without taking any damage and they say that rollbacks are cheating, they have decided to practice the game that they are already very good at so they don't suffer any losses. Most players don't do that and spend hours gathering so it makes sense to rollback after they don't manage to kill a boss. Somehow one situation is cheating but other one is fair play? Not that I care what others think cheating is in a non competitive game but to have this mindset it is a bit strange.

I find it a bit weird for anyone to be able to determine what “cheats” are considered in a game that allows players to quite literally toggle on/off, more/less of just about every thing about the game.

the only thing I DO agree is cheating is when players come up with broken cheese strategies or bizarre farming methods that the developers clearly never intended…. And yet those same people doing those cheats/exploits, complains at Klei when their game is too laggy or crashes?

I think it should be a universally known rule that if your doing something in your game that the devs never intended or accounted for, that doing so can cause bugs, significant lag spikes & system crashes.

But the “Rollback” button is not a cheat, you can rollback by as many as up to 5 in game days. It’s a literal feature, you can find it in settings.. you can debate if it’s cheating or not, but personally I would consider that to be 1000% less cheating then something like “void walking” one is intended, one is accounted for, one has a menu option to select, the other one.. yeah not so much.

Edited by Mike23Ua
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