Jussatoon Posted April 12 Share Posted April 12 3 minutes ago, Ridley said: I wouldn't be so quick to judge. Armor got a huge nerf from DS to DST, so maybe armor/inventory is getting reworked in DSE in some similar way. You could be right, and I would disappointed too, it is just too early to really say. You know what else it's too early for? Being pessimistic. Not saying you are, in particular. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170686-gameplay-mechanic-turns-out-elsewhere-features-a-backpack-slot-innately-bonus-neat-thing/page/2/#findComment-1860705 Share on other sites More sharing options...
Zeklo Posted April 12 Share Posted April 12 I think it's also important to consider the possibility that other things may go into this theoretical extra slot too. Portable tent/sleeping bag? Bucket on your back to collect rain water? Whacky gizmo to dispel fog around you? A literal shield? Gear for scaling cliffs? I won't say it's likely, but we really don't know. 5 Link to comment https://forums.kleientertainment.com/forums/topic/170686-gameplay-mechanic-turns-out-elsewhere-features-a-backpack-slot-innately-bonus-neat-thing/page/2/#findComment-1860707 Share on other sites More sharing options...
Karitha Posted April 12 Share Posted April 12 Maybe an intern artist made a mistake by drawing Wilson wearing them both, so it now stands, this has become canon, and consequently, they are obliged to carry it out regardless of their own inclinations by creating DSE. Link to comment https://forums.kleientertainment.com/forums/topic/170686-gameplay-mechanic-turns-out-elsewhere-features-a-backpack-slot-innately-bonus-neat-thing/page/2/#findComment-1860764 Share on other sites More sharing options...
Cheggf Posted April 12 Share Posted April 12 9 hours ago, Ridley said: I wouldn't be so quick to judge. Armor got a huge nerf from DS to DST, so maybe armor/inventory is getting reworked in DSE in some similar way. You could be right, and I would disappointed too, it is just too early to really say. The nerf to armor in DST is just annoying. 30% less durability just means you have to carry more of it and spend more time getting the stuff to make it. It doesn't really negatively affect the armor at all. The change to how stacking armor works making it so that the damage reduction is the value of the highest instead of damage needing to go through both doesn't really matter. Maybe if you were stacking grass suit and cookie cutter cap that'd be a huge blow, but when a single piece of armor is making you 5x, 10x, 20x more durable lowering a hit from something like 2 damage or 10 damage isn't particularly helpful. That damage is already so small. I already need to get hit dozens or hundreds of times in a row to die, and any sort of healing will counteract tons of hits. You can see this clearly in the WX beta branch. People keep complaining, "The Hardy Circuit's bonus is too weak. Why would I care about lowering damage taken by 5%, 10%, or 15%, when the damage I'm taking is as small as 5? I'm already taking so little damage after the armor, it doesn't matter". Link to comment https://forums.kleientertainment.com/forums/topic/170686-gameplay-mechanic-turns-out-elsewhere-features-a-backpack-slot-innately-bonus-neat-thing/page/2/#findComment-1860771 Share on other sites More sharing options...
Frosty_Mentos Posted April 12 Share Posted April 12 Too bad the backpack slot ain't a thing for Together. Would like proper clothing and season rework of sorts. Together is much less of a survival game game but more of a conquest with a lotta useless items still sitting least used. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170686-gameplay-mechanic-turns-out-elsewhere-features-a-backpack-slot-innately-bonus-neat-thing/page/2/#findComment-1860772 Share on other sites More sharing options...
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