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Klei is deciding to focus on quality over quatity regarding skill trees and thats great. But i really wish they had done this from the start. I wonder if they realize how one sided developement feels when some character get more attention than others. Sigh, I already know they dont care because this has been a trend with them since the start. Just super depressing to me personally. 

 

Anyways sorry for the dumb rant.

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18 minutes ago, HowlVoid said:

Klei is deciding to focus on quality over quatity regarding skill trees and thats great. But i really wish they had done this from the start. I wonder if they realize how one sided developement feels when some character get more attention than others. Sigh, I already know they dont care because this has been a trend with them since the start. Just super depressing to me personally. 

 

Anyways sorry for the dumb rant.

Judging by Joew words before the intermission, perhaps they will also rework some old skill trees that have not passed the test of time.

It remains to wait for the roadmap to find out what will happen to the old trees like those of Wolfgang or Wilson. 
The rest of the major changes like these 2 do not require, I think.

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21 minutes ago, Keknutui said:

Judging by Joew words before the intermission, perhaps they will also rework some old skill trees that have not passed the test of time.

It remains to wait for the roadmap to find out what will happen to the old trees like those of Wolfgang or Wilson. 
The rest of the major changes like these 2 do not require, I think.

When it comes specifically to Wolfgang I want one of the developers who are in charge of his gameplay to sit down and play a video game called “The Survivalists” just play that game for as little as 15 minutes… your character in that game can deadlift furniture or base structures and move it around.. and that’s the kind of stuff I expected out of “Mighty” Wolfgang, rather than just raw damage.

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I am pretty sure Klei gathers data from players, so they would know the most taken skills per tree. If a skill is taken 65%+ of the time, no idea why they wouldn't make it a base feature of the character and replace the skill. I don't know anyone who doesn't take some skill from Willow's Magic, or the Elding Spear, or the Bramble Husk Upgrade, or or or. But I made a post about that on the beta side of the discussion since it incorporates part of WX's tree. Which I am thankful of, but also not pleased since there are still others that I don't see why they exist instead of just baseline.

But yes, I agree Quality > Quantity. Lots of stuff in the game from Don't Starve era could do for a "Togetherification". Namely biomes. Hoo boy I would love a massive biomes update.

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4 hours ago, Keknutui said:

Judging by Joew words before the intermission, perhaps they will also rework some old skill trees that have not passed the test of time.

It remains to wait for the roadmap to find out what will happen to the old trees like those of Wolfgang or Wilson. 
The rest of the major changes like these 2 do not require, I think.

Thank you very much for your reply i hadnt seen Joe's comment. Admittedly im not sure how well that will go. Since the refreshes klei always seems to become incresingly more inspired as they go. Going from simple number tweaks to inventing entire new mechanics and ui.

But maybe thats being pessimistic and i gotta wait and see.

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On 3/20/2026 at 11:03 PM, Evelo said:

or the Elding Spear

Well, anyone who doesn't interact with late-game content doesn't grab this one, since it requires you to go through a big late-game hassle to get the Charged Elding Spear... And well, normal Elding Spear is useless... >.>

If it was more easily accessible, it would be 100% always picked though... So anyways, I agree with you that skills that are basically always picked should become baseline~

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On 3/20/2026 at 7:54 PM, Keknutui said:

Judging by Joew words before the intermission, perhaps they will also rework some old skill trees that have not passed the test of time.

unironically the only skill tree I would like a rework is wolfgangs. I am perfectly content with everyone else, and even with wolfgang's i'd be fine if nothing happened. It's just the gym + and it's perks is a kink that needs to be ironed out, definitely the weakest part of wolfgang's skill tree 

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2 hours ago, Seero said:

unironically the only skill tree I would like a rework is wolfgangs. I am perfectly content with everyone else, and even with wolfgang's i'd be fine if nothing happened. It's just the gym + and it's perks is a kink that needs to be ironed out, definitely the weakest part of wolfgang's skill tree 

And make a unique design of the Wolfgang, Woody and Wilson skilltree. Then I would have 0 claims to them, and to the skill trees in general.

There's a disturbing lack of science in the Wilson skill tree. He's got the transmute branch, of course, but didn't bother to invent an endothermic torch. He just... throws the old one.

What about a beard bed? Beard raft? The possibilities are endless!

Edited by Bumber64
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Wilsons torch skills Just need to influence anything that gives light and its great , but that has been said a million times already so...

 

Also wurt swimming, possibly using the floater way better.

And merms "swimming" by walking on the bottom of the ocean only visible as a shadow in the water.(Expept fishermerms..)

 

And Wendy's grave resurrection being better then meat effigies.

 

Small just like that is sth I'm expecting/hoping for.

 

 

On 21.03.2026 at 05:03, Evelo said:

Я почти уверен, что Клей собирает данные об игроках, так что он знает, какие навыки чаще всего выбирают для каждого древа. Если какой-то навык выбирают в 65% случаев и чаще, то непонятно, почему бы не сделать его базовой характеристикой персонажа и не заменить им навык. Я не знаю никого, кто не взял бы какой-нибудь навык из «Магии Уиллоу», «Копья Элдинга», «Улучшения ежевичной шелухи» или чего-то еще. Но я написал об этом в бета-версии обсуждения, поскольку она включает в себя часть ветки WX. За что я благодарен, но в то же время недоволен, потому что есть и другие ветки, которые, на мой взгляд, не нужны, а просто дублируют базовую ветку.

Но да, я согласен, что качество важнее количества. Многие элементы игры из эпохи Don't Starve могли бы стать частью «объединения». Например, биомы. О, я бы с удовольствием посмотрел масштабное обновление биомов.

Being able to choose skills is a bad idea precisely because there will always be favorites. Therefore, the player must acquire almost all the skills. And it is advisable to have 0 skills for each new world.

On 3/21/2026 at 3:03 AM, Evelo said:

If a skill is taken 65%+ of the time, no idea why they wouldn't make it a base feature of the character and replace the skill. I don't know anyone who doesn't take some skill from Willow's Magic, or the Elding Spear, or the Bramble Husk Upgrad

Id like to also say that (and some skills should be base kit to prevent excessive amount of filler, i agree) theres the additional nuance of also it meaning that the alternatives are simply unappealing, making those bad skills equally as desirable will make for much more descision making and will make each players skill tree actually feel personalized and unique. I dont think the issue is that a skill is an ALWAYS pick, as much as skills being a NEVER pick, you get me?

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On 3/20/2026 at 7:54 PM, Keknutui said:

Judging by Joew words before the intermission, perhaps they will also rework some old skill trees that have not passed the test of time.

It remains to wait for the roadmap to find out what will happen to the old trees like those of Wolfgang or Wilson. 
The rest of the major changes like these 2 do not require, I think.

I hope this means Wendy, Wolfgang, and Wilson get revisited in terms of their skill trees.

Wilson should get a "mad science" tab with unlockable recipes that give him goofy stuff like an extendo arm or stink bomb which don't have to be super powerful but just give him a bit more utility, Wendy could really use an alternate playstyle (Gestaltigail is cool and all but I think it'd be cool if Wendy had more like that and wraith wreath instead of just resource perks), and Wolfgang could really use like ANYTHING that isn't just raw stats or highly situational.

I think character downsides as a whole should also be revisited since a lot of characters are designed around their downsides but their downsides aren't very pronounced anymore with the skill trees covering for all of them. I'm all for making up for a character's weaknesses but a couple more should be introduced as well. 

58 minutes ago, qwp18 said:

I dont think the issue is that a skill is an ALWAYS pick, as much as skills being a NEVER pick, you get me?

Oh that also totally applies! Thanks for putting that to words, completely neglected to mention that aspect of it, because I forgot about that aspect. :wilson_laugh: Thanks for the addition!

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2 hours ago, Mike23Ua said:

I absolutely can NOT agree that waiting 6 or more months between updates is “great” like dude, if the games dying just let it go ahead & be dead.. maybe they’ll get the hype train rolling again with a Next Gen console release Don’t Starve 2.

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11k players on steam alone today, surely this game is dying. Frankly though the game really would have benefited from never releasing with controller support, it was just not meant for it clearly.

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1 hour ago, Evelo said:

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11k players on steam alone today, surely this game is dying. Frankly though the game really would have benefited from never releasing with controller support, it was just not meant for it clearly.

To be 100% honest with you, I don’t give a rats behind about steam player charts because Mods will extend a games life time far beyond that of the console version or default gameplay versions. Its hard to go by those numbers when it potentially involves Unofficial gameplay that is keeping players playing.

I would be far more interested in knowing the player statistics for PlayStation, Xbox & Nintendo Switch 

 

Edited by Mike23Ua
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12 hours ago, Mike23Ua said:

Я совершенно не согласен с тем, что ждать по 6 и более месяцев между обновлениями — это «круто». Чувак, если игра умирает, пусть так и будет. Может, они снова поднимут шумиху с выходом Don’t Starve 2 на консолях нового поколения.

And honestly. It would be time for her to die. The original DS died in 2014, 2 years after its release... Although surprisingly, then they did 2 more dls in 6 years...
In the case of DST, it has already had more than 10 years of updates...

13 hours ago, Eliaslorenz said:

Надеюсь, это значит, что Венди, Вольфганг и Уилсон получат новые навыки.

Уилсону нужна вкладка «безумная наука» с разблокируемыми рецептами, по которым он сможет создавать дурацкие штуки вроде выдвижной руки или вонючей бомбы. Они не обязательно должны быть супермощными, но сделают его чуть более универсальным. Венди не помешал бы альтернативный стиль игры (Гештальтигайль — это круто, но, думаю, было бы здорово, если бы у Венди было что-то вроде этого, а не только бонусы к ресурсам), а Вольфгангу не помешало бы что угодно, кроме чистой силы или ситуативных преимуществ.

Я считаю, что недостатки персонажей в целом тоже стоит пересмотреть, поскольку многие из них созданы с учетом своих слабых сторон, но теперь, когда древа навыков компенсируют все недостатки, они не так заметны. Я обеими руками за то, чтобы компенсировать слабые стороны персонажей, но стоит добавить еще пару.

If they're not going to be powerful, then who else is going to use them?


Is Don't Starve Together dying? The game changed with the release of Return of Them (May 2019). From that moment on, the player base increased significantly, to the point that even if they removed all the old players, it would still be better than before May 2019.


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8 hours ago, Hungry French said:

And honestly. It would be time for her to die. The original DS died in 2014, 2 years after its release... Although surprisingly, then they did 2 more dls in 6 years...
In the case of DST, it has already had more than 10 years of updates...

If they're not going to be powerful, then who else is going to use them?

I don't think Wilson needs to be super powerful to have new tools that'll see use, he really just needs some utility.

The two examples I gave for instance could be as follows- the extendo-grip would allow him to grab things across a distance for durability like the lazy forager (good for ruins), and the stink bomb would cause enemies to panic for a short time as if scared by Abigail, unless attacked which would snap them out of it.

Small things that give him some niches without making him too powerful are the play, since he's supposed to be the 'default' character and all.

3 hours ago, Eliaslorenz said:

Small things that give him some niches without making him too powerful are the play, since he's supposed to be the 'default' character and all.

Power is not an issue for the default character, complexity is.

Wilson needs to be as simple as possible to be an easy character to get into and let the players learn about the game without needing to worry much about learning the character traits.

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