Eliaslorenz Posted March 28 Share Posted March 28 44 minutes ago, AliceShiki said: Power is not an issue for the default character, complexity is. Wilson needs to be as simple as possible to be an easy character to get into and let the players learn about the game without needing to worry much about learning the character traits. Usually character things that're more powerful tend to also be more complex in this game, but either way again they wouldn't have to be super special, just things to give Wilson more variety in how he handles situations. Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856582 Share on other sites More sharing options...
AliceShiki Posted March 28 Share Posted March 28 2 hours ago, Eliaslorenz said: Usually character things that're more powerful tend to also be more complex in this game Sort of, I mean... Wolfgang is right there. You can have power without complexity, it's just the more "boring" (arguable) kind of power. 2 hours ago, Eliaslorenz said: but either way again they wouldn't have to be super special, just things to give Wilson more variety in how he handles situations. Agreed! As long as those things were simple, they would probably be good fits for Wilson! Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856624 Share on other sites More sharing options...
wormwood123 Posted March 28 Share Posted March 28 On 3/21/2026 at 12:17 AM, Mike23Ua said: When it comes specifically to Wolfgang I want one of the developers who are in charge of his gameplay to sit down and play a video game called “The Survivalists” just play that game for as little as 15 minutes… your character in that game can deadlift furniture or base structures and move it around.. and that’s the kind of stuff I expected out of “Mighty” Wolfgang, rather than just raw damage. i mean... could you give one example where lifting up the alchemy engine would be desirable Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856697 Share on other sites More sharing options...
Uedo Posted March 28 Share Posted March 28 On 3/27/2026 at 2:25 AM, Mike23Ua said: To be 100% honest with you, I don’t give a rats behind about steam player charts because Mods will extend a games life time far beyond that of the console version or default gameplay versions. Its hard to go by those numbers when it potentially involves Unofficial gameplay that is keeping players playing. I would be far more interested in knowing the player statistics for PlayStation, Xbox & Nintendo Switch I rarely play anymore - so i'm not on here often, but you really don't change do you Mike? You should be more accepting of what people tell you and show you, you're pushing 40 now - you don't want to be an ignorant 70 year old, you'll be alone, life zips by faster than you realise 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856700 Share on other sites More sharing options...
Mike23Ua Posted March 28 Share Posted March 28 2 hours ago, wormwood123 said: i mean... could you give one example where lifting up the alchemy engine would be desirable An alchemy engine? Well.. that’s not exactly what I had in mind but sure, It would allow players to, not have to continuously waste resources to craft one, instead of hammering it down (like I do) for half the resources returned, as Wolfgang I could just pick the one I already made up and move it. And do remember that Wolfgang doesn’t suffer movement penalty while carrying heavy objects. This would serve several functions, the first and most obvious, picking up and relocating base structures for base builder types of players (because yes, placement matters when decorating!) The second effect it would give? Your Lifting something that no other character can lift, your looking “cool” for being the strongest character in the entire game.. and your doing that in a way that doesn’t just mean “kill enemies faster because you punch harder” and your working out, so you maintain Might levels without needing to work out on a Gym. Situations where moving an Alchemy Engine (or any higher tier structure such as Brightsmithy) would be desirable? Well let’s say you built your base too close to the Metor Biome, and want to move your structure out of the way of being destroyed..? OR Maybe you built close to the shore & want to pick it up and hop onto a boat with it to take it to an entirely different island altogether. But IF Wolfgang got this ability I would want it to not just pick up and slightly move a chair or table you are annoyed with the slightly off placement of, I want to be able to snatch fully grown trees out of the ground without having to chop them down, pick them up and relocate them slamming them back down into the ground and replanting with sheer force. Why? Because Wolfgang’s strength isn’t human.. it’s a power given to him by the Codex Umbra that grants inhuman strength capable of deadlifting a crashed Train Car to rescue a crushed William Carter. This is existing lore in his animated short. it would extend Wolfgang’s Gameplay beyond just killing stuff faster because you dish out 2x the damage. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856714 Share on other sites More sharing options...
Cruvimaster Posted March 28 Share Posted March 28 The good news is that you can believe that the developers are focused solely on WX, knowing that on April 21st we will be celebrating the 10th anniversary of the game's release. 😄 1 Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856715 Share on other sites More sharing options...
Hungry French Posted March 29 Share Posted March 29 On 3/27/2026 at 10:27 PM, Eliaslorenz said: I don't think Wilson needs to be super powerful to have new tools that'll see use, he really just needs some utility. The two examples I gave for instance could be as follows- the extendo-grip would allow him to grab things across a distance for durability like the lazy forager (good for ruins), and the stink bomb would cause enemies to panic for a short time as if scared by Abigail, unless attacked which would snap them out of it. Small things that give him some niches without making him too powerful are the play, since he's supposed to be the 'default' character and all. One question. If he gets this item, then why would he need lazy forager? Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856769 Share on other sites More sharing options...
Eliaslorenz Posted March 29 Share Posted March 29 6 hours ago, Hungry French said: One question. If he gets this item, then why would he need lazy forager? Why would Wortox need lazy explorer? or Wendy/WX need moggles? Etc etc. Characters already make certain items obsolete by having alternatives that're easily available. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856817 Share on other sites More sharing options...
Hungry French Posted March 29 Share Posted March 29 1 hour ago, Eliaslorenz said: Зачем Вортоксу ленивый проводник? Или Венди/WX нужны моглы? И т. д. и т. п. Персонажи уже делают некоторые предметы ненужными, поскольку у них есть легкодоступные альтернативы. And it sucks... Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856824 Share on other sites More sharing options...
Uedo Posted March 29 Share Posted March 29 22 hours ago, Mike23Ua said: An alchemy engine? Well.. that’s not exactly what I had in mind but sure, It would allow players to, not have to continuously waste resources to craft one, instead of hammering it down (like I do) for half the resources returned, as Wolfgang I could just pick the one I already made up and move it. And do remember that Wolfgang doesn’t suffer movement penalty while carrying heavy objects. This would serve several functions, the first and most obvious, picking up and relocating base structures for base builder types of players (because yes, placement matters when decorating!) The second effect it would give? Your Lifting something that no other character can lift, your looking “cool” for being the strongest character in the entire game.. and your doing that in a way that doesn’t just mean “kill enemies faster because you punch harder” and your working out, so you maintain Might levels without needing to work out on a Gym. Situations where moving an Alchemy Engine (or any higher tier structure such as Brightsmithy) would be desirable? Well let’s say you built your base too close to the Metor Biome, and want to move your structure out of the way of being destroyed..? OR Maybe you built close to the shore & want to pick it up and hop onto a boat with it to take it to an entirely different island altogether. But IF Wolfgang got this ability I would want it to not just pick up and slightly move a chair or table you are annoyed with the slightly off placement of, I want to be able to snatch fully grown trees out of the ground without having to chop them down, pick them up and relocate them slamming them back down into the ground and replanting with sheer force. Why? Because Wolfgang’s strength isn’t human.. it’s a power given to him by the Codex Umbra that grants inhuman strength capable of deadlifting a crashed Train Car to rescue a crushed William Carter. This is existing lore in his animated short. it would extend Wolfgang’s Gameplay beyond just killing stuff faster because you dish out 2x the damage. That's such a niche and specific issue YOU would like, that it would make more sense to enable mods for consoles so you can use a mod for it. It's lovely that you want to plant 1 tree at a time, but i'd much prefer to plant 40 cones and just have wicker/max grow them to full with the book. That's cooler imo and it already exists. With knocking down stations, don't. Just build more if you wanna move - two locations to prototype as opposed to 1, you're helping the whole server then. Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856857 Share on other sites More sharing options...
Eliaslorenz Posted March 29 Share Posted March 29 7 hours ago, Hungry French said: And it sucks... I find it interesting that other characters provide different ways to play while leaving the other options available to all survivors, actually. The only time that's bad is when characters (Wanda) become useless because their gimmick is suddenly outclassed (Wanda) by other survivors (Wanda) Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856867 Share on other sites More sharing options...
hhh2 Posted March 30 Share Posted March 30 On 3/27/2026 at 12:57 AM, Evelo said: Frankly though the game really would have benefited from never releasing with controller support, it was just not meant for it clearly. It was an oversight. The fact that you can't or couldn't activate a crockpot with a torch equipped on a controller is one symptom of that. I can remember trying to read the scripts of playeractionpicker.lua and thinking, either that I'm really dumb or the way that these functions are make certain actions impossible to perform on a controller like the aforementioned one. Without complicating things and confusing players with button chords, Don't Stave has too many inputs for a controller to cope. Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856933 Share on other sites More sharing options...
Hungry French Posted March 30 Share Posted March 30 (edited) On 29.03.2026 at 21:50, Eliaslorenz said: Мне кажется интересным, что другие персонажи предлагают разные варианты игры, при этом оставляя все остальные варианты доступными для всех выживших. Плохо, когда персонажи (Ванда) становятся бесполезными из-за того, что их фишка внезапно уступает в эффективности (Ванда) другим выжившим (Ванда) Wanda is generally a boring character. A character with 1 item for treatment. How original. It would be possible to remove the treatment only from the items and that's it. Edited March 30 by Hungry French Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856975 Share on other sites More sharing options...
Mike23Ua Posted March 30 Share Posted March 30 (edited) 8 hours ago, hhh2 said: It was an oversight. The fact that you can't or couldn't activate a crockpot with a torch equipped on a controller is one symptom of that. I can remember trying to read the scripts of playeractionpicker.lua and thinking, either that I'm really dumb or the way that these functions are make certain actions impossible to perform on a controller like the aforementioned one. Without complicating things and confusing players with button chords, Don't Stave has too many inputs for a controller to cope. This is false, Klei is simply not allowing very good controller input optimizations. If you need ANY sort of proof of that whatsoever play BlazBlue Entropy Effect X using a console controller. I will save you some time and point out that Tapped button press vs Held button press perform seperate actions that do not over-lap with one another. In addition to that, any combination of button presses can perform additional seperate actions, AKA Y, Held Y, Y+Y quickly, RB+Y, RB+Up+Y The fact that Klei continues to design updates for this game for KB & Mouse, while being barely… or Not even functional AT ALL on controllers, is ultimately one of the largest reasons I stopped playing as often as I once did. To put it simply: that don’t put nearly enough effort into making the game feel comfortable to play using a Controller. Which is a shame because they actually DID add the ability to re-map buttons in the games options. the problem with that though is that they didn’t give nearly enough mapping OPTIONS to prevent you from Rotating your Camera and Zooming in at the same time (that’s just one example) Edited March 30 by Mike23Ua Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1856992 Share on other sites More sharing options...
Eliaslorenz Posted March 30 Share Posted March 30 3 hours ago, Hungry French said: Wanda is generally a boring character. A character with 1 item for treatment. How original. It would be possible to remove the treatment only from the items and that's it. Wanda needs 50% planar damage reduction in middle-aged form and 100% in old age because she is obliterated by rift content in 2 hits even with armor and it's so awful especially with the healing thing like you said Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1857012 Share on other sites More sharing options...
Evelo Posted March 31 Share Posted March 31 3 hours ago, Mike23Ua said: I will save you some time and point out that Tapped button press vs Held button press perform seperate actions that do not over-lap with one another. In addition to that, any combination of button presses can perform additional seperate actions, AKA Y, Held Y, Y+Y quickly, RB+Y, RB+Up+Y that sounds great from a controller functionality standpoint, but terrible from an accessibility standpoint. Additionally, unless something changed with the PS5, Nintendo Switch (1 or 2), and Xbox ... something, they have 2 USB ports to allow for a keyboard and mouse to plug into. So anyone can play with KBM if they tried. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1857021 Share on other sites More sharing options...
Mike23Ua Posted March 31 Share Posted March 31 16 minutes ago, Evelo said: that sounds great from a controller functionality standpoint, but terrible from an accessibility standpoint. Additionally, unless something changed with the PS5, Nintendo Switch (1 or 2), and Xbox ... something, they have 2 USB ports to allow for a keyboard and mouse to plug into. So anyone can play with KBM if they tried. Maybe? But if I wanted to play games with a Keyboard & Mouse I would go back to playing on PC again, I prefer controllers, and I would appreciate further optimizations to accommodate for them. And seeing as they are now slowly doing one skill tree at a time with a game update 4-6 months apart, they have PLENTY of Time to put aside for better controller optimizations. Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1857022 Share on other sites More sharing options...
Hungry French Posted March 31 Share Posted March 31 5 hours ago, Eliaslorenz said: Ванде нужно 50% снижения урона от планарного оружия в среднем возрасте и 100% в пожилом, потому что она погибает от рифта за два удара, даже в броне, и это ужасно, особенно с учетом того, что она может исцеляться, как ты и сказал. I agree. About 3 hp against a raid boss is absurd... Especially against the background of the rest of the game, where you don't have to worry about HP with a watch. Link to comment https://forums.kleientertainment.com/forums/topic/170164-focusing-on-quality-is-great/page/2/#findComment-1857050 Share on other sites More sharing options...
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