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For those who dislike/are against rift content, why?  

43 members have voted

  1. 1. Why are you against rift content

    • The rifts are too destructive
      11
    • Time spent on rifts is less time spent on other updates (wx skill tree my beloved)
      11
    • It clutters the game
      10
    • Rifts aren't impactful enough
      21
    • Locks items behind a difficulty mode (Pearl tea, etc.)
      10
    • other
      9


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Let me sum it up. It takes FOREVER to reach Rift Content, you’d learn this in painfully quick fashion if you started fresh worlds often. So thank goodness there’s an option to toggle it ON in Settings. But more importantly then that it takes Klei TEN YEARS to make it feel complete.. seriously they started Return of Them in 2018, it’s now 2026 and Moon Buzzards are just NOW effecting stuff, it is highly “INCOMPLETE Moon Buzzards will mutate Spiders and Hounds into Shattered Spiders and Horror Hounds, but they DO NOT Mutate Frogs into Moon Blight Frogs.. why?

Edited by Mike23Ua
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1 minute ago, Jakepeng99 said:

It lacks replayability, and kind of tramples over everything pre riff. I dont like how things like pigfarms become sorta useless

While I'm not exactly against rift content, things like pig farms becoming irrelevant does make me dislike it a little bit. Pig and bunny farms were great things to build in your worlds, and for me personally it was easier to decorate a base when I have functional builds to work with. Ever since rifts got added, I haven't built a pig farm, which means all my worlds since then have lacked an extra set piece I could decorate.

In fact, I've found that a lot of "newer" DST content has a similar issue of completely outclassing old farms/resources. I don't build bee areas that often anymore since kelp is a much easier to set up source of filler, and bananas are a much better source of sanity food then taffy/jelly salad that grows year round. I don't build goat pens anymore since anenemy goat farm are so much more efficient and convenient.

I also really dislike how lunar rifts destroy the surrounding area instead of mutating things nearby into their lunar mutations. We have saplings, trees, mushrooms, rocks, carrats, and anything that doesn't have a mutated form could easily have one made by Klei. Instead, you're left with a bunch of spaces in your world left barren on the map and filled with a bunch of random junk lying around.

  • Like 3
1 hour ago, Mike23Ua said:

Let me sum it up. It takes FOREVER to reach Rift Content, you’d learn this in painfully quick fashion if you started fresh worlds often. So thank goodness there’s an option to toggle it ON in Settings. But more importantly then that it takes Klei TEN YEARS to make it feel complete.. seriously they started Return of Them in 2018, it’s now 2026 and Moon Buzzards are just NOW effecting stuff, it is highly “INCOMPLETE Moon Buzzards will mutate Spiders and Hounds into Shattered Spiders and Horror Hounds, but they DO NOT Mutate Frogs into Moon Blight Frogs.. why?

Return of Them is not the current arc. that was ocean updates. we're on From Beyond, the Rifts arc, which was started in 2023. they have NOT been doing rifts for a decade goodness gracious

  • Like 11

im not against rift content but i wish it wasn't locked behind a raid boss. i dont like how much hp raid bosses have since i mainly play solo. I usually use the automatic health adjust mod but i still think raid bosses should have lowered hp in solo in vanilla (just make it a world setting option or something)

  • Like 2

My biggest issue with it right now is how unfinished it is right now. The game went from just adding oceans and lunar island to fighting celestial champion in under 2 years, yet we are almost 3 years into From Beyond with so much content incomplete. They’ll probably maybe be fine once they’re finished, but for the time being they just feel too unfinished to fully enjoy.

Edited by YouKnowWho142
  • Like 3

I actually like most of what happens after the rifts, it's other problems that I have with it.

1. Shadow rifts are locked behind Fuelweaver, a boss which needs a nerf so that it's actually on-par with its lunar counterpart difficulty-wise and so that more players are capable of beating it solo. 

2. The shadow rifts are way easier to activate early than the lunar rifts. 

3. Pure Horror and Dreadstone are available pre-rifts, but Pure Brilliance and Brightshade Husks are not, which means there's a big imbalance on alignment perks because many of the shadow ones can be used pre-rifts thanks to Nightmare Werepig, but any lunar one involving item crafting (Wormwood's come to mind, but also Walter's) can't. Due to the way things are set up, it fails at the original vision of rifts. Instead of picking a side and using one against the other, what you'll realistically end up doing in many cases is pick the shadow perks since you can actually use them pre-rifts and then switch to lunar alignment perks once you've beaten CC (if you want to use lunar-aligned perk stuff at all). Shadow perks being useful throughout the game while lunar perks are only available after beating most of it is not balanced if they're meant to be equal opposites.

4. This is the biggest one: Klei is focusing on post-game content that a large percentage of the playerbase will never even get to instead of finishing up the skill trees even new players could get something out of. They are also ignoring balance issues in the game and are leaving things out-of-date as a result of this post-game focus. For example, the ruins could use a revamp - the narrow bridges and decreased resources compared to DS ruins sucks and a rework of the ruins to fix this has been popular in polls in the past. 

Edited by DegenerateFurry
  • Like 1
4 hours ago, Mike23Ua said:

DO NOT Mutate Frogs into Moon Blight Frogs.. why?

Frogs aren't mutants. They're possessions. Two entirely different sets of lunar mobs. You can tell because of the Gestalt inside their stomach.

Buzzards ONLY mutate mobs that can revive as mutant zombies. You'll notice they can't revive things that are possessions, like Deerclops and Bearger.

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its not that rifts are hated its more that they are meh, they feel unfinished and a big waste of time in my opinion. I still dont know why klei chose to make a terraria like game, it blows my mind every time i remember some random saying in this forum how fun could be DST with a system of progression like terraria. I mean why tf do rifts exist? This game its the only full game(not early access or beta) that does not have an end, even minecraft have some sort of end, terraria shows the credits after moonlord is defeated, you can escape from the forest island, you can escape from the water planet of subnautica and for some reason DST still after all this years dont have anything like that. Just more lore that feel random.

Now im angry, you know rifts could be a lot better if klei add more world impact, like new seasons hazards like mini tornadoes during spring that take all the stuff on the floor on bases without chest and leave all stuff on other parts of the map, new freezing mechanics in winter, new moon syrup trees that spawn during autum, you know things like that, even with new work ost for all seasons.This all could help rifts feel more alive and new and harder.

And i wish some day klei can add an end, maybe after killing the last boss you can choose to leave or stay and if you leave a small drawing shows what happen to that survivor after he or she gets home. Maybe some day yeah.

  • Like 3
3 hours ago, DegenerateFurry said:

3. Pure Horror and Dreadstone are available pre-rifts, but Pure Brilliance and Brightshade Husks are not, which means there's a big imbalance on alignment perks because many of the shadow ones can be used pre-rifts thanks to Nightmare Werepig, but any lunar one involving item crafting (Wormwood's come to mind, but also Walter's) can't. Due to the way things are set up, it fails at the original vision of rifts. Instead of picking a side and using one against the other, what you'll realistically end up doing in many cases is pick the shadow perks since you can actually use them pre-rifts and then switch to lunar alignment perks once you've beaten CC (if you want to use lunar-aligned perk stuff at all). Shadow perks being useful throughout the game while lunar perks are only available after beating most of it is not balanced if they're meant to be equal opposites.

Except there shouldn't be ways to acquire brightshade husks because there are no ways to acquire dark tatters pre shadow rifts, which is the one on one equivalent to brightshade husks.

About pre-rift gear there are some.

Wigfrid only needs to get to the moonstorm phase of the lunar quest in order to make her upgraded spear and just killing Celestial Champion without activating rifts gives Winona the shards to super power her generator.

 

Now ofc it's very late into the lunar arc and i do get that people maybe would like earlier access but it just makes no sense?

Restrained statics are manufactured by Wagstaff using lunar energy and pure brilliance is coming directly from the rift?

Only logical way i see is having a celestial revenant like thing falling from the moon which comes with pure brilliance and maybe husks covering it like moss would cover aged scrap but this sounds more like the mega blight of the caves. Another way to get brilliance and husk faster than something early game that you can get around the time you'd kill crabking.

Playing rifts content doesn't feel like playing DST, it feels like it's another game. Many post-rifts items have only one purpose and post-rifts gameplay is not connected to previous content.

On a side note, I personally feel like the lunar aesthetic doesn't match the gloomy vibe of the Constant.

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1 hour ago, Ginosaji said:

Except there shouldn't be ways to acquire brightshade husks because there are no ways to acquire dark tatters pre shadow rifts, which is the one on one equivalent to brightshade husks.

Well, not quite. Dark Tatters were added later, originally Pure Brilliance was Pure Horror's equivalent (as indicated by the names) and Brightshade Husks were Dreadstone's. 

Dark Tatters serve as a way to allow pre-rifts access to shadow-aligned gear without allowing pre-rifts access to true post-rifts shadow content. You can make Pure Horror Rounds as Walter pre-rifts even though it requires a Shadowcraft Plinth, you can make the Dreaded Mudslinger pre-rifts, and you can make Cursed Vexation pre-rifts. The only thing stopping you from crafting the rest of the shadow-aligned planar stuff is Dark Tatters being truly locked behind rifts.

The lunar side has no Dark Tatters equivalent to fulfill this function. Because of this, Klei can't actually allow us to access any lunar planar stuff pre-rifts the way they can with the shadow side. Seems to me that the solution is to add a true Dark Tatters equivalent and a Nightmare Werepig lunar counterpart as a way to get husks and PB before rifts (and no, Scrappy Werepig wouldn't work, it has nothing Brightshade-related).

1 hour ago, Ginosaji said:

Only logical way i see is having a celestial revenant like thing falling from the moon which comes with pure brilliance and maybe husks covering it like moss would cover aged scrap but this sounds more like the mega blight of the caves. Another way to get brilliance and husk faster than something early game that you can get around the time you'd kill crabking.

Maybe this overgrown celestial thing, like Nightmare Werepig, could exist inactive in the caves until the player wakes it up? It could be in the Lunar Grotto, it fell there with the lunar island. Makes enough sense to me. 

Edited by DegenerateFurry

I was expecting rifts to mutate their surroundings creating pockets of new environment that'd later slowly reverse into its normal state after the rift closes. Instead the rifts just flatten the entire area around them and the 'rift' content is just select new mobs that bother players

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11 hours ago, Ev1l said:

How do they become useless post rift?:wilson_smile:

Name one thing Pigskin is useful for post riff. Don’t bother mentioning food since food is a side product of pig farms and there are better ways.

10 hours ago, Baark0 said:

While I'm not exactly against rift content, things like pig farms becoming irrelevant does make me dislike it a little bit. Pig and bunny farms were great things to build in your worlds, and for me personally it was easier to decorate a base when I have functional builds to work with. Ever since rifts got added, I haven't built a pig farm, which means all my worlds since then have lacked an extra set piece I could decorate.

In fact, I've found that a lot of "newer" DST content has a similar issue of completely outclassing old farms/resources. I don't build bee areas that often anymore since kelp is a much easier to set up source of filler, and bananas are a much better source of sanity food then taffy/jelly salad that grows year round. I don't build goat pens anymore since anenemy goat farm are so much more efficient and convenient.

I also really dislike how lunar rifts destroy the surrounding area instead of mutating things nearby into their lunar mutations. We have saplings, trees, mushrooms, rocks, carrats, and anything that doesn't have a mutated form could easily have one made by Klei. Instead, you're left with a bunch of spaces in your world left barren on the map and filled with a bunch of random junk lying around.

For pre riff stuff I only really agree with bananas, but to go in more depth, DST had a perfect gameplay loop and durability system that actually mattered.

Almost every weapon, tool, and armour was technically viable because the perfect resource and durability system.

You could use grass armour mid game and it’s technically viable. You may need emergency armour on the fly, or you want to save resources on more expensive armour.

Spears do the same total damage (to my memory) as dark swords (it may be more I can’t bother to do the math). While time it’s important and eventually you get enough logs and darkswords, you are not crazy using spears to save resources and then use them for staffs later.

Thulicite may be the strongest pre riff armour, but even if you have lots of thulicite, simply just using football helmets is viable to save them for a boss or something.

I don’t like riffs right now. DST wasn’t built around direct upgrades like terraria. It doesn’t fit the gameplay loop and progression I like since it reduces options, including more fun and niche ones pre riff has loads of.

Edited by Jakepeng99
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12 hours ago, crushcircuit said:

Return of Them is not the current arc. that was ocean updates. we're on From Beyond, the Rifts arc, which was started in 2023. they have NOT been doing rifts for a decade goodness gracious

Just don't take what Mike says seriously. He goes through phases, for some reason he's currently preaching about the ability to turn on rifts at the beginning, dying repeatedly to vultures and calling it amazing and wonderful. He's like a doomsday preacher, this is just the current flavour of nonsense he's peddling.

  • Like 5
8 hours ago, Logsphinx said:

On a side note, I personally feel like the lunar aesthetic doesn't match the gloomy vibe of the Constant.

I feel like that's the point, you have a deity trying to cause chaos within the constant

for me, the rifts feel too much like a departure from the survival game I fell in love with (I still love the game!!) and more akin to something like Terraria's emphasis and focus on boss fights.

I don't mean to say it's a bad direction for the game, I just wish there was a bit of that survival experience sprinkled in there too, maybe in another timeline the lunar rifts spawned out in the ocean (to tie in with Return of Them's ocean!!) and created new landmasses and biomes to gather from with unique challenges to overcome. 

that's just my take, though! these days I'm more looking forward to the completion of the skill trees, but I'm excited to see how the rifts unfold.

  • Like 8
20 hours ago, crushcircuit said:

Return of Them is not the current arc. that was ocean updates. we're on From Beyond, the Rifts arc, which was started in 2023. they have NOT been doing rifts for a decade goodness gracious

Return of Them, (The very first ocean content update) added an island out in the Ocean called Lunar Island, this Island had its own weird Moon Themed Inhabitants, Most namely: Gashalt, Shattered Spiders, Horror Hounds, Horror Pengull, Carrats & SaladMander.

The most recent lunar rift content update for the surface shard of DST added Crystal Crested Buzzards, which now mutate regular mobs after you defeat them, Spiders turn into Shattered Spiders, Hounds turn into Horror Hounds, Pengul turn into Horror Pengull, but these mobs have existed in the game since the FIRST Return of Them update.

So yes… Rifts (specifically lunar) ARE Connected to the Return of Them updates.

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