Jakepeng99 Posted December 13, 2025 Share Posted December 13, 2025 I have been having people tell me it is, and people telling me it isn’t. im sure it isn’t you just need to decorate. Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/ Share on other sites More sharing options...
Maxil20 Posted December 13, 2025 Share Posted December 13, 2025 Its specifically post eviction (so all mutants specifically), but pre Scion, so very late in the game. Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845657 Share on other sites More sharing options...
Dingle Posted December 13, 2025 Share Posted December 13, 2025 (edited) It's immediately before Warbot/Scion. It's also pretty easy to gather the materials you need for Warbot/Scion ahead of time. Realistically, it's likely you can kill Scion at that point faster than you can get the tea. Unless you have a lot of trouble with those fights, and want to take a longer route to get the tea to help out. But the tea also doesn't seem very helpful for either fight, not sure on this. Edited December 13, 2025 by Dingle Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845658 Share on other sites More sharing options...
Radicaljoe Posted December 13, 2025 Share Posted December 13, 2025 1 hour ago, Jakepeng99 said: I have been having people tell me it is, and people telling me it isn’t. im sure it isn’t you just need to decorate. It's post all 3 rift mutants, but before the celestial revenant. I still think it should be available way sooner, that late into the game it's just kinda, not very useful. 9 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845660 Share on other sites More sharing options...
Jakepeng99 Posted December 13, 2025 Author Share Posted December 13, 2025 Thats bs. Riffs ruining everything by locking cool, often not worth it stuff behind repetitive and grindy tasks. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845666 Share on other sites More sharing options...
ansuman Posted December 13, 2025 Share Posted December 13, 2025 I think it should be bit earlier, like post crab king perhaps 6 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845668 Share on other sites More sharing options...
JazzyGames Posted December 13, 2025 Share Posted December 13, 2025 The issue with introducing decoration rewards earlier is the knowledge that we’ll eventually evict her, leave all her builds behind, and lose all decor points. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845688 Share on other sites More sharing options...
Nikki Darks Posted December 13, 2025 Share Posted December 13, 2025 3 hours ago, Jakepeng99 said: Thats bs. Riffs ruining everything by locking cool, often not worth it stuff behind repetitive and grindy tasks. Rifts ruining everything. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845692 Share on other sites More sharing options...
Jakepeng99 Posted December 14, 2025 Author Share Posted December 14, 2025 4 hours ago, ansuman said: I think it should be bit earlier, like post crab king perhaps That works too 58 minutes ago, Nikki Darks said: Rifts ruining everything. I still dont believe riffs fit with the king. Terraria progression doesnt fit. One of the appeals of dont starve was you can get anything you want at any time at any order. Its what makes it a sandbox. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845695 Share on other sites More sharing options...
Milordo Posted December 14, 2025 Share Posted December 14, 2025 (edited) 46 minutes ago, Jakepeng99 said: That works too I still dont believe riffs fit with the king. Terraria progression doesnt fit. One of the appeals of dont starve was you can get anything you want at any time at any order. Its what makes it a sandbox. *inhaling a sigh* " The real problem are the Rifts itself. The concept. It's the box, not the content inside the box. If you analyze this new buzzard danger inside a bubble, let's say hypotetically, inside a specific biome of Lunar Island or an event of Lunar Island all together or (the easiest answer) during the Lunar Quest, none of these problems would ever come to the game and Klei would have easy life. Frankly Klei should never ever introduced Rifts and put all its content already in all the others promised parts of the game (Caves, Ruins, Ocean and Lunar Island). I don't get it either why copy so hard Terraria (I guess marketing?) when they already had their fantastic original idea of quests, which resolve everything!!! Oh, a new cool apocalyptic danger has been introduced? Well after I had fun with it, I can turn it off by completing it and then go back to it in the future by lunar quest again. " Plus what you said before. This pearl update is fantastic but killed me too knowing it's very very post rift. Like, not post rifts also, literally the finale finale 2.0!! Edited December 14, 2025 by Milordo 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845706 Share on other sites More sharing options...
Waywarbler Posted December 14, 2025 Share Posted December 14, 2025 5 hours ago, Milordo said: -snip- I'm really curious how you'd reallocate rift content throughout the pre-rift game. I wouldn't mind seeing a thread on that. On-topic: I like rift content but, yeah I think tea is a bit too mundane to lock behind defeating all three lunar-mutated bosses. At the very least, maybe there could be a weaker, pre-rift selection of teas that get replaced with the current variants after you've decorated Pearl's area and built the proper tea stand in the endgame. Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845732 Share on other sites More sharing options...
Lovens Posted December 14, 2025 Share Posted December 14, 2025 (edited) 10 hours ago, JazzyGames said: The issue with introducing decoration rewards earlier is the knowledge that we’ll eventually evict her, leave all her builds behind, and lose all decor points. And this is precisely why eviction should have never happened. Like I even could have tolerated expansion of her island with additional turf/docks for decor sake - this would have fit so well to the "Enchance her place and living conditions" storyline, and gave players reason to visit her. The NPC would keep her unique setpiece, her place in the ocean, and the conch would have made a lot of sense for allowing to visit her quickly. Now we need to awkwardly cram her structures together, all the decorations that need to be added seem to be very restrictive in how and where they are placed around her place, and I just really really dislike how all of her old structures are so bunched up together post relocation as opposed to how they were spaced out before. On her island she clearly had three different functional zones: the house with plenty of space around, "the kitchen" with the drying racks, and "the garden" with the bee box. I liked placing additional stuff thematically in those areas for decor purposes, and decorating ground with various fitting objects like shells, bundles of thanks etc. Now all building restrictions require the ground around her home to strictly be empty, shoreline not blocked, only shell turf allowed and nothing else, and a lot of new huge structures placed within the range of the house without freedom to organise them into nice zones or space out properly (because her placer is already messed up). It is not aesthetically pleasing to my taste. It's restricting player creative freedom by a LOT. It takes away so much I like about base building in DST and I can't stop thinking of how beautiful all of this new decor would have looked with the proper shoreline and on the nice cosy island instead of awkwardly tucked into any random piece of land. Here's another thought that crossed my mind recently. The Scion arena expansion mechanic could have been so much more than just those ugly docks. We could have had a proper terraforming tool as a reward for defeating this boss. Not just the new awkward scrap docks that are placed down and stay there, forever ugly. We could have had a new tool/mechanic allowing us to add new turfable tiles of land to the world, and remove them at will too (maybe with the same restriction as docks - place only in shallow water but not deep ocean). We could have been rewarded with the ability to fix jagged biomes and messy setpieces crammed onto very edge of biomes. We could have been allowed to properly fix random annoying holes in the ground (or make inland lakes in places we wanted). It would have been such a fitting endgame reward, the ultimate cool sandbox tool allowing players to shape the world to their liking and create unique maps. This tool could allow us to fix Pearl's island post Scion fight for those who cared about it too, since Wagstaff was defeated and there is no reason to keep this eyesore here after he's gone. And the best thing, it still would have been somewhat balanced if new tiles were allowed to be placed only where the docks normally go (and where scrap docks went around Pearl's island). They would just be normal land tiles with the ability to apply turf to them, and with no restriction of being connected to the main land, allowing for potentially creating new small islands in shallow water. Edited December 14, 2025 by Lovens 7 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845738 Share on other sites More sharing options...
Szczuku Posted December 14, 2025 Share Posted December 14, 2025 10 hours ago, JazzyGames said: The issue with introducing decoration rewards earlier is the knowledge that we’ll eventually evict her, leave all her builds behind, and lose all decor points. Dst devs when they have to dig holes underneath themselves because they're bored 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845740 Share on other sites More sharing options...
Milordo Posted December 14, 2025 Share Posted December 14, 2025 4 hours ago, Waywarbler said: I'm really curious how you'd reallocate rift content throughout the pre-rift game. I wouldn't mind seeing a thread on that. Hmnn, yeah. It could be fun for a thread in the future. I'll wait first my experience as I'm still blind new to Rifts and need more and more practise, before giving a clear judgment. Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845749 Share on other sites More sharing options...
Jakepeng99 Posted December 14, 2025 Author Share Posted December 14, 2025 14 hours ago, Milordo said: The real problem are the Rifts itself. The concept. It's the box, not the content inside the box. That’s exactly what I said. It’s the box. 6 hours ago, Szczuku said: Dst devs when they have to dig holes underneath themselves because they're bored They are putting chairs over stains in the carpet instead of trying to get the stain out. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845760 Share on other sites More sharing options...
Curly Bill Posted December 14, 2025 Share Posted December 14, 2025 Maybe they should make it so you can evict her earlier, specifically as soon as you beat crab king with the pearl/give her the cracked pearl. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845789 Share on other sites More sharing options...
Walrusst Posted December 15, 2025 Share Posted December 15, 2025 On 12/13/2025 at 4:33 PM, Jakepeng99 said: That works too I still dont believe riffs fit with the king. Terraria progression doesnt fit. One of the appeals of dont starve was you can get anything you want at any time at any order. Its what makes it a sandbox. I do feel like part of the difficulty klei has always had is that by making this an online game that many people experience, it has to accomodate players of many skill levels entering the same game. The sorts of things that challenge a person that's been playing 8 years (OR whatever you do that laughably flops to challenge late game players at least,) isn't appropriate in a world with people who have zero prior experience. (Even if I've seen even intermediate players rage at things like the rabbit king feeling very forced in the last year still.) So the progression from seasonal bosses you have the option of running from, to raid bosses you can die to if you have the hubris, to DLC level weirdness and interesting superbosses sort of makes sense... You can't force the raid bosses, and superbosses on every day first time players. Its just unlike terraria there is this prescriptive sequencing that takes over early on where as in terraria the game always followed a fanning out/linear/fanning out approach where sometimes you have a wide variety of objectives you can tackle in any order followed by a content gate.... In DST nearly everything has strict and specific timers on when you are allowed to do things, and two mostly linear paths which make your hands feel very forced. So the replayability of the busywork in the two games is not like for like. Terraria is sort of "Get distracted and do what you want" where as in DST it can be obvious when you are painfully off schedule to meet the goals and your current group is probably not going to make it because many goals are blatant insanity at certain times of the year. (This also would be less of a problem if the servers were more stable and didn't die the moment the spider nests multiplied, but alas going too late in the timeline will make an untimely entry into the swamp the death of your world/save from the lag crisis.) I don't like how sometimes it feels like teaching people the game makes me feel like a manager panicking about a release schedule.... 3 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845801 Share on other sites More sharing options...
Milordo Posted December 15, 2025 Share Posted December 15, 2025 2 hours ago, Walrusst said: (Even if I've seen even intermediate players rage at things like the rabbit king feeling very forced in the last year still.) I rage with rabbit king too, and I'm an ancient veteran skill pro whatever you wanna call me. They are absolutely right to be mad. It's a horrible design, released too early, without any test or thinking behind by the devs. I was THE ONLY one here in the forum critizing it and preaching to everybody to stop Klei releasing it the way it was, during his beta, and look at that. I was the baba vanga of dst. Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845810 Share on other sites More sharing options...
Nikki Darks Posted December 15, 2025 Share Posted December 15, 2025 8 hours ago, Milordo said: I rage with rabbit king too, and I'm an ancient veteran skill pro whatever you wanna call me. They are absolutely right to be mad. It's a horrible design, released too early, without any test or thinking behind by the devs. I was THE ONLY one here in the forum critizing it and preaching to everybody to stop Klei releasing it the way it was, during his beta, and look at that. I was the baba vanga of dst. I will die on this hill, but a Willow player on the dev team designed Rabbit King. I've yet to see a character benefit as much from killing as Willow does, and a character who can kill it as easily as Willow can. You get beard hair and a tool to get even more beard hair easier. Rabbit King doesn't count as a boss so Bernie taunts it and just kills it. I fail to see how other characters want to interact with this enemy in any way... Such a weird addition to the game. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845822 Share on other sites More sharing options...
Milordo Posted December 15, 2025 Share Posted December 15, 2025 3 minutes ago, Nikki Darks said: I will die on this hill, but a Willow player on the dev team designed Rabbit King. I've yet to see a character benefit as much from killing as Willow does, and a character who can kill it as easily as Willow can. You get beard hair and a tool to get even more beard hair easier. Rabbit King doesn't count as a boss so Bernie taunts it and just kills it. I fail to see how other characters want to interact with this enemy in any way... Such a weird addition to the game. I even forgot that he is not categorized as a boss (why? Verry weirrdd...) and you can aggro with Bernie. Oh my gooodd it's soo baddddd. Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845823 Share on other sites More sharing options...
Nikki Darks Posted December 15, 2025 Share Posted December 15, 2025 2 hours ago, Milordo said: I even forgot that he is not categorized as a boss (why? Verry weirrdd...) and you can aggro with Bernie. Oh my gooodd it's soo baddddd. I think he's not a boss because IIRC he was added close to that stacking, shadow axe weapon which needs to kill bosses to stack... I vaguely remember this being a possible reason. Like, it'd make stacking the axe too easy or smth? Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845826 Share on other sites More sharing options...
Milordo Posted December 15, 2025 Share Posted December 15, 2025 1 hour ago, Nikki Darks said: I think he's not a boss because IIRC he was added close to that stacking, shadow axe weapon which needs to kill bosses to stack... I vaguely remember this being a possible reason. Like, it'd make stacking the axe too easy or smth? Yes, you're right, the same for treeguards, spider queens, ecc...which still is heavy bs and doesn't mean a thing for just one item xD A giant deer with only one eye, a terribly easy glorified treeguard, is a boss, but a rabbit being the king of the bunnymen kingdom, with unique attack + stun and aids summoning, is not? Please. They're still bosses all and all. Klei being Klei. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1845844 Share on other sites More sharing options...
Jakepeng99 Posted December 18, 2025 Author Share Posted December 18, 2025 On 12/15/2025 at 4:33 AM, Walrusst said: do feel like part of the difficulty klei has always had is that by making this an online game that many people experience, it has to accomodate players of many skill levels entering the same game If they want challenge they can just add tougher areas to explore and tougher bosses in specific biomes. New players would avoid those biomes and such. On 12/15/2025 at 10:42 PM, Milordo said: Yes, you're right, the same for treeguards, spider queens, ecc...which still is heavy bs and doesn't mean a thing for just one item xD A giant deer with only one eye, a terribly easy glorified treeguard, is a boss, but a rabbit being the king of the bunnymen kingdom, with unique attack + stun and aids summoning, is not? Please. They're still bosses all and all. Klei being Klei. I think it’s because there are no bosses in the game, just “giants”. lord of the fruit flies is weird though. It’s just a little bigger than the rabbit king Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1846040 Share on other sites More sharing options...
DegenerateFurry Posted December 18, 2025 Share Posted December 18, 2025 On 12/13/2025 at 3:04 PM, JazzyGames said: The issue with introducing decoration rewards earlier is the knowledge that we’ll eventually evict her, leave all her builds behind, and lose all decor points. Almost like it was an exceptionally stupid idea in the first place to have us evict her from the home we spent an entire questline building up for her on her special and one-of-a-kind island. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1846043 Share on other sites More sharing options...
Naifxoxo Posted December 18, 2025 Share Posted December 18, 2025 ikr who ever keeps adding these late game stuff needs to be fired , u wanna sit in hot ponds ? kill CC and afw first , instead of adding skilltrees they add these quests that nobody care abt only roleplayers and 9999+ type of wrlds mostly , we need new biomes new ocean biomes islands creatures plants trees , a trees that grow other fruits like pineapple or somth , both on land and ocean, *even the forest* biome dosnt even feel like a forest its js a tree spam a biome that has more trees of same kind but spammed , we need more types of trees their , creatures etc , or if u guys struggle js add both hamlet and shipwrecked to dst pc n console and i wouldnt complain for the next 3 years 1 Link to comment https://forums.kleientertainment.com/forums/topic/169103-is-tea-locked-post-final-boss/#findComment-1846048 Share on other sites More sharing options...
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