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Wes being a acutal character with big upsides and downsides  

123 members have voted

  1. 1. Wes being a acutal character with big upsides and downsides

    • No, i perfer him being this way
      63
    • Yes, i would like wes to have actual reason to be picked and played
      60


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22 minutes ago, Cheggf said:

More trolls pick Willow, Wurt, Wickerbottom, and Webber than Wes. 

maybe it is just my luck but almost every troll i have come across in the last two years was wilson or wendy. i think i have seen more wendy trolls than all other characters combined including wilson and i have seen more wilson trolls than all other characters combined excluding wendy. most characters stand out but it is easy to lose those two in a full server because there are always one or two already there. i dont really see willow or webber trolls anymore and i never saw a wurt or wicker troll in the 5 years  i have been playing together

1 hour ago, Kaioh said:

Sure, but those characters also have powerful abilities to support their teams, Wes doesn't

See prior comment about Wes contributing 10x more than everyone else does. If you don't want to play as a character with huge upsides don't play Wes. It's as simple as that. 

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11 hours ago, Mike23Ua said:

Webber got several changes when he got his rework that made playing “cooperative” more manageable: not only can he shave down a spider den tent to safely lower its tier level for Nearby Non-Webbers, but he can also decorate those spider dens so they do not become higher tier levels and now produce “Happy” Spiders.

In Addition to this he can also sleep in any random tier 3 spider nest as a free tent. 
and this is before he even gets a skill tree

Shaving is barely useful. Happy dens offer pretty much no upside for other survivors. They ain't even that good cause spiders wander farther than the range last I checked.

They are something, sure, but a Wes unironically offers more with speed balloons

The tent isn't even something that's co-operative? Only he can sleep in it. It also requires tier 3 spider den which no survivor wants to live nearby. Even a decorated one means one wrong attack and it's over. 

There is also, like I said, the problem with lag. Which kinda offsets Webber's usefulness as teammates.

Ain't hating on Webbers btw. I love Webbers. As a Wendy main, and uh, larper ig, I pretty much take the characters' in lore friendship as friendship between me and whatever Webber player. Will always offer a haunt at and an Abigail to spawn ad aggro a spider queen safely for nurses.

But I do think Webber does offer the least teammate-y qualities.

That doesn't mean they can be good teammates. A good and nice player is a great teammate. A bad or mean player even playing someone like Wortox isn't gonna be a great teammate. Comparing characters like this is pretty useless, when it doesn't matter how good of a teammate a character can be when they're played by someone who is either, struggling (Again no hate, being a newbie is natural), or just mean.

And it doesn't matter how bad of a teammate a character is, if they're played by a good and nice player, they're helpful. Hell even a newbie can be a great teammate even as a solo-ish character just by doing basic tasks.

This got posted like four times 😭 ignore the 3 quotes below this, idk how to remove quotes

11 hours ago, Mike23Ua said:

 

11 hours ago, Mike23Ua said:

 

Edited by Debruh
1 hour ago, Cheggf said:

See prior comment about Wes contributing 10x more than everyone else does. If you don't want to play as a character with huge upsides don't play Wes. It's as simple as that. 

I've already addressed this. This is a strawman and a false equivalence fallacy. Wes players typically contribute more than average players because they're expert players, not because they're playing a good character, it's a skill issue. Average players in general don't want to pick Wes since playing Wes is just having a worse time playing the game with no real payoff. Expert players would contribute far more playing an actually good character or even an average character/other challenge characters than playing Wes

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1 hour ago, Kaioh said:

Wes players typically contribute more than average players because they're expert players, not because they're playing a good character

So... They're still contributing more than other players, so... What's the problem? They're having fun, the party is having fun... All is well?

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3 hours ago, Kaioh said:

I've already addressed this. This is a strawman and a false equivalence fallacy.

You should look up words like "strawman" and "false equivalence fallacy" before randomly using them, or else you'll look like a slippery slope appeal to authority cherry picked ad hominem no true Scotsman fallacy. The simple fact is this:

3 hours ago, Kaioh said:

Wes players typically contribute more than average players

And that's it. That's the end all, be all. That is literally all that matters. Wes is contributing more than other people. You're trying to make up random nonsensical reasons why him contributing more doesn't count, but him contributing is him contributing. It doesn't matter if he's contributing more because he's good, or if he's contributing more because his character is carrying him. If they ruined Wes to be as boring as the characters you like then the Wes would probably not be contributing at all because he stopped playing the game when they ruined his favorite character so instead of being matched with a great player who's contributing a lot you're matched with a noob who keeps dying. But they're on a "strong character", so it's fine that all they're doing is permanently draining your sanity since they die within 5 minutes every time they get revived. Their contributions don't matter, all that matters is their character.

Wdym "Would you perfer if wes is an actual playable character?" He is as playable as its possible. His perk is not being strong or overpowered as any other character (or not being lag generator like webber). If you are tired of strong characters or want dst to be more challenging then he (and maybe wilson) is brilliant choice.

Edited by Tigris Nano
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8 hours ago, AliceShiki said:

So... They're still contributing more than other players, so... What's the problem? They're having fun, the party is having fun... All is well?

Maybe read my other comments to find out why that is a problem, because I've already addressed this.

6 hours ago, Cheggf said:

You should look up words like "strawman" and "false equivalence fallacy" before randomly using them, or else you'll look like a slippery slope appeal to authority cherry picked ad hominem no true Scotsman fallacy. The simple fact is this:

And that's it. That's the end all, be all. That is literally all that matters. Wes is contributing more than other people. You're trying to make up random nonsensical reasons why him contributing more doesn't count, but him contributing is him contributing. It doesn't matter if he's contributing more because he's good, or if he's contributing more because his character is carrying him. If they ruined Wes to be as boring as the characters you like then the Wes would probably not be contributing at all because he stopped playing the game when they ruined his favorite character so instead of being matched with a great player who's contributing a lot you're matched with a noob who keeps dying. But they're on a "strong character", so it's fine that all they're doing is permanently draining your sanity since they die within 5 minutes every time they get revived. Their contributions don't matter, all that matters is their character.

I didn't use them randomly, I used them to call out what you're doing (well, I will say that backpedaling is more accurate than strawmanning here, so I am adjusting my initial accusation).

No it's not, like I've said before, Wes being a challenge character should not detract from the fact DST is a multiplayer game and as such Wes should be multiplayer oriented. Him having bad stats and rather dubious perks is not him being properly balanced for multiplayer, and Klei changing Wes wouldn't "ruin" his character. It is very unlikely Klei would change Wes from being a challenge character to a purely OP character, really all they have to do is give Wes some more meaningful abilities on top of his already existing kit to give playing him a true meaning instead of keeping him as mostly a liability for the team. Also this whole "If they ruined Wes to be as boring as the characters you like then the Wes would probably not be contributing at all because he stopped playing the game when they ruined his favorite character so instead of being matched with a great player who's contributing a lot you're matched with a noob who keeps dying." is a false dichotomy preventing a real meaningful change and exposes the toxicity of Wes players. If Klei cared for such gatekeeping, they would've never nerfed and changed Wolfgang to be more multiplayer oriented against the will of all of those pro-players and speedrunners who really loved the old Wolfgang. If expert players no longer like Wes after hypothetical changes to make him more useful in multiplayer, they can always hop onto a different challenge character or at this point even Wilson, quitting the game isn't the only option for them

after taking a observation at the the comments and vote poll, people seem to agree more on since dst is a "sandbox game" and its your cooperative competitive shooter/pve/tower defense game, wes being weak and useless isnt that big of a deal, you can always just choose someone else if you want to be big and mighty. and wes being weak is something just the player chooses to be.

But obviously there are also other players like us that want to play wes without feeling "why i even bother with him at all" after 5 minute into the game and would rather wes have some challenging or at lease unique way to play rather then just being the worse team member on the team that reminds everyone else that if they die earlier then wes did, they probably suck at the game. Hes not really not really unique, nor interesting, nor powerfull, hes just painfully weak and boring 

10 hours ago, Kaioh said:

Maybe read my other comments to find out why that is a problem, because I've already addressed this.

No, you didn't. You couldn't come up with a single argument to explain why it's a problem that a player is having fun and contributing to the party and the party is having fun having that player helping them out.

Because let's be real, no argument exists to back up this claim. There are no issues with someone contributing to the party by doing the stuff that every character can do.

You're too deep into the "this is multiplayer" mindset and are forgetting that each player playing the game is an individual who wants to have fun with what characters are more fun to them, and it doesn't make any sense to remove the challenge character that exists for people who want to play with a challenge character.

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The joke of Wes is that he is a struggle to be and play as. Probably bringing that struggle to others too due to being higher maintenance. But he's fine... He's made to be cute appealing at first glance till seen his stats and dying miserably for skill issue or bad luck/being unprepared.

13 hours ago, AliceShiki said:

No, you didn't. You couldn't come up with a single argument to explain why it's a problem that a player is having fun and contributing to the party and the party is having fun having that player helping them out.

Because let's be real, no argument exists to back up this claim. There are no issues with someone contributing to the party by doing the stuff that every character can do.

You're too deep into the "this is multiplayer" mindset and are forgetting that each player playing the game is an individual who wants to have fun with what characters are more fun to them, and it doesn't make any sense to remove the challenge character that exists for people who want to play with a challenge character.

I addressed the part with "They're still contributing more than other players" which is the truly important/relevant part. But since you insist on addressing the "fun part":

Please speak for yourself. You might be having fun with a Wes player on your team, but I am not. Nobody cares if people play Wes in their single player worlds because that's their own thing where they don't bother anyone else with it. In a multiplayer world however, multiple people's interests have to be balanced when choosing a character, and if someone picks Wes, they are an automatic burden on the others as well for the simple fact that Wes is just a worse character with dubious upsides. No matter how well someone plays Wes, it doesn't detract from the harsh reality that Wes dies easier, Wes does things slower, Wes potentially wastes more resources due to his slowness, Wes recovers from Grogginess slower etc. and he has practically nothing to counterbalance it, other challenge characters at least bring something to the table. So yeah, I certainly don't feel happy about people in my worlds playing Wes just because they want to challenge themselves, because it selfishly strains the others without reward, other than meaningless sense of accomplishment. At least some players have the decency to ask which character they should pick before entering the world

5 hours ago, Kaioh said:

I addressed the part with "They're still contributing more than other players" which is the truly important/relevant part. But since you insist on addressing the "fun part":

Please speak for yourself. You might be having fun with a Wes player on your team, but I am not. Nobody cares if people play Wes in their single player worlds because that's their own thing where they don't bother anyone else with it. In a multiplayer world however, multiple people's interests have to be balanced when choosing a character, and if someone picks Wes, they are an automatic burden on the others as well for the simple fact that Wes is just a worse character with dubious upsides. No matter how well someone plays Wes, it doesn't detract from the harsh reality that Wes dies easier, Wes does things slower, Wes potentially wastes more resources due to his slowness, Wes recovers from Grogginess slower etc. and he has practically nothing to counterbalance it, other challenge characters at least bring something to the table. So yeah, I certainly don't feel happy about people in my worlds playing Wes just because they want to challenge themselves, because it selfishly strains the others without reward, other than meaningless sense of accomplishment. At least some players have the decency to ask which character they should pick before entering the world

Calling Wes a burden just showcases your lack of knowledge about how the game works....

Bad players are a burden regardless of character they choose.

If the Wes player is good, then they won't be a burden... It really is that simple.

Their low stats won't matter, their lack of perks won't matter.... People really are self reporting on this post.

 

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The devs were upset that nobody wanted to play Walter. They should also be upset that nobody wants to play Wes. I don't see a problem with Wes having his current downsides, but there should be an incentive to want to play him. A buff to his mobility would be a start. The speed balloon should increase his speed by 50% / 40% / 30% and last 8 minutes.

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7 hours ago, Nikki Darks said:

Calling Wes a burden just showcases your lack of knowledge about how the game works....

Bad players are a burden regardless of character they choose.

If the Wes player is good, then they won't be a burden... It really is that simple.

Their low stats won't matter, their lack of perks won't matter.... People really are self reporting on this post.

 

I think people don't understand, that when someone calls Wes this way, he tells that Wes is treated like that by the teammates. For example I find his perks pretty nice, he has a lot to play with from the start, like lightning protection, way to leave a boat whenever he wants, way to store sanity and go insane, way to distract the danger. So it's fun to play. When you tame a beefalo you're immediately stopped to be treated as a burden from my public servers experience. But anyways, when you join initially, most people don't want to cooperate with Wes unless he proves to do something useful and to be able to care of himself. While characters like  Wolfgang are innideatly treated as great fighters without any proof, you know. So it's a bad attitude. I want Wes to be a character that other players will recognize as really handy to have in the server. It's not about removal of the challenge aspect, it's about people wanting to have a Wed teammate. We're happy to see Wormwood, or Wickerbottom, but I don't see people happy to have Wes.

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4 hours ago, shaurun said:

I think people don't understand, that when someone calls Wes this way, he tells that Wes is treated like that by the teammates. For example I find his perks pretty nice, he has a lot to play with from the start, like lightning protection, way to leave a boat whenever he wants, way to store sanity and go insane, way to distract the danger. So it's fun to play. When you tame a beefalo you're immediately stopped to be treated as a burden from my public servers experience. But anyways, when you join initially, most people don't want to cooperate with Wes unless he proves to do something useful and to be able to care of himself. While characters like  Wolfgang are innideatly treated as great fighters without any proof, you know. So it's a bad attitude. I want Wes to be a character that other players will recognize as really handy to have in the server. It's not about removal of the challenge aspect, it's about people wanting to have a Wed teammate. We're happy to see Wormwood, or Wickerbottom, but I don't see people happy to have Wes.

Willow and Wickerbottom are just normal good characters that people still have negative associations with for no reason just like Wes. Making him "stronger" won't make people hate him less, it will just make people like him less. 

3 hours ago, Cheggf said:

Willow and Wickerbottom are just normal good characters that people still have negative associations with for no reason just like Wes. Making him "stronger" won't make people hate him less, it will just make people like him less. 

Why would you say so? Willow probably has negative associations in PvP because she's so good, and Wicker in single player servers because it's a swap character atm, these are the only reasons I could guess. But in community servers they are really appreciated, Willow is a dwarf star,  nightmares and fire safety, and Wicker often makes a Bee Queen trap, grows crops, makes grass and twigs farms, removes rain, and when they're no Woodies, creates moony nights. So both are very appreciated in the server.

2 minutes ago, shaurun said:

Why would you say so? Willow probably has negative associations in PvP because she's so good, and Wicker in single player servers because it's a swap character atm, these are the only reasons I could guess. But in community servers they are really appreciated, Willow is a dwarf star,  nightmares and fire safety, and Wicker often makes a Bee Queen trap, grows crops, makes grass and twigs farms, removes rain, and when they're no Woodies, creates moony nights. So both are very appreciated in the server.

People see Willow and think she's going to grief by burning (even though anyone can make a torch in like five seconds). People see Wickerbottom and think she's going to grief by putting tentacles down. People see Wes and think he's going to grief by agnostic means anyone can do. 

15 minutes ago, Cheggf said:

People see Willow and think she's going to grief by burning (even though anyone can make a torch in like five seconds). People see Wickerbottom and think she's going to grief by putting tentacles down. People see Wes and think he's going to grief by agnostic means anyone can do. 

I've never seen someone anticipate a Wicker to use on tentacles unless it's for a bq grinder. 

17 hours ago, Nikki Darks said:

Calling Wes a burden just showcases your lack of knowledge about how the game works....

Bad players are a burden regardless of character they choose.

If the Wes player is good, then they won't be a burden... It really is that simple.

Their low stats won't matter, their lack of perks won't matter.... People really are self reporting on this post.

 

This is just missing the point entirely. Expert players can play most, if not all, characters well. This means no matter who they choose, they will always be able to contribute. They will, however, contribute so much more by picking a character that isn't a net negative character like Wes, supporting their team much better as a result. If a random player joins the world I'm playing as Wes, I'm not going to automatically trust them they're a good player playing a bad character.

Bad players won't be able to do much with any character, Wes included. But you can at least count on them doing something basic like planting seeds as Wormwood, or using Abigail as Wendy to kill spiders, whereas as Wes they'd just struggle with no actual payoff, at that point they'd be better off playing as Wilson since he has no negative modifiers

1 hour ago, Kaioh said:

This is just missing the point entirely. Expert players can play most, if not all, characters well. This means no matter who they choose, they will always be able to contribute. They will, however, contribute so much more by picking a character that isn't a net negative character like Wes, supporting their team much better as a result. If a random player joins the world I'm playing as Wes, I'm not going to automatically trust them they're a good player playing a bad character.

Bad players won't be able to do much with any character, Wes included. But you can at least count on them doing something basic like planting seeds as Wormwood, or using Abigail as Wendy to kill spiders, whereas as Wes they'd just struggle with no actual payoff, at that point they'd be better off playing as Wilson since he has no negative modifiers

A bad player (at least in my definition) is somebody that stands in base, eats the fridge, and keeps asking for twigs and grass, because they're too lazy or scared to walk to the next door biome, in order to collect it themselves. They stand there doing nothing but demand stuff from other people, for 5 days straight, then get bored and disconnect. 

It doesn't matter if that person is Wicker, Wortox, Woodie, or whoever. The contribution will be little to nothing. 

A Wormwood planting seeds and farming crops is not a bad player, but a big contributor to the wellness of the server. 

An experienced player choosing Wes, will automatically go for ruins rushes, treasure hunts, lunar exploration, base building, or boss rushes, because they know how to not be bored, contributing a ton of resources in the process. 

And yes - they could play Wigfrid to make helmets, or Willow to make stars, but they are in the mood for Wes, and still deliver a lot more than 80% of the usual pub players. 

And as for needing more resources to feed him - despite the name of the game, it's really not that hard to get a lot of food. 

Calling public server Wes players a net loss from the start, because of your own prejudice, is far removed from any experience with actual good players. 

I vividly remember my first time encountering a pro Wes, when I had only a few hours of playtime myself. That dude solo'd dragonfly on day 5, and provided the base with 2 furnaces by day 7. Chances are, you haven't even seen a real one yet. 

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