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9 hours ago, GrapeVruit said:

Here's the performances with the new playbill/masks.

The Artificer

 

 

The Visionist

 

The Elytra 

 

 

  

So Elytra became fuelweaver or what

Currently the plays are a tad too fast to read em fully, the mocking birds also don't do their mocking laughs like in the other plays.

Btw its great to see 'em back and as mocking as ever.

Edited by PunkShark
  • Like 4
4 hours ago, Szczuku said:

God, can Wilson exist for 5 seconds without a torch being shoved in his hand?

WDYM? He's the torch guy. He accidentally burnt down a chemistry lab one time using his trusty torch toss skill, resulting in him choosing the path of a gentleman wilderness expert.

Edited by Bumber64
13 hours ago, Kacpert25 said:

Bruh, why is this biome so small?
Plus, it spawns so far away that it can't be connected by bridges :sad:. This would be the perfect opportunity to use them.
Retrofitting a new biome should at least always spawn it at a distance that can be connected by bridges. Rather than using the wormhole method.

Zrzutekranu2025-09-16221855.png.c318fa13f86f90531d3afbdf53b89aae.png


If the caves/ruins are not important (you don't have any relevant structures there), I would recommend creating new caves.


image.png.df110db5f198deff47e7c91aaceabe4b.png
 

  • Sanity 1
6 hours ago, Cruvimaster said:


If the caves/ruins are not important (you don't have any relevant structures there), I would recommend creating new caves.


image.png.df110db5f198deff47e7c91aaceabe4b.png
 

Would you regen your caves with your structured, decorations and 7k days ? Some people love spending time on thier favourite world, that's what also keeps me entartained whenever i have idea on something new, but they are people that don't like playing on outdated worlds and they willing to regenerate wich i get that

  • Like 1
33 minutes ago, AleksyPL said:

Would you regen your caves with your structured, decorations and 7k days ? Some people love spending time on thier favourite world, that's what also keeps me entartained whenever i have idea on something new, but they are people that don't like playing on outdated worlds and they willing to regenerate wich i get that

 

I set an "if" condition if it were possible and viable. Therefore, I know it's not possible for console players and those who build bases in caves. For my 4K world, it was viable, as I only build essential structures in the underworld. For others, however, this solution cannot be applied.

I've said before that new biomes and reworks of current ones are what I'd most like to see in DST.

I've also said that the devs shouldn't stop bringing new things to the game because of issues with old worlds. Retrofitting was a good thing at the time, but it shouldn't become a curse when it comes to implementing new ideas.

I have two 4K worlds and I don't mind making a new one if Klei brings something substantial to the game.

  • Like 2
  • Wavey 1
  • Big Ups 1
12 hours ago, adminaaassh said:

I hope that from now on, whenever you think there’s anything unreasonable in the game, anything that ruins the player experience, or any strange and inexplicable design, no one should speak up for you. Instead, you should be told to make a mod. If you can accept that viewpoint, then I agree with what you said.

(By the way, have you seen what the developers said earlier? It’s on the first page—and maybe the second page—of this thread. You could try analyzing why the developers said what they did.)

Considering Klei never does anything that ruins people experience and people just love making storms on teacups here in these forums... Sure, go right ahead.

There was a bug, a bug was fixed. It's not that hard to understand it.

And yes, of course I read the dev comment.

12 hours ago, Sofy Happy said:

This is by no means a niche mechanic. It has existed for over six years and has developed into a comprehensive system with structured 3D building tutorial videos. The perception of it being a minority practice likely stems from differences in information dissemination channels across countries.

If you don't know the meaning of the word "niche", that's your problem. This is a super niche thingy that almost nobody does and almost nobody knows of. Tutorial videos existing about it is completely irrelevant.

Megabasing is already super niche as is, actually, so this is more like super duper mega ultra ultimate niche.

It's not a "perception of being a minority practice", it's the reality. Most people don't even care about base aesthetics in the first place. Within the people who care, only a tiny handful make megabases, within the people who megabase, only a tiny handful is aware of the 3D thingy, and within those who are aware of it, only a tiny handful actually do it.

It's a tiny portion of a tiny portion of a tiny portion of a tiny portion of the playerbase. There are probably less than 1000 people who ever made a 3D design in DST, let's be real... Most likely, there are probably less than 100, actually.

  • Like 4
2 hours ago, AliceShiki said:

Considering Klei never does anything that ruins people experience

That's objectively wrong. Klei has sometime failed to live up to people's expectations, especially recently. If that doesn't convince you, I'll provide the results of poll in this forum as evidence. Even without considering that, saying things like "Klei is never wrong" makes me a little worried about you.

2 hours ago, AliceShiki said:

There was a bug, a bug was fixed. It's not that hard to understand it.

There's a previous mistake of that. Once, after Voidwalking was fixed, the Bridge Kit was introduced as an alternative, but the Atrium was later blacklisted with it, which resulted in everyone being forced to hunt for the Tentapillar which everyone hated.
After the people raised the issue, the Atrium-bound Tentapillar became a Setpiece, and people were finally satisfied.

If someone just say "SHUT UP" to people be raising an issue, the game might end up making previously fun and enjoyable things may become impossible for no reason. This is called a "downgrade."

2 hours ago, AliceShiki said:

If you don't know the meaning of the word "niche", that's your problem. This is a super niche thingy that almost nobody does and almost nobody knows of. Tutorial videos existing about it is completely irrelevant.

Megabasing is already super niche as is, actually, so this is more like super duper mega ultra ultimate niche.

It's not a "perception of being a minority practice", it's the reality. Most people don't even care about base aesthetics in the first place. Within the people who care, only a tiny handful make megabases, within the people who megabase, only a tiny handful is aware of the 3D thingy, and within those who are aware of it, only a tiny handful actually do it.

It's a tiny portion of a tiny portion of a tiny portion of a tiny portion of the playerbase. There are probably less than 1000 people who ever made a 3D design in DST, let's be real... Most likely, there are probably less than 100, actually

It's not good to say without any specific data that "we are the majority and that you're the minority," and even if you are truly in the minority, it's not good to belittle someone for just that reason. Currently, only about one-tenth of Wendy are using Warly, but that doesn't mean it is okay "We won't add a skill tree to Warly."

And also, according to this same data, roughly 1/4 of DST's players are from the China, and considering that 3D building is popular in China, the "super duper mega ultra ultimate niche" claim may not actually be true. Also, they basically don't have access to YouTube and Twitch, so they use their alternative video site. so it's possible that you simply don't see it often and underrated. 

---

In conclusion, you really need to calm down. Klei has clearly instruct you to stop doing what you are doing. What you are doing right now is totally not doing for Klei.

Edited by SilverSpoon
  • Like 1
22 hours ago, omar_klei said:

Thank you very much.

The crash issue is related to the new Sanctum Relics and has been fixed in-dev.

The centipede will be investigated.

Sorry to bother again but I did copies of that world that wasn't loading yesterday (it now loads after the Sanctum relics were fixed) and now I have a different issue in all of the copies of that world. Fumarole does retrofit on the map, I can navigate to it by console commands (say, c_gonext("tree_rock1"), and two wormholes are generated to connect it to the rest of the cave system. However, when I try to hop into one of the wormholes to access Fumarole biome, my game freezes then gives me "Lost connection to the server". The original world (not its duplicates) loads properly and wormholes also function properly in it, but I figured you might wanna look into this issue anyway. Upon restarting the server after the disconnect I'm usually rolled back to the latest save that happened before I entered the wormhole. 

Here's the server log from the world where I'm unable to use the wormhole: server_log.txt

  • Developer
1 hour ago, Lovens said:

Sorry to bother again but I did copies of that world that wasn't loading yesterday (it now loads after the Sanctum relics were fixed) and now I have a different issue in all of the copies of that world. Fumarole does retrofit on the map, I can navigate to it by console commands (say, c_gonext("tree_rock1"), and two wormholes are generated to connect it to the rest of the cave system. However, when I try to hop into one of the wormholes to access Fumarole biome, my game freezes then gives me "Lost connection to the server". The original world (not its duplicates) loads properly and wormholes also function properly in it, but I figured you might wanna look into this issue anyway. Upon restarting the server after the disconnect I'm usually rolled back to the latest save that happened before I entered the wormhole. 

Here's the server log from the world where I'm unable to use the wormhole: server_log.txt

This crash is caused by an incompatibility with the Wormhole Marks mod: https://steamcommunity.com/sharedfiles/filedetails/?id=362175979

The mod makes an assumption that wormholes will always be in the Forest world. With the wormholes from the Grotto + Archives retrofit and Fumarole retrofit it will crash due to the incompatability.

I recommend reporting the issue to the mod author.

  • Like 2
  • Thanks 1
3 hours ago, AliceShiki said:

It's a tiny portion of a tiny portion of a tiny portion of a tiny portion of the playerbase. There are probably less than 1000 people who ever made a 3D design in DST, let's be real... Most likely, there are probably less than 100, actually.

Do consider that only, like, 2000 people play DST on a consistent basis. lol

  • Like 2
5 hours ago, SilverSpoon said:

Currently, only about one-tenth of Wendy are using Warly, but that doesn't mean it is okay "We won't add a skill tree to Warly."

Warly is a character found on the character select screen. The 3D building is an obscure glitch that flies in the face of the fact that character movement is bound to a 2D plane. I'm not sure how you can compare the two.

  • Like 4
22 hours ago, Bumber64 said:

Warly is a character found on the character select screen. The 3D building is an obscure glitch that flies in the face of the fact that character movement is bound to a 2D plane. I'm not sure how you can compare the two.

In other words

no correlation.jpg

  • Haha 2
On 9/17/2025 at 2:48 PM, hoxi said:

Retrofitting that involves spawning bits of land somewhere else like this will spawn worm holes that have no sanity cost, as they're meant to be connected to mainland in normal world generation (but for safety, they don't when retrofitted).

This applies even to the caves, and it won't spawn giant tentacles, as that would also be extremely inconvenient for something meant to be convenient to compensate the retrofitting method.

Well, in fact, this kind of solution seems no longer safe nowadays anymore.

image.png.a1fe3c608ca9a9b68b1558d682e21431.png

On 9/17/2025 at 4:24 AM, Kacpert25 said:

Bruh, why is this biome so small?
Plus, it spawns so far away that it can't be connected by bridges :sad:. This would be the perfect opportunity to use them.
Retrofitting a new biome should at least always spawn it at a distance that can be connected by bridges. Rather than using the wormhole method.

Zrzutekranu2025-09-16221855.png.c318fa13f86f90531d3afbdf53b89aae.png

image.jpeg.7570d943f8a3bee7d7fb6a7eec08e186.jpeg

An even worse situation.
I completely disagree that this can be called the best solution in the current environment.
In the cave world, unlike the forest world, the terrain far from other major environments cannot be legally accessed by other means. Once an obstacle appears near the wormhole, the new content will directly become unusable in actual gameplay. Unfortunately, in today's cave world of dst, this is not an uncommon situation. This is already very different from the environment when one wanted to join the Lunar Grotto and Ancient Archives in the past.

Edited by SOS-Ouroboros-K
  • Like 1
7 hours ago, SOS-Ouroboros-K said:

Well, in fact, this kind of solution seems no longer safe nowadays anymore.

image.png.a1fe3c608ca9a9b68b1558d682e21431.png

image.jpeg.7570d943f8a3bee7d7fb6a7eec08e186.jpeg

An even worse situation.
I completely disagree that this can be called the best solution in the current environment.
In the cave world, unlike the forest world, the terrain far from other major environments cannot be legally accessed by other means. Once an obstacle appears near the wormhole, the new content will directly become unusable in actual gameplay. Unfortunately, in today's cave world of dst, this is not an uncommon situation. This is already very different from the environment when one wanted to join the Lunar Grotto and Ancient Archives in the past.

Yeah I spent hours rolling back our world yesterday, trying to make sure the wormhole lands somewhere where it won't be on top of cave spiders, ickers or bunny hatches. Other times it would just land far away from everything else, in some god forgotten mixed mush forest which takes ages to navigate to. 

  • Sad Dupe 1
On 9/17/2025 at 4:18 PM, SilverSpoon said:

That's objectively wrong. Klei has sometime failed to live up to people's expectations, especially recently. If that doesn't convince you, I'll provide the results of poll in this forum as evidence. Even without considering that, saying things like "Klei is never wrong" makes me a little worried about you.

There is nothing objective about what you're saying. I never said "Klei is never wrong" or "Klei never failed to live up to expectations", I said Klei never ruined people's experiences.

Klei does make mistakes, but making mistakes is very different from ruining people's experiences.

Wanna know how we can prove that Klei isn't ruining people's experiences? Stable player count numbers. People whose experience was ruined are people who dropped the game.

If you're gonna talk about your experience being ruined and you haven't dropped the game, you're just lying and making a storm on a teacup. That's all there is to it. People make overblown statements all the time and I see no reason to take them seriously.

If they actually spoke what they actually meant, which is "I'm mildly annoyed that a bug fix ruined a cool tech", then I would take them seriously more easily, but if they're gonna pretend that the bug fix is a real issue, then I'm gonna treat their argument with the appropriate amount of care... Which is, calling them out for whining way too much about pointless stuff.

On 9/17/2025 at 4:18 PM, SilverSpoon said:

After the people raised the issue, the Atrium-bound Tentapillar became a Setpiece, and people were finally satisfied.

Nobody said that feature requests were bad. There is a whole subforum for it, and you should use that if you want Klei to create a new unique item that changes the Y axis of other items.

Feature Requests are different from overblown whining though. One is meant to be taken seriously, the other is meant to be called out on its nonsense.

On 9/17/2025 at 4:18 PM, SilverSpoon said:

And also, according to this same data, roughly 1/4 of DST's players are from the China, and considering that 3D building is popular in China, the "super duper mega ultra ultimate niche" claim may not actually be true. 

If you don't know basic statistics, that's your problem.

The vast majority of the playerbase of every game in existence is casual. Casual players don't do pretty bases.

Then amongst the enfranchised players, which are a tiny tiny tiny portion of the overall playerbase, you have some who megabase (the majority still doesn't do it)... And then the small portion of the tiny tiny tiny portion is then split between those who know about 3D and those who don't, and then about those who actually do 3D and those who just watch videos about it and find it cool, but won't actually go through the hassle... And if it's not obvious to you, I'll make it clear here. I can say with 100% certainty that the vast majority of the super tiny number who is aware of it will never go through the hassle.

So no, you're just wrong there. You simply don't know basic statistics. If you think any meaningful number of players is doing [insert complicated thing here] in any game ever, then you're already wrong by default. This simply doesn't happen.

And again, it's a bug fix, you're gonna have a hard time making people pity your loss when it's a bug fix of all things, especially with visual bugs that are basically 100% upside when fixed basically every time.

On 9/17/2025 at 4:18 PM, SilverSpoon said:

In conclusion, you really need to calm down.

I dunno why you think I'm not calm here when I'm simply calling people out on their nonsense.

Like uhn... No? I'm pretty calm. I am just telling people to stop behaving like petty children and overblowing every minor complaint they have with the game.

There is nothing wrong with saying you're sad about a bug fix ruining a cool tech, but if people are gonna pretend that this is a big issue, then I'm gonna tell them to stop saying nonsense. And if they're gonna pretend that this affects a meaningful number of players, I'm gonna throw the truth at them that this is obviously false.

That's all there is to it. If people learn to complain like adults, I'm not gonna go and call them out on their silly behavior. It's that simple.

  • Like 1

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