Developer V2C Posted September 16, 2025 Developer Share Posted September 16, 2025 Changes Added Withered Light Flowers to the Fumarole area. The Fumarole area will retrofit in past worlds. Haunting mimicked Items will now reveal them. Added rooms in the Sanctum where you can find new Fountains of Knowledge and a new Playbill. Modified the Ancient Orchestrina puzzle so that it doesn’t fully reset on a single mistake. Added more minimap icons for objects in the Sanctum. Sanctum will now reset at the same time as Ruins reset. This will be changed in future updates after the questline is completed. Acid Rain will no longer fall in the Sanctum. Added unique art for "The Pall" play book. Bug Fixes Creatures with Void Masques will no longer drop loot when despawning off-screen. Fixed irreplaceable items being able to go through the giant whirlpool. Fixed Wortox being unable to use his own Twintailed Heart in the Sanctum. Fixed mimicked Phasmo Encapsulators not being revealed when attempting to perform the Encapsulate action. Fixed several cases of being able to make use of a mimicked item by unequipping it during the action. Fixed heavy objects getting stuck floating in the air when unloaded. Fixed an issue with Light Flowers playing their idle animation when they should be in their charged or recharging animation on game load. Fixed some creatures running to Ancient Moon Statues due to thinking it is a light. Fixed a potential issue where the Fumarole area is unable to generate in a world with Looping set to always. Fixed Teletransport Station being duplicated when multiple Winonas dismantle it at the same time. Fixed some cases where Wanda’s teleporting watches should not be usable inside the Sanctum. Fixed Boulderboughs looping their growth stage. Fixed shadows materializing on the Stage flooring when the Mockingbirds appear. Fixed Boulderboughs using the incorrect loot table for the Sanctum rooms. Fixed inaccurate scrapbook icons for Damaged Knight, Grass Gekko, Pure Gestalt, Celestial Scion, and Enlightened W.A.R.B.O.T. View full update 26 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/ Share on other sites More sharing options...
Cliffford W. Posted September 16, 2025 Share Posted September 16, 2025 Haunting update indeed. 4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835946 Share on other sites More sharing options...
Kvetevk Posted September 16, 2025 Share Posted September 16, 2025 (edited) Sacrificing sleep to see whats new doesn't sound bad. Might even get some ancient rest after. Perfect menu music + wilson with a torch This night couldn't be better, love it already. Edited September 16, 2025 by KvetekSK Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835949 Share on other sites More sharing options...
Milordo Posted September 16, 2025 Share Posted September 16, 2025 (edited) Still hoping and waiting for a generation and GDW revisit 🥲 (for this arc of course). The rest is awesome tho. Edited September 16, 2025 by Milordo Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835950 Share on other sites More sharing options...
Kacpert25 Posted September 16, 2025 Share Posted September 16, 2025 11 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835953 Share on other sites More sharing options...
Milordo Posted September 16, 2025 Share Posted September 16, 2025 9 minutes ago, Kacpert25 said: Very cool but I would have prefered for the artist team to do the background about fumarole or just something to avoid spoilers. I know this one is not a spoiler per se, but it's on the nose. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835954 Share on other sites More sharing options...
Veyred Posted September 16, 2025 Share Posted September 16, 2025 (edited) is the retro fitted fumarole biome for you guys connected to old terrain cause mine isn't and a wormhole leads to it... cant see our new wormy friend either.. also the new rotten light bulb plants can only be picked once and then they are gone, is this intentional? Might have been a nice rot source if they regrew. Spoiler Edited September 17, 2025 by Veyred 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835955 Share on other sites More sharing options...
Juanasdf Posted September 16, 2025 Share Posted September 16, 2025 1 minute ago, Veyred said: is the retro fitted fumarole biome for you guys connected to old terrain cause mine isn't and a wormhole leads to it... This was the case when they introduced the grotto too, so I suspect every retrofitted world will have the same way of generating the fumarole biome 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835956 Share on other sites More sharing options...
Kacpert25 Posted September 16, 2025 Share Posted September 16, 2025 Bruh, why is this biome so small? Plus, it spawns so far away that it can't be connected by bridges . This would be the perfect opportunity to use them. Retrofitting a new biome should at least always spawn it at a distance that can be connected by bridges. Rather than using the wormhole method. 7 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835957 Share on other sites More sharing options...
Developer omar_klei Posted September 16, 2025 Developer Share Posted September 16, 2025 2 minutes ago, Veyred said: is the retro fitted fumarole biome for you guys connected to old terrain cause mine isn't and a wormhole leads to it... This is intentional. For new mainland biomes, creating an island far out is the best we can provide to ensure every past world is able to consistently retrofit the Fumarole area without issue. The Lunar Grotto and Ancient Archives were retrofitted through this manner, and it will likely be the same for any future biomes. Your 'wormy friend' will appear when the Shadow Rifts are currently active and you enter the area. If this is not the case, please drop a bug report. Thank you for the feedback. 12 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835958 Share on other sites More sharing options...
VaskalRascal Posted September 16, 2025 Share Posted September 16, 2025 Very cool. Wonder what's up next! 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835959 Share on other sites More sharing options...
Lovens Posted September 16, 2025 Share Posted September 16, 2025 I can't even launch my world into beta - it gives me this error when I try it. Yes, I already disabled all the server mods and it didn't help either. Earlier today this world was working in beta already and I saw two Sanctum rooms retrofitted (but not Fumarole), it was launching properly before today's beta patch. @V2Cwhat can I do to solve this issue and launch my existing world in beta to see how the retrofitting works? Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835960 Share on other sites More sharing options...
Pep61 Posted September 16, 2025 Share Posted September 16, 2025 (edited) 1 hour ago, V2C said: Fixed mimicked Phasmo Encapsulators not being revealed when attempting to perform the Encapsulate action. Haunting mimicked Items will now reveal them. Aaaaaaand mimics are officially pointless, useless and yet another nuisance in the world that we'll just ignore for the rest of the game now..... It was such a unique fun gimmick that made them a cool asset for certain stuff. Walter gets to interact with mimics in this unique way but if another character wants it, gets patched to the ground. You still lost sanity when using the green amulet and the encapsulator, so it wasn't completely free. Also the haunting patch was just to nerf mimic life amulets... oh well.. at least the lore makes it up for this bad change lol. Can't wait to get my hands on that new puzzle and see what's those 2 fountains about lol Edited September 16, 2025 by Pep61 3 2 5 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835963 Share on other sites More sharing options...
Instant-Noodles Posted September 16, 2025 Share Posted September 16, 2025 Main Menu Animation - Ancient Echoes Spoiler Fountain of Knowledge - Sanctum Variants Spoiler Sanctum Stool / Sanctum Table Spoiler Playbill - A Task Complete, A Confession Spoiler Chalice Toast / Chalice Drink Animations - Wurt Spoiler 15 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835965 Share on other sites More sharing options...
Veyred Posted September 16, 2025 Share Posted September 16, 2025 couldn't klei use the "bridge" cave biome (ickers tend to spawn there) to connect the retrofitted area? Spoiler 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835966 Share on other sites More sharing options...
Lovens Posted September 16, 2025 Share Posted September 16, 2025 Just now, Veyred said: couldn't klei use the "bridge" cave biome (ickers tend to spawn there) to connect the retrofitted area? Hide contents This. The separate island connected via a wormhole looks weird and doesn't make sense. Not to mention it's a lot smaller than a properly generated Fumarole biome on a new map, meaning players in the old worlds will get less boulderbough seeds in their worlds. Unfair. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835967 Share on other sites More sharing options...
Developer omar_klei Posted September 16, 2025 Developer Share Posted September 16, 2025 9 minutes ago, Lovens said: I can't even launch my world into beta - it gives me this error when I try it. Yes, I already disabled all the server mods and it didn't help either. Earlier today this world was working in beta already and I saw two Sanctum rooms retrofitted (but not Fumarole), it was launching properly before today's beta patch. @V2Cwhat can I do to solve this issue and launch my existing world in beta to see how the retrofitting works? Hi there. We can take a look at what's causing the issue if you are able to share your server logs: https://support.klei.com/hc/en-us/articles/360029881191-Logs-and-Useful-Information-for-Bug-Reports-for-Don-t-Starve-Together Thank you in advance. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835968 Share on other sites More sharing options...
Keknutui Posted September 16, 2025 Share Posted September 16, 2025 22 minutes ago, Kacpert25 said: Bruh, why is this biome so small? Plus, it spawns so far away that it can't be connected by bridges . This would be the perfect opportunity to use them. Retrofitting a new biome should at least always spawn it at a distance that can be connected by bridges. Rather than using the wormhole method. How did you divide it? Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835970 Share on other sites More sharing options...
Kacpert25 Posted September 16, 2025 Share Posted September 16, 2025 Just now, Keknutui said: How did you divide it? I don't understand the question. Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835971 Share on other sites More sharing options...
Lovens Posted September 16, 2025 Share Posted September 16, 2025 4 minutes ago, omar_klei said: Hi there. We can take a look at what's causing the issue if you are able to share your server logs: https://support.klei.com/hc/en-us/articles/360029881191-Logs-and-Useful-Information-for-Bug-Reports-for-Don-t-Starve-Together Thank you in advance. Hi, thanks for the quick reply. Here's the server log file for the caves shard of the world that's currently failing to start: server_log.txt Earlier today I had the same issue with another old world but now after the patch that one managed to magically start and did retrofit Fumarole biome as well. The shadow centipede did not appear in it though, despite shadow rifts being currently activated and open (there's a shadow rift portal glowing on the minimap). Here's the server log of the second world without the shadow centipede, just in case: server_log.txt Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835972 Share on other sites More sharing options...
Developer omar_klei Posted September 16, 2025 Developer Share Posted September 16, 2025 6 minutes ago, Lovens said: Hi, thanks for the quick reply. Here's the server log file for the caves shard of the world that's currently failing to start: server_log.txt Earlier today I had the same issue with another old world but now after the patch that one managed to magically start and did retrofit Fumarole biome as well. The shadow centipede did not appear in it though, despite shadow rifts being currently activated and open (there's a shadow rift portal glowing on the minimap). Here's the server log of the second world without the shadow centipede, just in case: server_log.txt Thank you very much. The crash issue is related to the new Sanctum Relics and has been fixed in-dev. The centipede will be investigated. 7 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835974 Share on other sites More sharing options...
Turbina. Posted September 16, 2025 Share Posted September 16, 2025 Klei, what the hell did you do with my beatifull 3D castle... IT'S RUINED 8 3 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835975 Share on other sites More sharing options...
Lovens Posted September 16, 2025 Share Posted September 16, 2025 4 minutes ago, Turbina. said: Klei, what the hell did you do with my beatifull 3D castle... IT'S RUINED Out of curiosity, do you have a screenshot of how it looked like before? 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835976 Share on other sites More sharing options...
Keknutui Posted September 16, 2025 Share Posted September 16, 2025 21 minutes ago, Kacpert25 said: I don't understand the question. The translator didn't work correctly( I mean, how did you create a world with a separate new biome from the main part of the caves? Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835978 Share on other sites More sharing options...
Kacpert25 Posted September 16, 2025 Share Posted September 16, 2025 Just now, Keknutui said: The translator didn't work correctly( I mean, how did you create a world with a separate new biome from the main part of the caves? That's how retrofitting for this biome works on old worlds. It spawns a tiny island so remote that it can't be connected by bridges at all. And it also spawns a wormhole so you can get to it. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/#findComment-1835979 Share on other sites More sharing options...
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