Developer V2C Posted September 12, 2025 Developer Share Posted September 12, 2025 Changes Boulderboughs Will bounce on entities wearing hard armor hats Will break and shatter on the Mega Blight, flipping it over for a vulnerable state. Added offspring regrowth. Cave Fumarole Turf is fully implemented with its item and ground texture. Added Withered Ferns to the Fumarole area. Added minimap icons to some objects in the Sanctum. More existing Ancient texts can be deciphered and read. Quality of Life Blue Mushtrees, Red Mushtrees, and Webbed Blue Mushtrees have distinct map icons now. Bug Fixes Fixed being able to infinitely perform the Pick action. Fixed Moonblind Crows and Misshapen Birds not playing their death sounds. Fixed visual size of the giant whirlpool. Fixed being able to move irreplaceable items to the caves by using the giant whirlpool. Fixed underwater salvageables being trapped by the big whirlpool. Fixed Beefalo Bells remaining linked to a Beefalo when being swallowed by the big whirlpool. Fixed bug preventing you from performing mouse click actions on the ground near pillars in the Sanctum rooms. Followers will now move between Sanctum rooms with you. Irreplaceable items will no longer be saved within containers in Sanctum rooms, but taken out of the container and teleported with you instead. View full update 27 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/ Share on other sites More sharing options...
VaskalRascal Posted September 12, 2025 Share Posted September 12, 2025 (edited) Now I don't have to run away in fear after chopping Boulderbough anymore! Edited September 12, 2025 by VaskalRascal 2 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835413 Share on other sites More sharing options...
Echsrick Posted September 12, 2025 Share Posted September 12, 2025 16 minutes ago, V2C said: Will bounce on entities wearing hard armor hats and...thats considered what? 17 minutes ago, V2C said: Cave Fumarole Turf is fully implemented with its item and ground texture. and its craftable? 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835414 Share on other sites More sharing options...
hoxi Posted September 12, 2025 Share Posted September 12, 2025 18 minutes ago, Echsrick said: and...thats considered what? Things with the "hardarmor" tag, so currently that's: Thulecite Crown Dreadstone Helmet W.A.R.B.I.S Head Gear Since it's for head armor only. 11 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835416 Share on other sites More sharing options...
lowercase skye Posted September 12, 2025 Share Posted September 12, 2025 Just now, hoxi said: Thulecite Crown Dreadstone Helmet W.A.R.B.I.S Head Gear Fingers crossed for the Commander's Helm to get added there too. It protects from knockback, after all! 17 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835417 Share on other sites More sharing options...
Primalflower Posted September 12, 2025 Share Posted September 12, 2025 Im kind of surprised that the hardwood hat isnt there. lol 6 2 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835418 Share on other sites More sharing options...
Developer V2C Posted September 12, 2025 Author Developer Share Posted September 12, 2025 26 minutes ago, Echsrick said: and its craftable? It should be diggable with Pitchfork, and craftable from Terra Firma Tamper. 16 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835419 Share on other sites More sharing options...
SOS-Ouroboros-K Posted September 12, 2025 Share Posted September 12, 2025 So can't I take my Beefalo to the mysterious new underground place? Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835420 Share on other sites More sharing options...
Maxil20 Posted September 12, 2025 Share Posted September 12, 2025 1 hour ago, V2C said: Cave Fumarole Turf is fully implemented with its item and ground texture. Please, Please add compatability with allowing this to grow sproutrock trees!!! This turf looks like it was made for them and it's super unfortunate that they both can't grow and don't bear fruit on these!! (Hopefully this would also allow mods to more easily add turfs to the list as well, as ATM you can only have one turf be "valid" at a time, and it would be nice for several to work!) 9 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835422 Share on other sites More sharing options...
Milordo Posted September 12, 2025 Share Posted September 12, 2025 Cool. Hoping the fumarole will be used and move as the entrance for the Ruins or atleast be a Ruins biome. Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835423 Share on other sites More sharing options...
AleksyPL Posted September 12, 2025 Share Posted September 12, 2025 1 hour ago, Maxil20 said: Please, Please add compatability with allowing this to grow sproutrock trees!!! This turf looks like it was made for them and it's super unfortunate that they both can't grow and don't bear fruit on these!! (Hopefully this would also allow mods to more easily add turfs to the list as well, as ATM you can only have one turf be "valid" at a time, and it would be nice for several to work!) i mean if you already have grown sproutrock you can swap turfs for decor ;> 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835426 Share on other sites More sharing options...
Mr.Oshiro Posted September 12, 2025 Share Posted September 12, 2025 (edited) I don't know if it's due to personal reasons, but the new Mushtrees map icon looks a bit.... Disharmony, especially when there is a large area. Their strokes are too rough. The new turf looks a bit too simple, especially in the middle part of the stone. Adding more shadows, scratches, or other details would be better. Edited September 12, 2025 by Mr.Oshiro 9 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835429 Share on other sites More sharing options...
Jakepeng99 Posted September 12, 2025 Share Posted September 12, 2025 1 hour ago, Milordo said: Cool. Hoping the fumarole will be used and move as the entrance for the Ruins or atleast be a Ruins biome. I hope not why does everything have to be located in the mud biome? 2 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835434 Share on other sites More sharing options...
Milordo Posted September 12, 2025 Share Posted September 12, 2025 (edited) 30 minutes ago, Jakepeng99 said: I hope not why does everything have to be located in the mud biome? Huh??? What do you mean? What is everything in the mud biome? Edited September 12, 2025 by Milordo Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835439 Share on other sites More sharing options...
lowercase skye Posted September 12, 2025 Share Posted September 12, 2025 (edited) 2 hours ago, Milordo said: Cool. Hoping the fumarole will be used and move as the entrance for the Ruins or atleast be a Ruins biome. The fumarole biome having such good unique resources is the first thing that's incentivized properly exploring the caves in years, since it's pretty out of the way in exploration. Right now you can find every other important landmark in the caves by peeking down a cave entrance, seeing if the blue mushroom biome is onscreen, and if it is then you've just fuctionally found the lunar grotto and ruins without having to explore at all. I'd be sad if the fumarole biome was also found in that exact same way. Edited September 12, 2025 by lowercase skye 4 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835440 Share on other sites More sharing options...
linabagel Posted September 12, 2025 Share Posted September 12, 2025 May I ask if those new special rocks will regenerate? If they are all destroyed, does that mean the new Shadow BOSS will no longer grow longer? Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835449 Share on other sites More sharing options...
Cassielu Posted September 12, 2025 Share Posted September 12, 2025 hmmm... 18 1 1 1 1 5 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835452 Share on other sites More sharing options...
Milordo Posted September 12, 2025 Share Posted September 12, 2025 37 minutes ago, lowercase skye said: The fumarole biome having such good unique resources is the first thing that's incentivized properly exploring the caves in years, since it's pretty out of the way in exploration. Right now you can find every other important landmark in the caves by peeking down a cave entrance, seeing if the blue mushroom biome is onscreen, and if it is then you've just fuctionally found the lunar grotto and ruins without having to explore at all. I'd be sad if the fumarole biome was also found in that exact same way. Okay wait. Skye, you have your mind very confused about it. First and foremost, Klei didn't lift any finger for Caves and Ruins generation, which you very know I've been very loud about this since the start. You know that exactly what you said about peeping down a cave entrance or not being pretty out of the way or founding patterns happens exactly to also fumarole biome right? Right? Right? Like I don't know what you expected. It's why also I have been vocal about it. Even during my beta testing I had two worlds where I went down the stairs and found fumarole immediately. (Lmao @Mr.Oshiro literally did a post about it while I was writing this response) So yeah.....exactly the opposite of what you said happens Second, if I say "entrance for the Ruins" where it's written that I support being in the mud biome @Jakepeng99 and being so predictable? For clarification, as the "entrance" I mean mud biome is not the entrance anymore, therefore it's not located there. Then sure, the location for the Ruins can be random, I never said I'm opposed about it or even dislike it. Also I even said "any Ruins biomes" as an option, therefore it could be located randomly in the wild sphere, the village sphere, or if we want very far away due to its resources in the city sphere after sacred and military biomes. Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835453 Share on other sites More sharing options...
VaskalRascal Posted September 12, 2025 Share Posted September 12, 2025 (edited) Yeah, that's the playbill I stumbled upon, @Cassielu. There's strings and such for this new unadded playbill called "The Vault" in the files. Definitely used with the masks and I'm sure it's absolutely packed with lore. I compiled all the quotes.. super exciting! Spoiler [PLAYBILL_THE_VAULT] Walter: Looks like a classic! [PLAYBILL_THE_VAULT] Wanda: This one takes me back. [PLAYBILL_THE_VAULT] Warly: Intense. [PLAYBILL_THE_VAULT] Wigfrid: A timeless tale. [PLAYBILL_THE_VAULT] Maxwell: It’s quite dated. [PLAYBILL_THE_VAULT] Webber: It’s so heavy! [PLAYBILL_THE_VAULT] Wendy: It was written with a sorrowful pen. [PLAYBILL_THE_VAULT] Wickerbottom: It’s more a confession or retelling of events. [PLAYBILL_THE_VAULT] Willow: I liked the ending. [PLAYBILL_THE_VAULT] Wilson: Written by “E\ E”? [PLAYBILL_THE_VAULT] Winona: That was dark. [PLAYBILL_THE_VAULT] Wolfgang: Is too much for Wolfgang. [PLAYBILL_THE_VAULT] Woodie: Not a light read. [PLAYBILL_THE_VAULT] Wormwood: Old story. [PLAYBILL_THE_VAULT] Wortox: How nice! A story of sacrifice! [PLAYBILL_THE_VAULT] Wurt: Pages so hard, florp. [PLAYBILL_THE_VAULT] WX-78: RUNSCRIPT "A TASK COMPLETE" Edited September 12, 2025 by VaskalRascal Forgot to add a few characters, lol. + English typo. Wigfrid != Wagstaff. 6 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835457 Share on other sites More sharing options...
gamehun20 Posted September 12, 2025 Share Posted September 12, 2025 15 minutes ago, VaskalRascal said: Yeah, that's the playbill I stumbled upon, @Cassielu. There's strings and such for this new unadded playbill called "The Vault" in the files. Definitely used with the masks and I'm sure it's absolutely packed with lore. I compiled all the quotes.. super exciting! Hide contents [PLAYBILL_THE_VAULT] Walter: Looks like a classic! [PLAYBILL_THE_VAULT] Wanda: This one takes me back. [PLAYBILL_THE_VAULT] Warly: Intense. [PLAYBILL_THE_VAULT] Wagstaff: A timeless tale. [PLAYBILL_THE_VAULT] Maxwell: It’s quite dated. [PLAYBILL_THE_VAULT] Webber: It’s so heavy! [PLAYBILL_THE_VAULT] Wendy: It was written with a sorrowful pen. [PLAYBILL_THE_VAULT] Wickerbottom: It’s more a confession or retelling of events. [PLAYBILL_THE_VAULT] Willow: I liked the ending. [PLAYBILL_THE_VAULT] Wilson: Written by “E\ E”? [PLAYBILL_THE_VAULT] Winona: That was dark. [PLAYBILL_THE_VAULT] Wolfgang: Is too much for Wolfgang. [PLAYBILL_THE_VAULT] Woodie: Not a light read. [PLAYBILL_THE_VAULT] Wormwood: Old story. [PLAYBILL_THE_VAULT] Wortox: How nice! A story of sacrifice! [PLAYBILL_THE_VAULT] Wurt: Pages so hard, florp. [PLAYBILL_THE_VAULT] WX-78: RUNSCRIPT "A TASK COMPLETE" Wagstaff? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835461 Share on other sites More sharing options...
_zwb Posted September 12, 2025 Share Posted September 12, 2025 Any plans to fix Wanda's watch interactions in The Sanctum? Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835464 Share on other sites More sharing options...
Jakepeng99 Posted September 12, 2025 Share Posted September 12, 2025 1 hour ago, Milordo said: Second, if I say "entrance for the Ruins" where it's written that I support being in the mud biome @Jakepeng99 and being so predictable? For clarification, as the "entrance" I mean mud biome is not the entrance anymore, therefore it's not located there. Then sure, the location for the Ruins can be random, I never said I'm opposed about it or even dislike it. The mud biome is the enterence for the ruins. Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835475 Share on other sites More sharing options...
Milordo Posted September 12, 2025 Share Posted September 12, 2025 (edited) 1 hour ago, Jakepeng99 said: The mud biome is the enterence for the ruins. Yes.... and we were discussing about the potentiality of not being anymore the half cut-content rushed entrance that it is in dst and how fumarole would occupy that role far more perfect than everything else. Nevertheless fumarole must be in the Ruins in some form or another, for all the reasons we already discussed in beta, on my previous response and now I'll also add lowercase skye's points and motivations. I don't want Ruins, this new biome and Lunar grotto/Lunar archives to be treated so badly and with so poor quality by Klei. You misunderstood everything Jake. Here. Edited September 12, 2025 by Milordo Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835487 Share on other sites More sharing options...
Terser Posted September 12, 2025 Share Posted September 12, 2025 so what about the item mimic interaction with construction amulet? is the beta just concluding without addressing that, leaving the bug patched and mimics useless, not even with some new intended useful interaction with mimics to replace the bug and keep the encouragement to collect and utilise mimics? 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835491 Share on other sites More sharing options...
Edible Coal Posted September 12, 2025 Share Posted September 12, 2025 2 minutes ago, Terser said: so what about the item mimic interaction with construction amulet? is the beta just concluding without addressing that, leaving the bug patched and mimics useless, not even with some new intended useful interaction with mimics to replace the bug and keep the encouragement to collect and utilise mimics? is just basically the dev saying "stop duping dread" and adds a giant centipede that drops dread 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/#findComment-1835493 Share on other sites More sharing options...
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