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Changes

  • Boulderboughs
    • Will bounce on entities wearing hard armor hats
    • Will break and shatter on the Mega Blight, flipping it over for a vulnerable state.
    • Added offspring regrowth.
  • Cave Fumarole Turf is fully implemented with its item and ground texture.
  • Added Withered Ferns to the Fumarole area.
  • Added minimap icons to some objects in the Sanctum.
  • More existing Ancient texts can be deciphered and read.

 

Quality of Life

  • Blue Mushtrees, Red Mushtrees, and Webbed Blue Mushtrees have distinct map icons now.

 

Bug Fixes

  • Fixed being able to infinitely perform the Pick action.
  • Fixed Moonblind Crows and Misshapen Birds not playing their death sounds.
  • Fixed visual size of the giant whirlpool.
  • Fixed being able to move irreplaceable items to the caves by using the giant whirlpool.
  • Fixed underwater salvageables being trapped by the big whirlpool.
  • Fixed Beefalo Bells remaining linked to a Beefalo when being swallowed by the big whirlpool.
  • Fixed bug preventing you from performing mouse click actions on the ground near pillars in the Sanctum rooms.
  • Followers will now move between Sanctum rooms with you.
  • Irreplaceable items will no longer be saved within containers in Sanctum rooms, but taken out of the container and teleported with you instead.

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https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/
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1 hour ago, V2C said:

Cave Fumarole Turf is fully implemented with its item and ground texture.

Please, Please add compatability with allowing this to grow sproutrock trees!!! This turf looks like it was made for them and it's super unfortunate that they both can't grow and don't bear fruit on these!!

(Hopefully this would also allow mods to more easily add turfs to the list as well, as ATM you can only have one turf be "valid" at a time, and it would be nice for several to work!)

  • Like 9
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1 hour ago, Maxil20 said:

Please, Please add compatability with allowing this to grow sproutrock trees!!! This turf looks like it was made for them and it's super unfortunate that they both can't grow and don't bear fruit on these!!

(Hopefully this would also allow mods to more easily add turfs to the list as well, as ATM you can only have one turf be "valid" at a time, and it would be nice for several to work!)

i mean if you already have grown sproutrock you can swap turfs for decor ;>

  • Sanity 1

image.png.289686d1eaeaf4373c34eb6a783cb422.png image.png.7f6e37e70e721b1b990d9073facba065.png

I don't know if it's due to personal reasons, but the new Mushtrees map icon looks a bit.... Disharmony, especially when there is a large area. Their strokes are too rough.

image.png.06e7d16fe93c6421aec52cb2d641b111.png

The new turf looks a bit too simple, especially in the middle part of the stone. Adding more shadows, scratches, or other details would be better.

Edited by Mr.Oshiro
  • Like 9
2 hours ago, Milordo said:

Cool.

Hoping the fumarole will be used and move as the entrance for the Ruins or atleast be a Ruins biome.

The fumarole biome having such good unique resources is the first thing that's incentivized properly exploring the caves in years, since it's pretty out of the way in exploration. Right now you can find every other important landmark in the caves by peeking down a cave entrance, seeing if the blue mushroom biome is onscreen, and if it is then you've just fuctionally found the lunar grotto and ruins without having to explore at all. I'd be sad if the fumarole biome was also found in that exact same way.

Edited by lowercase skye
  • Like 4
37 minutes ago, lowercase skye said:

The fumarole biome having such good unique resources is the first thing that's incentivized properly exploring the caves in years, since it's pretty out of the way in exploration. Right now you can find every other important landmark in the caves by peeking down a cave entrance, seeing if the blue mushroom biome is onscreen, and if it is then you've just fuctionally found the lunar grotto and ruins without having to explore at all. I'd be sad if the fumarole biome was also found in that exact same way.

Okay wait. Skye, you have your mind very confused about it.

First and foremost, Klei didn't lift any finger for Caves and Ruins generation, which you very know I've been very loud about this since the start. You know that exactly what you said about peeping down a cave entrance or not being pretty out of the way or founding patterns happens exactly to also fumarole biome right? Right? Right? Like I don't know what you expected. It's why also I have been vocal about it. Even during my beta testing I had two worlds where I went down the stairs and found fumarole immediately. 

(Lmao @Mr.Oshiro literally did a post about it while I was writing this response)

So yeah.....exactly the opposite of what you said happens

 

Second, if I say "entrance for the Ruins" where it's written that I support being in the mud biome @Jakepeng99 and being so predictable? For clarification, as the "entrance" I mean mud biome is not the entrance anymore, therefore it's not located there. Then sure, the location for the Ruins can be random, I never said I'm opposed about it or even dislike it.

Also I even said "any Ruins biomes" as an option, therefore it could be located randomly in the wild sphere, the village sphere, or if we want very far away due to its resources in the city sphere after sacred and military biomes.

Yeah, that's the playbill I stumbled upon, @Cassielu. There's strings and such for this new unadded playbill called "The Vault" in the files. Definitely used with the masks and I'm sure it's absolutely packed with lore. I compiled all the quotes.. super exciting!

Spoiler
[PLAYBILL_THE_VAULT] Walter: Looks like a classic!
[PLAYBILL_THE_VAULT] Wanda: This one takes me back.
[PLAYBILL_THE_VAULT] Warly: Intense.
[PLAYBILL_THE_VAULT] Wigfrid: A timeless tale.
[PLAYBILL_THE_VAULT] Maxwell: Its quite dated.
[PLAYBILL_THE_VAULT] Webber: Its so heavy!
[PLAYBILL_THE_VAULT] Wendy: It was written with a sorrowful pen.
[PLAYBILL_THE_VAULT] Wickerbottom: Its more a confession or retelling of events.
[PLAYBILL_THE_VAULT] Willow: I liked the ending.
[PLAYBILL_THE_VAULT] Wilson: Written byE\ E”?
[PLAYBILL_THE_VAULT] Winona: That was dark.
[PLAYBILL_THE_VAULT] Wolfgang: Is too much for Wolfgang.
[PLAYBILL_THE_VAULT] Woodie: Not a light read.
[PLAYBILL_THE_VAULT] Wormwood: Old story.
[PLAYBILL_THE_VAULT] Wortox: How nice! A story of sacrifice!
[PLAYBILL_THE_VAULT] Wurt: Pages so hard, florp.
[PLAYBILL_THE_VAULT] WX-78: RUNSCRIPT "A TASK COMPLETE"

 

Edited by VaskalRascal
Forgot to add a few characters, lol. + English typo. Wigfrid != Wagstaff.
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  • Spooky 1
15 minutes ago, VaskalRascal said:

Yeah, that's the playbill I stumbled upon, @Cassielu. There's strings and such for this new unadded playbill called "The Vault" in the files. Definitely used with the masks and I'm sure it's absolutely packed with lore. I compiled all the quotes.. super exciting!

  Hide contents
[PLAYBILL_THE_VAULT] Walter: Looks like a classic!
[PLAYBILL_THE_VAULT] Wanda: This one takes me back.
[PLAYBILL_THE_VAULT] Warly: Intense.
[PLAYBILL_THE_VAULT] Wagstaff: A timeless tale.
[PLAYBILL_THE_VAULT] Maxwell: Its quite dated.
[PLAYBILL_THE_VAULT] Webber: Its so heavy!
[PLAYBILL_THE_VAULT] Wendy: It was written with a sorrowful pen.
[PLAYBILL_THE_VAULT] Wickerbottom: Its more a confession or retelling of events.
[PLAYBILL_THE_VAULT] Willow: I liked the ending.
[PLAYBILL_THE_VAULT] Wilson: Written byE\ E”?
[PLAYBILL_THE_VAULT] Winona: That was dark.
[PLAYBILL_THE_VAULT] Wolfgang: Is too much for Wolfgang.
[PLAYBILL_THE_VAULT] Woodie: Not a light read.
[PLAYBILL_THE_VAULT] Wormwood: Old story.
[PLAYBILL_THE_VAULT] Wortox: How nice! A story of sacrifice!
[PLAYBILL_THE_VAULT] Wurt: Pages so hard, florp.
[PLAYBILL_THE_VAULT] WX-78: RUNSCRIPT "A TASK COMPLETE"

 

 

Wagstaff?

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1 hour ago, Milordo said:

Second, if I say "entrance for the Ruins" where it's written that I support being in the mud biome @Jakepeng99 and being so predictable? For clarification, as the "entrance" I mean mud biome is not the entrance anymore, therefore it's not located there. Then sure, the location for the Ruins can be random, I never said I'm opposed about it or even dislike it.

The mud biome is the enterence for the ruins.

1 hour ago, Jakepeng99 said:

The mud biome is the enterence for the ruins.

:wilson_facepalm:

Yes.... and we were discussing about the potentiality of not being anymore the half cut-content rushed entrance that it is in dst and how fumarole would occupy that role far more perfect than everything else. Nevertheless fumarole must be in the Ruins in some form or another, for all the reasons we already discussed in beta, on my previous response and now I'll also add lowercase skye's points and motivations. I don't want Ruins, this new biome and Lunar grotto/Lunar archives to be treated so badly and with so poor quality by Klei.      

You misunderstood everything Jake.

Here.

 

Edited by Milordo

so what about the item mimic interaction with construction amulet? is the beta just concluding without addressing that, leaving the bug patched and mimics useless, not even with some new intended useful interaction with mimics to replace the bug and keep the encouragement to collect and utilise mimics?

  • Sad 1
2 minutes ago, Terser said:

so what about the item mimic interaction with construction amulet? is the beta just concluding without addressing that, leaving the bug patched and mimics useless, not even with some new intended useful interaction with mimics to replace the bug and keep the encouragement to collect and utilise mimics?

is just basically the dev saying "stop duping dread" and adds a giant centipede that drops dread

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