Milordo Posted September 12, 2025 Share Posted September 12, 2025 1 minute ago, Edible Coal said: is just basically the dev saying "stop duping dread" and adds a giant centipede that drops dread Yeah.....pretty much. Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835494 Share on other sites More sharing options...
Jakepeng99 Posted September 12, 2025 Share Posted September 12, 2025 (edited) 1 hour ago, Milordo said: Yes.... and we were discussing about the potentiality of not being anymore the half cut-content rushed entrance that it is in dst and how fumarole would occupy that role far more perfect than everything else. Nevertheless fumarole must be in the Ruins in some form or another, for all the reasons we already discussed in beta, on my previous response and now I'll also add lowercase skye's points and motivations. I don't want Ruins, this new biome and Lunar grotto/Lunar archives to be treated so badly and with so poor quality by Klei. You misunderstood everything Jake. Here. Thats a different thread. Edited September 12, 2025 by Jakepeng99 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835495 Share on other sites More sharing options...
Terser Posted September 12, 2025 Share Posted September 12, 2025 10 minutes ago, Edible Coal said: is just basically the dev saying "stop duping dread" and adds a giant centipede that drops dread they weren't only used for dreadstone, there's also often a large lack of scrap, brightshade husks and dark tatters, at least in worlds with many players and again, there's also the fact that there's almost no reason to hunt for mimics now, making them useless 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835498 Share on other sites More sharing options...
wormwood123 Posted September 12, 2025 Share Posted September 12, 2025 4 hours ago, gamehun20 said: Wagstaff? ?? Wagstaff? 9 minutes ago, wormwood123 said: ?? Wagstaff? Ah there’s an edit Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835503 Share on other sites More sharing options...
Dr. Safety Posted September 12, 2025 Share Posted September 12, 2025 56 minutes ago, wormwood123 said: Ah there’s an edit Ah, it was a typo, meant to be Wigfrid. I got very excited for a sec. Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835508 Share on other sites More sharing options...
Edible Coal Posted September 12, 2025 Share Posted September 12, 2025 1 hour ago, Terser said: they weren't only used for dreadstone, there's also often a large lack of scrap, brightshade husks and dark tatters, at least in worlds with many players and again, there's also the fact that there's almost no reason to hunt for mimics now, making them useless hmmmm, as if they didnt fix the surprising tree drop rate from treatsures, and the fact they add another source for gem trees. How many do u even need? 2 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835511 Share on other sites More sharing options...
Milordo Posted September 12, 2025 Share Posted September 12, 2025 2 hours ago, Jakepeng99 said: Thats a different thread. What..... Quote <<Cool. Hoping the fumarole will be used and move as the entrance for the Ruins or atleast be a Ruins biome.>> <<I hope not why does everything have to be located in the mud biome?>> <<Second, if I say "entrance for the Ruins" where it's written that I support being in the mud biome @Jakepeng99 and being so predictable? For clarification, as the "entrance" I mean mud biome is not the entrance anymore, therefore it's not located there. Then sure, the location for the Ruins can be random, I never said I'm opposed about it or even dislike it. Also I even said "any Ruins biomes" as an option, therefore it could be located randomly in the wild sphere, the village sphere, or if we want very far away due to its resources in the city sphere after sacred and military biomes.>> Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835512 Share on other sites More sharing options...
Keknutui Posted September 12, 2025 Share Posted September 12, 2025 The Giant Whirlpool on the map still has a poor resolution 3 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835513 Share on other sites More sharing options...
Strong Wendy Posted September 12, 2025 Share Posted September 12, 2025 I hope that the Hardwood Hat will be classified as a Hard Armor Hat, since it negates damage caused by falling items from earthquakes in the caves. Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835524 Share on other sites More sharing options...
Kondr_ Posted September 12, 2025 Share Posted September 12, 2025 i have a question about retrofit. i have world where in caves is ocean instead of vacuum. (with islands like lunar, monkey, e.t.c.) . so any ideas will it retrofit or work at all since we have some strange changing room. Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835527 Share on other sites More sharing options...
Schry Posted September 12, 2025 Share Posted September 12, 2025 I noticed that the maximum length of the Ripple has changed from 35 sections to 20 sections. When it's 20, using 5 Brightshade Bombs can get you about 60 Nightmare Fuel, 42 Pure Horror and 42 Dreadstone. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835536 Share on other sites More sharing options...
Kyno Posted September 12, 2025 Share Posted September 12, 2025 Sorry if this is a thing already, but can we get a version of the Sanctum turf with moss growing on it? 13 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835539 Share on other sites More sharing options...
Turbanik Posted September 12, 2025 Share Posted September 12, 2025 I still think that whirlpool effect needs polish and update. It looks flat, and waves on it are weird. Animation is still jittery and just not as fitting. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835548 Share on other sites More sharing options...
Primalflower Posted September 12, 2025 Share Posted September 12, 2025 (edited) 8 minutes ago, Lalaloop said: I second this. To me, the whirlpool looks much better on the map. I think the opposite. the whirlpool looks really bad on the map (because it's a reused asset sized up). the whirlpool is very convincing in person though. gives the impression of depth and an actual indent in the ocean. Edited September 12, 2025 by Primalflower 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835552 Share on other sites More sharing options...
Jakepeng99 Posted September 12, 2025 Share Posted September 12, 2025 3 hours ago, Milordo said: What..... Fumarole biome being the enterence for the ruins doesnt make sense 2 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835553 Share on other sites More sharing options...
Pe Dabliu Posted September 12, 2025 Share Posted September 12, 2025 Is the new biome alredy being ported to old worlds? i've been trying to join the beta with my old world to test things out, but it always fails to start in the beta. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835555 Share on other sites More sharing options...
Developer JesseB_Klei Posted September 12, 2025 Developer Share Posted September 12, 2025 3 hours ago, Keknutui said: The Giant Whirlpool on the map still has a poor resolution Polish pass done from the art team. Spoiler 27 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835556 Share on other sites More sharing options...
AleksyPL Posted September 12, 2025 Share Posted September 12, 2025 Should it glow a little bit? just small detail as a "Glow berry" 4 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835580 Share on other sites More sharing options...
Kacpert25 Posted September 12, 2025 Share Posted September 12, 2025 1 minute ago, AleksyPL said: Should it glow a little bit? just small detail as a "Glow berry" It's better if they are simply visible in the dark, like the red parts of ink blights. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835581 Share on other sites More sharing options...
wormwood123 Posted September 12, 2025 Share Posted September 12, 2025 9 hours ago, Dr. Safety said: Ah, it was a typo, meant to be Wigfrid. I got very excited for a sec. Me too I love wagstaff 4 hours ago, JesseB_Klei said: Polish pass done from the art team. Hide contents Ohh that’s really good 1 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835597 Share on other sites More sharing options...
Dr. Safety Posted September 13, 2025 Share Posted September 13, 2025 15 minutes ago, wormwood123 said: Me too I love wagstaff Someday... 3 4 Link to comment https://forums.kleientertainment.com/forums/topic/167958-game-update-689433/page/2/#findComment-1835599 Share on other sites More sharing options...
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