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7 hours ago, Cassielu said:

now mimic is just a joke plot to entertain you for just 5 seconds, making you lose 5 sanity, then being trampled to death by you, and then you realize you didn't bring that item, and it's all over.

This is how devs see mimicreeps since depth of duplicity. Mob that just exists to annoy you if you drop stuff on ground all the time. Not an infinite construction amulet.

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1 hour ago, Tigris Nano said:

This is how devs see mimicreeps since depth of duplicity. Mob that just exists to annoy you if you drop stuff on ground all the time. Not an infinite construction amulet.

mimic band:

4 hours ago, Edible Coal said:

this isnt really a issue of green gem shortage, but rather the fact that the creature now serves no purpose other then to annoy you, and only drop nm fuel

I mean having mobs that strictly annoy you but don't drop anything exceptional is fine. We already have creatures like the campfire hands, wavy jones, ickers/void masques, lunar birds (maybe?) so having another is fine. To remove the presence of an annoyance being the reward is totally fine with me, I don't really understand why mimics are locked behind Cave rifts since they seem like they would be a fun addition to insanity though.

1 hour ago, Edible Coal said:

mimic band:

This is dropped by the chest variant of the mimic though. The chest version drops a very large amount of pure horror and is the only way to access the "possessed shadow atrium" so its hard to deny it has its practical use.

As many have mentioned growing gems on trees exists now so late game provides you with many opportunities to farm them passively. I think my main issue with getting construction amulets is making the tedious trip to make a bunch from the Pseudoscience station late-game if you are not a teleporting character. It would be great if we had a way to craft ancient gear more locally as it wouldn't really shake up the end-game for players who can defeat Scion already.

Spoiler

As a side note could we avoid making this solution to the "mimic construction amulet" issue a character specific solution. I think having teleports being character locked is ok since it seems we'll never get efficient single player teleporting in DST. I do think that making solutions to players issues character specific has not been my favorite though. "The mossling bug was fixed that allowed it to rain anytime the player liked, well now just play Wicker and you can do the same". "Players want more WOBOTs since having one per world seems very limiting and scrappy werepig has like no use/drops, sure we'll only give them to Winona to craft and place."

 

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4 hours ago, Mike23Ua said:

Not when people did that 5 years ago and are still profiting off of it with new updates it’s not.

Yes.. sure you put in the work: YEARS AGO Before X, Y & Z were reworked, removed, or added new stuff.

I think it’s highly unreasonable for people who have done X, Y, Z 10 years ago to be able to thrive when people who are just now joining into the game are going to get their a double crooked letters handed to them.

So much more content: I know people who have defeated FuelWeaver before Varglets & Big Worm Boi of the caves were added to terrorize them prior to reaching that point.

Veteran players don’t see this: They just assume “I put in the work I should reap the benefits”

Nah bro… When I quit Minecraft for a few years: I had to return and learn a whole new version with completely changed mechanics from everything I once knew..

The same rules should apply here.

Mike that's insane. You're asking for a game with no gameplay - You want no sense of achievement or progression? Play something else

You know, I didn't even understand what you were trying to explain at first, I think I do now. Yeah Mike nobody is playing consistently on a 10 year old world, most people start fresh. Myself included. When a new skill tree comes out i'll do a whole new run on a whole new server, maybe megabase at the end when everythings dead.

You just need to learn to beat FW man - Almost everything you get annoyed at relates to you being unable to beat certain bosses, get someone to do it for you if it's such a hurdle, or maybe just learn how to do it? 

 

Edited by Uedo
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It was a glitch and shouldn't have been left in, as it only worked if all players didn't leave items in cave.

However I think everyone would be happy if this glitch was sublimated into in game content. For example, if you could see through and catch a transformed Mimicreep before it was revealed, you could use it as single use other item. 

In that case, it would be balance to make Mimicreeps harder be see through. For example, Mimicreeps could not only copy placed items, but also spontaneously transform into some kind random items.

4 hours ago, Cruvimaster said:

There was a time when getting green gems was more difficult. The player can literally farm at their base, in addition to having options like dragonfly or clearing the ruins.

Exactly, but it's even more fun if there are many more fun ways.

Oxygen Not Included proves it. You could already get the resource "Rust" by launching rockets, but adding another method where a fish kaiju excretes as poop and you could collect those, how could that not be fun?

Edited by SilverSpoon
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11 hours ago, Edible Coal said:

dst rare have enemy that serve 0 purpose or drop absolutely nothing usefull, so i really dont want mimic to be the first one...

Nah, fused shadelings and lurking nightmares have already been on that list

Anyway, I wouldn't even say mimicreeps made green gems obsolete. You still needed the gems for deconstruction staves, which alone made them more valuable than pretty much any other gem. Plus, using mimicreeps instead of authentic construction amulets was still a mixed bag, since they'd wander off and scatter across your base if you don't use them in a very controlled space. If I'm building with construction amulets anywhere outside of that controlled space, I'm using authentic amulets.

Though I will say, this definitely prevents dreadstone/scrap duping from being free. Maybe a better compromise would be that mimicreeps have a cooldown that prevents them from mimicking the same thing they previously mimicked, or never mimic the same thing twice?

Edited by cybers2001
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9 hours ago, Catapult 2.0 said:

Thanks for telling me the Giant Cave Worm has such amazing loot! As someone who's never fought it and doesn't check the wiki, I'd never have known. So this is what counts as 'great drops'?

You've never fought it, so this is a totally understandable conception, but i feel there is field context here that makes the situation far less dire than it seems.

the great depths worm by way of being a segmented boss gets far far weaker to the player as the game goes on. it has a super long and very explicit warning, and alongside that, is one of the few mobs that will actively lose interest in you (you are only a morsel to it, after all.) and disappear back into the ground if you run away from it. This is to say, if you are unprepared for it, you can totally just haul pigskin out of there, spawn it far away from your base, and then promptly strategically make it disappear once it is unloaded.

In terms of dealing with it if you are prepared, as stated before, the mob is weak to multi-hit attacks. So the brightshade staff and other rift equipment can dispatch it rather handily without much fuss at all. Aside from that, it also sits still for very long periods if it eats something living rather than alive. so something like a bunnyman will have it slowwwly chewing and then digesting the poor soul while you (and likely surrounding cannon fodder entities) can get loads of attacks on it, and it's kind of a weak mob for what it is, so it falls fairly quickly to this. Aside from that, the caves are a place that have a lot of situations where there are lots of dropped items on the ground. Earthquakes, lightbulbs (that get harvested by it tunneling through), rocks (that it busts through by tunneling towards you) are all things that give you ample opportunities to attack it. It's really not as bad/hopeless as it tends to initially sound on paper.

I personally loved my time just having great depths worm set to always, because even during times where i had no minions around, there were still several items on the ground that the worm could nicely get slowed down by while I managed to whittle it down with just myself and a brightshade sword. If i am to allow myself to be emotionally hyperbolic, it is probably up there with the snake rift mob in how engaging it is by forcing you to scramble around for something to use against it in the environment it is chasing you through.

In terms of drops, while I think the fossil drop rate is a little silly, I should note that the only other way to get mass bone shards is just by dying repeatedly, which kind of sucks and is annoying. so personally, I kind of love being able to use bucket-o-poops with drops from it with the peace of mind that i'm not eating into the worlds otherwise rather limited bone shard supply.

oh yeah and im sad about the mimic construction amulet being changed i think it was a really cool little bit of emergent gameplay and I wish it stayed.

Edited by Primalflower
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Don’t spoiled fish morsels give bone shards when hammered with a hammer? Pretty sure that’s a thing that happens it’s literally why they spoil into morsels and don’t just turn into rot like almost everything else. I wouldn’t call an ocean full of infinity fish a limited supply by no means…

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46 minutes ago, Primalflower said:

In terms of drops, while I think the fossil drop rate is a little silly, I should note that the only other way to get mass bone shards is just by dying repeatedly, which kind of sucks and is annoying. so personally, I kind of love being able to use bucket-o-poops with drops from it with the peace of mind that i'm not eating into the worlds otherwise rather limited bone shard supply.

spoiled fish is significantly easier method. 

I am the #3 great depths worm hater and let me tell you, other than fighting it out of curiosoty, you're better off not wasting the resources to even consider killing that thing. It is truly awful, and I believe it drops fossils as a sick joke because people have asked for fossils for years so of course, lock it behind this thing and make it Krampus sack levels of rare.

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9 hours ago, Edible Coal said:

but rather the fact that the creature now serves no purpose other then to annoy you, and only drop nm fuel ( nm fuel comes in stacks after rift). so it becomes a useless creature .

I don't really see why this would be a issue especially when the counter play to it is so simple? The game is full of useful creatures and the concept of the mimic is a breath of fresh air I personally don't care if they add the exploit back or not but it definitely justifies itself enough already with it's focus on deception over direct violence, theft, or gear checks( weather)

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20 minutes ago, Primalflower said:

did you have a bad experience with it? 

It's an annoying fight, personally. And all that effort for some guano and bone shards just really irritates me. Especially with all the people that begged for it to have literally anything useful drop during the beta. Just feels like a massive loss of potential for something cool and worth seeking out.

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9 minutes ago, Radicaljoe said:

It's an annoying fight, personally. And all that effort for some guano and bone shards just really irritates me. Especially with all the people that begged for it to have literally anything useful drop during the beta. Just feels like a massive loss of potential for something cool and worth seeking out.

but did you like, have a particular bad experience with it? 

9 hours ago, Terser said:

in ickers' case it wouldn't make sense, they don't have any connection with mimicking items, unlike mimics

I kind of like the concept of ickers potentially spawning with random items. Since their whole concept  is stealing items would be a much better interaction to get more loot that can be fairly limited. 

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5 minutes ago, Primalflower said:

but did you like, have a particular bad experience with it? 

It blended my beefalo, then me when I was trying to save the beefalo. All it took was slightly grazing me to throw me off of my beefalo. then couldn't remount because ya know, constant damage spikes. I revived the beefalo with the dread bell after so nothing too bad, but it's annoying. That's the only extremely negative experience I can state because I've only seen the waste of space spawn 5 times and 3 of those times I just walked away because it's worthless.

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55 minutes ago, Well-met said:

It's an exploit and was never intended.

you must learn to cope with it

with that logic we should "cope" with all bad changes instead of ever giving any feedback, the fact that it wasn't intended doesn't matter because the devs' intention can simply change, they could simply decide to keep something in because it makes the game better, even if it wasn't originally intended

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14 minutes ago, Radicaljoe said:

It blended my beefalo, then me when I was trying to save the beefalo. All it took was slightly grazing me to throw me off of my beefalo. then couldn't remount because ya know, constant damage spikes. I revived the beefalo with the dread bell after so nothing too bad, but it's annoying. That's the only extremely negative experience I can state because I've only seen the waste of space spawn 5 times and 3 of those times I just walked away because it's worthless.

if i were you, i would probably find it pretty hard to look past this experience too. That sounds like it would have been so annoying, especially if it was the first impression. All I can really say is that it sucks that beefalo knockback doesn't seem like it's ever going to be meaningfully addressed as the closest thing to that was the nightmare saddle being a lategame option that also lets you mount a beefalo when it's angry, so if you ever use a beefalo in these sorts of fights then the already higher-stakes-by-just-higher-numbers nature of the later game gets ramped up even further. The experience/point of view I am talking from is one that has not faced much struggle with the great depths worm, and thereby views it as relatively benign (although flashy) of an activity as collecting fish to hammer them down. such is why i say the things i do... :distrust:

24 minutes ago, Terser said:

with that logic we should "cope" with all bad changes instead of ever giving any feedback, the fact that it wasn't intended doesn't matter because the devs' intention can simply change, they could simply decide to keep something in because it makes the game better, even if it wasn't originally intended

unlike popular belief, making players overpowered by incessantly throwing them freebies with never any drawback is not going to make the game better.

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25 minutes ago, Well-met said:

unlike popular belief, making players overpowered by incessantly throwing them freebies with never any drawback is not going to make the game better.

"freebie" in question requires you to open the rift, and opening the rift takes resources, and also brings additional threats to the world, you also still need to dedicate time to gathering the mimics, just like how you dedicate time to transplanting saplings to get twigs passively later, this sort of design has been in the game from the start

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I think it was a bit too obvious that this one is a bug, so I don't think one should realistically expect it to be turned back.

That said, requesting Mimics to be more interesting than simple small annoyances, or requesting more interesting gameplay loop akin to what the mimic dupe created is fair IMO.

Just... Yeah, this one was pretty obviously a bug, I don't see it coming back, personally speaking.

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5 minutes ago, AliceShiki said:

I think it was a bit too obvious that this one is a bug, so I don't think one should realistically expect it to be turned back.

That said, requesting Mimics to be more interesting than simple small annoyances, or requesting more interesting gameplay loop akin to what the mimic dupe created is fair IMO.

Just... Yeah, this one was pretty obviously a bug, I don't see it coming back, personally speaking.

Then do something like maybe make the player capture and take them to those weird fruit juice looking machines that have been in the game since forgotten knowledges update and force them to place said creature inside of said machine alongside other ingredients that may be required for the intended result? Would be better if said “Capture” could only be done with the funny Wagstaff electronic net device we saw in the last beta.

12 hours ago, Terser said:

It wouldn't make sense for amulets to end up in them, only players would have those. I doubt ancients would store their amulets in the ceiling of the caves

They're found in a sunken chest set piece on the surface. IDK why you're acting like it's weird the ancient civ's jewelry would be strewn around in hard to reach places.

Not that this line of debate has any point, because neither ickers nor mimicreeps should shower the player in cheap amulets. I think the update added another green gem source so you can just craft them.

Edited by Bumber64
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