Swiyss Posted September 5, 2025 Share Posted September 5, 2025 I disagree with this post. Doesn't matter how many upvotes is has, it was an exploit and should've been fixed. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167836-mimic-construction-amulet-is-a-active-gameplay-and-shouldn%E2%80%98t-be-removed-like-this/page/3/#findComment-1834466 Share on other sites More sharing options...
Catapult 2.0 Posted September 6, 2025 Share Posted September 6, 2025 12 hours ago, Primalflower said: You've never fought it, so this is a totally understandable conception, but i feel there is field context here that makes the situation far less dire than it seems. Do you really think I've never fought it? I was being sarcastic - mocking his completely unnecessary loot explanation. 12 hours ago, Primalflower said: the great depths worm by way of being a segmented boss gets far far weaker to the player as the game goes on. it has a super long and very explicit warning, and alongside that, is one of the few mobs that will actively lose interest in you (you are only a morsel to it, after all.) and disappear back into the ground if you run away from it. This is to say, if you are unprepared for it, you can totally just haul pigskin out of there, spawn it far away from your base, and then promptly strategically make it disappear once it is unloaded. In terms of dealing with it if you are prepared, as stated before, the mob is weak to multi-hit attacks. So the brightshade staff and other rift equipment can dispatch it rather handily without much fuss at all. Aside from that, it also sits still for very long periods if it eats something living rather than alive. so something like a bunnyman will have it slowwwly chewing and then digesting the poor soul while you (and likely surrounding cannon fodder entities) can get loads of attacks on it, and it's kind of a weak mob for what it is, so it falls fairly quickly to this. Aside from that, the caves are a place that have a lot of situations where there are lots of dropped items on the ground. Earthquakes, lightbulbs (that get harvested by it tunneling through), rocks (that it busts through by tunneling towards you) are all things that give you ample opportunities to attack it. It's really not as bad/hopeless as it tends to initially sound on paper. I personally loved my time just having great depths worm set to always, because even during times where i had no minions around, there were still several items on the ground that the worm could nicely get slowed down by while I managed to whittle it down with just myself and a brightshade sword. If i am to allow myself to be emotionally hyperbolic, it is probably up there with the snake rift mob in how engaging it is by forcing you to scramble around for something to use against it in the environment it is chasing you through. It seems you haven't played a 2000+ day long-term save with renovated underground landscapes. Link to comment https://forums.kleientertainment.com/forums/topic/167836-mimic-construction-amulet-is-a-active-gameplay-and-shouldn%E2%80%98t-be-removed-like-this/page/3/#findComment-1834580 Share on other sites More sharing options...
Hungry French Posted September 6, 2025 Share Posted September 6, 2025 On 05.09.2025 at 07:29, Cassielu said: До этого обновления я сам ходил в лабиринт и в темноту, чтобы расставить ловушки для поимки мимиков, приносил их на базу, а там проектировал и строил специальные мастерские, которые помогали мне их использовать. Такое поведение может принести вам немало удовольствия, дать важную цель, несколько часов игрового времени и чувство удовлетворения. А также достаточное количество наград и уникальный игровой опыт, которые повысят вашу мотивацию к участию в контенте Rift. Его удаление ухудшит игровой процесс. Теперь мимикрия — это просто шуточный сюжет, который развлекает вас всего 5 секунд, заставляет вас потерять 5 единиц здравомыслия, а затем вы сами себя затаптываете, и тут вы понимаете, что не взяли с собой этот предмет, и всё кончено. Никаких целей, никакой мотивации, никакого обучения и использования этого классического интерактивного геймплея Don't Starve. Всё, что вам нужно делать, — держаться как можно дальше от этого контента. Это совсем неинтересно. Амулет бесконечного строительства может показаться OP-ным, но на самом деле он не так уж и крут для более поздних игр после активации разлома. В настоящее время дефицит ключевых предметов DST в основном связан с типом, а не с количеством материалов. Что касается более поздних игр, то большинство серверов работают уже более трёх игровых лет. Пожалуйста, не притворяйтесь, что это первая осень игры, чтобы сбалансировать её. Или, по крайней мере, предложите нам альтернативу. Я не говорю об альтернативе Amulet. Это не имеет значения. Вместо этого мы предлагаем интересный игровой процесс, в котором нужно охотиться и использовать магические способности существ из других измерений. No. I agree with Klei this time. Mimics are a small trap that should interfere with the player. You shouldn't collect them as pets on the base to multiply the green amulet... 1 Link to comment https://forums.kleientertainment.com/forums/topic/167836-mimic-construction-amulet-is-a-active-gameplay-and-shouldn%E2%80%98t-be-removed-like-this/page/3/#findComment-1834582 Share on other sites More sharing options...
Primalflower Posted September 6, 2025 Share Posted September 6, 2025 8 hours ago, Catapult 2.0 said: Do you really think I've never fought it? I was being sarcastic - mocking his completely unnecessary loot explanation. of course? I was giving you the benefit of the doubt and explaining my perspective genuinely. You under no uncertain/ambiguous words said you've never fought it and you hadn't looked at the wiki up to that point. I didn't have any reason to just assume you were lying? Skye is a girl by the way 8 hours ago, Catapult 2.0 said: It seems you haven't played a 2000+ day long-term save with renovated underground landscapes. I have. I've existed in worlds where this was the case. keep this in mind when considering my perspective. additionally, it may not be in your best interest to, uh, mock people. seems unproductive. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167836-mimic-construction-amulet-is-a-active-gameplay-and-shouldn%E2%80%98t-be-removed-like-this/page/3/#findComment-1834655 Share on other sites More sharing options...
IAmAFurrz Posted September 6, 2025 Share Posted September 6, 2025 ngl theres nothing active about mimicreeps, you get them once and you keep using them infinitely 4 Link to comment https://forums.kleientertainment.com/forums/topic/167836-mimic-construction-amulet-is-a-active-gameplay-and-shouldn%E2%80%98t-be-removed-like-this/page/3/#findComment-1834661 Share on other sites More sharing options...
Semind Posted September 6, 2025 Share Posted September 6, 2025 My thoughts are that the dupe exploit made me give up on making dreadstone outcrops a part of my expedition planning entirely, because it felt pointless. So, while I don't strongly feel opposed to having easy dreadstone generation, it does feel wrong that the seemingly dedicated mechanic for sourcing dreadstone gets obsoleted as a consequence. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167836-mimic-construction-amulet-is-a-active-gameplay-and-shouldn%E2%80%98t-be-removed-like-this/page/3/#findComment-1834670 Share on other sites More sharing options...
Terser Posted September 6, 2025 Share Posted September 6, 2025 (edited) 19 minutes ago, Semind said: My thoughts are that the dupe exploit made me give up on making dreadstone outcrops a part of my expedition planning entirely, because it felt pointless. So, while I don't strongly feel opposed to having easy dreadstone generation, it does feel wrong that the seemingly dedicated mechanic for sourcing dreadstone gets obsoleted as a consequence. If you would only use the outcrops, you would need about 66 days of actively mining every outcrop that spawns every time the blights cooldown ends to get 1 dreadstone pillar math: Spoiler 3 days cooldown for blights, the rift lasts 15 days and goes on cd for 5 days but you'll prob miss last blights spawn due to not killing them and mining the outcrop in 0 seconds so 4 blights spawns per rift instead of 15/3=5, 4/20=0.2, outcrop gives 3 dreadstone, so you get 0.2*3=0.6 dreadstone per day, so to get 40 dreadstone for a pillar you need to go through 40/0.6=66.67 days they never were and never will be a major source of dreadstone, people would just use real green amulets for dread if mimics would be gone, or kill the new ink blight centipede if they'll make it killable, since it drops 3.34 dreadstone per segment on average Edited September 6, 2025 by Terser Link to comment https://forums.kleientertainment.com/forums/topic/167836-mimic-construction-amulet-is-a-active-gameplay-and-shouldn%E2%80%98t-be-removed-like-this/page/3/#findComment-1834672 Share on other sites More sharing options...
Semind Posted September 6, 2025 Share Posted September 6, 2025 9 minutes ago, Terser said: If you would only use the outcrops, you would need about 66 days of actively mining every outcrop that spawns every time the blights cooldown ends to get 1 dreadstone pillar math: Hide contents 3 days cooldown for blights, the rift lasts 15 days and goes on cd for 5 days but you'll prob miss last blights spawn due to not killing them and mining the outcrop in 0 seconds so 4 blights spawns per rift instead of 15/3=5, 4/20=0.2, outcrop gives 3 dreadstone, so you get 0.2*3=0.6 dreadstone per day, so to get 40 dreadstone for a pillar you need to go through 40/0.6=66.67 days they never were and never will be a major source of dreadstone, people would just use real green amulets for dread if mimics would be gone, or kill the new ink blight centipede if they'll make it killable, since it drops 3.34 dreadstone per segment on average Sure, and actually using your green gems means there's actual value to taking a minute to mine dreadstone vs free infinite resource generation. I'm not putting dreadstone outcrops on a pedestal or anything like that, of course it's terribly inefficient. I'm just saying paying a buck versus literally free is a meaningful distinction. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167836-mimic-construction-amulet-is-a-active-gameplay-and-shouldn%E2%80%98t-be-removed-like-this/page/3/#findComment-1834678 Share on other sites More sharing options...
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