python_dst Posted September 5, 2025 Share Posted September 5, 2025 5 hours ago, AleksyPL said: Hide contents I really love new puzzles! How do you activate the puzzle? Any clue would be appreciated! Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834274 Share on other sites More sharing options...
wormwood123 Posted September 5, 2025 Share Posted September 5, 2025 Just now, python_dst said: How do you activate the puzzle? Any clue would be appreciated! The lever next to it 4 hours ago, kevindaze said: Working rn, may I have some spoilers of wat this puzzle for? Right now it’s to progress towards the final room which is currently not in the game but I assume it’s where the shadow boss will be fought Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834275 Share on other sites More sharing options...
Mike23Ua Posted September 5, 2025 Share Posted September 5, 2025 Can’t play beta, but Okay those things in the spoiler tabs are genuinely quite cool looking. So much so that I deeply wish that I could get some of these as skins, or give us a creative mode so I can place items Whereever I want. I particularly like the Fumarole I think it’s called? It looks neat! Spoiler I’d make entire biomes with this and intentionally burned trees! ❤️ 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834277 Share on other sites More sharing options...
python_dst Posted September 5, 2025 Share Posted September 5, 2025 (edited) 9 minutes ago, wormwood123 said: The lever next to it Spoiler I got to these ancient statues and I assume this somewhat would lead me to the puzzle but still no luck. Any clues? Q_Q Edited September 5, 2025 by python_dst 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834278 Share on other sites More sharing options...
Lovens Posted September 5, 2025 Share Posted September 5, 2025 If you are fixing such obscure interactions like getting a free use out of a mimicked green amulet (which I don't think really ever bothered anyone that much but whatever, an exploit is an exploit), how about you also fix things that so many more players are upset about? Such as new additions that don't have toggles in the game settings: ickers, void masqued creatures, and electric damage igniting plant based enemies. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834279 Share on other sites More sharing options...
Ugur01 Posted September 5, 2025 Share Posted September 5, 2025 (edited) 13 minutes ago, python_dst said: Reveal hidden contents I got to these ancient statues and I assume this somewhat would lead me to the puzzle but still no luck. Any clues? Q_Q Spoiler I tried to map it out, and it seems that the portals in all the other rooms connect to each other, except the room with the soldiers. Only one portal in the room with the soldiers is not working at the moment. I think in future updates we will reach the last room from here Edited September 5, 2025 by Ugur01 Spoiler added 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834281 Share on other sites More sharing options...
Ohan Posted September 5, 2025 Share Posted September 5, 2025 all of it sounds really interesting and the assets Noodles posted look awesome. excited to see the giant whirlpool. Cave rift content continues to totally blow overworld rift content out of the water 1 hour ago, Instant-Noodles said: Boulderbough / Boulderbough Seed Hide contents this looks soo neat! 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834284 Share on other sites More sharing options...
Roodmas Posted September 5, 2025 Share Posted September 5, 2025 1 minute ago, Ohan said: Cave rift content continues to totally blow overworld rift content out of the water Funny how people keep saying this, even though there's nothing in this beta (as of this moment) that you can do much with. We have a puzzle with no reward because the assumably last room is locked, and a monster you can't interact with. All we really got today are the trees. I'm not saying this is a bad beta, because I'm sure there's nore to come, but why is this in any way more interesting than the lunar questline? 2 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834286 Share on other sites More sharing options...
Lovens Posted September 5, 2025 Share Posted September 5, 2025 12 minutes ago, Roodmas said: Funny how people keep saying this, even though there's nothing in this beta (as of this moment) that you can do much with. We have a puzzle with no reward because the assumably last room is locked, and a monster you can't interact with. All we really got today are the trees. I'm not saying this is a bad beta, because I'm sure there's nore to come, but why is this in any way more interesting than the lunar questline? I'm at this stage of disappointment with the recent few game updates that I consider a beta "successful" if it doesn't anything destructive to the world that cannot be turned off in the settings or found a workaround for. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834292 Share on other sites More sharing options...
Ohan Posted September 5, 2025 Share Posted September 5, 2025 40 minutes ago, Roodmas said: but why is this in any way more interesting than the lunar questline? Lunar rifts overwhelmingly focused on bosses and not much else. Its like 90% brightshades and grazers and 10% bosses. Lunar frogs are super rare and when they do show up theyre about as interesting and interactive as regular frog rain. The new bird was a nice addition but it came with nerfing lunar hail from a new environmental danger into background decoration. shadow rifts on the other hand have done so much more and have added so many more interesting things to the caves. Miasma, acid rain, two different dreadstone outcrop encounters (vs just brightshade and grazer monotony), a new nightmare creature, mimic chests and mimic worms, masked creatures, ickers. And now all these interesting lore related things and new environments to explore. and shadow rifts isnt just Charlie giving you one lame quest after the other like wagstaff. It seems much more like a “natural” part of the caves. We can interact directly with shadow/ancients stuff meanwhile pretty much everything lunar is mediated through the annoying and lame wagstaff. To me the case seems pretty cut and dry when it comes to which rift is more fleshed out and interesting. but this has always been the case, klei has always had a much better idea how to expand shadow content vs lunar content. You only need to look at the (still) sorry state of the celestial altar crafting tab for this. 12 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834297 Share on other sites More sharing options...
Creatorofswamps Posted September 5, 2025 Share Posted September 5, 2025 this is now one of my favorite biomes. and also a fun way to get shadow merms. and overall, the update is already great for me 6 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834298 Share on other sites More sharing options...
Mike23Ua Posted September 5, 2025 Share Posted September 5, 2025 18 minutes ago, Ohan said: Lunar rifts overwhelmingly focused on bosses and not much else. Its like 90% brightshades and grazers and 10% bosses. Lunar frogs are super rare and when they do show up theyre about as interesting and interactive as regular frog rain. The new bird was a nice addition but it came with nerfing lunar hail from a new environmental danger into background decoration. shadow rifts on the other hand have done so much more and have added so many more interesting things to the caves. Miasma, acid rain, two different dreadstone outcrop encounters (vs just brightshade and grazer monotony), a new nightmare creature, mimic chests and mimic worms, masked creatures, ickers. And now all these interesting lore related things and new environments to explore. and shadow rifts isnt just Charlie giving you one lame quest after the other like wagstaff. It seems much more like a “natural” part of the caves. We can interact directly with shadow/ancients stuff meanwhile pretty much everything lunar is mediated through the annoying and lame wagstaff. To me the case seems pretty cut and dry when it comes to which rift is more fleshed out and interesting. but this has always been the case, klei has always had a much better idea how to expand shadow content vs lunar content. You only need to look at the (still) sorry state of the celestial altar crafting tab for this. Your forgetting all the Lunar Questline stuff that like it or not: Does still tie in with Lunar Content, Things like Moon Quay, Monkey Pirate Raids, Lunar Island, Pearls Quest, it’s all connected. Most the content is leading up to the rift opening (hence why it’s mostly Brightshades and Lunar Boss Variants) Meanwhile for Shadow & Caves Content as a whole: seems to get more interesting AFTER Opening the Rift. Basically the same amount of content is still there for both parties (aka surface has the ancient gem trees, new cave beta has its own gem slab thingy) Just depends on if you prefer Early game lead up, vs End Game Conclusion. 5 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834302 Share on other sites More sharing options...
Harryyw Posted September 5, 2025 Share Posted September 5, 2025 8 hours ago, V2C said: Fixed Mimicked Construction Amulets providing one use before being revealed. How boring it is you guys strive to make mimics even more useless. 5 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834309 Share on other sites More sharing options...
Jakepeng99 Posted September 5, 2025 Share Posted September 5, 2025 3 hours ago, Instant-Noodles said: Fumarole Hide contents Boulderbough / Boulderbough Seed Hide contents Sequitor Statue / Sequitor Hide contents Abyss Pedestal / Lever / Pillar Hide contents Sanctum Waymark / Portation Orb Hide contents Sanctum Egress Hide contents Sanctum Lustre Hide contents Elytra's Mask / Visionist's Mask / Artificer's Mask Hide contents Sanctum Statues Hide contents Sanctum Runes Hide contents Mega Blight / Ripple Hide contents Knew they were gonna have a centipede shadow, the bright shade staff was made for it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834310 Share on other sites More sharing options...
Mr Giggio Posted September 5, 2025 Share Posted September 5, 2025 8 hours ago, V2C said: Fixed Mimicked Construction Amulets providing one use before being revealed. SOO sad to see this go. Hands down was the only neat use for the whole mimic thing despite annoy us for not chest zone in places of interest Really cool interaction, F 3 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834311 Share on other sites More sharing options...
Creatorofswamps Posted September 5, 2025 Share Posted September 5, 2025 8 hours ago, AleksyPL said: Hide contents I really love new puzzles! How did you get in there? I couldn't find the entrance Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834322 Share on other sites More sharing options...
Ugur01 Posted September 5, 2025 Share Posted September 5, 2025 40 minutes ago, Creatorofswamps said: How did you get in there? I couldn't find the entrance Spoiler Archive secret entrance.mp4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834331 Share on other sites More sharing options...
Parusoid Posted September 5, 2025 Share Posted September 5, 2025 Can someone summarize what are some useful items we get this update? Or all of this is just for lore, with like no new usable items or drops? Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834336 Share on other sites More sharing options...
Wigfridge2137 Posted September 5, 2025 Share Posted September 5, 2025 8 minutes ago, Parusoid said: Can someone summarize what are some useful items we get this update? Or all of this is just for lore, with like no new usable items or drops? Man not only its called beta but they said it once again will be in parts. Is it really so hard to just wait till we get everything? 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834338 Share on other sites More sharing options...
Bellium Posted September 5, 2025 Share Posted September 5, 2025 2 hours ago, Ohan said: Lunar rifts overwhelmingly focused on bosses and not much else. Its like 90% brightshades and grazers and 10% bosses. Lunar frogs are super rare and when they do show up theyre about as interesting and interactive as regular frog rain. The new bird was a nice addition but it came with nerfing lunar hail from a new environmental danger into background decoration. shadow rifts on the other hand have done so much more and have added so many more interesting things to the caves. Miasma, acid rain, two different dreadstone outcrop encounters (vs just brightshade and grazer monotony), a new nightmare creature, mimic chests and mimic worms, masked creatures, ickers. And now all these interesting lore related things and new environments to explore. and shadow rifts isnt just Charlie giving you one lame quest after the other like wagstaff. It seems much more like a “natural” part of the caves. We can interact directly with shadow/ancients stuff meanwhile pretty much everything lunar is mediated through the annoying and lame wagstaff. To me the case seems pretty cut and dry when it comes to which rift is more fleshed out and interesting. but this has always been the case, klei has always had a much better idea how to expand shadow content vs lunar content. You only need to look at the (still) sorry state of the celestial altar crafting tab for this. To be fair, aside from the ancient settlements (ruins, atrium, archives), the caves are essentially empty, a blank canvas to paint whatever you wish the rifts to do upon because nothing else goes on down there (the one other point of intrest being toadstool lmao). Compared with the surface that's got well, everything else. And with how much people cry out over brightshades and even the pre-rift lunar storm, it's not surprising they let more creativity flow in the caves where people need to go out of their way to deal with. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834348 Share on other sites More sharing options...
Wigfridge2137 Posted September 5, 2025 Share Posted September 5, 2025 29 minutes ago, Bellium said: To be fair, aside from the ancient settlements (ruins, atrium, archives), the caves are essentially empty, a blank canvas to paint whatever you wish the rifts to do upon because nothing else goes on down there (the one other point of intrest being toadstool lmao). Compared with the surface that's got well, everything else. And with how much people cry out over brightshades and even the pre-rift lunar storm, it's not surprising they let more creativity flow in the caves where people need to go out of their way to deal with. Yea compare just how many bosses we have in caves and ruins combined to those on the surface... caves are a joke right now with this amount of content so lets hope they will add more and more 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834353 Share on other sites More sharing options...
Mysterious box Posted September 5, 2025 Share Posted September 5, 2025 30 minutes ago, Bellium said: To be fair, aside from the ancient settlements (ruins, atrium, archives), the caves are essentially empty, a blank canvas to paint whatever you wish the rifts to do upon because nothing else goes on down there (the one other point of intrest being toadstool lmao). Compared with the surface that's got well, everything else. And with how much people cry out over brightshades and even the pre-rift lunar storm, it's not surprising they let more creativity flow in the caves where people need to go out of their way to deal with. While true to an extent that doesn't really explain why they handled lunar hail the way they did turning it into a less flavorful and less interactive version of the rift mining zones. Like if lack of rift content is the surface's main issue is don't get why removing it instead was the solution... 2 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834354 Share on other sites More sharing options...
BalkanCockroach Posted September 5, 2025 Share Posted September 5, 2025 11 hours ago, V2C said: Added a Fumarole area where an old companion of the Ancients will appear during the Shadow Rift. Does this imply those centipede like creatures we see on the metheus murals is like some sort of pet? 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834355 Share on other sites More sharing options...
chuaichuai Posted September 5, 2025 Share Posted September 5, 2025 (edited) 1 hour ago, Parusoid said: 有人可以总结一下我们在这个更新中获得了哪些有用的项目吗?或者所有这些都只是为了传说,没有新的可用物品或掉落物? Edited September 5, 2025 by chuaichuai Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834358 Share on other sites More sharing options...
SilverSpoon Posted September 5, 2025 Share Posted September 5, 2025 Klei, you are working on this, right? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167833-game-update-687866/page/2/#findComment-1834359 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now