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Just now, python_dst said:

How do you activate the puzzle? Any clue would be appreciated! 

The lever next to it 

4 hours ago, kevindaze said:

Working rn, may I have some spoilers of wat this puzzle for?

Right now it’s to progress towards the final room which is currently not in the game but I assume it’s where the shadow boss will be fought 

Can’t play beta, but Okay those things in the spoiler tabs are genuinely quite cool looking. So much so that I deeply wish that I could get some of these as skins, or give us a creative mode so I can place items Whereever I want.

I particularly like the Fumarole I think it’s called? It looks neat! 

Spoiler

I’d make entire biomes with this and intentionally burned trees! ❤️

 

  • Like 1

If you are fixing such obscure interactions like getting a free use out of a mimicked green amulet (which I don't think really ever bothered anyone that much but whatever, an exploit is an exploit), how about you also fix things that so many more players are upset about? Such as new additions that don't have toggles in the game settings: ickers, void masqued creatures, and electric damage igniting plant based enemies. 

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13 minutes ago, python_dst said:
  Reveal hidden contents

 

huh.png

I got to these ancient statues and I assume this somewhat would lead me to the puzzle but still no luck.
Any clues? Q_Q

Spoiler

I tried to map it out, and it seems that the portals in all the other rooms connect to each other, except the room with the soldiers. Only one portal in the room with the soldiers is not working at the moment. I think in future updates we will reach the last room from here 

 

Edited by Ugur01
Spoiler added
  • Like 1

all of it sounds really interesting and the assets Noodles posted look awesome. excited to see the giant whirlpool. 

Cave rift content continues to totally blow overworld rift content out of the water :snarlingspider:

1 hour ago, Instant-Noodles said:

Boulderbough / Boulderbough Seed

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this looks soo neat! 

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1 minute ago, Ohan said:

Cave rift content continues to totally blow overworld rift content out of the water :snarlingspider:

Funny how people keep saying this, even though there's nothing in this beta (as of this moment) that you can do much with.

We have a puzzle with no reward because the assumably last room is locked, and a monster you can't interact with. All we really got today are the trees.

I'm not saying this is a bad beta, because I'm sure there's nore to come, but why is this in any way more interesting than the lunar questline?

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12 minutes ago, Roodmas said:

Funny how people keep saying this, even though there's nothing in this beta (as of this moment) that you can do much with.

We have a puzzle with no reward because the assumably last room is locked, and a monster you can't interact with. All we really got today are the trees.

I'm not saying this is a bad beta, because I'm sure there's nore to come, but why is this in any way more interesting than the lunar questline?

I'm at this stage of disappointment with the recent few game updates that I consider a beta "successful" if it doesn't anything destructive to the world that cannot be turned off in the settings or found a workaround for. 

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40 minutes ago, Roodmas said:

but why is this in any way more interesting than the lunar questline?

Lunar rifts overwhelmingly focused on bosses and not much else. Its like 90% brightshades and grazers and 10% bosses. 

Lunar frogs are super rare and when they do show up theyre about as interesting and interactive as regular frog rain. The new bird was a nice addition but it came with nerfing lunar hail from a new environmental danger into background decoration. 
 

shadow rifts on the other hand have done so much more and have added so many more interesting things to the caves. Miasma, acid rain, two different dreadstone outcrop encounters (vs just brightshade and grazer monotony), a new nightmare creature, mimic chests and mimic worms, masked creatures, ickers. And now all these interesting lore related things and new environments to explore. 

and shadow rifts isnt just Charlie giving you one lame quest after the other like wagstaff. It seems much more like a “natural” part of the caves. We can interact directly with shadow/ancients stuff meanwhile pretty much everything lunar is mediated through the annoying and lame wagstaff. 

To me the case seems pretty cut and dry when it comes to which rift is more fleshed out and interesting. 
 

but this has always been the case, klei has always had a much better idea how to expand shadow content vs lunar content. You only need to look at the (still) sorry state of the celestial altar crafting tab for this. 

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18 minutes ago, Ohan said:

Lunar rifts overwhelmingly focused on bosses and not much else. Its like 90% brightshades and grazers and 10% bosses. 

Lunar frogs are super rare and when they do show up theyre about as interesting and interactive as regular frog rain. The new bird was a nice addition but it came with nerfing lunar hail from a new environmental danger into background decoration. 
 

shadow rifts on the other hand have done so much more and have added so many more interesting things to the caves. Miasma, acid rain, two different dreadstone outcrop encounters (vs just brightshade and grazer monotony), a new nightmare creature, mimic chests and mimic worms, masked creatures, ickers. And now all these interesting lore related things and new environments to explore. 

and shadow rifts isnt just Charlie giving you one lame quest after the other like wagstaff. It seems much more like a “natural” part of the caves. We can interact directly with shadow/ancients stuff meanwhile pretty much everything lunar is mediated through the annoying and lame wagstaff. 

To me the case seems pretty cut and dry when it comes to which rift is more fleshed out and interesting. 
 

but this has always been the case, klei has always had a much better idea how to expand shadow content vs lunar content. You only need to look at the (still) sorry state of the celestial altar crafting tab for this. 

Your forgetting all the Lunar Questline stuff that like it or not: Does still tie in with Lunar Content, Things like Moon Quay, Monkey Pirate Raids, Lunar Island, Pearls Quest, it’s all connected.

Most the content is leading up to the rift opening (hence why it’s mostly Brightshades and Lunar Boss Variants)

Meanwhile for Shadow & Caves Content as a whole: seems to get more interesting AFTER Opening the Rift.

Basically the same amount of content is still there for both parties (aka surface has the ancient gem trees, new cave beta has its own gem slab thingy)

Just depends on if you prefer Early game lead up, vs End Game Conclusion.

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3 hours ago, Instant-Noodles said:

Fumarole

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Boulderbough / Boulderbough Seed

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Sequitor Statue / Sequitor

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Abyss Pedestal / Lever / Pillar

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Sanctum Waymark / Portation Orb

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Sanctum Egress

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Sanctum Lustre

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Elytra's Mask / Visionist's Mask / Artificer's Mask

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Sanctum Statues

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Sanctum Runes

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Mega Blight / Ripple

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Knew they were gonna have a centipede shadow, the bright shade staff was made for it.

  • Like 1
8 hours ago, V2C said:

Fixed Mimicked Construction Amulets providing one use before being revealed.

SOO sad to see this go. Hands down was the only neat use for the whole mimic thing despite annoy us for not chest zone in places of interest 

 

Really cool interaction, F

  • Like 3
8 minutes ago, Parusoid said:

Can someone summarize what are some useful items we get this update? Or all of this is just for lore, with like no new usable items or drops?

Man not only its called beta but they said it once again will be in parts. Is it really so hard to just wait till we get everything?

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2 hours ago, Ohan said:

Lunar rifts overwhelmingly focused on bosses and not much else. Its like 90% brightshades and grazers and 10% bosses. 

Lunar frogs are super rare and when they do show up theyre about as interesting and interactive as regular frog rain. The new bird was a nice addition but it came with nerfing lunar hail from a new environmental danger into background decoration. 
 

shadow rifts on the other hand have done so much more and have added so many more interesting things to the caves. Miasma, acid rain, two different dreadstone outcrop encounters (vs just brightshade and grazer monotony), a new nightmare creature, mimic chests and mimic worms, masked creatures, ickers. And now all these interesting lore related things and new environments to explore. 

and shadow rifts isnt just Charlie giving you one lame quest after the other like wagstaff. It seems much more like a “natural” part of the caves. We can interact directly with shadow/ancients stuff meanwhile pretty much everything lunar is mediated through the annoying and lame wagstaff. 

To me the case seems pretty cut and dry when it comes to which rift is more fleshed out and interesting. 
 

but this has always been the case, klei has always had a much better idea how to expand shadow content vs lunar content. You only need to look at the (still) sorry state of the celestial altar crafting tab for this. 

To be fair, aside from the ancient settlements (ruins, atrium, archives), the caves are essentially empty, a blank canvas to paint whatever you wish the rifts to do upon because nothing else goes on down there (the one other point of intrest being toadstool lmao). Compared with the surface that's got well, everything else. 

And with how much people cry out over brightshades and even the pre-rift lunar storm, it's not surprising they let more creativity flow in the caves where people need to go out of their way to deal with.

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29 minutes ago, Bellium said:

To be fair, aside from the ancient settlements (ruins, atrium, archives), the caves are essentially empty, a blank canvas to paint whatever you wish the rifts to do upon because nothing else goes on down there (the one other point of intrest being toadstool lmao). Compared with the surface that's got well, everything else. 

And with how much people cry out over brightshades and even the pre-rift lunar storm, it's not surprising they let more creativity flow in the caves where people need to go out of their way to deal with.

Yea compare just how many bosses we have in caves and ruins combined to those on the surface... caves are a joke right now with this amount of content so lets hope they will add more and more

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30 minutes ago, Bellium said:

To be fair, aside from the ancient settlements (ruins, atrium, archives), the caves are essentially empty, a blank canvas to paint whatever you wish the rifts to do upon because nothing else goes on down there (the one other point of intrest being toadstool lmao). Compared with the surface that's got well, everything else. 

And with how much people cry out over brightshades and even the pre-rift lunar storm, it's not surprising they let more creativity flow in the caves where people need to go out of their way to deal with.

While true to an extent that doesn't really explain why they handled lunar hail the way they did turning it into a less flavorful and less interactive version of the rift mining zones.

Like if lack of rift content is the surface's main issue is don't get why removing it instead was the solution...

  • Like 2
11 hours ago, V2C said:

Added a Fumarole area where an old companion of the Ancients will appear during the Shadow Rift.

Does this imply those centipede like creatures we see on the metheus murals is like some sort of pet?

  • Like 1

 

1 hour ago, Parusoid said:

有人可以总结一下我们在这个更新中获得了哪些有用的项目吗?或者所有这些都只是为了传说,没有新的可用物品或掉落物?

 

Edited by chuaichuai

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