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I don't think many people realize how cheap glass actually is. I main Walter, now he has moonshots so I farm even MORE glass than I used to. But even before his skill tree, since I like both the cutter and the axe, I was already farming glass like crazy.

So yes, I have visited grotto many times, and I even used bath bombs on some runs. Let me tell yall: It obviously depends on world generation, but on average, for each visit to the grotto, you can easily get 2 stacks of glass, if its a "large" grotto you are getting 120+. For each CC kill you can also expect atleast 60 glass. Wickerbottom with his "Lightning moonstorm farm" can literally stack hundreds of glass in seconds. Hell, you can even stack glass out of farming sunken chests! Each one usually drops 5 glass.

Not only that, now that bath bombs are cheaper (which I think IS a nice change), glass will only become more abundant. I think lunar hail also makes it easier but, that's post-rift, at that point glass cutter competes with rift weapons.

Because of this, I think that making the cutter this cheap is...an extreme change. Specially considering that it got buffed, and now does even more damage  than a dark sword against shadow entities.

Edited by kroban
  • Like 5

I like the 3 glass, but I think it would be cool if it was 5 glass, true mirror with darkswords. I love the bath bomb change, it was sooo tedious to actually collect the bath bombs before.

Also, it's not all shadow creatures, just the basic ones if I'm correct. So it takes one less hit to kill crawlers and terror beaks.

  • Like 15
47 minutes ago, kroban said:

For each CC kill you can also expect atleast 60 glass. Wickerbottom with his "Lightning moonstorm farm" can literally stack hundreds of glass in seconds.

It’s important to note The latter 2 options are on the cusp of activating the lunar rifts. You’ll get tons of shards from them, but you are reasonably going to transition to rift weapons very soon after.

I personally feel they are in a fine spot. There are a lot of shards at the start of the world, but once you dry up those sources you are going to struggle a lot more to reliably upkeep your cutters. Compare that to things like dark swords/ham bats which don’t normally experience a hiccup in their production rates, and I think it’s A-OK.

  • Like 13
17 minutes ago, Dingle said:

Oh no, a buff to a weapon I mostly just use once every game, if that.

I hope any buff to it is reverted, so I can go back to just using the ham bat until rifts are open.

I really don't get this sentiment.

slashing established recipes in more than half is just a stupid idea all around no matter the item and only reinforces the idea that klei has gone full baby-mode on this game and that we should always cater to the people that only play one season and then leave.

They did it on the marble armor and now the glass cutter, that is the sentiment i do not get.

  • Like 1
6 minutes ago, Well-met said:

slashing established recipes in more than half is just a stupid idea all around no matter the item and only reinforces the idea that klei has gone full baby-mode on this game and that we should always cater to the people that only play one season and then leave.

3 less glass and 3 less wood is baby mode?

  • Like 1

Assuming you're experienced at the game and progressing through a world at a speed that reflects that, as of now you really just use glass cutters when you go to lunar island for the first time, assemble the altar, and carry home whatever glass cutters you can carry. Any time after that where it's convenient to go back to lunar or where you have an abundance of glass, they're already outclassed and you'll never use them again.

Now with the changes, you can realistically use glass cutters as a viable "spear upgrade" pre rifts, whereas before that space was pretty much exclusively hambats or darkswords. I can understand the cost change as well because stocking up on moon glass during phases of the game where they're useful isn't necessarily free, you have to invest in going to lunar island or the grotto and grabbing it yourself, as opposed to post rift where it literally rains from the sky. Also considering the cost of the new TINGLE nodes just got jacked up for moon glass, I'm interpreting that they're trying to give more economical space for the average player to take advantage of both.

The more people treat DST like it needs to have tight balance like League of Legends or something to maintain some idealistic form of "balance", the less enjoyable of a game it will become. Wanting something to be more tedious for the sake of being tedious isn't good reasoning, and that's all that having more expensive recipes does in this instance. Having more viable options for weapons pre rift is only really a plus, and I don't see this change pushing hambats nor darkswords out of the space, in fact they're still way easier to make and amass.

 

Also if you're a REALLY experienced player you know moon glass is now going to be literally infinite so it doesn't even impact anyone but newer players.

Edited by Dyzrespect
  • Like 8
  • Thanks 1
6 minutes ago, Dyzrespect said:

The more people treat DST like it needs to have tight balance like League of Legends or something to maintain some idealistic form of "balance", the less enjoyable of a game it will become.

you know what else is really unenjoyable?

having 300 stacks of an ingredient and never seeing it go down because you get more than you will ever need.

  • Like 2

 

1 minute ago, Well-met said:

you know what else is really unenjoyable?

having 300 stacks of an ingredient and never seeing it go down because you get more than you will ever need.

Then don't go collect that many of that item? I don't see the issue

  • Like 1
1 minute ago, Well-met said:

you know what else is really unenjoyable?

having 300 stacks of an ingredient and never seeing it go down because you get more than you will ever need.

I don't know what you're doing to have 300 stacks of moonglass before you kill CC, but it sounds like you might be dragging your feet a bit.

  • Like 2

ingredient sinks are an important part of crafting games and DS is no different.

living logs and pig skin are nowhere as common as moonglass. 6 was a perfect number to keep it in line with the others.

And as usual, klei has provided many unrelated buffs to the item at the same time of the major recipe change, causing a severe overtune overall.

I know the 300 stacks was an overstatement. But even if you had a chest full of glass, I still don't see the issue because you went and  collected those yourself. 

Living logs are pretty common honestly. Lunar grotto gnomes are a great early game source if you can't get tree guards to spawn if you've already chopped the totally normal trees.

Just now, Well-met said:

ingredient sinks are an important part of crafting games and DS is no different.

living logs and pig skin are nowhere as common as moonglass. 6 was a perfect number to keep it in line with the others.

And as usual, klei has provided many unrelated buffs to the item at the same time of the major recipe change, causing a severe overtune overall.

I think you're neglecting that glass cutters are useless post rift. They're on a timer from the moment you find lunar (or i guess celestial orb now), to when you kill FW or CC, and then you will have 0 reason to make them ever again. You do not have a ton of moon glass pre rifts, especially if you have a Walter consuming them or something, or now if you wanna use TINGLE nodes. So yeah, Glass Cutters are not a "sink" item in the first place, in reality TINGLE nodes and the Glass Axe IS a sink item, as you will be using them after rifts, and those have gotten MORE expensive now or not changed respectively.

The cost is fine I'd say the game is balanced around being multiplayer not single player so it's reasonable to have the crafting cost reflect that the only issue I really have with the change is being able to craft it at the orb that was just a very bad change that goes against the nature of the game.

  • Like 1
2 minutes ago, Dyzrespect said:

Any particular reasons? Or just vibes? Change is bad?

i just don’t like the removal of survival mechanics in general. And let’s be honest, rifts should be a “hard-mode”, they should not be easier.

Glass cutter should cost the same, it was ok and honestly they should remove them from being craftable with the orb… they think that making things way too easier makes the game more enjoyable, but… i don’t know, at this point just give us the win…

  • Like 1
2 hours ago, Radicaljoe said:

I like the 3 glass, but I think it would be cool if it was 5 glass, true mirror with darkswords. I love the bath bomb change, it was sooo tedious to actually collect the bath bombs before.

Also, it's not all shadow creatures, just the basic ones if I'm correct. So it takes one less hit to kill crawlers and terror beaks.

Crawling Nightmares and Nightmarebeaks too

  • Like 1
2 minutes ago, Sacco said:

i just don’t like the removal of survival mechanics in general. And let’s be honest, rifts should be a “hard-mode”, they should not be easier.

Glass cutter should cost the same, it was ok and honestly they should remove them from being craftable with the orb… they think that making things way too easier makes the game more enjoyable, but… i don’t know, at this point just give us the win…

I agree the hail should be dangerous again, but I think it should be changed to a different mechanic. Falling hail was boring, it boiled down to hold an umbralla, or stand under a tree for 5 minutes. 

But I half agree on the glass cutter. I think the cost should be 5 so it mirrors darkswords nm fuel. I also think it should be prototyped at the lunar altar, so you still have to progress some part of the lunar quest to get the sword.

But I don't think that the change is so drastic that it's trivializing the game as severely as you state. 

  • Like 1
13 minutes ago, Sacco said:

i just don’t like the removal of survival mechanics in general. And let’s be honest, rifts should be a “hard-mode”, they should not be easier.

Glass cutter should cost the same, it was ok and honestly they should remove them from being craftable with the orb… they think that making things way too easier makes the game more enjoyable, but… i don’t know, at this point just give us the win…

What are you talking about? You do not use Glass Cutters post rift. And if you are you shouldn't, they are outclassed by rift weapons. Dark swords also already do the same damage, and Hambats do nearly the same and last way more hits. This has 0 impact on the difficulty of the game, it just provides an alternative way to essentially craft a dark sword.

Edit: Also I don't feel as strongly about the Lunar Hail, but it was never a challenge to survive, it was just annoying, both to have to "hide from" (equip your umbralla) and to benefit from (running around trying to click on moonglass before it disappeared). I think the way it is implemented now is an improvement.

Edited by Dyzrespect
  • Like 5
14 minutes ago, Sacco said:

i just don’t like the removal of survival mechanics in general. And let’s be honest, rifts should be a “hard-mode”, they should not be easier.

Glass cutter should cost the same, it was ok and honestly they should remove them from being craftable with the orb… they think that making things way too easier makes the game more enjoyable, but… i don’t know, at this point just give us the win…

weird that orb without cc defeated can crafted them. since it made more sense that the celestial orb can craft alter stuff after cc defeat

  • Like 1
10 minutes ago, Dyzrespect said:

What are you talking about? You do not use Glass Cutters post rift. And if you are you shouldn't, they are outclassed by rift weapons. Dark swords also already do the same damage, and Hambats do nearly the same and last way more hits. This has 0 impact on the difficulty of the game, it just provides an alternative way to essentially craft a dark sword.

you misunderstood. I said that glass cutters shouldn’t be so easy to craft, because it’s stupid to make everything so so easy to craft/do. At this point we can have everything because at the end of the day it does not effect difficulty, it just sperds things up…

  • Like 1

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