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3 minutes ago, Sacco said:

you misunderstood. I said that glass cutters shouldn’t be so easy to craft, because it’s stupid to make everything so so easy to craft/do. At this point we can have everything because at the end of the day it does not effect difficulty, it just sperds things up…

No it seems they understood. That's what the part about the hambat was about. There's already been cheap easy damage for a long time now. Glass cutters being more available isn't crashing the games difficulty level.

4 minutes ago, Sacco said:

you misunderstood. I said that glass cutters shouldn’t be so easy to craft, because it’s stupid to make everything so so easy to craft/do. At this point we can have everything because at the end of the day it does not effect difficulty, it just sperds things up…

Glass cutters are equivalent to dark swords. Same damage. Nightmare Fuel literally fills your inventory with itself as the game progresses, and you can craft dark swords any time anywhere. Glass cutters are even still a higher effort craft, for the same damage output, without the benefit of sanity drain when fighting in enlightenment, but instead the benefit of extra effectiveness against weak shadow enemies.

Nothing is easier. You wouldn't use Glass Cutters before, now you can, if you want, but Dark Swords and Hambats are still easier.

  • Like 10
10 minutes ago, Dyzrespect said:

Glass cutters are equivalent to dark swords. Same damage. Nightmare Fuel literally fills your inventory with itself as the game progresses, and you can craft dark swords any time anywhere. Glass cutters are even still a higher effort craft, for the same damage output, without the benefit of sanity drain when fighting in enlightenment, but instead the benefit of extra effectiveness against weak shadow enemies.

Nothing is easier. You wouldn't use Glass Cutters before, now you can, if you want, but Dark Swords and Hambats are still easier.

It feels people are more concerned about the idea of the changes, rather than the actual implementation. 

  • Like 6
1 hour ago, Dyzrespect said:

You do not use Glass Cutters post rift. And if you are you shouldn't, they are outclassed by rift weapons.

They are nice on the ocean (as an alternative to the shield) where the materials for repair kits, ham bats, and dark swords are not as accessible. The change from boards to logs means you can't make them from boat fragments anymore, in exchange for easier production en masse.

I think the biggest change is moving the recipe over to the Celestial Orb. That is kind of dicey as having the tedium of making a ton of glass cutters/axes then bringing them to the mainland is part of the drawback when compared to a Darksword as you can just make those anywhere so long as it is prototyped. Granted balance has already been thrown out the window long ago so I am more apathetic to it all than anything really...

  • Like 3
6 minutes ago, Evelo said:

I think the biggest change is moving the recipe over to the Celestial Orb. That is kind of dicey as having the tedium of making a ton of glass cutters/axes then bringing them to the mainland is part of the drawback when compared to a Darksword as you can just make those anywhere so long as it is prototyped. Granted balance has already been thrown out the window long ago so I am more apathetic to it all than anything really...

What is the benefit of a Glass Cutter over a Dark Sword that makes it require a significant drawback over it? And what does tedium have to do with balance?

  • Like 2

I would like the craft to at least be boards over logs, not because of that what it deserves to be, or balance reasons, but because i like the idea of it requiring a more "refined" wood material, like how the dark sword uses living logs rather than a "less refined" wood material.

 

Glass count matching the the nightmare fuel count would be a neat parallel to the dark sword, but i'm indifferent at the end of the day.

  • Like 2

Ok I'm gathering that 'vibes' is the main argument for this. I feel that but I feel like making Glass Cutters and Glass Axes more accessible is a fun thing for the game that adds options/variety and sacrifices nothing. Even now glass cutters are not more convenient than dark swords, unless you can't fight treants or mush gnomes for some reason.

Edited by Dyzrespect
Worded a bit too harshly initially
  • Like 1
9 minutes ago, Dyzrespect said:

Ok it's slightly driving me mad that all reasoning for making glass cutters more expensive is literally and fully just "vibes". I'm just going to assume there aren't any real arguments for it and let it go.

I'm like a weirdo and probably the only person who plays DST who is wanting it that recipe for vibes. But yes, I just want that wood material to be "refined". Maybe it's to give some illusion to it's being a stronger craft than just a spear. But yeah mostly vibes for me lol

Edited by Curly Bill
  • Like 1
5 minutes ago, Curly Bill said:

I'm like a weirdo and probably the only person who plays DST who is wanting it that recipe for vibes. But yes, I just want that wood material to be "refined". Maybe it's to give some illusion to it's being a stronger craft than just a spear. But yeah mostly vibes for me lol

yeah sorry i worded that unintentionally harshly, it honestly never made sense to me that there were never enlightened logs or something added to have the mush gnomes drop, but I guess living logs are a more "neutral" product than a shadow one. They should probably both use living logs in such case, but it also tracks that glass cutters are just sharpened glass on sticks, so I could go either way on it.

  • Like 1

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