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On 7/26/2025 at 4:41 AM, Gumbones said:

I think warly is working as intended. Many people see wes and all of his quirks but they don't say that he "needs a buff". It is understood that the added difficulty is by design and so people pray the wes's skill tree even makes him harder to play. So why don't people treat warly the same? His pickiness is just as intended as wes's slower work speed, wanda's age, wormwood's no healing food, or wigfid's meat only diet. Warly is working as intended.

The issue is that Wes is supposed to be deliberately very bad. He is intended to be the worst character in the game (and he is). Warly is not supposed to be bad, I think that Klei designed him to be quite powerful in their mind, but he falls short in many aspects and also just feels bad to play.
I'm not against strong downsides, I really enjoy Wormwood and Walter even before his tree. But Warly's issue is that there's no way to play around his, you can't just kite being unable to eat so many good foods in the game which makes him super obnoxious. Making him more akin to SW Warly would fix this in my opinion, and would still keep the shtick that Warly's going for. It doesn't help that Warly's upsides are... not good.

 

  • Like 3

his downside and upsides really felt super seperated,

look at willow, shes a fire witch, and fires heat, which helps her counter her down side

maxwell is frail, but have access and no drain when using powerful magic defense armor

wormwood cant heal easily, but can set up bee box and have access to batbat easier then others, plus bramble hust allow aoe for spider silk for tents.

 

warly have his special chief dishes, but none of them really help him at all in early game, and drops off fast in mid game...
(is even funny how his fast cooking skill on fire is useless because he cant eat cooked crops, which are the strongest point about crops)

Edited by Edible Coal
On 7/26/2025 at 12:41 AM, Gumbones said:

 I love that he is a picky eater that gets bored with his food. I don't know why Klei changed him from single player to only eat crock pot food and took away his food bonus but please keep it in. I love that I have to think about that every time warly needs to eat. It's like a mini game of "what am I going to eat today?". I don't think Klei would change that base aspect of the character but I get nervous seeing what many think of my main and I get nervous.

From what we have been seeing with the current skill trees, Klei devs don't seem to be removing character drawbacks on its entirity. Woodie still has form disadvantages, Wolfgang still loses his mighty form and needs to train, Winona without her catapults is still "Wilson with skin", Walter still loses a **** ton of sanity in 2 hits, and so on.

My bet is that for Warly, Klei will probably add 1 or 2 perks to make his picky eater drawback lighter (maybe it resets in half the time, or Warly fills even more hunger bar on his first "delightful" meal). But that would be optional, like Walter's "Pioneer panache" perk. I dont think that they will remove his picky eater trait on its entirety, that would be pretty weird tbh

Edited by kroban
  • Like 1
3 hours ago, kroban said:

Woodie still has form disadvantages

Curse Embracer.pngShadow Courtier.pngLunar Innovator.png

3 hours ago, kroban said:

Wolfgang still loses his mighty form and needs to train

Wolfgang is literally an entirely different character compared to how he used to be. He lost his up to triple hunger drain, he lost the entire system of how he works. He does not have a single thing from how he used to be other than being able to increase the damage he deals. 

3 hours ago, kroban said:

Winona without her catapults is still "Wilson with skin"

I don't think you even looked at what her skill tree does.

3 hours ago, kroban said:

Walter still loses a **** ton of sanity in 2 hits,

Walter's sanity penalty is halved from his skill tree.

3 hours ago, kroban said:

From what we have been seeing with the current skill trees, Klei devs don't seem to be removing character drawbacks on its entirity.

From the examples you've given it really makes it seem like they are.

  • Like 2
11 hours ago, Cheggf said:

Curse Embracer.pngShadow Courtier.pngLunar Innovator.png

Wolfgang is literally an entirely different character compared to how he used to be. He lost his up to triple hunger drain, he lost the entire system of how he works. He does not have a single thing from how he used to be other than being able to increase the damage he deals. 

I don't think you even looked at what her skill tree does.

Walter's sanity penalty is halved from his skill tree.

From the examples you've given it really makes it seem like they are.

You didn't get my point, yes Klei did give them something to make their drawbacks more manageable, but my point was that drawbacks are still there. You can't use armor, heals, or objects while on moose, you can aggro nightmares with charge even if you have Shadow Courtier, and the animation stun when detransforming is still a thing; Wolfgang was kind of a shitty example, sure, he is supposed to be an "easy mode fighter", but I have seen "newbie" Wolfgang players struggling to keep mighty form 24/7 or getting caught up on a fight while on normal form; Winona still depends on her catapults (sure, catapults are op, shes now THE cheese character, but a boss can still **** up your catapults or simply go out of range) and she still has her "slower crafting when hungry" doo-doo trait; Walter has sanity improvements only if you intentionally pick up pioneers panache and wear pioneer's hat all the time(and even then, Woby bucking off drawback is still there). Even Wendy for example, she can still lose Abigail and end up being a Wes unless you stop the fight till Abigail recovers. Not everyone is a pro, if experienced players sometimes make mistakes, these drawbacks are still a recurrent thing for newer players, even with all the perks improving it.

And all these improvements are locked behind insight points. I main Walter mostly, I also play Woodie a lot, yet I rarely choose Pioneer Panache's, Lunar Innovator, or the complete "improved forms" branch because I prefer to spend those points somewhere else. Warly's most likely scenario is that he will get some "fills more hunger from first meal" or "first meal resets on half the time" perk, but he won't have his drawbacks completely removed (more hunger loss, rotation of food, requiring special food/spices for his buffs)

3 hours ago, kroban said:

You didn't get my point, yes Klei did give them something to make their drawbacks more manageable, but my point was that drawbacks are still there. You can't use armor, heals, or objects while on moose, you can aggro nightmares with charge even if you have Shadow Courtier, and the animation stun when detransforming is still a thing; Wolfgang was kind of a shitty example, sure, he is supposed to be an "easy mode fighter", but I have seen "newbie" Wolfgang players struggling to keep mighty form 24/7 or getting caught up on a fight while on normal form; Winona still depends on her catapults (sure, catapults are op, shes now THE cheese character, but a boss can still **** up your catapults or simply go out of range) and she still has her "slower crafting when hungry" doo-doo trait; Walter has sanity improvements only if you intentionally pick up pioneers panache and wear pioneer's hat all the time(and even then, Woby bucking off drawback is still there). Even Wendy for example, she can still lose Abigail and end up being a Wes unless you stop the fight till Abigail recovers. Not everyone is a pro, if experienced players sometimes make mistakes, these drawbacks are still a recurrent thing for newer players, even with all the perks improving it.

And all these improvements are locked behind insight points. I main Walter mostly, I also play Woodie a lot, yet I rarely choose Pioneer Panache's, Lunar Innovator, or the complete "improved forms" branch because I prefer to spend those points somewhere else. Warly's most likely scenario is that he will get some "fills more hunger from first meal" or "first meal resets on half the time" perk, but he won't have his drawbacks completely removed (more hunger loss, rotation of food, requiring special food/spices for his buffs)

The drawbacks range from being severely lowered to a small fraction of what they used to be, to just completely being removed entirely. You keep bringing up Wolfgang like he's an example of them not removing drawbacks, but he's the best example of what people are worried will happen to Warly. Wolfgang's requirement for maintaining mighty form, again, is literally just gone. That's not in the game at all any more. They completely removed that mechanic from the game, I don't know why you keep acting like it's still here. You do not eat food to maintain mightiness, you just right click on a weight and then AFK for awhile.

That is the single worst thing that could have happened to Wolfgang, and that is the single worst thing that could happen to Warly. If they made it so Warly can eat any food he wants without a crock pot requirement or repeat penalties, and instead his drawback is that he has a Warly Meter, that would suck. If his drawback was he spawns with a cookbook item and a 70% penalty to satiation, but while he reads the cookbook he slowly fills up a Warly Meter, and if the Warly Meter is full then he gets normal stuff from the food, that would be so boring. Warlygang would completely ruin the character and I don't think there's a single person who currently plays Warly who would actually want to play someone like that. 

What if they added a basekit perk where examining a food will have Warly say something like "I'm not really in the mood for this one again" or "I'd prefer some variety" before eating it so the player knows they're not ready to eat it? Would that be the end of the world?

  • Shopcat 1
3 hours ago, cropo said:

What if they added a basekit perk where examining a food will have Warly say something like "I'm not really in the mood for this one again" or "I'd prefer some variety" before eating it so the player knows they're not ready to eat it? Would that be the end of the world?

he literally does that.....do you like ever try him before.....

11 minutes ago, Edible Coal said:

he will add a quote " i would rather eat something new" if u inspect a food that is in memory

Okay that's good then, that was a big problem I had with him in Shipwrecked. I never bother examining food in this game anymore and I almost never play Warly unless I need to swap to him and already have a full diet planned for the time I have to play as him.

On 7/29/2025 at 12:54 AM, cropo said:

Okay that's good then, that was a big problem I had with him in Shipwrecked. I never bother examining food in this game anymore and I almost never play Warly unless I need to swap to him and already have a full diet planned for the time I have to play as him.

It was a fairly recent addition iirc. It definitely wasn't like that when he was first added to DST. 

On 7/29/2025 at 6:54 AM, cropo said:

already have a full diet planned for the time I have to play as him

you can just eat meaty stews btw, wait for hunger to go to 0, eat one, wait for it to go to 115 and then eat again, and repeat, you only lose 5% of the stews' stats that way

Edited by grem6

It's already been said many times but it's not really Warly that's the problem in his gameplay but the game itself dst lacks true food variety and balance when it comes to the crockpot which is why people choose to game the system with high hunger super common crockpot dishes. Warly also suffers from  farming being a heavy requirement for his speciality dishes which isn't the most fun thing to do when all you want to do is play the role of a cook on the go.

1 hour ago, Mysterious box said:

It's already been said many times but it's not really Warly that's the problem in his gameplay but the game itself dst lacks true food variety and balance when it comes to the crockpot which is why people choose to game the system with high hunger super common crockpot dishes.

DST does have quite many viable food choices now (brightshades providing plant meat, many things giving normal and monster meat, farming, figs, banana bushes, stone fruits etc.), Warly brings the issue of food variety on his own, due to most dishes being low hunger and requiring you to cycle through multiple dishes to not keep building up the stat penalty. Warly also can solve the issue by having the memory time of the food increase depending on how much hunger the dish gives, perhaps even with some formula that makes it worse for high hunger dishes (e.g. hunger * (1 + (hunger * 0.001)) * 10 = memory time, making it so honey nuggets are 6.4 mins and stew is 28.7, just as an example), to encourage variety.

Just now, grem6 said:

DST does have quite many viable food choices now (brightshades providing plant meat, many things giving normal and monster meat, farming, figs, banana bushes, stone fruits etc.), Warly brings the issue of food variety on his own, due to most dishes being low hunger and requiring you to cycle through multiple dishes to not keep building up the stat penalty. Warly also can solve the issue by having the memory time of the food increase depending on how much hunger the dish gives, perhaps even with some formula that makes it worse for high hunger dishes (e.g. hunger * (1 + (hunger * 0.001)) * 10 = memory time, making it so honey nuggets are 6.4 mins and stew is 28.7, just as an example), to encourage variety.

This feels like a backwards solution as it doesn't address the core problem that being most dishes recovering 37 hunger or less which is a flaw in the design of crockpot dishes there's a reason despite being so many dishes people tend to stick with the same old dishes the game makes you work harder for dishes that simply offer less overall value than the standard ones in most cases punishing the player because of that rather than addressing the real issue will just turn even more people off Warly than it already does.

I feel like a better solution would be to have dishes account the stat value of the ingredients involved in it's creation for the end result with the distribution being divided between hunger, hp, and sanity depending on the dish type and ingredients involved but that would take a larger scale food rework.

3 minutes ago, Mysterious box said:

This feels like a backwards solution as it doesn't address the core problem that being most dishes recovering 37 hunger or less which is a flaw in the design of crockpot dishes there's a reason despite being so many dishes people tend to stick with the same old dishes the game makes you work harder for dishes that simply offer less overall value than the standard ones in most cases punishing the player because of that rather than addressing the real issue will just turn even more people off Warly than it already does.

I feel like a better solution would be to have dishes account the stat value of the ingredients involved in it's creation for the end result with the distribution being divided between hunger, hp, and sanity depending on the dish type and ingredients involved but that would take a larger scale food rework.

37.5 hunger dishes already have uses, it's just that most of them are for sanity or hp, rather than just hunger.

  • Like 1
On 7/27/2025 at 2:20 AM, gaymime said:

ok, so normally i read these "please dont hurt my main" threads but say nothing because they are talking about chars i dont play so it is outside my lane to comment but it feels really uncomfortable and disingenuous for you to lie about how people treat the character i main to make yours seem more harried. people get absurdly aggressive about wes. they call for buffs almost as often as they call for nerfs and they often do so without much care or regard for whether it would make sense(or even help). frankly i cant recall any character who has not been requested to receive a buff on here. please try to defend your position without using untruths to make it look more dire than it is? i get that it is stressful to think your favourite could be "messed up" by outside choices made without your specific interests held as the standard but  it is inarguable that people just do not like to play as him and klei wants ALL their characters to be played. please let yourself have the grace to be able to share this character you love with more people so that they might be allowed to love him too?

 

as an aside a lot of the nerfs people ask for with wes are to punish the player for picking the character and are not actually viable for play let alone group play. it isn't about "challenging" for a lot of forumites it is about getting entertainment out of demoralisation and socially-acceptable abuse. i seriously recommend you use the search function on the top right(the bar with the magnifying glass) and go look up some of the character refresh and character idea threads on here. it will give you a lot of perspective.

I apologies. Yes I was poking at wes a little but I meant it in good fun and didn't think of other perspectives. people do use wes as a punching bag and im sorry. I do like wes and mean to play him more. any advice? 

I believe Klei and many game devs want each of their characters played but don't necessarily want them all played at the same rates. I don't play on public very much but when I do occasionally I pick wes and often people say they haven't played with a wes in a while. have you experienced this? It's ok that different characters are played in different amounts. some play styles are more dominate then others. when i used to play overwatch there would be 5-10 min wait times for tanks, 3-4 min wait times for damage, and less then a min for support. while less people play support and they get shorter wait times didn't mean that supports needed to change. the lack of support players is a human/culture issue, not a gameplay issue.

again I meant no offense and see how my comment was distressing. sorry

On 7/25/2025 at 8:41 PM, Gumbones said:

I'm a warly main and I love the character. I see a lot of people have ideas what his skill tree should look like and buffs that they think warly needs. Some I agree with but many I feel miss the point. It seems many people think warly is too weak or hard, but that's the reason I started playing him in the first place. I love that he is a picky eater that gets bored with his food. I don't know why Klei changed him from single player to only eat crock pot food and took away his food bonus but please keep it in. I love that I have to think about that every time warly needs to eat. It's like a mini game of "what am I going to eat today?". I don't think Klei would change that base aspect of the character but I get nervous seeing what many think of my main and I get nervous.

I think warly is working as intended. Many people see wes and all of his quirks but they don't say that he "needs a buff". It is understood that the added difficulty is by design and so people pray the wes's skill tree even makes him harder to play. So why don't people treat warly the same? His pickiness is just as intended as wes's slower work speed, wanda's age, wormwood's no healing food, or wigfid's meat only diet. Warly is working as intended.

Ultimately it's Klei's game and they get to make the decision. But if I can make a request for his skill tree update from someone that actually plays and likes the character. Please leave in the only crock pot foods. Please keep his stations exclusive to him (I need the crock pot while others only want it and giving access I feel would make him more of a "swap character"). Please keep the food timer. I think i would be pretty much happy with anything in the skill tree. I hope he doesn't get turned into a perceived combat character but even so if he kept the picky eating and the like I wouldn't mind as much. I hope there is fishing perks :), but I am not a Klei dev. I hope warly stays true to the appeal of his mains, instead of changing for people that don't already appreciate him. 

Thanks for all the comments!

In the end the point with my post is that with the 18 (19 with wonkey) characters there are going to be many different play styles. it's ok if you don't like every character or play style. Find what you like and let other people play how they like. Klei and many game devs understand that different people play for different reasons. some people play dst to hang out with friends and they don't care who they play as. some people speed run, some people fight bosses and some just want a pretty base. every reason to play can have any character. if the character you picked is rewarded for something that you don't want to do then maybe think about why you picked that character at all. might be time to play a different character. This is a game and ultimately you are supposed to have fun. why look at an optional thing like what character you play and just look at the things you don't find fun with them instead of finding your own fun?

Thanks again  

Edited by Gumbones
15 hours ago, grem6 said:

37.5 hunger dishes already have uses, it's just that most of them are for sanity or hp, rather than just hunger.

While this is true this discourages variety it's not realistic to expect Warly to juggle those dishes for hunger without an incentive and no increasing the punishment isn't a good incentive. There are a fair amount of higher hunger dishes but they're not spread out well enough limiting the concept of cooking on the go. An alternative I had thought up was allowing Warly to cook while moving and to expand the range of dishes from the existing ingredients for example make exclusive recipes for lichen, more mushroom recipes, exclusive positive monster meat recipes, more glowberry based recipes perhaps even allow moon shards to be added to dishes new dish combinations since he already has a nightmare fuel one. However most importantly make sure these dishes can be made strictly with ingredients that spawn in their resource biome ideally excluding farm crops.

 

Basically overload the player in choice and make cooking smaller hunger dishes less tedious.

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