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I'm a warly main and I love the character. I see a lot of people have ideas what his skill tree should look like and buffs that they think warly needs. Some I agree with but many I feel miss the point. It seems many people think warly is too weak or hard, but that's the reason I started playing him in the first place. I love that he is a picky eater that gets bored with his food. I don't know why Klei changed him from single player to only eat crock pot food and took away his food bonus but please keep it in. I love that I have to think about that every time warly needs to eat. It's like a mini game of "what am I going to eat today?". I don't think Klei would change that base aspect of the character but I get nervous seeing what many think of my main and I get nervous.

I think warly is working as intended. Many people see wes and all of his quirks but they don't say that he "needs a buff". It is understood that the added difficulty is by design and so people pray the wes's skill tree even makes him harder to play. So why don't people treat warly the same? His pickiness is just as intended as wes's slower work speed, wanda's age, wormwood's no healing food, or wigfid's meat only diet. Warly is working as intended.

Ultimately it's Klei's game and they get to make the decision. But if I can make a request for his skill tree update from someone that actually plays and likes the character. Please leave in the only crock pot foods. Please keep his stations exclusive to him (I need the crock pot while others only want it and giving access I feel would make him more of a "swap character"). Please keep the food timer. I think i would be pretty much happy with anything in the skill tree. I hope he doesn't get turned into a perceived combat character but even so if he kept the picky eating and the like I wouldn't mind as much. I hope there is fishing perks :), but I am not a Klei dev. I hope warly stays true to the appeal of his mains, instead of changing for people that don't already appreciate him. 

  • Like 7
2 hours ago, Gumbones said:

I'm a warly main and I love the character. I see a lot of people have ideas what his skill tree should look like and buffs that they think warly needs. Some I agree with but many I feel miss the point. It seems many people think warly is too weak or hard, but that's the reason I started playing him in the first place. I love that he is a picky eater that gets bored with his food. I don't know why Klei changed him from single player to only eat crock pot food and took away his food bonus but please keep it in. I love that I have to think about that every time warly needs to eat. It's like a mini game of "what am I going to eat today?". I don't think Klei would change that base aspect of the character but I get nervous seeing what many think of my main and I get nervous.

I think warly is working as intended. Many people see wes and all of his quirks but they don't say that he "needs a buff". It is understood that the added difficulty is by design and so people pray the wes's skill tree even makes him harder to play. So why don't people treat warly the same? His pickiness is just as intended as wes's slower work speed, wanda's age, wormwood's no healing food, or wigfid's meat only diet. Warly is working as intended.

Ultimately it's Klei's game and they get to make the decision. But if I can make a request for his skill tree update from someone that actually plays and likes the character. Please leave in the only crock pot foods. Please keep his stations exclusive to him (I need the crock pot while others only want it and giving access I feel would make him more of a "swap character"). Please keep the food timer. I think i would be pretty much happy with anything in the skill tree. I hope he doesn't get turned into a perceived combat character but even so if he kept the picky eating and the like I wouldn't mind as much. I hope there is fishing perks :), but I am not a Klei dev. I hope warly stays true to the appeal of his mains, instead of changing for people that don't already appreciate him. 

doubt they would directly make a skill that lowers food memory, something like better food skill would combat his downside without it dissapearing, just like walter being a actual ranger makes his downside less threating but it still exsist.

i actually think allowing others to use his station would benefit more because im tried of going back to base to spice some meatball for a wigfird. ofcoz this only apply if they come out with new unique ideas for warly to be a actual character

  • Like 1

It’s a little bit too late to request characters NOT to become easier… but personally I would love to see a Warly Rework that turns his entire playstyle into the Masonry Oven/ WintersFeast Buffet Tables.

Meaning that he can prepare and serve “Meals” to a “group” of players who (thanks to an update sometime back ago) Can actually sit down at tables and enjoy them.

  • Like 1
4 hours ago, Gumbones said:

I love that I have to think about that every time warly needs to eat

for most warly players the answer is meaty stew

4 hours ago, Gumbones said:

His pickiness is just as intended as wes's slower work speed

bc a lot of it can be overridden with meaty stew. the pickiness essentially makes him have to use other healing foods but then again, you have alternatives with healing items and jellybeans.

 

in general, hes not weak but he is really just 'farm' the character. honey, garlic, pepper, and a lot of his chef dishes require farming, with very few exceptions that reward him for exploring (the exceptions are glowberry mousse, and fish cordon bleu, but those have very few cases where they shine more than the other options that require little upkeep once midgame comes around). his special effect foods are like tools, but because of how few there are as well as how niche they are (+outclassed by other universally available options) his perks are just kinda mediocre in terms of utility

his portable crockpot suggests hes an on-the-go cook, and even in the ocean update animated shorts hes shown to be cooking on board and its a good idea to do this so he doesnt have to always return to a stationary crockpot, make him get buffs as he explores and can take advantage of his surroundings. but another problem arises: variety in ingredients as well as reward for a certain few dishes. overworld mainland has carrots as a full veg, bfly wings for filler/muffins, meats, tallbird egg for tallscotch and thats all. in the caves it has meat, carrots, and glowberries. there are no chef dishes that can be made from these and even normal dishes mostly give him hunger, albeit at slightly different stages only in early game, while glowberries are for caves mostly since thats where you'd take advantage of the 2 day light radius. then midgame rolls around, and you can choose to either farm or sail, or sail while waiting for crops to grow ofc. but sailing, gives very little reward, compared to just meaty stew spam (stuffed fish heads, barnacle linguini, fig dishes etc), the only exception is surf n' turf which is already achievable with 3 freshwater fish and 1 meat. not to mention due to boats allowing crockpots to be mobile his perk isnt unique (and there are no dishes that he can make out of ocean ingredients, a sign klei forgot to add any for him through all the updates to the ocean + moonquay island).

you'd think he would be rewarded more for finding more ingredients with more dishes that give unique abilities after he goes through all the trouble :( 

2nd to last problem, currently a lot of his dishes have specific farm crops required and thats fine but a lot of them are in contention with meaty stew (again, healing really doesnt matter most the time outside of bosses, if you just lug around marble armor for when certain threats come around, and even during bosses you either dodge which is simple, or tank with marble with his enormous damage, not to mention you can use garlic spices with logsuits/football helm and thats essentially a marble suit in of itself). his dishes are good but the over abundance of good statted foods also exist, (meaty stew, tallscotch, lobster dinner, perogi etc theyre all amazing and his chefs dishes that dont give special effects cant really compete with those in terms of effort-reward)

finally, the problem with his only other special effect dishes that i have not mentioned: dragon chilli salad, asparaguzpacho and voltgoat jelly. they are half a day in duration, require farm crops, and are part of the 'swap character' problem winona used to have (until they made her so convenient and powerful that swapping is too inconvenient). all of his things require a lot of effort for medium reward and very short duration (and have simpler alternatives of burning trees/star caller, going into caves/moon caller, or lastly for the jelly: play a different character with higher damage)

tldr: the game he was shoved into doesnt have unique ingredients for him to take advantage of, he lost the ability to eat jerky because klei was in their 'lets just make him arbitrarily harder for no reason' phase, universal dishes are already outstanding for lot less effort, and all his dishes can be mass farmed with wicker, then swapped to any other character. the problem people have with warly isnt just 'hes too hard' as his problem gets easily bypassed with 1 dish, and his perks are 1 note (or is voltgoat jelly, its why thats all people really talk about when it comes to warly)

Edited by IAmAFurrz
  • Like 7
36 minutes ago, IAmAFurrz said:

for most warly players the answer is meaty stew

bc a lot of it can be overridden with meaty stew. the pickiness essentially makes him have to use other healing foods but then again, you have alternatives with healing items and jellybeans.

 

in general, hes not weak but he is really just 'farm' the character. honey, garlic, pepper, and a lot of his chef dishes require farming, with very few exceptions that reward him for exploring (the exceptions are glowberry mousse, and fish cordon bleu, but those have very few cases where they shine more than the other options that require little upkeep once midgame comes around). his special effect foods are like tools, but because of how few there are as well as how niche they are (+outclassed by other universally available options) his perks are just kinda mediocre in terms of utility

his portable crockpot suggests hes an on-the-go cook, and even in the ocean update animated shorts hes shown to be cooking on board and its a good idea to do this so he doesnt have to always return to a stationary crockpot, make him get buffs as he explores and can take advantage of his surroundings. but another problem arises: variety in ingredients as well as reward for a certain few dishes. overworld mainland has carrots as a full veg, bfly wings for filler/muffins, meats, tallbird egg for tallscotch and thats all. in the caves it has meat, carrots, and glowberries. there are no chef dishes that can be made from these and even normal dishes mostly give him hunger, albeit at slightly different stages only in early game, while glowberries are for caves mostly since thats where you'd take advantage of the 2 day light radius. then midgame rolls around, and you can choose to either farm or sail, or sail while waiting for crops to grow ofc. but sailing, gives very little reward, compared to just meaty stew spam (stuffed fish heads, barnacle linguini, fig dishes etc), the only exception is surf n' turf which is already achievable with 3 freshwater fish and 1 meat. not to mention due to boats allowing crockpots to be mobile his perk isnt unique (and there are no dishes that he can make out of ocean ingredients, a sign klei forgot to add any for him through all the updates to the ocean + moonquay island).

you'd think he would be rewarded more for finding more ingredients with more dishes that give unique abilities after he goes through all the trouble :( 

2nd to last problem, currently a lot of his dishes have specific farm crops required and thats fine but a lot of them are in contention with meaty stew (again, healing really doesnt matter most the time outside of bosses, if you just lug around marble armor for when certain threats come around, and even during bosses you either dodge which is simple, or tank with marble with his enormous damage, not to mention you can use garlic spices with logsuits/football helm and thats essentially a marble suit in of itself). his dishes are good but the over abundance of good statted foods also exist, (meaty stew, tallscotch, lobster dinner, perogi etc theyre all amazing and his chefs dishes that dont give special effects cant really compete with those in terms of effort-reward)

finally, the problem with his only other special effect dishes that i have not mentioned: dragon chilli salad, asparaguzpacho and voltgoat jelly. they are half a day in duration, require farm crops, and are part of the 'swap character' problem winona used to have (until they made her so convenient and powerful that swapping is too inconvenient). all of his things require a lot of effort for medium reward and very short duration (and have simpler alternatives of burning trees/star caller, going into caves/moon caller, or lastly for the jelly: play a different character with higher damage)

tldr: the game he was shoved into doesnt have unique ingredients for him to take advantage of, he lost the ability to eat jerky because klei was in their 'lets just make him arbitrarily harder for no reason' phase, universal dishes are already outstanding for lot less effort, and all his dishes can be mass farmed with wicker, then swapped to any other character. the problem people have with warly isnt just 'hes too hard' as his problem gets easily bypassed with 1 dish, and his perks are 1 note (or is voltgoat jelly, its why thats all people really talk about when it comes to warly)

this is what a real warly player looks like

  • Like 2

I saw an amazing post that really deep-dived into Warly when he was first released in Shipwrecked with the proposition that Warly was worse than Wes and while this was like 8 years ago and I can't remember it verbatim I do remember that I strongly agreed with it.

Warly had a bonus to any food he ate, but he also had a hunger drain penalty which meant his stomach was overall weaker. Any other character, including Wes, could stack a box of Pierogi and have enough healing to tackle any encounter, and niche crock-pot dishes never really had any use and that especially included Warly's old dishes. Food memory was also ridiculous; it was unfair to expect the player to remember exactly how long ago they ate a crock pot dish, and if they even dared to eat a single repeat dish even if they were seconds away from returning to normal it would be back to square one and would take days before your food was useable again. 

Playing as Wes, the supposed "challenge character", gave the player a clear set of rules. They were still playing the game, the meters and numbers were just set in a more harsh environment for him. When Wes ate Meatballs, he gained the hunger he needed. When he ate Pierogi, he gained the health he needed. When Warly, the chef ate meatballs; he might get the hunger he needed, maybe, if you remembered to wait for a few days before eating it, when he ate Pierogi, he might get the benefit. This became even harder as the player had to juggle more and more foods to play with his perk, or simply ignore it outright by slamming meaty stew regardless.

In this sense, Warly was worse than Wes. To add insult to injury, Wes is silent and doesn't complain about the food he eats; while Warly has an annoying "Blarrrggh!" speech to remind you of how much of a failure you are for not remembering the invisible timer on his dishes. I really wish I could remember the post I read 8 years ago really digging deep into this; it was far more knowledgeable than the snippet I am posting from memory but the point is that Warly is more "challenging" to play than the "challenge" character.


The only redeeming quality of Warly is his addition of damage-increasing dishes with his move to DST; perhaps maybe a personal enjoyment in his grindy playstyle. I don't really see Warly's gameplay as fun, I see it as an outright denial of certain methods of play and some minor trinkets and baubles he gets to play with for a small amount of fun. His volt-goat jelly and spices also ruined a lot of balance in my opinion, because now no one has an excuse to not have it and I think bosses are partially designed with that philosophy in mind. Any player can swap to Warly and farm up the foods with bundling wrap to have them as "buffs" for raid bosses. The fact that the Volt Goat horn is an ingredient makes the horn itself even more of a coveted item and grinding for this stupid horn is something I really hate doing and makes any possibility of changing volt-goat recipie items like the weather pain to be more accessible less likely(not that they ever would, this is just another nail in the coffin.)

  • Like 2

I don't know if Warly has a higher skill floor, or if he does is just slightly higher than other survivors. Meaty stew and meatballs kinda makes him not so hard to pick up. I agree tho with not making his downside any less significant, not because it would ruin him, but because is not worth a slot in the skill tree.

  • Like 1
10 hours ago, Gumbones said:

Я играю за Уорли, и мне нравится этот персонаж. Я вижу, что у многих есть идеи о том, как должно выглядеть его дерево навыков, и о баффах, которые, по их мнению, нужны Уорли. С некоторыми я согласен, но многие, на мой взгляд, упускают суть. Кажется, многие считают, что Уорли слишком слаб или слишком силён, но именно поэтому я и начал играть за него. Мне нравится, что он привередлив в еде и ему быстро надоедает одно и то же. Я не знаю, почему Клей изменил его так, что в одиночной игре он может есть только ту еду, которую готовит в мультиварке, и лишил его бонуса за еду, но, пожалуйста, оставьте это. Мне нравится, что мне приходится думать об этом каждый раз, когда Уорли нужно поесть. Это как мини-игра «Что я буду есть сегодня?». Я не думаю, что Клей стал бы менять этот базовый аспект персонажа, но я нервничаю, когда вижу, что многие думают о моём главном герое, и я нервничаю.

Я думаю, что Уорли работает так, как и было задумано. Многие видят Уэса и все его особенности, но не говорят, что ему «нужен бафф». Понятно, что дополнительная сложность заложена в него намеренно, и поэтому люди молятся о том, чтобы дерево навыков Уэса делало его игру ещё сложнее. Так почему же люди не относятся к Уорли так же? Его привередливость — такая же особенность, как низкая скорость работы Веса, возраст Ванды, отсутствие целебной пищи у Полыни или мясная диета Вигфида. Уорли работает так, как задумано.

В конечном счёте это игра Klei, и они сами принимают решения. Но если я могу попросить об обновлении его дерева навыков того, кто действительно играет за этого персонажа и кому он нравится. Пожалуйста, оставьте только блюда из мультиварки. Пожалуйста, сделайте так, чтобы его станции были доступны только ему (мне нужна мультиварка, а другим она не нужна, и я считаю, что предоставление доступа сделает его «персонажем для обмена»). Пожалуйста, оставьте таймер приготовления еды. Думаю, я был бы доволен любым навыком в дереве умений. Надеюсь, его не превратят в типичного боевого персонажа, но даже если он сохранит привередливость в еде и тому подобное, я не буду сильно возражать. Надеюсь, там будут рыболовные перки :), но я не разработчик Klei. Надеюсь, Уорли останется таким же привлекательным, как и его основные навыки, и не изменится ради людей, которые его не ценят.

I wouldn't say it's working properly. The memory of food is too small.

  • Like 1
6 hours ago, Edible Coal said:

this is what a real warly player looks like

lol 3k hours on him when i didnt understand the game well lol love him but his progression suuuucks

4 hours ago, SapoLover said:

but because is not worth a slot in the skill tree.

definitely, but if they run out of ideas like they did with wolfgang its always an option they can take :) 

  • Like 1
  • Sad Dupe 1
4 minutes ago, IAmAFurrz said:

 

definitely, but if they run out of ideas like they did with wolfgang its always an option they can take :) 

nah wolfgang is because hes already too good, is too hard to give him anything without ruin his identity or make him good at other stuff as well

8 hours ago, IAmAFurrz said:

for most warly players the answer is meaty stew

bc a lot of it can be overridden with meaty stew. the pickiness essentially makes him have to use other healing foods but then again, you have alternatives with healing items and jellybeans.

 

in general, hes not weak but he is really just 'farm' the character. honey, garlic, pepper, and a lot of his chef dishes require farming, with very few exceptions that reward him for exploring (the exceptions are glowberry mousse, and fish cordon bleu, but those have very few cases where they shine more than the other options that require little upkeep once midgame comes around). his special effect foods are like tools, but because of how few there are as well as how niche they are (+outclassed by other universally available options) his perks are just kinda mediocre in terms of utility

his portable crockpot suggests hes an on-the-go cook, and even in the ocean update animated shorts hes shown to be cooking on board and its a good idea to do this so he doesnt have to always return to a stationary crockpot, make him get buffs as he explores and can take advantage of his surroundings. but another problem arises: variety in ingredients as well as reward for a certain few dishes. overworld mainland has carrots as a full veg, bfly wings for filler/muffins, meats, tallbird egg for tallscotch and thats all. in the caves it has meat, carrots, and glowberries. there are no chef dishes that can be made from these and even normal dishes mostly give him hunger, albeit at slightly different stages only in early game, while glowberries are for caves mostly since thats where you'd take advantage of the 2 day light radius. then midgame rolls around, and you can choose to either farm or sail, or sail while waiting for crops to grow ofc. but sailing, gives very little reward, compared to just meaty stew spam (stuffed fish heads, barnacle linguini, fig dishes etc), the only exception is surf n' turf which is already achievable with 3 freshwater fish and 1 meat. not to mention due to boats allowing crockpots to be mobile his perk isnt unique (and there are no dishes that he can make out of ocean ingredients, a sign klei forgot to add any for him through all the updates to the ocean + moonquay island).

you'd think he would be rewarded more for finding more ingredients with more dishes that give unique abilities after he goes through all the trouble :( 

2nd to last problem, currently a lot of his dishes have specific farm crops required and thats fine but a lot of them are in contention with meaty stew (again, healing really doesnt matter most the time outside of bosses, if you just lug around marble armor for when certain threats come around, and even during bosses you either dodge which is simple, or tank with marble with his enormous damage, not to mention you can use garlic spices with logsuits/football helm and thats essentially a marble suit in of itself). his dishes are good but the over abundance of good statted foods also exist, (meaty stew, tallscotch, lobster dinner, perogi etc theyre all amazing and his chefs dishes that dont give special effects cant really compete with those in terms of effort-reward)

finally, the problem with his only other special effect dishes that i have not mentioned: dragon chilli salad, asparaguzpacho and voltgoat jelly. they are half a day in duration, require farm crops, and are part of the 'swap character' problem winona used to have (until they made her so convenient and powerful that swapping is too inconvenient). all of his things require a lot of effort for medium reward and very short duration (and have simpler alternatives of burning trees/star caller, going into caves/moon caller, or lastly for the jelly: play a different character with higher damage)

tldr: the game he was shoved into doesnt have unique ingredients for him to take advantage of, he lost the ability to eat jerky because klei was in their 'lets just make him arbitrarily harder for no reason' phase, universal dishes are already outstanding for lot less effort, and all his dishes can be mass farmed with wicker, then swapped to any other character. the problem people have with warly isnt just 'hes too hard' as his problem gets easily bypassed with 1 dish, and his perks are 1 note (or is voltgoat jelly, its why thats all people really talk about when it comes to warly)

Yes meaty stew covers hunger but hunger is not the only stat that a character needs to take care of. I have fun planing out my healing as well.

you mentioned that he is an on the go chef but there isn't ingredients out in the wild for his special chef dishes.... so? why do i need to find chef exclusive ingredients in the wild? I like that his crock pot is portable. it helps if I need healing while i'm out exploring and I can just make a muffin, chili, trail mix,or bunny stew and that's just looking at some of the scienceless options. I don't need the healing of 10 butterflies or to forage for blue caps, i just have healing on demand from the food around me. 

Lets assume that warly is just "farm" the character, again... so? there are 18 characters in DST. why can't one of them be farm the character? for whatever reason you like playing the game there are people that play it for other reasons? what if i like farming? let me have my farm. I like that warly is different. why does he have to comply with being a combat character for example, there is already at least 4 conventionally considered combat characters. don't ask for my character to get changed. just play the one that matches the play style that you want. Warly fits my play style.

 

 

9 hours ago, Mike23Ua said:

It’s a little bit too late to request characters NOT to become easier… but personally I would love to see a Warly Rework that turns his entire playstyle into the Masonry Oven/ WintersFeast Buffet Tables.

Meaning that he can prepare and serve “Meals” to a “group” of players who (thanks to an update sometime back ago) Can actually sit down at tables and enjoy them.

I'm not saying I wouldn't like some new toys. I'm saying I don't want his base line to change. New perks? Awesome. Dumbing down the character? No Thanks.

that could be interesting. the only thing i worry about some feeding other people type perks is that people will treat the warly player as the only one to cook food. like little birds opening there mouths to be fed by momma bird. Im willing to help and cook for people, but i am not your personal chef.

7 hours ago, cropo said:

I saw an amazing post that really deep-dived into Warly when he was first released in Shipwrecked with the proposition that Warly was worse than Wes and while this was like 8 years ago and I can't remember it verbatim I do remember that I strongly agreed with it.

Warly had a bonus to any food he ate, but he also had a hunger drain penalty which meant his stomach was overall weaker. Any other character, including Wes, could stack a box of Pierogi and have enough healing to tackle any encounter, and niche crock-pot dishes never really had any use and that especially included Warly's old dishes. Food memory was also ridiculous; it was unfair to expect the player to remember exactly how long ago they ate a crock pot dish, and if they even dared to eat a single repeat dish even if they were seconds away from returning to normal it would be back to square one and would take days before your food was useable again. 

Playing as Wes, the supposed "challenge character", gave the player a clear set of rules. They were still playing the game, the meters and numbers were just set in a more harsh environment for him. When Wes ate Meatballs, he gained the hunger he needed. When he ate Pierogi, he gained the health he needed. When Warly, the chef ate meatballs; he might get the hunger he needed, maybe, if you remembered to wait for a few days before eating it, when he ate Pierogi, he might get the benefit. This became even harder as the player had to juggle more and more foods to play with his perk, or simply ignore it outright by slamming meaty stew regardless.

In this sense, Warly was worse than Wes. To add insult to injury, Wes is silent and doesn't complain about the food he eats; while Warly has an annoying "Blarrrggh!" speech to remind you of how much of a failure you are for not remembering the invisible timer on his dishes. I really wish I could remember the post I read 8 years ago really digging deep into this; it was far more knowledgeable than the snippet I am posting from memory but the point is that Warly is more "challenging" to play than the "challenge" character.


The only redeeming quality of Warly is his addition of damage-increasing dishes with his move to DST; perhaps maybe a personal enjoyment in his grindy playstyle. I don't really see Warly's gameplay as fun, I see it as an outright denial of certain methods of play and some minor trinkets and baubles he gets to play with for a small amount of fun. His volt-goat jelly and spices also ruined a lot of balance in my opinion, because now no one has an excuse to not have it and I think bosses are partially designed with that philosophy in mind. Any player can swap to Warly and farm up the foods with bundling wrap to have them as "buffs" for raid bosses. The fact that the Volt Goat horn is an ingredient makes the horn itself even more of a coveted item and grinding for this stupid horn is something I really hate doing and makes any possibility of changing volt-goat recipie items like the weather pain to be more accessible less likely(not that they ever would, this is just another nail in the coffin.)

I love food memory. That's what I love about warly. It's perfectly reasonable to not like it though but the good thing is there is 17 characters in DST that don't have food memory. there are many great characters in the game and I'm sure people can find one they like without changing the character that I like. It's ok to not like warly and I share in making fun of warly that he would rather starve then eat a carrot. that's funny. but I am not arguing that other characters get changed because they don't cater to me. It would be silly to suggest that wolfgang needs to have a skill where he does a circus trick by a farmplot and it immediately tends all the plants in a 3 tile radius. every character has different strengths and weaknesses, and thats ok.

6 hours ago, SapoLover said:

I don't know if Warly has a higher skill floor, or if he does is just slightly higher than other survivors. Meaty stew and meatballs kinda makes him not so hard to pick up. I agree tho with not making his downside any less significant, not because it would ruin him, but because is not worth a slot in the skill tree.

for sure the skill floor isn't astronomically above other characters but people treat it like it is. not only meatballs and stew but eating big meals at once instead of snacking/ eating everyday mitigate his downside. 

Your right, a skill slot would be better used on something else.  

10 hours ago, Edible Coal said:

doubt they would directly make a skill that lowers food memory, something like better food skill would combat his downside without it dissapearing, just like walter being a actual ranger makes his downside less threating but it still exsist.

i actually think allowing others to use his station would benefit more because im tried of going back to base to spice some meatball for a wigfird. ofcoz this only apply if they come out with new unique ideas for warly to be a actual character

Im confused why you are going back to base to spice a meatball. warly's equipment is portable, all of it. if its that the wigfrid is asking for a spiced me while you're away, then I give you permission to tell them no and tough luck.

curious what an "actual character" would be because warly already is. if you don't like him, don't play him. with my over 1000 hours in the game I have not said they weren't an "actual character" because they didn't fit my playstyle. not really a fan of wendy but I don't think she needs any changes.

2 hours ago, Gumbones said:

Я бы не возражал против более длительного запоминания еды. Я просто возражаю, когда люди говорят, что такого не должно быть

The trend of DST is that it is getting easier from year to year. 
DS was complicated. DST was both more complicated and simpler than DS at the time of its release. 
And now... There are only weak characters and raid bosses. That's it

I've seen most people argue that Warly's downside is the best thing about him. His upsides just need to be expanded upon in a way that doesn't negate his downsides. I doubt that Klei would make Warly's downsides less impactful

 

  • Like 4
1 hour ago, Dr. Safety said:

Я видел, как большинство людей спорили о том, что недостатки Уорли — это его лучшие качества. Его достоинства нужно просто раскрыть так, чтобы они не затмевали его недостатки. Я сомневаюсь, что Клей сделает недостатки Уорли менее значимыми

 

They'll just add a million buffs. As usual

33 minutes ago, Hungry French said:

They'll just add a million buffs. As usual

I don't think so. Of all characters, he seems to be the one the community argues in favor of remaining "challenging" the most. I've never seen anyone suggest removing his downsides, and if they did, I know plenty of people who would argue against it. This community is split on a lot of topics, but this one seems pretty close to unanimous to me

edit: off topic, but I love your profile pic Gumbones. That's an awesome game

Edited by Dr. Safety
  • Like 1
22 minutes ago, Dr. Safety said:

I don't think so. Of all characters, he seems to be the one the community argues in favor of remaining "challenging" the most. I've never seen anyone suggest removing his downsides, and if they did, I know plenty of people who would argue against it. This community is split on a lot of topics, but this one seems pretty close to unanimous to me

edit: off topic, but I love your profile pic Gumbones. That's an awesome game

You have to snap into reality at some point. Wormwood who’s entire gimmick was to have trouble healing got a myriad of ways to heal including passive health regen from just standing in sunlight.

Warly will be the same exact way: by probably getting some ridiculous buffs to lessen or remove any downsides.

Such as but not limited just to: Early game access to portable icebox to preserve food freshness longer, and better (& longer lasting) benefits from eating his favorite food delicacy dishes.

And also a nifty skill tree that helps improve them.

8 hours ago, Gumbones said:

 

curious what an "actual character" would be because warly already is. if you don't like him, don't play him. with my over 1000 hours in the game I have not said they weren't an "actual character" because they didn't fit my playstyle. not really a fan of wendy but I don't think she needs any changes.

when i say this, i mean like all warly main upsides are in the form of item, so playing as him is discourage becuase he doesnt provide any viable upsides and thus doesnt feel like a character

?? Warly has never been a challenge character, sure he is hard to use but only for new players. And i think a skill tree based on the idea of not making warly easily to play for new players is a really bad business for klei, in my opinion the only character that has to be a challange should be Wes, the others deserve to be more picked for new players. You dont know how many times i seen the new players dying cause they wanted to be a chef in this game but they didnt know warly was hard for noobs, so yeah i prefer klei to make warly more complex but more easy for noobs too. The poor chef deserves to be a more used character.

  • Big Ups 1
On 7/26/2025 at 4:41 AM, Gumbones said:

I think warly is working as intended. Many people see wes and all of his quirks but they don't say that he "needs a buff". It is understood that the added difficulty is by design and so people pray the wes's skill tree even makes him harder to play. So why don't people treat warly the same? His pickiness is just as intended as wes's slower work speed, wanda's age, wormwood's no healing food, or wigfid's meat only diet. Warly is working as intended.

ok, so normally i read these "please dont hurt my main" threads but say nothing because they are talking about chars i dont play so it is outside my lane to comment but it feels really uncomfortable and disingenuous for you to lie about how people treat the character i main to make yours seem more harried. people get absurdly aggressive about wes. they call for buffs almost as often as they call for nerfs and they often do so without much care or regard for whether it would make sense(or even help). frankly i cant recall any character who has not been requested to receive a buff on here. please try to defend your position without using untruths to make it look more dire than it is? i get that it is stressful to think your favourite could be "messed up" by outside choices made without your specific interests held as the standard but  it is inarguable that people just do not like to play as him and klei wants ALL their characters to be played. please let yourself have the grace to be able to share this character you love with more people so that they might be allowed to love him too?

 

as an aside a lot of the nerfs people ask for with wes are to punish the player for picking the character and are not actually viable for play let alone group play. it isn't about "challenging" for a lot of forumites it is about getting entertainment out of demoralisation and socially-acceptable abuse. i seriously recommend you use the search function on the top right(the bar with the magnifying glass) and go look up some of the character refresh and character idea threads on here. it will give you a lot of perspective.

Edited by gaymime
  • Like 1
17 hours ago, Gumbones said:

you mentioned that he is an on the go chef but there isn't ingredients out in the wild for his special chef dishes.... so?

im analysing the character. look at his original deisng for SW (and in HL) and youll see they do not lock you down to farms for you to access chef dishes. in dst they lock those behind farms and ironically, warly is more dependent on farming than any other character AND he utilizes farm crops the worst compared to others in terms of stat efficiency. his downside does not define anything in his playstyle as 'having to think about what you eat' is not very true for most people.

 

17 hours ago, Gumbones said:

Lets assume that warly is just "farm" the character, again... so? there are 18 characters in DST. why can't one of them be farm the character?

the "portable" part of his crockpot is useless when hes strapped down to a farm isnt it?

anyway, answer is because playing him forces you to farm, ironically warly has the hardest time getting himself any of the ingredients for his dishes as well. and forcing someone to farm leads to boring gameplay, if you dont want to farm then you get very little unique perks from warly, and 'thinking on the go' with his PORTABLE crockpot is pointless since he can also stock up on 10 meaty stews (even stale ones are good for hunger) while healing has alternatives (and you should be aiming to not get hit in the first place)

17 hours ago, Gumbones said:

what if i like farming?

no one is attacking you specifically. i and many others find farming to be tedious, and especially when most of warlys perks are FROM farming, along with farming with random seeds being very rng if you want certain crops (onion comes to mind)

17 hours ago, Gumbones said:

I like that warly is different

good for you. many others disagree, and people actually analysize the character on why they dislike his design in dst rather than get defensive 

17 hours ago, Gumbones said:

why does he have to comply with being a combat character for example

funny you should say that, as 3 out of 4 spices for him are for combat, and even then hoeny spice can be for the toadstool fight too. and those spices add nothing to his combat other than 'makes him fight with more damage and less damage taken'

13 hours ago, Dr. Safety said:

I've seen most people argue that Warly's downside is the best thing about him.

who lol? meaty stew removes it in terms of hunger, and in healing just get healing items. 

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