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loading_carnival_2.png

The Cawnival returns! Our survivors are once again greeted by the festive feathered Corvus Goodfeather and his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes! 

Highlights:

  • Start of the annual Midsummer Cawnival event.
  • The master of ceremonies, Corvus Goodfeather can be found near the Florid Postern.
  • Buy the Cawnival Tree, games and Game Tokens from Corvus Goodfeather.
  • Earn Prize Tickets from playing games and exchange them for decorations and other goods at the Prize Booth.
  • Place decorations near the Cawnival Tree and more feathered spectators will come join the festivities.

Additional Notes:

  • Made some changes to the Personal Floater so that it will actually prevent you from drowning right away.

Login Bonus:

floater.png

“Cawnival Cushion Floater” - Reskins Personal Floater
“Take the festivities to the open water - comfortably afloat.”
 

New Skins:

cawnival2025.png

Cawnival Woodworking Chest” ($3.99usd)
“This Cawnival Woodworking Chest contains the following belongings skin items: Cawnival Display Table, Cawnival Show Table, Cawnival Ribboned Chair, Cawnival Stool, Caw of the Cawnival, Cawnival Vase, Cawnival Evening Lamp, Cawnival Frame, The Blue Boid, and Cawnival Mood Setter.”

Happy Summer!
Another wonderful summer is on its way! We just released the Hostile Takeover update, but we've also got another smaller follow-up update coming to beta in the coming weeks, so we're working on that as we head towards our plans for the next Intermission and the update that follows. We'll have more details soon. Have fun out there!

 

 

View full update

 

  • Like 40
  • Thanks 1
  • Health 2
  • Spool 1
  • GL Happy 1
  • Potato Cup 1
9 minutes ago, V2C said:

Another wonderful summer is on its way! We just released the Hostile Takeover update, but we've also got another smaller follow-up update coming to beta in the coming weeks, so we're working on that as we head towards our plans for the next Intermission and the update that follows. We'll have more details soon.

Good to know! I look forward to seeing those planned changes!

  • Like 6

Really good change to the floater. It can be an okay item on multiplayer. However, it's a shame it's not very useful on singleplayer. The character could at least move very, very slowly on it (Wurt could then move a bit faster than other characters).

   

 

Edited by Kacpert25
  • Like 15
  • Health 1
  • Big Ups 3
25 minutes ago, Kacpert25 said:

It can be an okay item on multiplayer. However, it's a shame it's not very useful on singleplayer.

Kinda niche (though admittedly very funny), but it turns out there is a way you can save yourself with this item solo, and it's with a rather underused item/structure: the nautopilot!
image.png.fffb9b741fb27912a4571e1911ed687c.png
As long as you possess a nautopilot beacon and a boat that has a linked nautopilot, the boat will come towards you and allow you to hop on again! It also conveniently doesn't pull to you unless you are off the boat itself, so you don't have to worry about working around a constant pull unless it's when you need it.

Obviously there's not a Ton of scenarios where this would come into play since the boat itself needs to be intact, though I admittedly feel it could have potential for CK given how often drowning is a constant threat in that fight and how your boat can likely try to save you if you do end up slipping off. It's not much, but it's something!

  • Like 11
  • Sanity 5
  • GL Happy 3
1 hour ago, V2C said:

loading_carnival_2.png

The Cawnival returns! Our survivors are once again greeted by the festive feathered Corvus Goodfeather and his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes! 

Highlights:

  • Start of the annual Midsummer Cawnival event.
  • The master of ceremonies, Corvus Goodfeather can be found near the Florid Postern.
  • Buy the Cawnival Tree, games and Game Tokens from Corvus Goodfeather.
  • Earn Prize Tickets from playing games and exchange them for decorations and other goods at the Prize Booth.
  • Place decorations near the Cawnival Tree and more feathered spectators will come join the festivities.

Additional Notes:

  • Made some changes to the Personal Floater so that it will actually prevent you from drowning right away.

Login Bonus:

floater.png

“Cawnival Cushion Floater” - Reskins Personal Floater
“Take the festivities to the open water - comfortably afloat.”
 

New Skins:

cawnival2025.png

Cawnival Woodworking Chest” ($3.99usd)
“This Cawnival Woodworking Chest contains the following belongings skin items: Cawnival Display Table, Cawnival Show Table, Cawnival Ribboned Chair, Cawnival Stool, Caw of the Cawnival, Cawnival Vase, Cawnival Evening Lamp, Cawnival Frame, The Blue Boid, and Cawnival Mood Setter.”

Happy Summer!
Another wonderful summer is on its way! We just released the Hostile Takeover update, but we've also got another smaller follow-up update coming to beta in the coming weeks, so we're working on that as we head towards our plans for the next Intermission and the update that follows. We'll have more details soon. Have fun out there!

 

 

View full update

 

How soon will you add drying rack slot? 

Definitely a much better upgrade to the floater now that it actually, well, floats lol. Huge fan of that.
The only change i'd personally want is that we could sliiightly paddle our little feet for some maneuvering to place boats without being softlocked by the crafting materials that your previous boat left behind. 'specially while you can't move. This can lead to some frustrating scenarios where the intented part of the floater can't really work quite as good.

  • Like 21
1 hour ago, V2C said:

You can actually deploy a boat or raft from your inventory while floating.

Drying rack changes will probably end up in the beta branch first with the other things we're working on.

I'm Drying to try out the beta and see the changes.

I hope y'all have fun whilst workin on it👀

2 hours ago, V2C said:

 

Additional Notes:

  • Made some changes to the Personal Floater so that it will actually prevent you from drowning right away.

Login Bonus:

floater.png

“Cawnival Cushion Floater” - Reskins Personal Floater
“Take the festivities to the open water - comfortably afloat.”
 



Happy Summer!
Another wonderful summer is on its way! We just released the Hostile Takeover update, but we've also got another smaller follow-up update coming to beta in the coming weeks, so we're working on that as we head towards our plans for the next Intermission and the update that follows. We'll have more details soon. Have fun out there!

 

@Pet Rock YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Absolute peak! Peak I say, peak!!!!! 

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gl_good.png

 

@V2C Does this means this is the famous drowning rework? Because for what it seems (I only tested for few minutes since it's very late for me) through this item it kinda resolve everything of the drowning design problems, albeit very limited since I noticed you can't move and just one hit from any enemy drowns you. It only miss the crafting recipe change for these reasons (under spoiler for not making the message too long) --->

Spoiler

Problem = Not respecting a Don't Starve design core and gameplay principles. When you first face new (survival for the most) threats, the game directs and offers you resources and tools to defeat those threats. For example; for winter the game offers you in the first level rabbits, beefaloes, spiders, catcoons and koalefant for clothes, and rocks for thermal stones. This principle also extends to the other levels of the game such as lanterns and miner hats for caves. Ergo, each level will have and must have resources and tools to fight the new dangers presented by the same level. This is literally what Don't Starve teaches you from the start of the game. 

And sure, some items can be used and shared between levels but a safety base of various tiers of items to ensure you can overcome such difficulties of the level must be present, otherwise it will create a super weird situation where you have to rely on other points of the game and break the rhythm of the gameplay. In fact look at that, it's exactly the situation of boat patches and soon also of personal floaters. Whenever I or others start adventuring to the ocean, we prepare in advance tons of stacks of stingers, especially in a large group of 5-6 players. However if I or we loose them, accidentally burned them or consumed too much due to our mistakes (or drowned too much thanks to the boat net code...........), we are then forced to return akwardly to the main-land and do another long refill of stingers. This shouldn't happen at all. There should be a reasource or a point in the ocean that recharges you with boat patches and boat floaters. Yes, Klei. You gave us kelp patches but frankly with how the ocean is generated and how they're not the solution but a delay for sinking, they don't much.

 

Possible Solutions:

  • A) You craft them with already existing ocean items. Simple but limiting because there aren't that many, as of now, and also difficult to fit the crafting logic of Klei (mosquito sacks are required for personal floaters due to their elasticity). Still, it's an option.
  • B) New added animals or structures in the ocean to provide these items. A very good example of which I go quite crazy about it and it's very simple.....two new fishes! The puffer fish and the stinger fish! The puffer fish drops a new item (or maybe he himself is required) for crafting personal floaters while the stinger fish simply drops 3 stingers. These fishes also require some minimum of sea fishing rod gear to catch them, to match the game progress of the fishing rod with the game progress of the sea. And these are just two new fishes as possible examples. It could be even new weird structures alla Don't Starve that drops mosquito sacks and stingers? Or other new animals to fight in the ocean? Klei is spoiled for choice with this one.
  • C) Implement literal mosquitoes and bees on ocean biomes. Examples; bees on waterlogged biomes with simply a more feral and damp reskin compared to normal bees(?) and mosquitoes on rough ocean with sea weeds? Or mosquitoes spawning in a new swamp biome for the ocean where you can see reeds and tentacles inside the water of the biome?
  • D) You don't craft them, you can only found them on the level. Tecnicalllyyy it already happens with boat patches inside sunken chests but it's not enough and they're locked behind the pinchin' winch. Unless they can be designed to be findable in great abundance without a big progression wall, this option is not very desirable.

, maybe the item should have some uses since why bother crafting more? and then it's perfect 👌. Very happy pet rock's idea was introcuded as a solution to these design errors. Hyped for Hostile Takeover part 2!  

  • Like 2
8 minutes ago, Bumber64 said:

Don't you risk dropping your spare raft? Maybe it should protect your inventory?

Is there a duration on the floater where it eventually sinks if you don't get off?

No, so they completely rework the item as you remembered. The crafting recipe is the same but when you drown you simply re-emerge on the floater literally static, with instant circa 30 wetness. From that point you can decide to a) wait for someone to rescue you b) place a boat to rescue yourself c) drown for real (it's a new action). The item is infinite now in all senses. If you wait your wetness increase, therefore sanity drops and shadow creatures kill you. If you get hit in any way with any damage you instantly "pop" from the floater and drown for real but the floater will float where you get popped and you can retrieve it when you want. Also if you get rescue, you still have you floater in your inventory clean as before. So yeah, 100% infinite and it doesn't protect you anymore from drowning punishment per se. I missed to say, when you drown with the floater the item in your hand will float for information. 

Edited by Milordo
  • Like 1
  • Sanity 1

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