Jump to content

Recommended Posts

14 minutes ago, Cruvimaster said:

Maybe it was this update that may have affected your mod:
 

 

No, all Heap of Foods worlds stopped working yesterday right after the update, you can't even add the mod to an old world. If you make a new world, there is no problem with the mod.

14 hours ago, ShadowDuelist said:

Woodie can eat a goose idol while floating, but nothing happens. Shouldn't he be able to turn to goose and keep running? (and lose the floater in the process)

he transforms but only after he gets hit by something LOL. seems like an oversight

  • Like 2
  • Developer
15 hours ago, Hupo said:

The new Proof of Purchase skins have been implemented into DST. However, the Wigfrid Helm skin does not reskin the Commander's Helm. Is that working as intended?

I am concerned whether the Chest skin have the version that upgraded by Elastispacer.

Both of those will have their upgraded parts like all the others skins have when they are obtainable.

  • Like 6
5 hours ago, LordeMao said:

Huh!? Surely there will be this option on the controller, right Klei? This update has not yet been released on PlayStation. I think it should be released later today or next week, then I'll test if it has it.

I mean that placing a boat can only be done directly in front of the player, we console players do not have the range that PC has by mousing over and clicking onto an empty spot to place a boat.

Trust me, not being able to quickly place a boat in DST is one of the reasons I actually stopped playing it… and did I mention I was a mega huge fan of Solo DS’s Shipwrecked DLC?

I’m not a fan of DSTs Boating or Ocean Content at all it’s a fairly terrible experience that just looks like something that was designed with KB+Mouse point and click controls in mind.

To this very day Console players do not have the “luxury” that PC gamers have of being able to Declutter the deck of our boats by walking to the edge and dropping things we do not want on the boat back off into the water, instead the “console” experience usually involves either

#1 leaving it to pile up on your boat (which can and will over lap with other functions like trying to drop anchor or hoist a mass only to repeatedly keep trying to pick up stuff when your inventory is already full)

#2- Storing it inside a storage box or backpack on the boat. or

#3- Building a “decoy” boat and picking up everything and putting it on that boat (usually a grass raft) to dispose of it.

 

  • Developer

I found the issue with the Heap of Foods mod, the mod accidentally modifies behavior of a core engine function. Before this patch it went unnoticed, but yesterday's patch relies on this function and that causes worlds to fail. 

I contacted the mod author to let them know.

Edited to add: And seems the mod just got patched, and I was able to load a user submitted world with it.

  • Like 13
  • Thanks 3
  • Ninja 1
  • Big Ups 4
  • GL Happy 1
On 7/5/2025 at 5:18 AM, bizziboi said:

I found the issue with the Heap of Foods mod, the mod accidentally modifies behavior of a core engine function. Before this patch it went unnoticed, but yesterday's patch relies on this function and that causes worlds to fail. 

I contacted the mod author to let them know.

Edited to add: And seems the mod just got patched, and I was able to load a user submitted world with it.

@bizziboi

sorry, definitely late for this, but my mod got more and more report over past few week (unfortunately while i'm away and took a break from modding, so i cannot fully address it) and just now notice this when someone mention it to me,

is there a way i get assist?  might  have same or similar issue as Heap of Food
mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2937640068

have been crashed if run with some other mod (ie : https://steamcommunity.com/sharedfiles/filedetails/?id=2428854303) and have no noticable crash logs
logs and world save file attached.

master_server_log (2).txt donotstarvetogether_client (1).dmp client_log (2).txt Cluster_16.zip

  • Developer

@chasni

Took me a while to hunt that one down.

The bug is actually not similar to the one in Heaps of Food (but it seemed like it could have been, good call, that was the first thing I investigated). Your mod triggers a bug inside the FMOD sound libraries we use (more specifically loading DLC003.fev does - it causes more sound events to be loaded than the library can handle which triggers the issue - it can be easily reproduced by loading a world with your mod, returning to the menu and loading the world again. Not super helpful info for you, but if you want to test workarounds it may help).

I am testing a fix for this, but when it goes out it will first go out in the beta. For now I would suggest trying to reduce the number of soundbanks loaded at the same time.

  • Like 1
21 hours ago, bizziboi said:

@chasni

Took me a while to hunt that one down.

The bug is actually not similar to the one in Heaps of Food (but it seemed like it could have been, good call, that was the first thing I investigated). Your mod triggers a bug inside the FMOD sound libraries we use (more specifically loading DLC003.fev does - it causes more sound events to be loaded than the library can handle which triggers the issue - it can be easily reproduced by loading a world with your mod, returning to the menu and loading the world again. Not super helpful info for you, but if you want to test workarounds it may help).

I am testing a fix for this, but when it goes out it will first go out in the beta. For now I would suggest trying to reduce the number of soundbanks loaded at the same time.

ah thank you so much.. honestly i dont know much about fev creation on mod, mostly i took tutorial from yt,, i will see what i can reduce and change..

once again thank you so much

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...