Cruvimaster Posted July 4, 2025 Share Posted July 4, 2025 11 minutes ago, Hawthorn said: Did this update add any extra content? My old save file with 'Heap of Foods' enabled can't load after the update. Maybe it was this update that may have affected your mod: Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825694 Share on other sites More sharing options...
Queron81 Posted July 4, 2025 Share Posted July 4, 2025 14 minutes ago, Cruvimaster said: Maybe it was this update that may have affected your mod: No, all Heap of Foods worlds stopped working yesterday right after the update, you can't even add the mod to an old world. If you make a new world, there is no problem with the mod. Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825695 Share on other sites More sharing options...
crushcircuit Posted July 4, 2025 Share Posted July 4, 2025 14 hours ago, ShadowDuelist said: Woodie can eat a goose idol while floating, but nothing happens. Shouldn't he be able to turn to goose and keep running? (and lose the floater in the process) he transforms but only after he gets hit by something LOL. seems like an oversight 2 Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825696 Share on other sites More sharing options...
Developer JesseB_Klei Posted July 4, 2025 Developer Share Posted July 4, 2025 15 hours ago, Hupo said: The new Proof of Purchase skins have been implemented into DST. However, the Wigfrid Helm skin does not reskin the Commander's Helm. Is that working as intended? I am concerned whether the Chest skin have the version that upgraded by Elastispacer. Both of those will have their upgraded parts like all the others skins have when they are obtainable. 6 Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825707 Share on other sites More sharing options...
_zwb Posted July 4, 2025 Share Posted July 4, 2025 17 minutes ago, JesseB_Klei said: Both of those will have their upgraded parts like all the others skins have when they are obtainable. will there be purchase options outside of China though? Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825710 Share on other sites More sharing options...
Hawthorn Posted July 4, 2025 Share Posted July 4, 2025 (edited) 3 hours ago, Cruvimaster said: 也许正是这次更新可能影响了你的 Mod: This issue started with yesterday's update – it has nothing to do with this. Edited July 4, 2025 by Hawthorn Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825716 Share on other sites More sharing options...
Mike23Ua Posted July 4, 2025 Share Posted July 4, 2025 5 hours ago, LordeMao said: Huh!? Surely there will be this option on the controller, right Klei? This update has not yet been released on PlayStation. I think it should be released later today or next week, then I'll test if it has it. I mean that placing a boat can only be done directly in front of the player, we console players do not have the range that PC has by mousing over and clicking onto an empty spot to place a boat. Trust me, not being able to quickly place a boat in DST is one of the reasons I actually stopped playing it… and did I mention I was a mega huge fan of Solo DS’s Shipwrecked DLC? I’m not a fan of DSTs Boating or Ocean Content at all it’s a fairly terrible experience that just looks like something that was designed with KB+Mouse point and click controls in mind. To this very day Console players do not have the “luxury” that PC gamers have of being able to Declutter the deck of our boats by walking to the edge and dropping things we do not want on the boat back off into the water, instead the “console” experience usually involves either #1 leaving it to pile up on your boat (which can and will over lap with other functions like trying to drop anchor or hoist a mass only to repeatedly keep trying to pick up stuff when your inventory is already full) #2- Storing it inside a storage box or backpack on the boat. or #3- Building a “decoy” boat and picking up everything and putting it on that boat (usually a grass raft) to dispose of it. Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825723 Share on other sites More sharing options...
Developer bizziboi Posted July 4, 2025 Developer Share Posted July 4, 2025 47 minutes ago, Hawthorn said: This issue started with yesterday's update – it has nothing to do with this. We have confirmed this issue and are looking into this. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825724 Share on other sites More sharing options...
Hawthorn Posted July 4, 2025 Share Posted July 4, 2025 35 minutes ago, bizziboi said: 我们已经确认了这个问题,并正在对此进行调查。 Thanks for the reply! I genuinely hope this gets resolved soon – really appreciate you pushing this forward. Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825729 Share on other sites More sharing options...
Developer bizziboi Posted July 4, 2025 Developer Share Posted July 4, 2025 I found the issue with the Heap of Foods mod, the mod accidentally modifies behavior of a core engine function. Before this patch it went unnoticed, but yesterday's patch relies on this function and that causes worlds to fail. I contacted the mod author to let them know. Edited to add: And seems the mod just got patched, and I was able to load a user submitted world with it. 13 3 1 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1825745 Share on other sites More sharing options...
chasni Posted July 31, 2025 Share Posted July 31, 2025 On 7/5/2025 at 5:18 AM, bizziboi said: I found the issue with the Heap of Foods mod, the mod accidentally modifies behavior of a core engine function. Before this patch it went unnoticed, but yesterday's patch relies on this function and that causes worlds to fail. I contacted the mod author to let them know. Edited to add: And seems the mod just got patched, and I was able to load a user submitted world with it. @bizziboi sorry, definitely late for this, but my mod got more and more report over past few week (unfortunately while i'm away and took a break from modding, so i cannot fully address it) and just now notice this when someone mention it to me, is there a way i get assist? might have same or similar issue as Heap of Food mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2937640068 have been crashed if run with some other mod (ie : https://steamcommunity.com/sharedfiles/filedetails/?id=2428854303) and have no noticable crash logs logs and world save file attached. master_server_log (2).txt donotstarvetogether_client (1).dmp client_log (2).txt Cluster_16.zip Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1829811 Share on other sites More sharing options...
Developer bizziboi Posted August 6, 2025 Developer Share Posted August 6, 2025 @chasni Took me a while to hunt that one down. The bug is actually not similar to the one in Heaps of Food (but it seemed like it could have been, good call, that was the first thing I investigated). Your mod triggers a bug inside the FMOD sound libraries we use (more specifically loading DLC003.fev does - it causes more sound events to be loaded than the library can handle which triggers the issue - it can be easily reproduced by loading a world with your mod, returning to the menu and loading the world again. Not super helpful info for you, but if you want to test workarounds it may help). I am testing a fix for this, but when it goes out it will first go out in the beta. For now I would suggest trying to reduce the number of soundbanks loaded at the same time. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1830914 Share on other sites More sharing options...
chasni Posted August 7, 2025 Share Posted August 7, 2025 21 hours ago, bizziboi said: @chasni Took me a while to hunt that one down. The bug is actually not similar to the one in Heaps of Food (but it seemed like it could have been, good call, that was the first thing I investigated). Your mod triggers a bug inside the FMOD sound libraries we use (more specifically loading DLC003.fev does - it causes more sound events to be loaded than the library can handle which triggers the issue - it can be easily reproduced by loading a world with your mod, returning to the menu and loading the world again. Not super helpful info for you, but if you want to test workarounds it may help). I am testing a fix for this, but when it goes out it will first go out in the beta. For now I would suggest trying to reduce the number of soundbanks loaded at the same time. ah thank you so much.. honestly i dont know much about fev creation on mod, mostly i took tutorial from yt,, i will see what i can reduce and change.. once again thank you so much Link to comment https://forums.kleientertainment.com/forums/topic/166826-midsummer-cawnival-returns/page/3/#findComment-1831063 Share on other sites More sharing options...
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