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Many people were once so concerned about Moon Abigail being "potentially too powerful." Yet now, her attack animations have been missing for over half a month, and it has gone unnoticed and unreported. It’s truly something to sigh with regret over.

Video_1751190480019.mkv

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maybe it doesn't get fixed because you don't explain it well?

i literally see nothing wrong in this video

Edited by Well-met
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31 minutes ago, Well-met said:

maybe it doesn't get fixed because you don't explain it well?

i literally see nothing wrong in this video

when abigail dashes only the flower is visible until she collides with something or her dash ends

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On 6/30/2025 at 3:29 AM, Well-met said:

maybe it doesn't get fixed because you don't explain it well?

i literally see nothing wrong in this video

When she attacks, there should be a light orb + flowers — not just flowers. Gotta say, friend, your take really speaks for the crowd. That's what makes this pathetic joke even funnier.

Forwarded content: Original text from a modder friend of mine. His comment apparently failed to pass the moderator' 'generous' approval process.It takes a few clicks to undo two hours of his work. I wonder how much conscience that must take.

 

I am the recorder of the video that the OP uploaded. And I believe I’m also the first one to discover this bug. I’d like to offer some explanation.

 

I assume the native users of this forum are aware of the so-called "skilltree war" that took place from late 2024 to early 2025 — a long series of debates over whether Wendy is OP and needs a powerful skill tree. My previous account participated a bit in those discussions, but for some reason, some of the forum’s regulars insisted on treating Wendy as godlike and OP, while offering no constructive feedback, mostly just sarcasm and ridicule. The moderators seemed to tolerate this behavior, and I found that disappointing. So I chose to stop engaging in those debates and focused on making my own mod instead.

 

In my opinion, the whole debate ended up being anticlimactic. Wendy ended up with a boring skill tree. I don’t really care whether the skill tree is strong or not — the real problem is that it’s dull, uninteresting, and feels lazy. Yes, I felt like it was done lazily — and *that* is the real issue. Even though Wendy appeared frequently in the update logs, it doesn’t hide the laziness in the design of the skill tree itself.

 

Of course, this doesn’t apply to the animation and artwork — those are actually my favorite parts of this otherwise dull skill tree, and I want to thank the artists at Klei. But the laziness is clearly in the design and implementation, like how the old sisturn skills still remain in the code. They didn’t even bother to clean those up. I’m not going to give any other examples about laziness because I said the same thing at the end of last year, and I’m not going to say it again, it’s meaningless now.

 

Also, if you couldn’t tell what the bug in the video was, that probably means you don’t understand Wendy very well. In a way, that supports my point: the skill tree is so uninteresting that it hasn’t attracted many players to actually play it, otherwise such an obvious bug should’ve been noticed on day one.

 

The bug is related to the appearance of the Inimical Gestalt. Klei made changes to the original Greater Gestalt animation files in order to implement the Inimical Gestalt. This included renaming and merging some symbols. Since Gestalt Abigail used those modified symbols, naturally, a bug occurred. The Inimical Gestalt was introduced in the beta branch at the end of May, that was over a month ago. Yet this very obvious bug hasn’t been reported (at least I haven’t found any reports) and hasn’t been fixed. I think that says something. If this skill tree had been well designed, wouldn’t more people have played it?

 

I discovered this issue during some emergency maintenance on my mod just yesterday. By no means should I have been the first person to find it — I’ve had virtually no game time in the past two weeks.

 

Also, by the way, Klei still hasn’t provided any details about the security update from the day before. To hook abigail.lua’s local functions, I rely on the debug library. With this update, I’m now concerned that the debug library might’ve been disabled entirely, which means I’ll have to waste my time checking whether my mod still works.

 

Does this mean that with every security update, modders are just supposed to sit back and pray their mods don’t get silently killed? Nobody has that kind of time to keep chasing after your internal changes, mate.

 

Anyways, the fix is absurdly simple, just a few character-level changes in three lines of code will do the job. At least, that’s the simplest fix I could think of, and I used it in my own mod.

 

I intentionally left out the specifics of the bug and the fix. I want those who couldn’t spot the bug to try and discover it for themselves, maybe give Wendy’s skill tree a try. And I’m not Klei’s unpaid employee. They’re free to use my solution, but they’ll have to take a bit of time to download my mod and give it a quick peek. My mod is public, and my rather unique Steam nickname appears in the video — which is more than enough to find me on the Workshop.

 

That’s all I have to say. I won’t be joining the discussion here any further, so there’s no need to reply to me.

I’m deeply disappointed in this place and have no intention of wasting any more time on it. My life is extremely busy, and I simply don’t have the time or energy to stay involved. It’s time to move on.

 

Finally, since this is a new account, manual review by the moderators is necessary.

So if this post never sees the light of day, I’ll just have to applaud the moderators’ magnanimity here at the Klei forum.

 

That's a bug? I assumed it was intended, it's a shame if it's a bug. The wiki is also still not updated on her nerfed damage, saying it does "10x physical damage of normal form" when it's not, it's 100/150/250.

Okay, so... Someone noticed a bug and decided to not post about it on the bugs forum, and decided to instead use the opportunity to vent about how much they dislike Wendy's Skill Tree?

Okay, I guess this person doesn't want the bug fixed, then. What a waste of everyone's time.

7 hours ago, Dwight34 said:

That's a bug? I assumed it was intended, it's a shame if it's a bug. The wiki is also still not updated on her nerfed damage, saying it does "10x physical damage of normal form" when it's not, it's 100/150/250.

I'll make a post on the Wiki's discussion page for Wendy, I guess, then someone can double check it in the game files (I dunno how to check them).

I tried checking the update posts from the beta to see if I could get the specific numbers from a dev post, bu it's always hard to find specific numbers on those, so... Well, I'll just leave it to someone who has the time to check the game files.

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7 hours ago, AliceShiki said:

Okay, so... Someone noticed a bug and decided to not post about it on the bugs forum, and decided to instead use the opportunity to vent about how much they dislike Wendy's Skill Tree?

This is a very obvious bug. I think this means that for more than a month, none of the players skilled enough to notice and share it chose to play as gestalt abby.

Edited by Cassielu
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12 hours ago, AliceShiki said:

Okay, so... Someone noticed a bug and decided to not post about it on the bugs forum, and decided to instead use the opportunity to vent about how much they dislike Wendy's Skill Tree?

Okay, I guess this person doesn't want the bug fixed, then. What a waste of everyone's time.

LOL,So is it natural for developers to fix bugs only after players discover them? Why should players work for free for Klei? Isn't this a serious problem with Klei's work attitude?
According to your statement, because this person did not follow our procedures, even if we know the bug exists, there is a reason not to repair it. Is that so? Furthermore, even if this is posted on the bug reports subforum , will they fix it? How many bugs have not been dealt with yet? Not having time is not an excuse for not processing.
Players spend money to purchase games, and developers should serve players. Someone is now raising this issue in the hope that developers can correct their work attitude, and as a player, you are still defending Klei. Please, tell me, is Klei your god? How many benefits did they give you to kneel down???
Games are indeed the result of the joint efforts of developers and players, but this does not mean that developers can even leave the search for bugs to players. It is precisely because of your and some people on this forum's foolish loyalty to Klei that the game came to an end.

12 hours ago, AliceShiki said:

Okay, so... Someone noticed a bug and decided to not post about it on the bugs forum, and decided to instead use the opportunity to vent about how much they dislike Wendy's Skill Tree?

Okay, I guess this person doesn't want the bug fixed, then. What a waste of everyone's time.

By the way, dude, it's really pitiful that you imagine yourself as a developer and want to embarrass others with this.

Edited by Mr.Oshiro
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1 hour ago, Mr.Oshiro said:

LOL,So is it natural for developers to fix bugs only after players discover them? Why should players work for free for Klei? Isn't this a serious problem with Klei's work attitude?
According to your statement, because this person did not follow our procedures, even if we know the bug exists, there is a reason not to repair it. Is that so? Furthermore, even if this is posted on the bug reports subforum , will they fix it? How many bugs have not been dealt with yet? Not having time is not an excuse for not processing.
Players spend money to purchase games, and developers should serve players. Someone is now raising this issue in the hope that developers can correct their work attitude, and as a player, you are still defending Klei. Please, tell me, is Klei your god? How many benefits did they give you to kneel down???
Games are indeed the result of the joint efforts of developers and players, but this does not mean that developers can even leave the search for bugs to players. It is precisely because of your and some people on this forum's foolish loyalty to Klei that the game came to an end.

By the way, dude, it's really pitiful that you imagine yourself as a developer and want to embarrass others with this.

I’m confused. Is this a rant at AliceShiki, or a rant at Klei?

In the real world, there are way more users than there are devs, so if a bug exists, a user will more likely catch it than a dev will (devs aren’t perfect, so bugs can always occur. If this was not the case, then there would be no such thing as bugs in the first place).  
   
It’s not about who’s job it is to report a bug. Both the player and the dev benefit from reporting them, and is far more productive than just ranting about it on the forums.

As an example, I am a dev for a product that is used by millions of people every day. I could write some code and test it a hundred times, and it would be a drop in a bucket compared to a million people each using the product in different ways. It’s simply impossible for me to know if an unrelated feature or extreme edge case might be affected. The best I can do is write unit tests and hope it prevents anything critical. But if I do introduce a bug, I would be appreciative of helpful users that document and report it to me.

Edited by cybers2001
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33 minutes ago, cybers2001 said:

I’m confused. Is this a rant at AliceShiki, or a rant at Klei?

In the real world, there are way more users than there are devs, so if a bug exists, a user will more likely catch it than a dev will (devs aren’t perfect, so bugs can always occur. If this was not the case, then there would be no such thing as bugs in the first place).  
   
It’s not about who’s job it is to report a bug. Both the player and the dev benefit from reporting them, and is far more productive than just ranting about it on the forums.

He has willingly become Klei's lackey, there is no need to distinguish.

If it's the kind of bugs that are not easy to detect, this can be understood, but do you know that there are many bugs that developers just need to glance at and won't appear? I don't know how many times you've seen it, but almost every time the beta version starts, there are very low-level errors that cause the game to crash, simply because a few symbols or letters were inputted less. This is definitely a matter of work attitude.
You said it's more productive lol. Please take a look at the latest three pages of the bug reports subforum. Can you tell me how many bugs have been fixed? They didn't even react.What I see is that players are eager for the bugs they have reported to be fixed by developers, but they remain indifferent. Is this'Both the player and the dev benefit from reporting them '?Don't deceive yourself.

Edited by Mr.Oshiro
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45 minutes ago, Mr.Oshiro said:

He has willingly become Klei's lackey, there is no need to distinguish.

If it's the kind of bugs that are not easy to detect, this can be understood, but do you know that there are many bugs that developers just need to glance at and won't appear? I don't know how many times you've seen it, but almost every time the beta version starts, there are very low-level errors that cause the game to crash, simply because a few symbols or letters were inputted less. This is definitely a matter of work attitude.
You said it's more productive lol. Please take a look at the latest three pages of the bug reports subforum. Can you tell me how many bugs have been fixed? They didn't even react. Is this'more productive '?Don't deceive yourself.

So it is a rant towards both, lol.

I’ve reported bugs before that have been fixed, sometimes right away. The Klei devs almost always have hotfixes out within a day of any major update, so they do care. I’m not sure what the process is to test for a game, but yes I don’t deny it is haphazard to, for example, allow for bushes to be skinned, but not test scared stiff bushes, or test dug up bushes on the floor. I can only assume they are under-staffed and have tight deadlines.

But it’s the only system we have. You can’t fault a user for advocating it be used.

Edited by cybers2001
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56 minutes ago, cybers2001 said:

So it is a rant towards both, lol.

I’ve reported bugs before that have been fixed, sometimes right away. The Klei devs almost always have hotfixes out within a day of any major update, so they do care. I’m not sure what the process is to test for a game, but yes I don’t deny it is haphazard to, for example, allow for bushes to be skinned, but not test scared stiff bushes, or test dug up bushes on the floor. I can only assume they are under-staffed and have tight deadlines.

This is the minimum requirement, dude. You should know that if Klei doesn't even release hot fix like this, game is often impossible to play because there are too many bugs that can easily lead to crashes. If they really care about players, how could so many people's bug reports go unanswered? So many players' time spent reporting has been wasted.
Shortage of manpower is understandable, but ultimately it is an internal issue within Klei. The most important thing is that they have done this many times, using time constraints as an excuse to release semi-finished products, which is really not a reason.

Edited by Mr.Oshiro
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This not the only bug with gestalt Abigail i noticed, after fighting Great Depths Worm at some point Abigail was reset not just level, but also back to normal Ghost Abigail. I don't know what exactly caused it, so I can't report the bug yet, probably  the same reason the bug you found wasn't reported earlier.

Keep in mind it's summer time, so some of the dev are probably on vacation.

17 hours ago, AliceShiki said:

Okay, so... Someone noticed a bug and decided to not post about it on the bugs forum, and decided to instead use the opportunity to vent about how much they dislike Wendy's Skill Tree?

When this had become a place of open Chinese hate, it would be cruel to ask them to join here. 

Edited by SilverSpoon

visual bug is harder to catch,especially if looking from dev working while they catching up with those pages of reported bug,  really. even many casual miss this flying abigail animation. i saw many people play gabby, still noone in my server say anything about it.

so for you being so all mighty waiting for a month just to rant, "oh dear no people skilled enough to see this bug! its been a month noone report it even tho its so obvious, we are so good we catch this already"
while u can, you choose not to report it, just to show off/rant (?)

maybe people just not cared enough about this insignificant bug to report it.

 

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7 hours ago, Mr.Oshiro said:

LOL,So is it natural for developers to fix bugs only after players discover them? Why should players work for free for Klei? Isn't this a serious problem with Klei's work attitude?

Devs fix bugs as they are found, that's all there is to it.

If players want bugs fixed, it's in their best interest to report them. This isn't that complicated.

7 hours ago, Mr.Oshiro said:

By the way, dude, it's really pitiful that you imagine yourself as a developer and want to embarrass others with this.

Not a dude, and I don't imagine myself as a developer, and I definitely ain't the one embarrassing myself right now.

6 hours ago, Mr.Oshiro said:

He has willingly become Klei's lackey, there is no need to distinguish.

She.

And speaking common sense to people that bug reports should be on the bug reports subforum makes me a Klei lackey? Interesting point of view, I guess.

2 hours ago, SilverSpoon said:

When this had become a place of open Chinese hate, it would be cruel to ask them to join here. 

Not a valid argument when OP could have posted it on the bug reports subforum, and the person who made the video apparently tried to post in these forums anyways, but just struggled with doing it due to being a new user.

They just wanted to vent, really. If they wanted the bug to be fixed, they would have posted in the right place. And if they didn't want to interact in Klei's forums... They would either avoid posting whatsoever, or post on bug reports too, since most users don't go to that subforum anyways.

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