IAmAFurrz Posted June 6, 2025 Share Posted June 6, 2025 i cant find out if this is a health threshold thing, it felt like it was since i started anim canceling and it ate up fewer thermals (only 10 :D) so now im left question why the missiles were not adjusted to be more dodgable but rather more destructive and not sustainable????? 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/ Share on other sites More sharing options...
Helenar Posted June 6, 2025 Share Posted June 6, 2025 I love the idea of the mechanic, where you have to juggle heat sources to beat the boss. I don't get why they nerfed thermals, because they were the only thing that didn't instantly get destroyed, and you still have to juggle stars or fires to get them hot enough. I think stars should last a few hits to compensate, or other heat sources that last a bit longer to balance things out. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1819997 Share on other sites More sharing options...
IAmAFurrz Posted June 6, 2025 Author Share Posted June 6, 2025 24 minutes ago, Helenar said: I love the idea of the mechanic, where you have to juggle heat sources to beat the boss. I don't get why they nerfed thermals, because they were the only thing that didn't instantly get destroyed, and you still have to juggle stars or fires to get them hot enough. I think stars should last a few hits to compensate, or other heat sources that last a bit longer to balance things out. i find this to be an ok option. theres also just spawning a star on the water to just not have to maintain it i want other options too, cuz this is extremely key-and-lock. simply having them just lock onto the ground where you once were right before they crash into you would force you to move with enough speed (with the hitbox size being enough to force you to use speed) or telepoof out, theres also another option of just making the attack last less????? why the **** does it last so long???? or maybe make them just be confused and not be able to find you if you are cold cuz for some reason klei made it so you getting lower temp than thermals doesnt matter and you still have to warm them up so its basically pointless????? i certainly hope this is gonna be changed cuz this is even worse than prerework CK's freeze. atl east the freeze made it extremely engaging, this one just makes you snowball into death 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820003 Share on other sites More sharing options...
Captain_Rage Posted June 6, 2025 Share Posted June 6, 2025 It would be nice if the missiles would target the boss after the player set it on fire. Yes, classic video game boss design from the 80's-90's. The bosses in The Forge had so many interesting cues you had to work around. I like that Klei incorporating a few into the normal game, though such design could be given more room. 8 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820036 Share on other sites More sharing options...
Echsrick Posted June 6, 2025 Share Posted June 6, 2025 its one of those things were.....GUNPOWDER hopefully will work, stacks of gunpowder because.....because the boss design is stupid Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820061 Share on other sites More sharing options...
Ridley Posted June 6, 2025 Share Posted June 6, 2025 I'd like to know what Klei's expectation for players in boss fights like these are. Are you supposed to go in blind and get absolutely decimated before looking up what someone using godmode figured out to do? Attacks that require you to bring unusual items to a fight don't make sense to me unless you can escape when things go south. I say this about Fuelweaver too, since anyone going into that fight blind is just a lamb to slaughter. Is the expectation that we have to consult the community's guides to solve the questlines and what to do for the bosses? 8 2 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820062 Share on other sites More sharing options...
IAmAFurrz Posted June 6, 2025 Author Share Posted June 6, 2025 41 minutes ago, Echsrick said: ts one of those things were.....GUNPOWDER hopefully will work, stacks of gunpowder because.....because the boss design is stupid planar prot. if you want an easy out, just prep 90 Bshade bombs for phase 2, and 113 bombs for phase 1. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820069 Share on other sites More sharing options...
GenomeSquirrel Posted June 6, 2025 Share Posted June 6, 2025 27 minutes ago, Ridley said: I'd like to know what Klei's expectation for players in boss fights like these are. Are you supposed to go in blind and get absolutely decimated before looking up what someone using godmode figured out to do? Attacks that require you to bring unusual items to a fight don't make sense to me unless you can escape when things go south. I say this about Fuelweaver too, since anyone going into that fight blind is just a lamb to slaughter. Is the expectation that we have to consult the community's guides to solve the questlines and what to do for the bosses? I assume we're intended to make something like meat effigies before fighting these But yes, the intent is clearly to kill you if you're not sufficiently prepared for the ambush you know you are walking into, and have no way to sufficiently prepare for blind. If you don't like this type of design, there are alternatives with much less grinding and much kinder treatments towards death. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820070 Share on other sites More sharing options...
IAmAFurrz Posted June 6, 2025 Author Share Posted June 6, 2025 40 minutes ago, Ridley said: I'd like to know what Klei's expectation for players in boss fights like these are. Are you supposed to go in blind and get absolutely decimated before looking up what someone using godmode figured out to do? Attacks that require you to bring unusual items to a fight don't make sense to me unless you can escape when things go south. I say this about Fuelweaver too, since anyone going into that fight blind is just a lamb to slaughter. Is the expectation that we have to consult the community's guides to solve the questlines and what to do for the bosses? recent bosses have annoying tendency to do mutli hits that are powerful but they have never had so many attacks that are straight up 'you didnt know, **** you die in 1 hit'. most test deaths have been from ******** like missiles or slam/supernova but phase 2 at LEAST has a cohesive idea going for it (still ******** cuz going in blind is 100% death) Just now, GenomeSquirrel said: I assume we're intended to make something like meat effigies before fighting these youre gonna need a ton if you want to play survival and figure it out blind lol (also youre gonna make a ton of trips back to the island so good bye wood ) 1 minute ago, GenomeSquirrel said: But yes, the intent is clearly to kill you if you're not sufficiently prepared for the ambush you know you are walking into its not really an ambush. for anyone to get this far they definitely watched stuff or at least read wikis cuz scrapbook as nice as it is, is still far from good useful info. and the random spawning of wagstaff on pearls after the 3 mutated bosses, who would guess that without searching it? with the note he leaves, youd assume you continue hunting those 'potential' hosts but nope they just dropped it 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820071 Share on other sites More sharing options...
GenomeSquirrel Posted June 6, 2025 Share Posted June 6, 2025 35 minutes ago, IAmAFurrz said: recent bosses have annoying tendency to do mutli hits that are powerful but they have never had so many attacks that are straight up 'you didnt know, **** you die in 1 hit'. most test deaths have been from ******** like missiles or slam/supernova but phase 2 at LEAST has a cohesive idea going for it (still ******** cuz going in blind is 100% death) youre gonna need a ton if you want to play survival and figure it out blind lol (also youre gonna make a ton of trips back to the island so good bye wood ) its not really an ambush. for anyone to get this far they definitely watched stuff or at least read wikis cuz scrapbook as nice as it is, is still far from good useful info. and the random spawning of wagstaff on pearls after the 3 mutated bosses, who would guess that without searching it? with the note he leaves, youd assume you continue hunting those 'potential' hosts but nope they just dropped it by ambush I mean, stuff like this boss has heat seekers, other things that may qualify are things like Fuelweavers sanity/regen mechanics, or the fine line between when it's safe to attack, when you get melted, and what latency will comprimise they are meant to kill you or make you feel really smart if you survived some people love this stuff, some people break controllers over it but yeah, I'll chop 3 entire forests over doing lunar quest again Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820097 Share on other sites More sharing options...
YouKnowWho142 Posted June 6, 2025 Share Posted June 6, 2025 5 hours ago, Captain_Rage said: It would be nice if the missiles would target the boss after the player set it on fire. Yes, classic video game boss design from the 80's-90's. The bosses in The Forge had so many interesting cues you had to work around. I like that Klei incorporating a few into the normal game, though such design could be given more room. It honesty sounds kind of fun if you can run past the warbot while the missiles are chasing you to try and get the missiles to hit it instead of you, like a high risk option over being locked into only using heat 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820106 Share on other sites More sharing options...
Well-met Posted June 6, 2025 Share Posted June 6, 2025 8 hours ago, IAmAFurrz said: i want other options too, cuz this is extremely key-and-lock. that sounds a bit like fuelweaver doesn't it? aswell as the pan flute for alot of bosses. Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820124 Share on other sites More sharing options...
shaurun Posted June 6, 2025 Share Posted June 6, 2025 Can someone explain why to not use cold amulet? Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820136 Share on other sites More sharing options...
Well-met Posted June 6, 2025 Share Posted June 6, 2025 1 minute ago, shaurun said: Can someone explain why to not use cold amulet? its still very early and people havent caught on yet, probably. Ice crystalizer might also be valuable in theory? Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820138 Share on other sites More sharing options...
JazzyGames Posted June 6, 2025 Share Posted June 6, 2025 (edited) 42 minutes ago, shaurun said: Can someone explain why to not use cold amulet? In my testing it didn’t work super well plus it’s high risk to sacrifice an armor slot. It’s a numbers thing I’d guess. Missiles will select different targets so if there are no other heat sources it doesn’t really matter how low your body temp is. Edited June 6, 2025 by JazzyGames 4 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820148 Share on other sites More sharing options...
Apple49856 Posted June 7, 2025 Share Posted June 7, 2025 @shaurunit seems to not do anything for the most part 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820189 Share on other sites More sharing options...
IAmAFurrz Posted June 7, 2025 Author Share Posted June 7, 2025 6 hours ago, GenomeSquirrel said: they are meant to kill you or make you feel really smart if you survived i feel very smart for spamming 50 thermal stones (no one is doing this fight and figuring it out before they die to it) 4 hours ago, JazzyGames said: In my testing it didn’t work super well plus it’s high risk to sacrifice an armor slot. It’s a numbers thing I’d guess. Missiles will select different targets so if there are no other heat sources it doesn’t really matter how low your body temp is. it doesnt matter since your body temp doesnt matter, even if its lower than thermal stones. you in teh end you would still need to warm those up or burn items anyway, making chilled not useful 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820190 Share on other sites More sharing options...
Developer V2C Posted June 7, 2025 Developer Share Posted June 7, 2025 Just popping in to confirm that missiles will select multiple targets whenever possible. Items and small creatures are ignored and considered blended into the world until they are above world temperature (or burning). If you are the only viable target in range, then you're still the "best" target even if you lower your own temperature. However, if there are 3 other viable targets, such as followers (or friends...), then lowering your own temperature works. Cold food should work too in that case. 6 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820191 Share on other sites More sharing options...
IAmAFurrz Posted June 7, 2025 Author Share Posted June 7, 2025 4 hours ago, Well-met said: its still very early and people havent caught on yet, probably. Ice crystalizer might also be valuable in theory? body temp does not matter sadly 6 hours ago, GenomeSquirrel said: stuff like this boss has heat seekers, other things that may qualify are things like Fuelweavers sanity/regen mechanics oh yea a 'gotcha' moment. except this one has never been introduced before and players can not dodge or run away without losing around half their health because the missiles never miss 4 minutes ago, V2C said: Just popping in to confirm that missiles will select multiple targets whenever possible. Items and small creatures are ignored and considered blended into the world until they are above world temperature (or burning). If you are the only viable target in range, then you're still the "best" target even if you lower your own temperature. However, if there are 3 other viable targets, such as followers (or friends...), then lowering your own temperature works. Cold food should work too in that case. but the missiles 1 or 2 shot the mobs, so its even worse than thermal spam? 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820192 Share on other sites More sharing options...
Echsrick Posted June 7, 2025 Share Posted June 7, 2025 7 hours ago, GenomeSquirrel said: heat seekers, other things that may qualify are things like Fuelweavers sanity/regen mechanics difference between these 2? as much as fuelweaver is a mess of a fight to do solo, at least its easyer to tell that fuelweaver does his stunlock on low sanity as it litteraly makes those low sanity watchers appear on your screen, the missiles? what tells you there heat seeking? who even figured out there heat seeking in the first place? and why do we make that phase of the boss even more uncomfortable then it allready was with BUFFING its health?!? while alsol makin the heat rocks breackable....the fact that it somehow destroys the dwarf star, like how does that even work? its not even a real physical thing Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820198 Share on other sites More sharing options...
IAmAFurrz Posted June 7, 2025 Author Share Posted June 7, 2025 9 hours ago, YouKnowWho142 said: It honesty sounds kind of fun if you can run past the warbot while the missiles are chasing you to try and get the missiles to hit it instead of you, like a high risk option over being locked into only using heat its not really risky if theres nothing else going on really. itd be a unique way to interact, i also propose making it so its dodgable, locks onto the ground where you were half a second before it shoots, and has a hitbox that also damages drones/the boss so that it encourages more melee 1 hour ago, Echsrick said: what tells you there heat seeking? the game does after it bullshits your death <3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820208 Share on other sites More sharing options...
IAmAFurrz Posted June 7, 2025 Author Share Posted June 7, 2025 1 hour ago, Echsrick said: who even figured out there heat seeking in the first place? no one, the game assumes you already know everything and looked everything up, and creates an unsatisfying learning experience 2 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820209 Share on other sites More sharing options...
Reiko24 Posted June 7, 2025 Share Posted June 7, 2025 You don’t need to craft like 10 thermal stones. You only need to repair like 3 of them. Go to them and sew them up. Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820215 Share on other sites More sharing options...
Swiyss Posted June 7, 2025 Share Posted June 7, 2025 15 hours ago, V2C said: Just popping in to confirm that missiles will select multiple targets whenever possible. Items and small creatures are ignored and considered blended into the world until they are above world temperature (or burning). If you are the only viable target in range, then you're still the "best" target even if you lower your own temperature. However, if there are 3 other viable targets, such as followers (or friends...), then lowering your own temperature works. Cold food should work too in that case. Would be cool (pun intended) to make the blue amulet make you immune to missiles. Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820291 Share on other sites More sharing options...
AuRuS Posted June 7, 2025 Share Posted June 7, 2025 17 hours ago, IAmAFurrz said: no one, the game assumes you already know everything and looked everything up, and creates an unsatisfying learning experience It's funny how you not realise that the AFW situation is literally the same, how are you supposed to know that the shadow hands are only targetable while at low sanity? How are you supposed to know that they are linked to the protective bubble? Maybe they are what spawns the minions in? There is SO MUCH stuff in that game that just has to be looked up and is neraly impossible to figure out on your own (starcaller staff going into the random moonstone in the forest??) that it should not be of any surprise that we are getting more stuff like that, you gotta realise that DST is in fact a wiki game unless you wanna waste hours upon hours wasting time, inspecting every item with all the characters so that one of them may be of actual use and tell you what to do. Is there even a way to EVER stumble upon a way of summoning misery toadstool? I swear that if you're not using a wiki you can never get to see some of the content, it's just too random sometimes, just like Hello neighbor puzzles 2 Link to comment https://forums.kleientertainment.com/forums/topic/166166-so-missiles-were-a-design-now-it-is-design-and-costly/#findComment-1820350 Share on other sites More sharing options...
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