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i cant find out if this is a health threshold thing, it felt like it was since i started anim canceling and it ate up fewer thermals (only 10 :D) 

so now im left question why the missiles were not adjusted to be more dodgable but rather more destructive and not sustainable?????

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I love the idea of the mechanic, where you have to juggle heat sources to beat the boss. I don't get why they nerfed thermals, because they were the only thing that didn't instantly get destroyed, and you still have to juggle stars or fires to get them hot enough. I think stars should last a few hits to compensate, or other heat sources that last a bit longer to balance things out. 

  • Like 1
24 minutes ago, Helenar said:

I love the idea of the mechanic, where you have to juggle heat sources to beat the boss. I don't get why they nerfed thermals, because they were the only thing that didn't instantly get destroyed, and you still have to juggle stars or fires to get them hot enough. I think stars should last a few hits to compensate, or other heat sources that last a bit longer to balance things out. 

i find this to be an ok option. theres also just spawning a star on the water to just not have to maintain it

i want other options too, cuz this is extremely key-and-lock. simply having them just lock onto the ground where you once were right before they crash into you would force you to move with enough speed (with the hitbox size being enough to force you to use speed) or telepoof out, theres also another option of just making the attack last less????? why the **** does it last so long???? 

or maybe make them just be confused and not be able to find you if you are cold cuz for some reason klei made it so you getting lower temp than thermals doesnt matter and you still have to warm them up so its basically pointless?????

i certainly hope this is gonna be changed cuz this is even worse than prerework CK's freeze. atl east the freeze made it extremely engaging, this one just makes you snowball into death

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It would be nice if the missiles would target the boss after the player set it on fire. Yes, classic video game boss design from the 80's-90's.

 

The bosses in The Forge had so many interesting cues you had to work around. I like that Klei incorporating a few into the normal game, though such design could be given more room.

  • Like 8

I'd like to know what Klei's expectation for players in boss fights like these are. Are you supposed to go in blind and get absolutely decimated before looking up what someone using godmode figured out to do? Attacks that require you to bring unusual items to a fight don't make sense to me unless you can escape when things go south. I say this about Fuelweaver too, since anyone going into that fight blind is just a lamb to slaughter. Is the expectation that we have to consult the community's guides to solve the questlines and what to do for the bosses?

  • Like 8
  • Big Ups 2
41 minutes ago, Echsrick said:

ts one of those things were.....GUNPOWDER hopefully will work, stacks of gunpowder because.....because the boss design is stupid

planar prot. if you want an easy out, just prep 90 Bshade bombs for phase 2, and 113 bombs for phase 1.

  • Like 1
27 minutes ago, Ridley said:

I'd like to know what Klei's expectation for players in boss fights like these are. Are you supposed to go in blind and get absolutely decimated before looking up what someone using godmode figured out to do? Attacks that require you to bring unusual items to a fight don't make sense to me unless you can escape when things go south. I say this about Fuelweaver too, since anyone going into that fight blind is just a lamb to slaughter. Is the expectation that we have to consult the community's guides to solve the questlines and what to do for the bosses?

I assume we're intended to make something like meat effigies before fighting these

But yes, the intent is clearly to kill you if you're not sufficiently prepared for the ambush you know you are walking into, and have no way to sufficiently prepare for blind.

 

 

If you don't like this type of design, there are alternatives with much less grinding and much kinder treatments towards death.

  • Thanks 1
40 minutes ago, Ridley said:

I'd like to know what Klei's expectation for players in boss fights like these are. Are you supposed to go in blind and get absolutely decimated before looking up what someone using godmode figured out to do? Attacks that require you to bring unusual items to a fight don't make sense to me unless you can escape when things go south. I say this about Fuelweaver too, since anyone going into that fight blind is just a lamb to slaughter. Is the expectation that we have to consult the community's guides to solve the questlines and what to do for the bosses?

recent bosses have annoying tendency to do mutli hits that are powerful but they have never had so many attacks that are straight up 'you didnt know, **** you die in 1 hit'. most test deaths have been from ******** like missiles or slam/supernova but phase 2 at LEAST has a cohesive idea going for it (still ******** cuz going in blind is 100% death)

Just now, GenomeSquirrel said:

I assume we're intended to make something like meat effigies before fighting these

youre gonna need a ton if you want to play survival and figure it out blind lol (also youre gonna make a ton of trips back to the island so good bye wood :) )

1 minute ago, GenomeSquirrel said:

But yes, the intent is clearly to kill you if you're not sufficiently prepared for the ambush you know you are walking into

its not really an ambush. for anyone to get this far they definitely watched stuff or at least read wikis cuz scrapbook as nice as it is, is still far from good useful info. and the random spawning of wagstaff on pearls after the 3 mutated bosses, who would guess that without searching it?

with the note he leaves, youd assume you continue hunting those 'potential' hosts but nope they just dropped it

  • Like 1
35 minutes ago, IAmAFurrz said:

recent bosses have annoying tendency to do mutli hits that are powerful but they have never had so many attacks that are straight up 'you didnt know, **** you die in 1 hit'. most test deaths have been from ******** like missiles or slam/supernova but phase 2 at LEAST has a cohesive idea going for it (still ******** cuz going in blind is 100% death)

youre gonna need a ton if you want to play survival and figure it out blind lol (also youre gonna make a ton of trips back to the island so good bye wood :) )

its not really an ambush. for anyone to get this far they definitely watched stuff or at least read wikis cuz scrapbook as nice as it is, is still far from good useful info. and the random spawning of wagstaff on pearls after the 3 mutated bosses, who would guess that without searching it?

with the note he leaves, youd assume you continue hunting those 'potential' hosts but nope they just dropped it

by ambush I mean, stuff like this boss has heat seekers, other things that may qualify are things like Fuelweavers sanity/regen mechanics, or the fine line between when it's safe to attack, when you get melted, and what latency will comprimise

they are meant to kill you or make you feel really smart if you survived

some people love this stuff, some people break controllers over it

 

but yeah, I'll chop 3 entire forests over doing lunar quest again

5 hours ago, Captain_Rage said:

It would be nice if the missiles would target the boss after the player set it on fire. Yes, classic video game boss design from the 80's-90's.

 

The bosses in The Forge had so many interesting cues you had to work around. I like that Klei incorporating a few into the normal game, though such design could be given more room.

It honesty sounds kind of fun if you can run past the warbot while the missiles are chasing you to try and get the missiles to hit it instead of you, like a high risk option over being locked into only using heat

  • Like 5
  • Big Ups 1
42 minutes ago, shaurun said:

Can someone explain why to not use cold amulet?

In my testing it didn’t work super well plus it’s high risk to sacrifice an armor slot. It’s a numbers thing I’d guess. Missiles will select different targets so if there are no other heat sources it doesn’t really matter how low your body temp is.

Edited by JazzyGames
  • Like 4
6 hours ago, GenomeSquirrel said:

they are meant to kill you or make you feel really smart if you survived

i feel very smart for spamming 50 thermal stones (no one is doing this fight and figuring it out before they die to it)

4 hours ago, JazzyGames said:

In my testing it didn’t work super well plus it’s high risk to sacrifice an armor slot. It’s a numbers thing I’d guess. Missiles will select different targets so if there are no other heat sources it doesn’t really matter how low your body temp is.

it doesnt matter since your body temp doesnt matter, even if its lower than thermal stones. you in teh end you would still need to warm those up or burn items anyway, making chilled not useful

  • Like 1
  • Developer

Just popping in to confirm that missiles will select multiple targets whenever possible.  Items and small creatures are ignored and considered blended into the world until they are above world temperature (or burning).  If you are the only viable target in range, then you're still the "best" target even if you lower your own temperature.  However, if there are 3 other viable targets, such as followers (or friends...), then lowering your own temperature works.  Cold food should work too in that case.

  • Like 6
4 hours ago, Well-met said:

its still very early and people havent caught on yet, probably.

Ice crystalizer might also be valuable in theory?

body temp does not matter sadly

6 hours ago, GenomeSquirrel said:

stuff like this boss has heat seekers, other things that may qualify are things like Fuelweavers sanity/regen mechanics

oh yea a 'gotcha' moment. except this one has never been introduced before and players can not dodge or run away without losing around half their health because the missiles never miss

4 minutes ago, V2C said:

Just popping in to confirm that missiles will select multiple targets whenever possible.  Items and small creatures are ignored and considered blended into the world until they are above world temperature (or burning).  If you are the only viable target in range, then you're still the "best" target even if you lower your own temperature.  However, if there are 3 other viable targets, such as followers (or friends...), then lowering your own temperature works.  Cold food should work too in that case.

but the missiles 1 or 2 shot the mobs, so its even worse than thermal spam?

  • Like 1
7 hours ago, GenomeSquirrel said:

heat seekers, other things that may qualify are things like Fuelweavers sanity/regen mechanics

difference between these 2? as much as fuelweaver is a mess of a fight to do solo, at least its easyer to tell that fuelweaver does his stunlock on low sanity as it litteraly makes those low sanity watchers appear on your screen, the missiles? what tells you there heat seeking? who even figured out there heat seeking in the first place? and why do we make that phase of the boss  even more uncomfortable then it allready was with BUFFING its health?!? while alsol makin the heat rocks breackable....the fact that it somehow destroys the dwarf star, like how does that even work? its not even a real physical thing

9 hours ago, YouKnowWho142 said:

It honesty sounds kind of fun if you can run past the warbot while the missiles are chasing you to try and get the missiles to hit it instead of you, like a high risk option over being locked into only using heat

its not really risky if theres nothing else going on really. itd be a unique way to interact, i also propose making it so its dodgable, locks onto the ground where you were half a second before it shoots, and has a hitbox that also damages drones/the boss so that it encourages more melee

1 hour ago, Echsrick said:

what tells you there heat seeking?

the game does after it bullshits your death <3

  • Like 1
1 hour ago, Echsrick said:

who even figured out there heat seeking in the first place?

no one, the game assumes you already know everything and looked everything up, and creates an unsatisfying learning experience

  • Like 2
15 hours ago, V2C said:

Just popping in to confirm that missiles will select multiple targets whenever possible.  Items and small creatures are ignored and considered blended into the world until they are above world temperature (or burning).  If you are the only viable target in range, then you're still the "best" target even if you lower your own temperature.  However, if there are 3 other viable targets, such as followers (or friends...), then lowering your own temperature works.  Cold food should work too in that case.

Would be cool (pun intended) to make the blue amulet make you immune to missiles.

17 hours ago, IAmAFurrz said:

no one, the game assumes you already know everything and looked everything up, and creates an unsatisfying learning experience

It's funny how you not realise that the AFW situation is literally the same, how are you supposed to know that the shadow hands are only targetable while at low sanity? How are you supposed to know that they are linked to the protective bubble? Maybe they are what spawns the minions in? There is SO MUCH stuff in that game that just has to be looked up and is neraly impossible to figure out on your own (starcaller staff going into the random moonstone in the forest??) that it should not be of any surprise that we are getting more stuff like that, you gotta realise that DST is in fact a wiki game unless you wanna waste hours upon hours wasting time, inspecting every item with all the characters so that one of them may be of actual use and tell you what to do. Is there even a way to EVER stumble upon a way of summoning misery toadstool? I swear that if you're not using a wiki you can never get to see some of the content, it's just too random sometimes, just like Hello neighbor puzzles

  • Like 2

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