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I would love to see a rework to the Ice "Crystaleyezer" and have it just work similar to a lightning rod where it covers a large radius of lightning protection, however the Ice Crystaleyezer covers a large area and prevents all wild fires/stops any sort of fire from spread what so ever (by keeping it's chill temp effect) Perhaps even shoot something out of the eyeball to put out active fires from far away (kinda like houndius shooting out of eye but ice).

Remove the freezing effect from getting to close to it as well as the glaciers that spawn around it. The freezing just makes you die trying to activate/deactivate it or even being near it, and the ice glaciers simply aren't needed considering when you get this craft it's already a late game item and you should have plenty of ice in fridges somewhere. Plus the glaciers make it so you can't really build around it and seamlessly fit it in like a lightning rod.

Considering it's a late game item I think it should solve some early game issues like wildfires in certain areas, especially considering you have to craft it from killing multiple lunar planar bosses and use boss loot in the craft. It should be strong with good utility like the rest of the items in this tier.

TLDR: Remove Glaciers and Freezing, Increase the range and make it's sole purpose to chill the whole area to prevent overheating and wildfires in the said range, and have it turn on only when it's hot enough. (That way you don't need to run around to all 20 set around the mega base and turn them off in winter so you don't freeze yourself to death)

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39 minutes ago, Cvmoote said:

and the ice glaciers simply aren't needed considering when you get this craft it's already a late game item and you should have plenty of ice in fridges somewhere.

I would rather there be a togglable way to enable/disable the glaciers. It’s one of the main reasons I use it in the first place, and the only way to produce ice naturally in the caves without swapping shards. 

Also, I’m a bit confused by the wildfire thing, as for reference it technically already has that. You can’t get summer wildfires near an active crystaleyezer.

1 hour ago, Maxil20 said:

You can’t get summer wildfires near an active crystaleyezer.

Yeah, but The problem is that fires can start outside of its cover zone and spread every where it doesn't pervent active fires from spreading so you'd still have to use a  flingo.

  • Like 3
2 minutes ago, Radicaljoe said:

Reply number 999+ explaining that if a base needs 60 furnaces to be livable than it's not a good item.

We're talking about setup that removes winter and summer in certain area. It is so damn overpowered and the only downside is required space and cost. People are always asking for overpowered things without downsides. Would just play with god mode on at this point

2 minutes ago, landromat said:

We're talking about setup that removes winter and summer in certain area. It is so damn overpowered and the only downside is required space and cost. People are always asking for overpowered things without downsides. Would just play with god mode on at this point

does beager bin needs a debuff? 

16 minutes ago, landromat said:

We're talking about setup that removes winter and summer in certain area. It is so damn overpowered and the only downside is required space and cost. People are always asking for overpowered things without downsides. Would just play with god mode on at this point

"Overpowered" never held a thermal stone before? Everything has a solution in this game, that's the fun part. You're overloaded with problems, and it's your job to survive and solve them. Adding an item at such a late part of the game that actively hinders you more than it helps and the supposed "solution" for dealing with it is to spend a ton of resources to accommodate it does not make it good. Summer is equally turned off with a thermal stone and ice chester, or even going in the caves. Don't try to claim the item is overpowered when in reality it's so underpowered a stupid rock you can craft day 3 does the job better and with less annoyances to the character. 

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Just now, Radicaljoe said:

"Overpowered" never held a thermal stone before? Everything has a solution in this game, that's the fun part. You're overloaded with problems, and it's your job to survive and solve them. Adding an item at such a late part of the game that actively hinders you more than it helps and the supposed "solution" for dealing with it is to spend a ton of resources to accommodate it does not make it good. Summer is equally turned off with a thermal stone and ice chester, or even going in the caves. Don't try to claim the item is overpowered when in reality it's so underpowered a stupid rock you can craft day 3 does the job better and with less annoyances to the character. 

so go and hold your thermal stone lol. Crystaleyezer is more than fine item and needs no buffs

1 minute ago, Radicaljoe said:

Did you just skip over all of that and ignore the point I just made?

Yea i did. I spent too much time talking about this topic, so just search my post history. My ultimate point is if you don't find it useful - don't use it. It is insanely overpowered item that's just not for you but needs no buffs

2 minutes ago, landromat said:

Yea i did. I spent too much time talking about this topic, so just search my post history. My ultimate point is if you don't find it useful - don't use it. It is insanely overpowered item that's just not for you but needs no buffs

Aight, whatever works for you. 

56 minutes ago, landromat said:

so go and hold your thermal stone lol

I would actually like the thermal stone to work within its radius, getting and keeping warm even during the summer. I would need to remain cool everywhere else, but my air-conditioned base would need warmth and my stuff would lose expiration slower.

1 hour ago, landromat said:

We're talking about setup that removes winter and summer in certain area.

Yes, in specific areas. Unless you farm literally hundreds of these, you still have to move around the map to get things done. Most players are not going to turtle in base for 2 hours when winter/summer arrives respectively, so you still need prep to go outside of your base.

Might be a chill (ha….) take, but I actually think the crystaleyezer makes summer harder on the player in its radius. Summer already has a variety of excellent cooling options, including portable heat protection in the form of the eyebrella + luxury fan and/or chilled amulet, let alone the power of the thermal stone + icebox, and also going into the caves. Cooling in general is not a serious problem in the summer. Compare this to winter, where your options of portable heat are far less plentiful and you will need some planning ahead to handle the freezing tempratures.

4 hours ago, irangod said:

Yeah, but The problem is that fires can start outside of its cover zone and spread every where it doesn't pervent active fires from spreading so you'd still have to use a  flingo.

Ah, my bad! I think the wording confused me a bit, but I get the point now.

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18 hours ago, Radicaljoe said:

Reply number 999+ explaining that if a base needs 60 furnaces to be livable than it's not a good item.

Actually u just need 20 furnace, and that's only 1.5 day grind by using Wolfgang. Wolfgang can get 1 skin from dfly by hitting her 14 times with enlightened crown+bone armor.

The harder part to grind is 40 red gem, mostly meaning warg farm or ore trees are needed.

As a endgame item, I don't think these grind aren't necessary. It give u goal to make farm or sail for surprises tree. 

Edited by kevindaze
8 hours ago, kevindaze said:

Actually u just need 20 furnace, and that's only 1.5 day grind by using Wolfgang. Wolfgang can get 1 skin from dfly by hitting her 14 times with enlightened crown+bone armor.

It is not just a problem that you need a lot of furnaces but that this takes space and isn't ever worth building besides to show off that you have a controlled temperature area.

Ice crystaleyezer is a post rift item that requires spark ark so it should be powerful, I don't understand why does it freeze the player and almost no one builds it for its actual use.

It could be an interesting idea to let us upgrade it with a scale and red gems so that we don't need to build a lot of furnaces and for it to actually be a useful structure.

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