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Is the mobile version going to be optimized by Klei?


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6 minutes ago, NSAiswatchingus said:

I'll believe when I see it. Once upon a Newhome...

Who knows. From the article splorange posted, it sounds like Netflix is the one that pulled back rather than a decision made by Klei.

If you saw potential on the mobile market, and you weren't the one to cancel, would you see this as a stop point, or a setback?

1. Klei has nothing to do with the console ports on the development side; if you check the little tab called "credits" the first thing you'll see is the team that Klei outsourced development of that port to; this is why the switch version of DS runs like a dream while the switch version of DST is hot garbage, they were ported by different teams

2. Klei is, in fact, not the one doing the mobile port

15 hours ago, Guille6785 said:

1. Klei has nothing to do with the console ports on the development side; if you check the little tab called "credits" the first thing you'll see is the team that Klei outsourced development of that port to; this is why the switch version of DS runs like a dream while the switch version of DST is hot garbage, they were ported by different teams

2. Klei is, in fact, not the one doing the mobile port

Sure, they outsource it. Do you think that means they don't approve the final product or do they just go completely hands off? Did they hire the people that did the port, or did they outsource that to? Does hiring a bad team remove Klei's responsibility for their product? Maybe you're just cool with bugs that deny you access to the game, delete your saves, or dashboard you every other load screen. Maybe since they didn't make it, they shouldn't have to have it fixed? 

 

16 hours ago, WilsonHiggs said:

Every post you write is the same negative unproductive trash talking

Yeah man, it's pretty hard to have a positive opinion when a update deletes your saves. Wortox's controls cripple him compared to his PC counterpart as well, because they designed it around a teleport that sucks console.

I'm not going to pretend to respect a company that treats console players like trash. The product we received is not what's being shown. Did you want me to pretend they're the best?

Oh Klei, thank you so much for giving us console trash the opportunity to play something similar to the game you made. The crumbs you trickle down on us revitalize and feed my spirit. Every time my game crashes, I get excited because I get to start back up again and see that beautiful home page. Thank you Klei, thank you. I'm brought hope daily knowing that the bug report doesn't work with the button mapping, because the game is perfect. Truly inspiring work.

38 minutes ago, AliceShiki said:

If you don't like the game, you could just play something else, yanno? There are plenty of hobbies that are more fun than whining on forums.

That excuse is invalid because Player have to pay their money to get the game.

As for the experience of DST on consoles, I've never experienced it myself but I've never heard good things.

4 minutes ago, Ugur01 said:

This sounds like “yes we need to nerf PC so Console Controllers aren’t left behind.”

1 hour ago, AliceShiki said:

If you don't like the game, you could just play something else, yanno? There are plenty of hobbies that are more fun than whining on forums.

It's not all or nothing. I can like the game and think parts are total bs. There would be a lot less to wine about if the console version was up to speed.

 

25 minutes ago, Mike23Ua said:

This sounds like “yes we need to nerf PC so Console Controllers aren’t left behind.”

I got kind of confused on his wording, but no one advocating for better controls wants to nerf PC. When we say we want to have the same features as PC, we mean we want the controls to be better for console. 

4 minutes ago, Hollow soul 3 said:

It's not all or nothing. I can like the game and think parts are total bs. There would be a lot less to wine about if the console version was up to speed.

 

I got kind of confused on his wording, but no one advocating for better controls wants to nerf PC. When we say we want to have the same features as PC, we mean we want the controls to be better for console. 

Of course no one actually WANTS that, but there may be no other alternative.

What I mean by that is a game controller is limited in the amount of buttons and input functions it has available. And in some cases: What works really well on PC, barely works or won’t work at all on Console Controllers.

EVERYTHING has to be factored, and if DST were a heavily combat driven PVP (or even PVE..) game, Klei would have to learn this lesson the hard way through trail and error. 

(what this means is that even if they Did port over pc mouse functions onto a controller, the overall feel & responsiveness function may make fiddling through menus and ability adjustment ranges etc.. feel slower and clunkier than the Intended experience PC has with a KB+mouse. Would the game be more playable? Or would you find yourself thinking this isn’t as enjoyable as it would feel if I just bought the platform the game is designed and intended for?)

I personally can’t think of any reliable way to allow players to adjust the range and direction of where Wortox will teleport to, without that drastically slowing down EVERYTHING about the game, Mainly: Player Movement & Reaction Speed when it comes to doing things such as Running from enemies/dodging and kiting/while also trying to adjust range and direction of teleports mid-combat.

OR to break this down into a TL:DR, Wortox would effectively become as slow to play as for console gamers as it currently is to play as Walter (aka needing to stand still and adjust ranges of fired slingshots)

THIS is why PC version would need to be Nerfed…. To bring them both to a fair and comparable experience, I’m not just screaming nerf PC out of spite and resentment towards PC players, lol..

 

12 minutes ago, Mike23Ua said:

personally can’t think of any reliable way to allow players to adjust the range and direction of where Wortox will teleport to, without that drastically slowing down EVERYTHING about the game, Mainly: Player Movement & Reaction Speed when it comes to doing things such as Running from enemies/dodging and kiting/while also trying to adjust range and direction of teleports mid-combat.

Macros (that work) for multi button input.

Like Y+X be force attack.

Hold ZR to adjust the aiming reticule. It might work well enough for most people that can't do claw grip to adjust things prior to a fight, and longer when trying to teleport across a gap. For people that can claw grip it should be a massive improvement. And for controllers with a paddle, such as the switch 2 pro controller or 3rd party controllers, that would work well too. Definitely better than what we have now.

 

im not at all blaming console players and it isnt their fault, but a game like dst was definitely not made with console in mind, so it's a little hard to be upset about poor controller compatability

it doesnt mean there cant be improvements, its moreso to say that it will never be anywhere near as intuitive as its intended method of play (pc) regardless of what they do or try

20 minutes ago, Mike23Ua said:

I personally can’t think of any reliable way to allow players to adjust the range and direction of where Wortox will teleport to, without that drastically slowing down EVERYTHING about the game, Mainly: Player Movement & Reaction Speed when it comes to doing things such as Running from enemies/dodging and kiting/while also trying to adjust range and direction of teleports mid-combat.

But they already did that, on the DS version. In DS, when using an item like the spyglass/LE, pressing the “use” button allows you to fine tune the position with the non walking stick, and pressing the “use” button again performs the action (using any of the other buttons cancels it, IIRC).

I feel like it’s pretty realistic to just implement that on the DST console edition, instead of “””nerfing””” PC controls (and, like, why would they “”nerf”” the controls of their most successful version, let alone on the edition that has mods??)

24 minutes ago, Mike23Ua said:

THIS is why PC version would need to be Nerfed…. To bring them both to a fair and comparable experience, I’m not just screaming nerf PC out of spite and resentment towards PC players, lol..

and you should absolutely not make the gameplay experience worse for players to make it fair to others playing through different methods, that's just absurd

17 minutes ago, Mike23Ua said:

Of course no one actually WANTS that, but there may be no other alternative.

What I mean by that is a game controller is limited in the amount of buttons and input functions it has available. And in some cases: What works really well on PC, barely works or won’t work at all on Console Controllers.

(what this means is that even if they Did port over pc mouse functions onto a controller, the overall feel & responsiveness function may make fiddling through menus and ability adjustment ranges etc.. feel slower and clunkier than the Intended experience PC has with a KB+mouse. Would the game be more playable? Or would you find yourself thinking this isn’t as enjoyable as it would feel if I just bought the platform the game is designed and intended for?)

I personally can’t think of any reliable way to allow players to adjust the range and direction of where Wortox will teleport to, without that drastically slowing down EVERYTHING about the game, Mainly: Player Movement & Reaction Speed when it comes to doing things such as Running from enemies/dodging and kiting/while also trying to adjust range and direction of teleports mid-combat.

I cut out some of your post to focus on a few things. The controls would need actual changes for your first point. That's what I've been saying we need. We don't have anything in the game that utilizes holding a button down, that's how most games handle it

For the second thing, check out terraria's snap controls when you're placing items down.

6 minutes ago, YouKnowWho142 said:

im not at all blaming console players and it isnt their fault, but a game like dst was definitely not made with console in mind, so it's a little hard to be upset about poor controller compatability

it doesnt mean there cant be improvements, its moreso to say that it will never be anywhere near as intuitive as its intended method of play (pc) regardless of what they do or try

It's actually incredibly easy when it becomes exasperated by skill tree functionality targeting a character that cost additional money after hearing everyone on the team talk about balance. 

1 hour ago, Mike23Ua said:

This sounds like “yes we need to nerf PC so Console Controllers aren’t left behind.”

It sounds to me like they want to test controller changes on PC first. Then they can bring those changes to consoles with (hopefully) fewer issues. The wording is a bit confusing, but I seriously doubt Klei would ever make the mouse and keyboard experience worse. That would be ridiculous, and a poor business decision to boot.

11 minutes ago, Siren11 said:

It sounds to me like they want to test controller changes on PC first. Then they can bring those changes to consoles with (hopefully) fewer issues. The wording is a bit confusing, but I seriously doubt Klei would ever make the mouse and keyboard experience worse. That would be ridiculous, and a poor business decision to boot.

That's pretty much how I took it too. Realistically, I'm hoping they do some internal testing to see what's possible, before implementing some improvements and possibly shoehorning it into a beta for a smoother transition with valuable feedback. The issue I see with that is that it could take away from feedback for content.

1 hour ago, YouKnowWho142 said:

and you should absolutely not make the gameplay experience worse for players to make it fair to others playing through different methods, that's just absurd

DST would not be the first game that had to nerf PC Version so that Console Versions could remain on par with it.

Two really great examples I can give on that behalf are using character abilities in SMITE And Apex Legends. They had to nerf what was possible on PC so it was “fair to controller users”

For competitive games like Smite (an MOBA) and Apex Legends (a shooter battle Royale) it’s super important that these things remain on a fair and even playing field across the spectrum, and this goes extra especially true if the game supports Cross-Platform Multiplayer.

DST currently is NOT Cross-Platform, but Klei has confessed before in the past that their pipeline dream for the franchise is cross-platform multiplayer.

These are things that will need to be considered and addressed before we actually get cross-play.

OTHERWISE PC Players will always be able to perform actions faster, more efficiently and have an overall better gaming experience then console players.

And be honest about it: in the games current condition if the game was Crossplatform Multiplayer and you were assembling a Team of Wortox players would you want PC Wortox Players or would you choose console playing Wortox’s?

The answer is you’ll always go for the ones that can do the job more efficient & effectively.

But please understand that this isn’t me trying to start a PC vs Console fanboy war (I can careless what platform you play on, it’s 2025, not 1989…)

Im simply trying to explain that once DST releases to Touch Screen mobile Devices (The mobile port) that if even THAT experience is lesser than PC/Console, if Klei EVER intends to let them Cross-Play, then Both PC AND Console will need to be Nerfed to the point that it’s fair to Mobile players.

5 hours ago, SilverSpoon said:

That excuse is invalid because Player have to pay their money to get the game.

Who is trying to make an excuse for anything? I'm saying that there are better things to do with one's time than to complain on forums about a game they don't like, that's all.

Like... Actually playing a game they like.

4 hours ago, Hollow soul 3 said:

It's not all or nothing. I can like the game and think parts are total bs. There would be a lot less to wine about if the console version was up to speed.

I mean... Sure, but when almost every post you make is just you whining about something, it just makes me think you're just whining for the sake of whining, and makes me just feel like you're looking for a way to waste time, so you choose a random topic to whine about.

It's just hard to take you seriously and assume you actually care about the stuff you post, that's all. It's the kind of shtick that gets tiring after a while.

Like... You don't actually think that people will take you seriously when you post on Klei forums if players trust Klei to handle their own product, right? Like... I just can't assume you're serious when making this kind of comment. It just feels like obvious ragebait.

8 minutes ago, AliceShiki said:

Who is trying to make an excuse for anything? I'm saying that there are better things to do with one's time than to complain on forums about a game they don't like, that's all.

Like... Actually playing a game they like.

I mean... Sure, but when almost every post you make is just you whining about something, it just makes me think you're just whining for the sake of whining, and makes me just feel like you're looking for a way to waste time, so you choose a random topic to whine about.

It's just hard to take you seriously and assume you actually care about the stuff you post, that's all. It's the kind of shtick that gets tiring after a while.

Like... You don't actually think that people will take you seriously when you post on Klei forums if players trust Klei to handle their own product, right? Like... I just can't assume you're serious when making this kind of comment. It just feels like obvious ragebait.

I don't have too prove anything to you, I'm not here for your validation. If you're not here to talk about the game, I'm just going to ignore you moving forward.

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