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Poll regarding Warly


Ah! So Warly!  

104 members have voted

  1. 1. Do you play Warly?

    • Never
      11
    • Never but I have experience with the character
      24
    • Rarely
      39
    • Frequently
      13
    • I main Warly
      17
  2. 2. Where do you think Warly falls when it comes to relative character strength?

    • I think Warly is in serious need of buffs
      38
    • I think Warly could use some buffs
      50
    • I think Warly is in a good spot
      16
  3. 3. Do you enjoy Warly's design/ Do you think Warly feels good to play?

    • No
      39
    • Yes
      65
  4. 4. What do you think makes Warly powerful?

    • Portable crockpot
      31
    • Volt goat jelly
      60
    • His spices
      65
    • Dish secondary effects (wetness immunity, gazpacho and dragon salad, nightmare galette etc.)
      49
    • I don't think that Warly is powerful overall
      25


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Personally my biggest gripe with Warly has always been his over-dependence on farming but I'm not really sure how they could address it. Like I feel like he has a winning concept but farming just isn't fun to me. Other than that I do also feel like they should roll back his downside to only affect hunger specifically or hunger and sanity as it feels weird that his downside harms the main benefit his crockpot encourages. Overall though they'd probably need to general to better highlight the niche he's trying to push.

Whenever I play there's like a 95% chance that I pick Warly, Wes, Wormwood, or Wickerbottom. Warly is in a great spot and would only need a few minor things like being able to combine the garlic & pepper spices into a chef's specialty spice that has both effects, receiving double duration of food effects (for himself, not for others), getting some new dishes, and maybe something to make his portable stuff actually feel portable. Nobody's spending three entire inventory slots to carry around all his stuff.

32 minutes ago, Mysterious box said:

Other than that I do also feel like they should roll back his downside to only affect hunger specifically or hunger and sanity as it feels weird that his downside harms the main benefit his crockpot encourages.

It is not hard to manage hunger or sanity. There's at least some situation where they can be a bit more difficult like right at the start of a world, but for the most part the healing drawback is the biggest penalty. Warly having a similar downside to Wormwood in this regard is very fun and half the character. Needing to either use non-food methods of healing or have some variety in your food is what makes Warly Warly. This is the only part of the game where you're encouraged to actually have dish variety since you can easily manage hunger with nothing more than meatballs & meaty stew as everyone else. To remove this drawback of Warly would be like to let Wormwood heal by eating food, or to remove Abigail from Wendy.

They should do the exact opposite of that, and add a skill tree talent that you can grab which makes it even harder to repeat dishes. It adds a memory of the last certain number of unique dishes you ate in addition to the timer, or it extends the timer, or something. 

4 minutes ago, Cheggf said:

It is not hard to manage hunger or sanity. There's at least some situation where they can be a bit more difficult like right at the start of a world, but for the most part the healing drawback is the biggest penalty. Warly having a similar downside to Wormwood in this regard is very fun and half the character. Needing to either use non-food methods of healing or have some variety in your food is what makes Warly Warly. This is the only part of the game where you're encouraged to actually have dish variety since you can easily manage hunger with nothing more than meatballs & meaty stew as everyone else. To remove this drawback of Warly would be like to let Wormwood heal by eating food, or to remove Abigail from Wendy.

They should do the exact opposite of that, and add a skill tree talent that you can grab which makes it even harder to repeat dishes. It adds a memory of the last certain number of unique dishes you ate in addition to the timer, or it extends the timer, or something.

The problem is the current design of the crockpot system doesn't encourage variety sure you can make skills force him to lean harder into putting more effort into variety but that's not going to improve the gameplay experience for the player he works hard to access his dishes while also benefiting the least from them infact somewhat being actively punished for making use of dishes that don't have a powerful secondary effect or give very high stats.  He's the crockpot character but he's also the worst at making use of the dishes he makes. Is his downside hard to manage? No but it actively harms the enjoyment of what is supposed to be his upside.

5 minutes ago, Mysterious box said:

The problem is the current design of the crockpot system doesn't encourage variety sure you can make skills force him to lean harder into putting more effort into variety but that's not going to improve the gameplay experience for the player he works hard to access his dishes while also benefiting the least from them infact somewhat being actively punished for making use of dishes that don't have a powerful secondary effect or give very high stats.  He's the crockpot character but he's also the worst at making use of the dishes he makes. Is his downside hard to manage? No but it actively harms the enjoyment of what is supposed to be his upside.

The problem are the old cheap recipes that break that like meat stew

For healing and sanity this problem does shine as much and his downside makes you want to prepare different dishes for situations where you will receive a lot of hits like fully cleaning the ruins and fighting multiple celestial champions or when you need your sanity up against a source of insanity like fuelweaver

Warly's comparatively challenging gameplay is what makes him fun. If he were to get buffs from a skilltree, I'd just want more spices that provide other effects (preferably non-combat related, something more in line with honey spice), increased duration on food effects for him only (both his recipes and universal recipes), and maybe make it so that dishes made by him in his crockpots provide additional stats for non-Warly characters only (give it the prefix "Gourmet" and make it lose its prefix if there are no Warly players present in the server).

Spoiler

Also delete the celestial portal

image.png.6dfe77a2fa81d2ecef9756ff02a04438.png

 

1 hour ago, WilsonHiggs said:

The problem are the old cheap recipes that break that like meat stew

For healing and sanity this problem does shine as much and his downside makes you want to prepare different dishes for situations where you will receive a lot of hits like fully cleaning the ruins and fighting multiple celestial champions or when you need your sanity up against a source of insanity like fuelweaver

Him cheesing his downside's restriction isn't the issue it's that he is the worst character at using crockpot dishes despite that being the basis of his character. His downside doesn't encourage variety it just actively punishes you for not min maxing you can make multiple dishes but all that means is that outside of dishes with special buffs the only dishes that exist are ones with the highest stats to cost ratio which honestly feels contradictory to the character. Then on top of that the game tells you that if that's not enough you need to farm for most of his dishes on top of that. So if you play Warly you need to accept that you need to enjoy farming and that you need to min max your dishes for the most ideal experience.

His downside at least in his current state is legit anti synergy with his upside and this also isn't helped by how unbalanced and uninteresting the crockpot system is either.

9 minutes ago, BezKa said:

I really like playing him because I usually just slam honey ham nonstop on my worlds, and he forces me to change up my playstyle.

eating 3 honey ham at once only results in a penalty of 22.5 hunger (you get 202.5 hunger instead of 225) and covers his hunger needs for more than long enough for his food memory to reset

arguably the only way in which warly foces you to change your playstyle is by making you rely even more on spamming high hunger dishes like honey ham because he punishes you for doing anything else

6 hours ago, Mysterious box said:

Him cheesing his downside's restriction isn't the issue it's that he is the worst character at using crockpot dishes despite that being the basis of his character. His downside doesn't encourage variety it just actively punishes you for not min maxing you can make multiple dishes but all that means is that outside of dishes with special buffs the only dishes that exist are ones with the highest stats to cost ratio which honestly feels contradictory to the character. Then on top of that the game tells you that if that's not enough you need to farm for most of his dishes on top of that. So if you play Warly you need to accept that you need to enjoy farming and that you need to min max your dishes for the most ideal experience.

His downside at least in his current state is legit anti synergy with his upside and this also isn't helped by how unbalanced and uninteresting the crockpot system is either.

He needing to farm ingredients is one of the reason why i play him.

I dont see a problem on him being the worst at eating crockpot dishes. What do you want, buffed stats? That would only mean that he can simply eat 1 dish and repeat it without problem. Unless you are bad at kitting, you can already fight most bosses by just eating 1 pierogi and, even if you need to eat 2 it wont matter because the 2nd one gives almost full stats

If he gets a bonus from dishes, klei would need to change his downside into something more drastic like the second dish of the same kind only giving half stats. His downside is so kind, it needs to be more rough 

My issue with warly is mainly on the fact that he gets very little character development throughout the game, and it gets boring real fast. 

He doesnt have anything special besides cooking, which kinda locks warly players in the same gameplay loop as anyone else... Like he needs all sorts of ingredients which kinda binds him to the fields if theres no wormwood on the team, but he doesn't have a perk that makes his ingredient collection process any easier, nor does he seem to have any special interactions with the ingredients... like, what? To make matters worse, the dishes he cooks are the same as what any other character can make, which minimizes his potential impact on the team.

As the same time he gets no bonus from eating the supposedly high quality meals he prepared himself... Nor do his dishes give any unique boosts to the team. And it often pushes players to resort to basic dishes like meatballs and meaty stews every 3 days, reducing him to a baseline character with a bottomless stomach and frustrating dietary restrictions.

Sure, his exclusive dishes do have special effects that could be beneficial to the team, but then theres another issue - A LOT of his exclusive dishes are heavily reliant on farming, especially rare crops like onion. This creates extra strain on Warly in solo play and on his teammates in multiplayer, all for dishes that are mostly just more hunger efficient - something thats rarely an issue in the game, or cooling and heating which has cheaper alternatives. And even with all these effort, getting onion is still something based on luck. Same as his most well-known dish, the Volt Goat Chaud Froid, as Guille mentioned, requires a volt goat horn that is entirely out of players control.

So what does Warly actually do in between all of this? In multiplayer, hes often stuck between the fields and the crockpots, and in single player, it’s pretty much the same - just with more food ingredients to experiment with different recipes. Sure he can fight and progress the storyline like an average character, but then it brings up another issue of his - However far you are into the game, it doesn't seem to affect his gameplay that much. He's just there, farming and cooking like anybody else, but 20% faster...  It feels like he is lacking a role that grows with the games progression. 

8 hours ago, Dr. Safety said:

(give it the prefix "Gourmet" and make it lose its prefix if there are no Warly players present in the server).

In fact this is an amazing idea - Gourmet food can have prolonged special effects, increased sanity gain and maybe a minor speed boost as well, since a great meal can put a spring in your step xd

 

 

10 hours ago, WilsonHiggs said:

He needing to farm ingredients is one of the reason why i play him.

I dont see a problem on him being the worst at eating crockpot dishes. What do you want, buffed stats? That would only mean that he can simply eat 1 dish and repeat it without problem. Unless you are bad at kitting, you can already fight most bosses by just eating 1 pierogi and, even if you need to eat 2 it wont matter because the 2nd one gives almost full stats

If he gets a bonus from dishes, klei would need to change his downside into something more drastic like the second dish of the same kind only giving half stats. His downside is so kind, it needs to be more rough 

My issue is I like the idea of getting exotic ingredients but what I don't like is farming a personal problem perhaps but a common one I've also heard from people I've talked to.

As for him being the worst at eating the dishes if you take away the secondary powers specific dishes have what benefit does he gain from eating crockpot dishes except not dying? I would be fine with a more harsh downside being given to him if it removed him being the worst user of crockpot dishes from his character. Sure you can play around his downside I've done so for years but I've never liked the fact that it turned what should have been his primary upside into something you only value for the buffs it can give this feeling has only been further reinforced by interacting with Walter's portable campfire honestly.

3 minutes ago, Mysterious box said:

I've never liked the fact that it turned what should have been his primary upside into something you only value for the buffs

I may not ever play Warly but the fact he can cook faster on fire yet can't even eat said cooked item is rather stupid. Like his dependency to the crockpot is just gobsmack-level. 

Just now, Anis5240 said:

I may not ever play Warly but the fact he can cook faster on fire yet can't even eat said cooked item is rather stupid. Like his dependency to the crockpot is just gobsmack-level. 

Yea agreed but the thing that bothers me more is the portable nature of the crockpot should have made the food experience more enjoyable and unique but the food balance is not only bad but so many dishes require you to just using farming. A huge world but so much of it is locked behind one tedious mechanic. It feels like some kind of joke like all his stations are portable so just why....

5 minutes ago, Mysterious box said:

It feels like some kind of joke like all his stations are portable so just why....

His stations barely help matters too tbh. Like sure, every world has this big ass space but when you literally gotta move from one spot to another just to sprinkle said spices with the food is just ?????????? So, so inefficient.

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