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10 minutes ago, Lardee said:

Is there a version of this that includes the use of team spirits?

It's mentioned in the second post, but I only tested Celestial Champion with team spirits and didn't test the other bosses.

Additionally, the changes to Lunar Abigail in this update seem to go beyond just fixing a bug. I noticed that the hiding mode appears to have been removed, and I'm not sure if there have been any other changes to the AI. My previous tests may no longer be relevant, so it would be best to conduct new tests.

image.png.6aca43f6da7306ca9f759c1ab280ea66.png

Edit: I just discovered a strange bug while testing Celestial Champion II with the updated Lunar Abigail—no matter how much damage she takes, she can't die.

Edited by Yifei_
  • Like 5
1 hour ago, Mysterious box said:

I think your misunderstanding something I know the lunar alignment has higher dps than the shadow alignment rounds but in the shadow alignment you get aoe damage over time and a better slow round. The issue is unless I'm remembering wrong the lunar alignment deals around the same damage as cursed rounds more or less making the choice to go lunar worthless as shadow is getting damage and utility at that point anyway.

Giving it an additional 5 damage on pure brilliance might help I'm not really sure I'm not super dps savvy when it comes to hard calculations but in order for the lunar alignment to be worth anything if it's focusing on damage it needs to be meaningfully stronger than cursed rounds.

Okay, well, I think we're kinda saying the same thing at this point now. The real problem isn't Pure Horror vs. Brightshade Rounds. It's Icker vs. Pure Brilliance, and the latter is currently awful while Icker is incredible. It's also just a little confusing because it's really Pure Horror + Cursed/Dreadstone Rounds vs. Brightshade Rounds, as they just affect your primary DPS. If Pure Brilliance Rounds affected ALL rounds and ALL ally weapon damage, and the number was increased to 10, I think they'd be held to a much higher regard than they currently are. They're just too limited, and I think people would see the team support they would provide with this change. 

Unless, I guess, you're holding Thulecite Frame AoE DoT up very high on a pedestal, but I don't really see it as that useful. I've used it quite a lot, and it's nice to have when it does matter, but I'm generally fighting single targets to begin with, and AoE DoT isn't particularly useful when farming lesser mobs (other than maybe bulkier ones like Beefalo, but you can easily get the job done with just Moonglass Rounds.) Otherwise, it's really just Bee Queen, and I personally just freeze her minions instead. If there's an important use case that isn't coming to mind, let me know.

Edit: Inkblights, it was useful against, too, though Pure Brilliance + Glass would be better with this change as well.

Edited by OMEGASCRUFF
17 minutes ago, OMEGASCRUFF said:

Okay, well, I think we're kinda saying the same thing at this point now. The real problem isn't Pure Horror vs. Brightshade Rounds. It's Icker vs. Pure Brilliance, and the latter is currently awful while Icker is incredible. It's also just a little confusing because it's really Pure Horror + Cursed/Dreadstone Rounds vs. Brightshade Rounds, as they just affect your primary DPS. If Pure Brilliance Rounds affected ALL rounds and ALL ally weapon damage, and the number was increased to 10, I think they'd be held to a much higher regard than they currently are. They're just too limited, and I think people would see the team support they would provide with this change. 

Yea this would fix pure brilliance but I think brightshade rounds would still be inferior in this scenario without a little extra though I could be wrong.

 

19 minutes ago, OMEGASCRUFF said:

Unless, I guess, you're holding Thulecite Frame AoE DoT up very high on a pedestal, but I don't really see it as that useful. I've used it quite a lot, and it's nice to have when it does matter, but I'm generally fighting single targets to begin with, and AoE DoT isn't particularly useful when farming lesser mobs (other than maybe bulkier ones like Beefalo, but you can easily get the job done with just Moonglass Rounds.) Otherwise, it's really just Bee Queen, and I personally just freeze her minions instead. If there's an important use case that isn't coming to mind, let me know.

Moonglass rounds can work when dealing with more condensed groups but I feel they're inferior to Pure horror rounds as not only is the range bigger but with 2-3 shots for example without upgrades it's 140-210 or with upgrades 180-270 from just the over time damage sure it's not immediate but not needing to commit as much during combat really pays off in the day to day at least in my opinion.

5 hours ago, SilverSpoon said:

[I'm currently testing the update and will postscript it according.]

Dear Klei, Thank you for the updates.

Great! This means that you can get Gestabby right after starting the game for 11 days.

However, it seems to cost twice as much as a Butterfly(2 glory). Personally I think it's fair.

image.png.9c8e40c37a01bdaa5808b53003185d02.png

Previously, every time you took damage the entire duration of elixir would disappear, but now the shield will re-appear with a 10 second cooldown (the shield only disappear for any amount of damage, but shield will absorb up to 50 of that damage). One Elixir can reduce up to 600 damage for 120 seconds, this is quite a buff.

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Also, it seems that unequipping Wrath's Wreath while shield elixir is on cooldown, at the end of the cooldown causes a crash. I'll post a bug report later. Done.

This seems to be the explicit 1 second stun after an attack. However, now it seems that commands can be accepted even while stunned.

Other bug, All Abigail's Attack At still doesn't have an attack detection...

 

Now Abigail’s scare is not interrupted when she takes damage before it is activated from the command. Good.

When any player attacks an enemy that has Vex inflicted on them, enemy will receive +10 planar damage. The +20 DPS given after Rift is not bad at all I think.

By the way, this is very powerful when used in conjunction with Weather Pain. Weather Pain hits 30 times in 5 seconds, so you can deal an additional 300 planar damage per use. I think the max DPS is roughly 400 because it took out Deerclops in about 10 seconds.

Also, Weather Pain also hits Abigail, so I found an unexpected synergy where she could activate a shield and protecting enemy attacks (protected Deerclops' second and third attacks)

 

 

The weather pain thing is cool!

Edited by Dingle
  • Like 2
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30 minutes ago, Guille6785 said:

I propose a compromise in the form of Wendy's skill tree being given to Walter instead

Not even a joke. 

Wendy's like the most popular character. Walter is the one who probably needed it the most. They should've been in different updates so one doesn't suck up all the attention.

  • Like 5

Wendy was at a good place now update after update she keeps getting nerfed, I think these changes should be reverted to how they were.

  • Reduced the amount of Planar Defence added with the Shadow Sisterhood III buff.
  • Cursed Vexation does not alter Abigail’s vex multiplier. It now just adds some flat Planar Damage
  • The Shadow Abigail becomes a flat 25 planar damage instead fluctuating with day cycle.
Edited by Coski25
  • Like 3
20 minutes ago, Coski25 said:

Wendy was at a good place now update after update she keeps getting nerfed, I think these changes should be reverted to how they were.

  • Reduced the amount of Planar Defence added with the Shadow Sisterhood III buff.
  • Cursed Vexation does not alter Abigail’s vex multiplier. It now just adds some flat Planar Damage
  • The Shadow Abigail becomes a flat 25 planar damage instead fluctuating with day cycle.

The planar defense nerf was necessary, it let Abigail tank Planar hordes better than she could regular ones.

Cursed vexation is more of a rework, because that planar damage is flat per hit. Its a nerf to beefalo sure, but on foot Wendy weilding multihit items its arguable a buff apparently?

 

  • Like 1
6 hours ago, Jakeyosaurus said:

I think blessed sisturn III could be revised, I think the original reason for the skill has been lost sight of. It's currently a 3 point investment for a net zero gain, she takes 1/2 damage but heals 1/2 the amount. You only benefit from using this skill if you planned to never heal her in the first place. The only other the skill does is reduce the volatility of abigail's health.

I agree completely i think the easiest fix would be reverting the change making healing potions heal 1/2 the amount it would be fine without it, it only works for bosses anyways.

  • Like 1
9 hours ago, JesseB_Klei said:

Changes

  • A Shallow Grave item has been created to spawn in place of skeletons if skeletons are not permitted. Wendy’s Graves By Wendy skill will also work with this Shallow Grave.
  • Wendy
    • Gestalt Abigail can be mutated during a waxing and full moon  now, and returned to a regular ghost during a waning and new moon.
    • Reduced the amount of Planar Defence added with the Shadow Sisterhood III buff.
    • Cursed Vexation does not alter Abigail’s vex multiplier. It now just adds some flat Planar Damage.
    • Moon Moths can be crafted with the Mourning Glory I skill.
    • Wendy can add Mourning Glory to the Picnic Casket.
    • When Unyielding Draught and Distilled Vengeance are used on a survivor, they are no longer one use only. Now there is a 10 second cooldown before it will work again, but this will last until the end of the elixir's duration.

Bug Fixes

  • Fixed the descriptions of Grave Beatification and Graves by Wendy. Graves By Wendy is where the Spirit Vessel is crafted from.
  • Fixed the timing of the updated post attack animation of Gestalt Abigail.
  • Fixed some eyes in Wendy skins.
  • Fixed WX-78's Masquerader skin having more wings on the backside of the head than intended.
  • Fixed being able to bypass Wendy’s Team Spirit skills cooldown.
  • Fixed a bug with Abigail damaging Shadow Puppets (and other things) when dash attacking.
  • Fixed a bug where Abigail’s scare could be interrupted.

Notes for Modders

  • Dedicated servers now have the following launch options available and are to be used at your own risk.
    • -allow_ioopenwrite_sandbox_escape
      • Allows for io.open(path, "w") to write files again in and around the data folder.
  • TheSim:QueryServer on either the client or server may now query to localhost or 127.0.0.1.
  • io.open(filepath, "w") will work for filepaths that go into the "unsafedata" directory, and end with ".txt", ".tex", ".xml", ".png", or ".json".
    • Example: io.open("unsafedata/mymodnamehere_data.txt", "w")

 

View full update

 

Abigail can be designed to interact with both Crevasse period equipment.

For example, the Shadow Abigail can be combined with the Shadow umbrella and suspended above Wendy's head, while Wendy can equip other head equipment. The cost is that the durability wears out faster.

Grave related request. Can we get an option to place gravestone in front of empty grave? Those cant be relocated nor destroyed, but if someone digs it up, the hole will be open and kinda ruins aesthetics.

Edited by Master_NiX
  • Developer

Hey guys, Walter is almost ready to go into beta.  With condensing the Slingshot and Ammo skills, and replacing the Woby badge system, there ended up being quite a lot of new things that couldn't be released in parts.  We're aiming to get his update out into beta either by the end of the week or on Monday.

  • Like 42
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  • Big Ups 4
  • GL Happy 6
24 minutes ago, V2C said:

Hey guys, Walter is almost ready to go into beta.  With condensing the Slingshot and Ammo skills, and replacing the Woby badge system, there ended up being quite a lot of new things that couldn't be released in parts.  We're aiming to get his update out into beta either by the end of the week or on Monday.

Hell yeah I can see the light at the end of the tunnel now. We can actually give feedback without worrying whether an issue has already been long since settled. Hallelujah.

That said: I actually liked the badge system (apart from the part where you had to use a stationary training board) and will be a bit sad if it's completely gone. Training Woby's skills up gave a nice sense of progression to each world.

I will not, however, be so sad that I won't still be overjoyed about getting a new Walter update. Thank you guys.

  • Like 5
2 minutes ago, Chewabacca said:

Hell yeah I can see the light at the end of the tunnel now. We can actually give feedback without worrying whether an issue has already been long since settled. Hallelujah.

That said: I actually liked the badge system (apart from the part where you had to use a stationary training board) and will be a bit sad if it's completely gone. Training Woby's skills up gave a nice sense of progression to each world.

I will not, however, be so sad that I won't still be overjoyed about getting a new Walter update. Thank you guys.

the idea was interesting, but 4 points to spend on Woby when advanced training costed 2 and you could spend 5 points on advanced training alone didn't make a whole lot of sense. Don't get me wrong training and the actual progression of the skills were nice, but the point cost was off. Also from my understanding big Woby couldn't even use 2 of the 5 badges. That being said I am curious to see what is going to happen to Woby now.

  • Like 11
1 hour ago, Chewabacca said:

Hell yeah I can see the light at the end of the tunnel now. We can actually give feedback without worrying whether an issue has already been long since settled. Hallelujah.

That said: I actually liked the badge system (apart from the part where you had to use a stationary training board) and will be a bit sad if it's completely gone. Training Woby's skills up gave a nice sense of progression to each world.

I will not, however, be so sad that I won't still be overjoyed about getting a new Walter update. Thank you guys.

same for badges, I think it could be made great but oh well.

  • Like 2
11 hours ago, Yaorin yon said:
Wait a moment, regarding Gestalt Abigail. The 100 DPS figure does sound like it’s from an older version, right? The current baseline is only 50 DPS (and if the bug hasn’t been fixed, it might be as low as 41.6 or even lower). I just noticed this part and I think you might need to update the test server.

That was night time damage with her potion:)

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