Yifei_ Posted February 6, 2025 Share Posted February 6, 2025 (edited) 10 minutes ago, Lardee said: Is there a version of this that includes the use of team spirits? It's mentioned in the second post, but I only tested Celestial Champion with team spirits and didn't test the other bosses. Additionally, the changes to Lunar Abigail in this update seem to go beyond just fixing a bug. I noticed that the hiding mode appears to have been removed, and I'm not sure if there have been any other changes to the AI. My previous tests may no longer be relevant, so it would be best to conduct new tests. Edit: I just discovered a strange bug while testing Celestial Champion II with the updated Lunar Abigail—no matter how much damage she takes, she can't die. Edited February 6, 2025 by Yifei_ 5 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793301 Share on other sites More sharing options...
MarsLombax Posted February 6, 2025 Share Posted February 6, 2025 (edited) Vortox won't be nerfed? Well, now I'll be the god of the game Edited February 6, 2025 by MarsLombax 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793304 Share on other sites More sharing options...
OMEGASCRUFF Posted February 6, 2025 Share Posted February 6, 2025 (edited) 1 hour ago, Mysterious box said: I think your misunderstanding something I know the lunar alignment has higher dps than the shadow alignment rounds but in the shadow alignment you get aoe damage over time and a better slow round. The issue is unless I'm remembering wrong the lunar alignment deals around the same damage as cursed rounds more or less making the choice to go lunar worthless as shadow is getting damage and utility at that point anyway. Giving it an additional 5 damage on pure brilliance might help I'm not really sure I'm not super dps savvy when it comes to hard calculations but in order for the lunar alignment to be worth anything if it's focusing on damage it needs to be meaningfully stronger than cursed rounds. Okay, well, I think we're kinda saying the same thing at this point now. The real problem isn't Pure Horror vs. Brightshade Rounds. It's Icker vs. Pure Brilliance, and the latter is currently awful while Icker is incredible. It's also just a little confusing because it's really Pure Horror + Cursed/Dreadstone Rounds vs. Brightshade Rounds, as they just affect your primary DPS. If Pure Brilliance Rounds affected ALL rounds and ALL ally weapon damage, and the number was increased to 10, I think they'd be held to a much higher regard than they currently are. They're just too limited, and I think people would see the team support they would provide with this change. Unless, I guess, you're holding Thulecite Frame AoE DoT up very high on a pedestal, but I don't really see it as that useful. I've used it quite a lot, and it's nice to have when it does matter, but I'm generally fighting single targets to begin with, and AoE DoT isn't particularly useful when farming lesser mobs (other than maybe bulkier ones like Beefalo, but you can easily get the job done with just Moonglass Rounds.) Otherwise, it's really just Bee Queen, and I personally just freeze her minions instead. If there's an important use case that isn't coming to mind, let me know. Edit: Inkblights, it was useful against, too, though Pure Brilliance + Glass would be better with this change as well. Edited February 6, 2025 by OMEGASCRUFF Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793305 Share on other sites More sharing options...
gugakuta Posted February 6, 2025 Share Posted February 6, 2025 It's better to directly delete all the Wendy's skill trees. Wendy's Skill Tree is the worst update I've ever seen. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793311 Share on other sites More sharing options...
Mysterious box Posted February 6, 2025 Share Posted February 6, 2025 17 minutes ago, OMEGASCRUFF said: Okay, well, I think we're kinda saying the same thing at this point now. The real problem isn't Pure Horror vs. Brightshade Rounds. It's Icker vs. Pure Brilliance, and the latter is currently awful while Icker is incredible. It's also just a little confusing because it's really Pure Horror + Cursed/Dreadstone Rounds vs. Brightshade Rounds, as they just affect your primary DPS. If Pure Brilliance Rounds affected ALL rounds and ALL ally weapon damage, and the number was increased to 10, I think they'd be held to a much higher regard than they currently are. They're just too limited, and I think people would see the team support they would provide with this change. Yea this would fix pure brilliance but I think brightshade rounds would still be inferior in this scenario without a little extra though I could be wrong. 19 minutes ago, OMEGASCRUFF said: Unless, I guess, you're holding Thulecite Frame AoE DoT up very high on a pedestal, but I don't really see it as that useful. I've used it quite a lot, and it's nice to have when it does matter, but I'm generally fighting single targets to begin with, and AoE DoT isn't particularly useful when farming lesser mobs (other than maybe bulkier ones like Beefalo, but you can easily get the job done with just Moonglass Rounds.) Otherwise, it's really just Bee Queen, and I personally just freeze her minions instead. If there's an important use case that isn't coming to mind, let me know. Moonglass rounds can work when dealing with more condensed groups but I feel they're inferior to Pure horror rounds as not only is the range bigger but with 2-3 shots for example without upgrades it's 140-210 or with upgrades 180-270 from just the over time damage sure it's not immediate but not needing to commit as much during combat really pays off in the day to day at least in my opinion. Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793318 Share on other sites More sharing options...
Dingle Posted February 6, 2025 Share Posted February 6, 2025 (edited) 5 hours ago, SilverSpoon said: [I'm currently testing the update and will postscript it according.] Dear Klei, Thank you for the updates. Great! This means that you can get Gestabby right after starting the game for 11 days. However, it seems to cost twice as much as a Butterfly(2 glory). Personally I think it's fair. Previously, every time you took damage the entire duration of elixir would disappear, but now the shield will re-appear with a 10 second cooldown (the shield only disappear for any amount of damage, but shield will absorb up to 50 of that damage). One Elixir can reduce up to 600 damage for 120 seconds, this is quite a buff. Also, it seems that unequipping Wrath's Wreath while shield elixir is on cooldown, at the end of the cooldown causes a crash. I'll post a bug report later. Done. This seems to be the explicit 1 second stun after an attack. However, now it seems that commands can be accepted even while stunned. Other bug, All Abigail's Attack At still doesn't have an attack detection... r.mp4 543.44 kB · 0 downloads Now Abigail’s scare is not interrupted when she takes damage before it is activated from the command. Good. When any player attacks an enemy that has Vex inflicted on them, enemy will receive +10 planar damage. The +20 DPS given after Rift is not bad at all I think. By the way, this is very powerful when used in conjunction with Weather Pain. Weather Pain hits 30 times in 5 seconds, so you can deal an additional 300 planar damage per use. I think the max DPS is roughly 400 because it took out Deerclops in about 10 seconds. Also, Weather Pain also hits Abigail, so I found an unexpected synergy where she could activate a shield and protecting enemy attacks (protected Deerclops' second and third attacks) 無題の動画 ‐ Clipchampで作成 (11).mp4 31.44 MB · 0 downloads The weather pain thing is cool! Edited February 6, 2025 by Dingle 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793320 Share on other sites More sharing options...
Guille6785 Posted February 6, 2025 Share Posted February 6, 2025 1 hour ago, gugakuta said: It's better to directly delete all the Wendy's skill trees. I propose a compromise in the form of Wendy's skill tree being given to Walter instead 1 1 8 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793329 Share on other sites More sharing options...
Mysterious box Posted February 6, 2025 Share Posted February 6, 2025 22 minutes ago, Guille6785 said: I propose a compromise in the form of Wendy's skill tree being given to Walter instead Only if Abigail can wear a ghostly pinetree pioneer hat...scratch that Klei do this regardless. 1 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793333 Share on other sites More sharing options...
Lardee Posted February 6, 2025 Share Posted February 6, 2025 30 minutes ago, Guille6785 said: I propose a compromise in the form of Wendy's skill tree being given to Walter instead Not even a joke. Wendy's like the most popular character. Walter is the one who probably needed it the most. They should've been in different updates so one doesn't suck up all the attention. 5 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793337 Share on other sites More sharing options...
Coski25 Posted February 6, 2025 Share Posted February 6, 2025 (edited) Wendy was at a good place now update after update she keeps getting nerfed, I think these changes should be reverted to how they were. Reduced the amount of Planar Defence added with the Shadow Sisterhood III buff. Cursed Vexation does not alter Abigail’s vex multiplier. It now just adds some flat Planar Damage The Shadow Abigail becomes a flat 25 planar damage instead fluctuating with day cycle. Edited February 6, 2025 by Coski25 3 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793345 Share on other sites More sharing options...
WenericMember Posted February 6, 2025 Share Posted February 6, 2025 20 minutes ago, Coski25 said: Wendy was at a good place now update after update she keeps getting nerfed, I think these changes should be reverted to how they were. Reduced the amount of Planar Defence added with the Shadow Sisterhood III buff. Cursed Vexation does not alter Abigail’s vex multiplier. It now just adds some flat Planar Damage The Shadow Abigail becomes a flat 25 planar damage instead fluctuating with day cycle. The planar defense nerf was necessary, it let Abigail tank Planar hordes better than she could regular ones. Cursed vexation is more of a rework, because that planar damage is flat per hit. Its a nerf to beefalo sure, but on foot Wendy weilding multihit items its arguable a buff apparently? 1 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793358 Share on other sites More sharing options...
reddocc Posted February 6, 2025 Share Posted February 6, 2025 The cursed vexation is better with lunar equipment, the staff and the helmet Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793360 Share on other sites More sharing options...
Well-met Posted February 6, 2025 Share Posted February 6, 2025 please work some more on wendy i beg of you klei Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793361 Share on other sites More sharing options...
Coski25 Posted February 6, 2025 Share Posted February 6, 2025 6 hours ago, Jakeyosaurus said: I think blessed sisturn III could be revised, I think the original reason for the skill has been lost sight of. It's currently a 3 point investment for a net zero gain, she takes 1/2 damage but heals 1/2 the amount. You only benefit from using this skill if you planned to never heal her in the first place. The only other the skill does is reduce the volatility of abigail's health. I agree completely i think the easiest fix would be reverting the change making healing potions heal 1/2 the amount it would be fine without it, it only works for bosses anyways. 1 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793368 Share on other sites More sharing options...
Chewabacca Posted February 6, 2025 Share Posted February 6, 2025 1 hour ago, Guille6785 said: I propose a compromise in the form of Wendy's skill tree being given to Walter instead Woby is suddenly possessed by the ghost of his sister who can do AOE damage. 2 1 5 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793370 Share on other sites More sharing options...
aoka404 Posted February 6, 2025 Share Posted February 6, 2025 9 hours ago, JesseB_Klei said: Changes A Shallow Grave item has been created to spawn in place of skeletons if skeletons are not permitted. Wendy’s Graves By Wendy skill will also work with this Shallow Grave. Wendy Gestalt Abigail can be mutated during a waxing and full moon now, and returned to a regular ghost during a waning and new moon. Reduced the amount of Planar Defence added with the Shadow Sisterhood III buff. Cursed Vexation does not alter Abigail’s vex multiplier. It now just adds some flat Planar Damage. Moon Moths can be crafted with the Mourning Glory I skill. Wendy can add Mourning Glory to the Picnic Casket. When Unyielding Draught and Distilled Vengeance are used on a survivor, they are no longer one use only. Now there is a 10 second cooldown before it will work again, but this will last until the end of the elixir's duration. Bug Fixes Fixed the descriptions of Grave Beatification and Graves by Wendy. Graves By Wendy is where the Spirit Vessel is crafted from. Fixed the timing of the updated post attack animation of Gestalt Abigail. Fixed some eyes in Wendy skins. Fixed WX-78's Masquerader skin having more wings on the backside of the head than intended. Fixed being able to bypass Wendy’s Team Spirit skills cooldown. Fixed a bug with Abigail damaging Shadow Puppets (and other things) when dash attacking. Fixed a bug where Abigail’s scare could be interrupted. Notes for Modders Dedicated servers now have the following launch options available and are to be used at your own risk. -allow_ioopenwrite_sandbox_escape Allows for io.open(path, "w") to write files again in and around the data folder. TheSim:QueryServer on either the client or server may now query to localhost or 127.0.0.1. io.open(filepath, "w") will work for filepaths that go into the "unsafedata" directory, and end with ".txt", ".tex", ".xml", ".png", or ".json". Example: io.open("unsafedata/mymodnamehere_data.txt", "w") View full update Abigail can be designed to interact with both Crevasse period equipment. For example, the Shadow Abigail can be combined with the Shadow umbrella and suspended above Wendy's head, while Wendy can equip other head equipment. The cost is that the durability wears out faster. Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793376 Share on other sites More sharing options...
Cassielu Posted February 6, 2025 Share Posted February 6, 2025 2 hours ago, Guille6785 said: I propose a compromise in the form of Wendy's skill tree being given to Walter instead 100% Walter hate speech 2 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793385 Share on other sites More sharing options...
Master_NiX Posted February 6, 2025 Share Posted February 6, 2025 (edited) Grave related request. Can we get an option to place gravestone in front of empty grave? Those cant be relocated nor destroyed, but if someone digs it up, the hole will be open and kinda ruins aesthetics. Edited February 6, 2025 by Master_NiX Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793437 Share on other sites More sharing options...
Developer V2C Posted February 6, 2025 Developer Share Posted February 6, 2025 Hey guys, Walter is almost ready to go into beta. With condensing the Slingshot and Ammo skills, and replacing the Woby badge system, there ended up being quite a lot of new things that couldn't be released in parts. We're aiming to get his update out into beta either by the end of the week or on Monday. 42 3 4 6 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793447 Share on other sites More sharing options...
Guille6785 Posted February 6, 2025 Share Posted February 6, 2025 walter news lets goooooo 3 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793448 Share on other sites More sharing options...
ApoIIo Posted February 6, 2025 Share Posted February 6, 2025 13 hours ago, OMEGASCRUFF said: Oh. Oh god. Wortox is really going to release like this, with nothing fixed, isn't he? There's really only Soul pierce to complain about. Four points for a perk that does so little. Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793451 Share on other sites More sharing options...
Chewabacca Posted February 6, 2025 Share Posted February 6, 2025 24 minutes ago, V2C said: Hey guys, Walter is almost ready to go into beta. With condensing the Slingshot and Ammo skills, and replacing the Woby badge system, there ended up being quite a lot of new things that couldn't be released in parts. We're aiming to get his update out into beta either by the end of the week or on Monday. Hell yeah I can see the light at the end of the tunnel now. We can actually give feedback without worrying whether an issue has already been long since settled. Hallelujah. That said: I actually liked the badge system (apart from the part where you had to use a stationary training board) and will be a bit sad if it's completely gone. Training Woby's skills up gave a nice sense of progression to each world. I will not, however, be so sad that I won't still be overjoyed about getting a new Walter update. Thank you guys. 5 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793453 Share on other sites More sharing options...
Soul7k Posted February 6, 2025 Share Posted February 6, 2025 2 minutes ago, Chewabacca said: Hell yeah I can see the light at the end of the tunnel now. We can actually give feedback without worrying whether an issue has already been long since settled. Hallelujah. That said: I actually liked the badge system (apart from the part where you had to use a stationary training board) and will be a bit sad if it's completely gone. Training Woby's skills up gave a nice sense of progression to each world. I will not, however, be so sad that I won't still be overjoyed about getting a new Walter update. Thank you guys. the idea was interesting, but 4 points to spend on Woby when advanced training costed 2 and you could spend 5 points on advanced training alone didn't make a whole lot of sense. Don't get me wrong training and the actual progression of the skills were nice, but the point cost was off. Also from my understanding big Woby couldn't even use 2 of the 5 badges. That being said I am curious to see what is going to happen to Woby now. 11 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793455 Share on other sites More sharing options...
flamboyant wolf Posted February 6, 2025 Share Posted February 6, 2025 1 hour ago, Chewabacca said: Hell yeah I can see the light at the end of the tunnel now. We can actually give feedback without worrying whether an issue has already been long since settled. Hallelujah. That said: I actually liked the badge system (apart from the part where you had to use a stationary training board) and will be a bit sad if it's completely gone. Training Woby's skills up gave a nice sense of progression to each world. I will not, however, be so sad that I won't still be overjoyed about getting a new Walter update. Thank you guys. same for badges, I think it could be made great but oh well. 2 Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793467 Share on other sites More sharing options...
Jakeyosaurus Posted February 6, 2025 Share Posted February 6, 2025 11 hours ago, Yaorin yon said: Wait a moment, regarding Gestalt Abigail. The 100 DPS figure does sound like it’s from an older version, right? The current baseline is only 50 DPS (and if the bug hasn’t been fixed, it might be as low as 41.6 or even lower). I just noticed this part and I think you might need to update the test server. That was night time damage with her potion:) Link to comment https://forums.kleientertainment.com/forums/topic/163700-game-update-653176/page/7/#findComment-1793471 Share on other sites More sharing options...
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