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Yes, we do need to nerf Wendy's beefalo.


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5 minutes ago, Dr. Safety said:

Then we can start making topics asking Klei to fix this together. Come friend, let's bask in the one agreement we came to.

I guess you should go blame editors of Wiki first. They said to use beefalo for preventing the damage multiplier of Wes and Wendy was intended.

9 minutes ago, Steorra said:

I guess you should go blame editors of Wiki first. They said to use beefalo for preventing the damage multiplier of Wes and Wendy was intended.

Or maybe we could agree that the beefalo interaction should remain how it always has been, ignoring the characters damage multiplier, both good and bad. Do you think we could agree on that?

I doubt it

4 minutes ago, Dr. Safety said:

Or maybe we could agree that the beefalo interaction should remain how it always has been, ignoring the characters damage multiplier, both good and bad. Do you think we could agree on that?

I doubt it

It sounds like riding a Beefalo to you is akin to turning into a Wonkey. If you enjoy framing it that way, then it can only be said that you have a knack for turning rewards into curses.

13 minutes ago, Thieta said:

Realization is the first step. 

I ain't wasting my time though, Read back through posts and you'll understand if not then... there's no cure.

Dr. Safety already knows that the reason why Wendy doesn't suffer the 0.75x damage multiplier but gets the extra vex from Abby. He's not stupid. He knows that it's because it's a weakness on the enemy. He's not talking about the mechanics of the game, but logic. I disagree with him, but acting like he's stupid is rude and disrespectful, and will just cause the thread to get locked

17 minutes ago, Dr. Safety said:

Or maybe we could agree that the beefalo interaction should remain how it always has been, ignoring the characters damage multiplier, both good and bad. Do you think we could agree on that?

I doubt it

Ofc, I completely agree.

Since the thing you want to nerf is all belong Vex. And Vex is just a debuff toward enemy. That never is a "character multiplier" (shrug)

26 minutes ago, Steorra said:

This was never happened from when the beefalo being able to tame. Go blame Klei.

Oh we all do blame Klei.

Hopefully they remove vex bonus damage buff from wendy's mounted beefalo and update wigfrids beefalo skills to include wigfrids damage 1.25x multiplier (battle saddle could be renamed battle training, giving her beefalo 1.25x damage and also allowing battle saddle crafting as per normal)

This way the real beefalo taming character can become more powerful with a tamed beefalo and wendy still gets the benefit of removing her 0.75x penalty at the cost of also losing her special vex so damage of both mounted and unmounted wendy are similar when using abigail.

5 minutes ago, Gashzer said:

Hopefully they remove vex bonus damage buff

You have to ask Klei to give Vex a "bonus damage buff" first. You can't remove a thing which never exist ngl.

And I leave Wigfrid thing to General Discussion. I'm not interested in a repeatedly meaningless off topic thing.

14 minutes ago, Debruh said:

Dr. Safety already knows that the reason why Wendy doesn't suffer the 0.75x damage multiplier but gets the extra vex from Abby. He's not stupid. He knows that it's because it's a weakness on the enemy. He's not talking about the mechanics of the game, but logic. I disagree with him, but acting like he's stupid is rude and disrespectful, and will just cause the thread to get locked

classic manipulation tactic of accusation and dismissal. 

43 minutes ago, Yaorin yon said:

I am seeking your rationale to correct any misunderstandings between us. If you choose to evade the issue and instead steer the conversation towards a topic that allows me to fully assess your behavior, that would be truly pitiful.

Firstly, Abigail’s curse effect is a reasonable and long-standing aspect of the game. Your abrupt imposition of a sniper rifle on Maxwell is as unreasonable as your unwarranted interference with Beefalo during the beta testing.

Secondly, Beefalo is a side element in the game, something that is not necessary in a normal gameplay process. The only synergy you mentioned in your expression reveals the hysterical outcome when your sense of superiority is exposed and challenged in this forum.

Beefalos functioning how they always have is a long standing aspect of this game. Them ignoring player damage modifiers is how they always worked. Flying sniper Maxwell doesn't exist and shouldn't. Neither should Beefalos getting Wendy's positive multipliers but ignoring the negative ones.

I'm not superior, I just disagree with you.

23 minutes ago, Thieta said:

Realization is the first step. 

I ain't wasting my time though, Read back through posts and you'll understand if not then... there's no cure.

Guess not

18 minutes ago, Debruh said:

Dr. Safety already knows that the reason why Wendy doesn't suffer the 0.75x damage multiplier but gets the extra vex from Abby. He's not stupid. He knows that it's because it's a weakness on the enemy. He's not talking about the mechanics of the game, but logic. I disagree with him, but acting like he's stupid is rude and disrespectful.

I genuinely appreciate that. Thank you

21 minutes ago, Yaorin yon said:

It sounds like riding a Beefalo to you is akin to turning into a Wonkey. If you enjoy framing it that way, then it can only be said that you have a knack for turning rewards into curses.

If you are speaking of damage potential and damage potential only, then yes. Wendy by herself dealing a small 0.75x damage would benefit from a beeflo. Wendy with the Abigail elixir able to deal more damage would not benefit from a beefalo. This is similar to the wonkey curse

11 minutes ago, Steorra said:

Ofc, I completely agree.

Since the thing you want to nerf is all belong Vex. And Vex is just a debuff toward enemy. That never is a "character multiplier" (shrug)

I simply want to nerf the vex with a beefalo since it's not Wendy dealing damage on a beefalo, just as it's not Wolfgang dealing damage on a beefalo, and its not Wes dealing damage on a beefalo

6 minutes ago, Steorra said:

Okay. But Klei knew what wrote in codes. Hoping your undeniable logic could make "debuff" become "buff", good luck.

They also knew about voidwalking for literal years.

And they only fixed it with the recent cave updates.

Same could be done here.

11 minutes ago, Dr. Safety said:

since it's not Wendy dealing damage on a beefalo, just as it's not Wolfgang dealing damage on a beefalo, and its not Wes dealing damage on a beefalo

Wendy's Beefalo issue is never as same as Wes and Wolfgang. (Except the 0.75 of Wendy. That's same)

The logic of Vex is "Once Abby hits a target, apply a Vex debuff to the target."

The Vex debuff's effect is "when this target get damage, the damage would become 1.1x; when this target get damage from Wendy, the damage would multiple 1.4 additionally."

And you could see the Vex has an aesthetic effect which is white colour trigger on the target. It only happened when the target get hitted. That means the effect of Vex was never a "Wendy" thing.

8 minutes ago, Gashzer said:

They also knew about voidwalking for literal years.

And they only fixed it with the recent cave updates.

Same could be done here.

Sadly, the voidwalking is a bug, but Vex is not.

 

  

1 hour ago, Dr. Safety said:

People don't care if she just does more damage with a beefalo. Wendy has always been on the list of characters who greatly benefit from a beefalo and it was never a problem. They care that either

  • A. The beefalo gets her personal damage buff from the elixir but not her personal damage nerf from hitting softer, making it objectively inconsistent
  • B. She outperforms characters whose entire character perk is do deal more damage, despite the fact that her only downside is that she deals less damage

A is an objective inconsistency, and while B is subjective, it is a byproduct of A. I can't speak for everyone on my side of the argument (thinking the damage needs nerfed), but fixing the interaction between the beefalo and the elixir seems like it would satisfy a lot of people on my side, myself included.

 

1 hour ago, Gashzer said:

A beefalo is a damage source that isn't effected by her 0.75x damage multiplier therefore leading Wendy to hit her max damage potential when using an ornery beefalo.

This could be viewed as a coding oversight as a arguement could be made that her vex bonus is a high 1.4x to compensate for Wendy's 0.75x damage penalty. But klei forgot to take into account mounted beefalo damage. Back in the day beefalos couldn't go into caves and generally were less useful.

This interaction was brough up back during the 2020 rework, and it also was added again with Willow's skill tree and her damage against enemies on fire. Wether it was originall an oversight or not, I find it hard to beleive Klei is has not been aware of it for a long time, and they still decided to keep it ingame.

1 hour ago, Gashzer said:

Can be seen as thematically wrong. Wigfrid thematically plays a viking warrior and the beefalo skills fall under her thematically as her battle mount. And here we have Wendy who has no thematic connection to beefalos, synergising better than wigfrid when using a beefalo as a battle mount as it gets around wendys downside at worst and allows her to reach extremely high dps at best.

Before anyone brings up Warly, he can feed chilli food to a beefalo to boost its damage, this is fine thematically and from a gameplay point of view makes sense. The volt goat jelly boost doesn't really make sense tbh.

I believe this counter question is more important, why should Wendy achieve uniquely higher dps than other characters when using a beefalo?

Wigfrid is weird, because despite being the only one with Beefalo perks, her playstyle is one of the least synergistics with mounting combat in the entire game.

Wendy, Willow and Warly are the ones with perks that can actually boost Beefalo combat, and Warly's ranged playstyle synergize quite well with a rider Beefalo, but Wigfrid is actually anti-synergistic, since she loses her very strong perks or innate damage reduction, lifesteal, and her very strong weapons from her skilltree are unusable. Even if she has Beefalo perks, she's one of the last characters I would want to do mounted combat with.

1 hour ago, Gashzer said:

I believe this counter question is more important, why should Wendy achieve uniquely higher dps than other characters when using a beefalo?

Because this uniqueness creates the only playstyle in the game where using a beefalo for damage is more optimal than anything else, despite its shortcomings, and it makes Wendy a more unique character as a result.

Question back, how would removing this interaction improve the gameplay experience of Wendy, other characters, or the game as a whole?

 

 

 

So basically, people think this is an oversight, and are asking for it to be removed. I really didn't think this was suddenly such a big deal now, despite it being in the game for almost 5 years. So much so people make multiple threads demanding it gone.

18 minutes ago, Gashzer said:

They also knew about voidwalking for literal years.

And they only fixed it with the recent cave updates.

Same could be done here.

Wasn't that changed when they introduced something more interesting to do with cave gaps, aka, Spelunker Bridge? Similar thing happened with the Ocean in the surface I believe.

If you really think this is a bug and an unintended interaction, you should make a bug report intead of arguing with other people wether it is a bug or not.

1 hour ago, Steorra said:

I guess you should go blame editors of Wiki first. They said to use beefalo for preventing the damage multiplier of Wes and Wendy was intended.

Anyone and everyone can edit the wiki. If you think the wiki is lacking on information or has inaccurate info, just edit it yourself.

You can't ever blame wiki editors on anything. People who work on the wiki are all volunteers who are dedicating their free time to put info that is as accurate as they can find there. If it's wrong, just go there and correct it. That's how wikis work.

The only time you should blame the wiki editors for something is when people are actively vandalizing a wiki for memes and putting wrong info there on purpose, which leads to editing wars starting with some people trying to fix the wrong info, and others trying to keep the wrong info there for the sake of memes.

8 minutes ago, CremeLover said:

If you really think this is a bug and an unintended interaction, you should make a bug report intead of arguing with other people wether it is a bug or not.

I suggested same thing from the very beginning. Dramatically, they do knew that was not a bug in fact (shrug), that's why they come here for continuous trolling-like argument but not go for a bug report.

4 minutes ago, CremeLover said:

If you really think this is a bug and an unintended interaction, you should make a bug report intead of arguing with other people wether it is a bug or not.

Its related to Wendy and hence her skilltree. Its appropriate for me to post in the beta branch.

4 minutes ago, AliceShiki said:

Anyone and everyone can edit the wiki. If you think the wiki is lacking on information or has inaccurate info, just edit it yourself.

You can't ever blame wiki editors on anything. People who work on the wiki are all volunteers who are dedicating their free time to put info that is as accurate as they can find there. If it's wrong, just go there and correct it. That's how wikis work.

The only time you should blame the wiki editors for something is when people are actively vandalizing a wiki for memes and putting wrong info there on purpose, which leads to editing wars starting with some people trying to fix the wrong info, and others trying to keep the wrong info there for the sake of memes.

Nothing to reply. If you think that's a bug, go bug traker.

5 minutes ago, Gashzer said:

and hence her skilltree

Where?

6 minutes ago, Steorra said:

Nothing to reply. If you think that's a bug, go bug traker.

I'm not talking about bugs. I'm talking about wiki, what are you talking about?

You were the one who brought up wiki editors as if they had done something wrong, wtf.

Go fix the wiki if you think something is wrong. This has nothing to do with forum bug reports.

8 minutes ago, Gashzer said:

Its related to Wendy and hence her skilltree.

No is not, this in an interaction unrelated to her skilltree; it has been in the game for 5 years and was not introduced during this beta. Also, the beta has its own bugtracker:

https://forums.kleientertainment.com/forums/forum/256-beta-branch-bug-tracker/

If you consider it a bug, talk about it as if it was a bug, but don't want to report it as a bug in the bug tracker, I think you're just messing with people.

Also, just so you know, you can talk about it here AND report it as a bug, they are not mutually exclusive.

5 minutes ago, Steorra said:

Nothing to reply. If you think that's a bug, go bug traker.

Where?

I'm sure if it wasn't appropriate klei's moderators would have transferred it to bug tracker by now. 

The fact that it hasn't been moved is the most proof that it deserves to be here.

Just now, CremeLover said:

No is not, this in an interaction unrelated to her skilltree; it has been in the game for 5 years and was not introduced during this beta. Also, the beta has its own bugtracker:

https://forums.kleientertainment.com/forums/forum/256-beta-branch-bug-tracker/

If you consider it a bug, talk about it as if it was a bug, but don't want to report it as a bug in the bug tracker, I think you're just messing with people.

Also, just so you know, you can talk about it here AND report it as a bug, they are not mutually exclusive.

Why report it in bug tracker when it's being openly discussed here? What difference does it make? If klei wants to fix it they will fix it regardless

6 minutes ago, AliceShiki said:

I'm not talking about bugs. I'm talking about wiki, what are you talking about?

You were the one who brought up wiki editors as if they had done something wrong, wtf.

Go fix the wiki if you think something is wrong. This has nothing to do with forum bug reports.

I don't think the wiki is wrong. If you think it has some problem need to be fix, feel free to do it ;)

Anyway we're going off topic here. I'm out.

2 hours ago, Yaorin yon said:

It sounds like riding a Beefalo to you is akin to turning into a Wonkey. If you enjoy framing it that way, then it can only be said that you have a knack for turning rewards into curses.

Well you get a 1.0x damage mult as Wonkey, as well as the non-Wendy vex mult. The difference with a nerfed beefalo is that you can just hop off whenever it makes sense to do so. Edit: And you also get to keep Abi.

2 hours ago, Steorra said:

They said to use beefalo for preventing the damage multiplier of Wes and Wendy was intended.

It does, for shadow creatures. (Those things Wendy players are always complaining her downside still applies to.)

8 minutes ago, Gashzer said:

The fact that it hasn't been moved is the most proof that it deserves to be here.

You could never image what moderator was thinking exactly ngl. In other words, they seems more like WX-79 or WX-80 sometimes.

I.e.

I was mis post a survey of SisturnIII into General Discussion, I reported it myself for hoping a beta branch moving. But nothing happened.

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