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[Poll] On Skilltree Insight Acquisition


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62 members have voted

  1. 1. Do you play through the 70 days required to earn all insight for a character's skill tree?

    • Yes.
    • No.
    • The character I use does not have a skill tree.
  2. 2. If yes, do you think the day requirement is reasonable?

    • Yes.
    • No.
    • I answered no to question 1.
    • The character I play has no skill tree.
  3. 3. If no, do you use the console to get all the required points?

    • Yes.
    • No.
    • I answered Yes to question 1.
    • The character I play has no skill tree.

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  • Poll closed on 11/27/24 at 06:45 PM

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I'm sure I've played all the characters(except Wes) for a full year, if skilltrees existed since release I would already have the points for the character. And it's also nearly guaranteed that I will play more of that character with a full tree, so I will get that playtime eventually.

Done the grind to get a feel on if I enjoy playing as a survivor with their skill tree or not.

From my experience, its a pretty reasonable commitment for a survivor you enjoy playing, but an absolute slog if you're trying to get the insight for every survivor. I managed to pretty much max Woodie, WIllow & Wigfrid without much pain, but its a slog getting insight for Wilson & Wolfgang.

The system is not fun. I have a peaceful world where you can't die while AFK, I join that then just leave my computer running while I do something else. But I also dislike the way skill sets are implemented into DST in general so there's that to consider.

I play on console so I have no other choice but to endure it. The only ones I haven’t maxed out are Willow and Wolfgang. The choice of toning down the amount of days were very welcome but I still think some points should be given through in game achievements and not through time played, it’s pretty boring design the way it is.

I re-killed those boss suckas to get their things unlocked, because that is me earning something by doing something. Sitting around the campfire singing a campfire song (a C-A-M-P-F-I-R-E S-O-N-G song, even) for 9 and a half hours is not an accomplishment, it is not an achievement, it is not me doing anything. No matter how good or bad I am doing, I will not even change the rate at which I earn the points. Because I am not actually unlocking them and they are merely being unlocked automatically over time as I do nothing but wait, I opt to skip that pointless wait and just use console commands.

If they would do literally anything at all to change how you unlock your skill trees I would stop cheating. Even something as simple as keeping the 70 day automatic unlock thing but doing certain things will speed it up would be enough to make me feel like it's earned.

I don’t care that much about Insight. I just play the game however I want and eventually I have all the points. I wouldn’t want to have to do specific things to unlock skills since I don’t like being told what to do. But I suppose it would be okay as an alternative for people who don’t like the current system, as long as the current system is still an option.

I play lots of characters, and while sometimes the lengthy skill tree point collection phase motivates me to try out someone I don't usually play, other times I just get annoyed because I've already played Wortox for 37 hours this week before his skill tree came out (not a real example) and cheat the points in with the console.

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