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Many crops in the game require more uses


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At present, many crops lack suitable uses and are just piled up in the refrigerator as cooking fillers. And most people choose to take care of the farm, they want the health and sanity recovery brought by various crops, special equipment or buildings, and some additional abilities.
I will rank the crops in descending order of their cost-effectiveness.

Pomegranates and durians are the ones that need the most improvement, as they have high growth requirements but lack any unique cuisine, equipment, or architecture. Even if they have some benefits for some survivors, they are still of no use.
Peppers, garlic, and onions are deeply bound to Wally, and without Wally, their effects would be difficult to fully utilize.
The effect of Stuffed Eggplant is not even as good as braised eggplant, and asparagus was originally useful for vegstinger, but was replaced by tomatoes that are easier to grow.
The situation of watermelon and pumpkin is slightly better, supported by watermelon hat, pumpkin lanterns, and scarecrows, but their cuisine is relatively mediocre and easily replaceable. The cooking powdercake made from corn is a good bait, but the cost-effectiveness of the fish tacos is far inferior to that of the fish stick.

The current situation of other crops is good. Rabbit King and Bunny House require a large amount of carrots, vegstinger are a great way to restore sanity, and dragon fruit pie is the king of cuisine in the DS era. Although its competitiveness is slightly weaker compared to many new dishes now, it is unique as a food for Beefalo.
To be honest, as long as the farm is managed correctly, it is not difficult to obtain a large amount of crops. Therefore, I want an NPC that allows us to exchange various crops for some interesting things, instead of letting so much food wait for decay in the refrigerator.

I suggest adding the following content and making changes:

6 pomegranates can be traded with NPCs to exchange for pomegranate shotguns, dealing 50 damage to a small grid ahead, with a 3-second cooldown time, and can be used 30 times.
6 durians can be traded with NPCs to exchange for durian bombs, which can be placed on the ground and ignited to explode within 5 seconds, causing 200 damage to a large area and producing a foul odor, causing panic among the creatures in the area.
Watermelon popsicles can instantly lower body temperature by 20 ° instead of gradually lowering it, lasting for 15 seconds, during which body temperature does not rise.
Chili spices and garlic powder are no longer exclusive to Wally, and all characters can be made. I know some people may argue that this deprives Wally of his strengths, but what I want to say is that he is a character in need of improvement, and enhancing his culinary skills does not make him more fun because it does not belong to his own enhancement. Many people use him just to make special dishes, and after completion, they will switch back to other characters because Wally himself only eats dishes, which is a big disadvantage. KLEI has already strengthened Winona to reduce this situation, and they should do the same for Wally.

Additionally, please weaken the mushroom attribute and increase the growth conditions for stone fruits and bananas, as they have a significant impact on farm gameplay. The cost-effectiveness of roasted green caps and blue caps far exceeds that of crops. Think about it, you can easily pick a few mushrooms and get so much recovery, so why bother taking care of crops? The planting of stonefruit bushs and banana bushs are very easy. You just need to plant them and wait for them to mature without any extra care. The unlimited shelf life of stone fruits and the excellent properties of banana cuisine have overwhelming advantages for crops.
These are all I can think of at the moment, and I hope KLEI can refer to this thread.
If you have more ideas, please leave a comment in the thread.

I am going to copy and paste a comment from the farm plant wiki page, which I thought was interesting.

 

Quote

Its a cool mechanic but the recipes for food should be buffed, because right now there's no reason (Besides fun if you like farming) to actually farm anything. Just setting up some beehives + avocadoes + dried kelp is enough to sustain yourself forever and is infinitely less time consuming than farming.

 

Recipes should be reworked and new should be added (Why tf stuffed eggplant is worse than eggplant itself?... It's insane to me and it's not the only such case) with effects like sanity regeneration, sanity drain reverse, damage reduction, temperature and wetness play, waterwalking, speed boosts etc. so that farming is worth it. Maybe have some mechanic that unlocks recipes as you play the game, like buying recipes from Hermit, Pig King and other mobs/bosses/research machines? Would be cooler than having like 5 recipes that aren't a waste of time and resources in the arsenal.

 

I'm aware of Warly but that character is a joke.

 

1 hour ago, Mr.Oshiro said:

Peppers, garlic, and onions are deeply bound to Wally

[...]

Think about it, you can easily pick a few mushrooms and get so much recovery, so why bother taking care of crops?

Garlic and onions make decent sanity food, at least. Pepper poppers need a major buff in warmth. (Considering peppers use dragon fruit nutrients. The other two replace durian/pomegranate, which is an easy choice.)

Mushrooms are harder to get in the same quantities as crops, and the recovery (per consume action) isn't as great as crock pot foods. They're good in the first few days, but fall off quickly if you're not ruins rushing.

16 minutes ago, Bumber64 said:

Mushrooms are harder to get in the same quantities as crops

cave mushroom forests:

16 minutes ago, Bumber64 said:

the recovery (per consume action) isn't as great as crock pot foods

DST players when they need to spend 3.2 seconds on recovering all of their hp instead of 1.6

7 minutes ago, grm9 said:

cave mushroom forests:

DST players when they need to spend 3.2 seconds on recovering all of their hp instead of 1.6

Forests need axes. No bearger in caves.

It certainly makes a difference in a fight. (Not to mention your sanity is now down.) You're free to spend your own time on whatever, of course.

9 minutes ago, Bumber64 said:

Forests need axes. No bearger in caves

you can dig the shrooms there

9 minutes ago, Bumber64 said:

It certainly makes a difference in a fight. (Not to mention your sanity is now down.) You're free to spend your own time on whatever, of course

it almost never does because most fights end with out the player needing to heal, so if you do end up needing to heal spending 1.6 extra seconds during the fight seems better than spending 10 extra minutes not during the fight on making crock pots and dishes in them

1 minute ago, grm9 said:

you can dig the shrooms there

it almost never does because most fights end without the player needing to heal, so spending 1.6 extra seconds during entire fight because of not spending like 10 extra minutes on making a crock pot and cooking the dishes seems fine

You can do that once.

That's a personal consideration. It doesn't make mushrooms better than crops.

57 minutes ago, Radicaljoe said:

I think that maybe trading crops for weapons is a bit much

should be able to cook the weapons instead

Just now, Bumber64 said:

You can do that once

that's much more than enough for until you get jelly beans

Just now, Bumber64 said:

That's a personal consideration. It doesn't make mushrooms better than crops

i mean, i'd be surprised if there're many enough people that end up spending more than 2 entire hp bars of their character during a fight for that to be considered as personal

29 minutes ago, grm9 said:

that's much more than enough for until you get jelly beans

i mean, i'd be surprised if there're many enough people that end up spending more than 2 entire hp bars of their character during a fight for that to be considered as personal

You also need to head back to caves and hunt new shrooms each time, rather than just returning to where's base. Fighting BQ certainly isn't easier than farming.

Literally anyone still learning combat, for example? Klei shouldn't balance food stats based on anyone not taking much damage to begin with.

I grow Pumpkins+Garlic+Potatoes during Fall/Winter
During Spring/Summer: Toma Root+Onion+Dragonfruit+Watermelon.

with those I make Potato Puree, Vegetable Stinger, Melonsicle, Dragon Pie, Salsa Fresca.

so... yeah definitely need more uses cause I'd like to use Asparagus for anything other than vegetable stinger. Eggplant, Durian, Chilly Pepper, Carrots, Corn, etc for anything else.

I don't even need the onion or melons. I just do those to balance out the Toma Root and Dragonfruit.

Eggplants could use a recipe but they’re good on their own even completely raw. That makes them reasonably unique. Pumpkins are good for the same reason. Durians are pretty terrible but they’re growable monster food, which is a teeny tiny niche but it’s still better than pomegranates. Stuffed pepper poppers are also incredibly weak.

I think you should be able to craft silk from corn. Mostly just because it's funny, regardless of having to deal with spiders.

25 minutes ago, hyoton123 said:

Eggplants could use a recipe but they’re good on their own even completely raw. That makes them reasonably unique. Pumpkins are good for the same reason.

Eggplants are in every way inferior to potatoes, using same nutrients but growing slower in every season. (Potatoes are terrible raw, but that's all.)

Pumpkin cookies are okay sanity food, other than spoil time. Pumpkins share nutrients with carrots, which is a fair trade.

Also re OP I think garlic is an actual great crop? Less for raw hunger than for utility recipes or nutrient manipulation but it is very useful for farming. 

18 minutes ago, Bumber64 said:

Eggplants are in every way inferior to potatoes, using same nutrients but growing slower in every season. (Other than potatoes being terrible raw.)

Pumpkin cookies aren't bad as sanity food, other than spoil time. (Pumpkins share nutrients with carrots, which is fine.)

I think that’s fine for eggplant though. Cooking or crockpotting potatoes isnt a huge time waster, but it is one more step. At least the option of a prepless manure crop should be in the game like corn and pumpkin for other nutrients. (The eggplant crockpot dish could use a little something though)

Agreed on pumpkins. Giant pumpkin  and honey in the box even stay good a long time or forever on their own. Not sure why OP mentioned them.

Apwrt from whats been discussed i would like to bring up something mentioned in a previous farming thread of mine:

we lack the mixed consumer single nutrient producer plant slot for compost (Tomato filling that slot for Manure production and Watermelon for Growth Formula).

The best possible solution would be to switch Pomegranate to the compost producer slot, and give its strong Growth Formula consumer slot to a more deserving fruit.

Pome-granade. 

It would be cool if we had some sort of way to offload crops. As wormwood I make crops at such a productive scale over half the profits just go directly into bundles, never seeing the light of day again. (I still have a bundle of 80 pumpkins I made year 2; 1,300 days in now)  Like, other than taming a beefalo, there's not too much to do with a bunch of food. I eventually just started using a tent to turn food into living logs because I had nothing else to do with it. I'd love to trade them for something helpful, I just don't know what that helpful stuff would be.

5 hours ago, Radicaljoe said:

I think that maybe trading crops for weapons is a bit much, but I do agree that farm foods should get better recipes. 

defininly not, this helps crops separate it self from just being another mediocre food source , besides i think crops should have more crafting recipes actually

i mean, durian and pomegranate are allready rare as it gets, and what? durian hurt you unless your 1 character and acts as monster meat in the pot

meanwhile the ponegranate is........wortox favourit food...i guess, not like you can start a passive fish farm with tinfishing bins and trawlers nets to just have an effective way of gettin fish and a soul storage too, and drying said fish turns them into normal meat wich then can be used for meatystew, oh i guess it heals a bit i think but so does potato and potato is first more common and second overall just better even having unique cooking recipes

corn? hmm, an alternative to basic carrots i would say and carrots are like the basic thing ever

tomato? potato, tomatopotatotomatopotato....they love each other and tomato alsol heals but potato still stronger

dragonfruit? i guess a dragonpie cant be wrong any time but it feels lacking otherwise for how rare it is

eggplant is like a punishment, i think stuffed eggplant for some reasons has the hightest priority to cook in the pot and its....worse then it self what?

pumpkin, it restores decent hunger on fire cook, and can be made for pumpkin cookies for sanity

watermelon restores sanity when just eaten wich is kind of unique, theres watermelon hat, wich is funny

asparagus?.....ahm....you can make soup with it i suppose

pepper and garlic? and no warly? lets see....creamy potato puree needs a garlic, its the best use out of garlic you could make i guess if theres no warly, and pepper? stuffed pepper poppers is so bad it hurts your health, and warly only pot food dragonfruit salad wich needs both a dragonfruit and a pepper will both be wasted on what it could have been used instead, that being dragonpie and spices

onion is...alsol kind of a warly thing realy, i can think of veggie burgers as the only not warly use...and for warly i guess mocea a hight filling food, but yea not much

was this all? i feel like i forgot something besides the weeds 

8 hours ago, Bumber64 said:

You also need to head back to caves and hunt new shrooms each time, rather than just returning to where's base. Fighting BQ certainly isn't easier than farming

you could just get the shrooms once and then tank through BQ for jelly beans

8 hours ago, Bumber64 said:

Literally anyone still learning combat, for example? Klei shouldn't balance food stats based on anyone not taking much damage to begin with

you can literally tank bosses with out spending 2 entire hp bars if your hp's 150 or above that

What needs to be changed for crops is the stack sizes.

Most crops have a stack size of 40 which is great and then there are eggplants which only stack to 20...

 

I mean sure, the more bulkier crops maybe could stack less? Eggplants are filling 25 hunger on their own but why do pumpkins stack to 40 when they're filling 37,5 hunger?

 

This needs fixing as this keeps bothering me to no end, especially because most people are already getting annoyed when the only 2 iceboxes in the base are being occupied by random veggies and their seeds. Do we need 2 stacks of eggsplants in the fridge as well?

19 hours ago, Radicaljoe said:

I think that maybe trading crops for weapons is a bit much, but I do agree that farm foods should get better recipes. 

Whether resource exchange is reasonable is not only determined by their own value, but also by quality (freshness), quantity, CD (transaction interval), and so on. I think this is a good gameplay, and we can ensure balance by controlling parameters.

19 hours ago, Bumber64 said:

Mushrooms are harder to get in the same quantities as crops, and the recovery (per consume action) isn't as great as crock pot foods. They're good in the first few days, but fall off quickly if you're not ruins rushing.

Mushrooms are an outdated design of DS, and in its newly added version, there are not many ways to restore health. Mushrooms on the surface are relatively rare, and blue mushrooms need to be found in the dark. I think that's why its properties are the best.

The main issue is still the design of the mushroom forest. Mushrooms need to be searched for on the surface, and picking them is a small reward, but in the cave, KLEI only mechanically adds a bunch of mushrooms, and you can easily obtain a large amount of sanity or health. Especially the Blue Mushroom Forest, I have always thought it is very OP, and it may be understandable if it is red mushroom or green mushroom, but unfortunately it is the versatile Blue Mushroom. The density of mushrooms even allows you to collect over 80 in 2 to 3 nights, which leaves many dishes without a chance to appear.

Indeed, mushrooms are not as sustainable and stable as crops, but exploring ruins is one of the few challenges in the game. You can get many key items in just one go. I think clearing ruins is a comprehensive test of resource collection, combat skills, and state control. Crops could have been a part of it, but they were replaced by unreasonable mushroom forests.
The biome of DS's ruins wasteland includes some blue mushrooms as a supplementary health food for players to tackle deeper challenges. In contrast, DST's mushroom forest only considered aesthetics and did not consider the consequences of doing so.

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