Frosty_Mentos Posted November 3, 2024 Share Posted November 3, 2024 1. Night time boat visibility. It has incredible range in light and doesn't make you hot or cold. It's a safe light as long as you're fine with having to lose a bit more sanity or have clothing to negate it. 2. Instead of using star callers to light up base areas when having no other light source. It's very cheap to maintain, enough range to give even bigger bases some light and let you do all the crafting you want till you can either replace with mushlights or keep it forever whatever you prefer. 3. Specific spots you farm things at like dreadstone outcrop. 4. In general you don't need to have any other fuel or carry either of the star staffs. 5. Can have some specific areas in ruins set them up just to have the light to fight clockworks. Only thing that will require is you carrying nightmare fuel and the setup. It's not too expensive post ruin raid, it's simple to upkeep and cheap enough especially after fuelweaver and when rifts are open. Carry one or two things less in inventory as a great value result imo. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/ Share on other sites More sharing options...
xDarkSoul18x Posted November 3, 2024 Share Posted November 3, 2024 And it makes me not afraid to get up and go to the bathroom in the middle of the night. For real though don't spoil my secrets! The sanity drain is easily countered by clothing as well, not completely though at night but I'm Willow so it doesn't' bother me Great fishing boat light during winter. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755738 Share on other sites More sharing options...
mima_ Posted November 3, 2024 Share Posted November 3, 2024 i just wish night light didnt take much space and have big collision i would love to have it on my boat Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755744 Share on other sites More sharing options...
Bumber64 Posted November 3, 2024 Share Posted November 3, 2024 Doesn't the deck illuminator do #1? Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755751 Share on other sites More sharing options...
kroban Posted November 3, 2024 Share Posted November 3, 2024 Damn you are right, honestly I never use night lights because I just got used to campfires and star callers, but it seems like night lights has quite a lot of uses. I spend a lot of time in the ocean so I think I will use it more atleast for that. Thanks for the new perspective! Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755759 Share on other sites More sharing options...
gamehun20 Posted November 3, 2024 Share Posted November 3, 2024 1 hour ago, Bumber64 said: Doesn't the deck illuminator do #1? That only lights up your boat not a lot around it Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755767 Share on other sites More sharing options...
arubaro Posted November 3, 2024 Share Posted November 3, 2024 I wish shadow hands dont steal their light and had reduced collision since is an small structure Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755773 Share on other sites More sharing options...
Well-met Posted November 4, 2024 Share Posted November 4, 2024 5 hours ago, Bumber64 said: Doesn't the deck illuminator do #1? needs conventional fuel and the range is actually terrible I wanna try night lights more now Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755778 Share on other sites More sharing options...
Bumber64 Posted November 4, 2024 Share Posted November 4, 2024 13 hours ago, Well-met said: needs conventional fuel and the range is actually terrible Is requiring conventional fuel a bad thing pre-rifts? Beefalo produce that regularly, or caged birds from surplus seeds (if you can be bothered). People are talking about how they've got too much NMF now, but before that they were saying that it made the night light unusable, and it should just run on sanity. So the range is good, but are the other options not more practical for 95% of the game? (Considering you want heat in winter, even post-rifts.) Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755836 Share on other sites More sharing options...
ChintzyGnat Posted November 4, 2024 Share Posted November 4, 2024 1 hour ago, Bumber64 said: Is requiring conventional fuel a bad thing pre-rifts? Beefalo produce that regularly, or caged birds from surplus seeds (if you can be bothered). People are talking about how they've got too much NMF now, but before that they were saying that it made the night light unusable, and it should just run on sanity. So the range is good, but are the other options not more practical for 95% of the game? (Considering you want heat in winter, even post-rifts.) Generally the night light is the best option for light on boats. As you can just have seasonal fish for warm and cold. Star callers are hazardous to boats and polar star always freezes you too easily. Deck lamp is actually terrible I use it only as a trash can lol. Campfires are alright but I think have a bigger footprint on a boat (someone test that idk). The nightlight is exceptional for its range of light and not providing additional hazards. Sanity drain is too small to matter tbh. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755842 Share on other sites More sharing options...
gaymime Posted November 4, 2024 Share Posted November 4, 2024 1 hour ago, Bumber64 said: Is requiring conventional fuel a bad thing pre-rifts? Beefalo produce that regularly, or caged birds from surplus seeds (if you can be bothered). People are talking about how they've got too much NMF now, but before that they were saying that it made the night light unusable, and it should just run on sanity. So the range is good, but are the other options not more practical for 95% of the game? (Considering you want heat in winter, even post-rifts.) so for the first year after the deck illuminator came out i used both on boats and on land. part of the problem is it eats a LOT of resources quickly and if you are not touching land for a while it can be pretty detrimental especially if you are doing something like a lights-out world. stuff like twigs and wood are better spent elsewhere whenever possible Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755843 Share on other sites More sharing options...
Frosty_Mentos Posted November 4, 2024 Author Share Posted November 4, 2024 It's surprising how many uses this thing can have, but it's either good for boats or later game when resources are abundant and you have the time and resources to set those up around. Should save time for anyone if well used enough, nice to have a light that doesn't act as a hazard. But I agree on collision I wish it didn't have a thick hitbox. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755848 Share on other sites More sharing options...
Radicaljoe Posted November 5, 2024 Share Posted November 5, 2024 It would be cool if the structure lived up to it's name and only activated at night like spotlights. A minor complaint, but it would be a nice way to save fuel/keep a bunch lit for decor. Fill em up at day, then they all turn on at night and you can take your base pics. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755884 Share on other sites More sharing options...
Evelo Posted November 5, 2024 Share Posted November 5, 2024 Wish the deck illuminator had the lifespan of a camp fire and ignored rain effects. Gonna have to try out a "Night Light" run now. I'll do that, thanks for this post. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755886 Share on other sites More sharing options...
loopuleasa Posted November 5, 2024 Share Posted November 5, 2024 I love night light in one place the most: At the End Well in Hamlet (now has a together mod port) been using it a lot, for 80 oincs I profited 60 nmf and 100 purple gems to telelocate around Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755923 Share on other sites More sharing options...
Frosty_Mentos Posted November 5, 2024 Author Share Posted November 5, 2024 Deck illuminator is what I keep hearing for since it's release of needing improvement. I dunno why it's not getting anything. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1755949 Share on other sites More sharing options...
Frosty_Mentos Posted November 7, 2024 Author Share Posted November 7, 2024 The range is basically almost a full screen when fueled fully, if needed more evidence. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1756179 Share on other sites More sharing options...
ADM Posted November 7, 2024 Share Posted November 7, 2024 One thing I like it for is to keep a "Life Giving Amulet" at the ready. I only play multiplayer so I can happen to have revive duties on my shoulders. Precrafting a Night Light allows to store almost all of the materials needed to make an amulet after hammering it. It's only a bit more expensive in gold and still need to provide a little extra fuel which I always have on myself, but it's cool to have that inventory-slot free revive technique which I pulled quite a lot already. Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1756182 Share on other sites More sharing options...
loopuleasa Posted November 13, 2024 Share Posted November 13, 2024 On 11/7/2024 at 6:52 PM, ADM said: One thing I like it for is to keep a "Life Giving Amulet" at the ready. I only play multiplayer so I can happen to have revive duties on my shoulders. Precrafting a Night Light allows to store almost all of the materials needed to make an amulet after hammering it. It's only a bit more expensive in gold and still need to provide a little extra fuel which I always have on myself, but it's cool to have that inventory-slot free revive technique which I pulled quite a lot already. Genius! you should get that in here: Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1756954 Share on other sites More sharing options...
Mr Giggio Posted November 13, 2024 Share Posted November 13, 2024 On 11/3/2024 at 8:29 PM, arubaro said: I wish shadow hands dont steal their light and had reduced collision since is an small structure Me too it doesn't make sense Charlie trying to put fuel off IMO I use those in boats a lot in spring because when u drop umbralla opened on top of it and reverse aura with new crown u gain sanity while rowing and it worths Link to comment https://forums.kleientertainment.com/forums/topic/160501-some-great-things-about-using-night-lights/#findComment-1756961 Share on other sites More sharing options...
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