Gashzer Posted October 30, 2024 Share Posted October 30, 2024 Rock lobsters being nigh unkillable can pose abit of a problem. Being able to mine them to crack them out of their defence seems a fitting solution. This would also allow rooks or ancient guardian to also crack them open. When broke out this way the rock lobsters takes 300 damage. They have massive hp pools and regenerating health so this seems reasonable. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/ Share on other sites More sharing options...
Tranoze Posted October 30, 2024 Share Posted October 30, 2024 2 minutes ago, Gashzer said: crack them out of their defence Stop press F and they ll come out themself. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755330 Share on other sites More sharing options...
Gashzer Posted October 30, 2024 Author Share Posted October 30, 2024 Just now, Tranoze said: Stop press F and they ll come out themself. Yeah but this is more fun and does damage, also to add to the idea cracking them open prevents them hiding for a further 60secs. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755331 Share on other sites More sharing options...
Tranoze Posted October 30, 2024 Share Posted October 30, 2024 4 minutes ago, Gashzer said: Yeah but this is more fun and does damage, also to add to the idea cracking them open prevents them hiding for a further 60secs. I think you just want to nerf people who hire rock lobster to kill giants. As all cave giant deal mining damage (that break/hammer stuffs) when walking. Other than that, i'd rather having pick axe, pick/axe, brightshade hammer ignore rock lobster defense when they go hiding, instead of mining in general straight up counter rock lobster. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755332 Share on other sites More sharing options...
Gashzer Posted October 30, 2024 Author Share Posted October 30, 2024 6 minutes ago, Tranoze said: I think you just want to nerf people who hire rock lobster to kill giants. As all cave giant deal mining damage (that break/hammer stuffs) when walking. Other than that, i'd rather having pick axe, pick/axe, brightshade hammer ignore rock lobster defense when they go hiding, instead of mining in general straight up counter rock lobster. Give rock lobsters resistance to walking bosses. I think the amount of people who would benefit from this logical nerf would exceed those negativity effected by a huge margin. Also would act as a buff to rock lobster dps against bosses like toadstool, afw and ancient guardian. Actually now that I am thinking more about this, this is a huge buff to rock lobsters against all cave bosses, rock lobsters have massive hp pools so they can afford to take more damage to give more damage. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755333 Share on other sites More sharing options...
Tranoze Posted October 30, 2024 Share Posted October 30, 2024 4 minutes ago, Gashzer said: take more damage to give more damage. True... Maybe you want to buff people who want to hire rock lobster vs bosses all along. Now i wonder if klei would take time to add cracking animation, redo rock lobster sprite to show rocklobster wounded by pickaxes to show rock lobster has been mined by pick axes if they really want to do this. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755334 Share on other sites More sharing options...
Gashzer Posted October 30, 2024 Author Share Posted October 30, 2024 1 minute ago, Tranoze said: True... Maybe you want to buff people who want to hire rock lobster vs bosses all along. All I ever want are buffs but no one believes me I do enjoy hiring rock lobsters when playing Walter. His pellets make it very cheap to accrue an army of them. I think allowing bosses to "walk-mine" rock lobsters would be good for their dps so I retract my previous suggestion to give them resistance to it. 22 minutes ago, Tranoze said: Now i wonder if klei would take time to add cracking animation, redo rock lobster sprite to show rocklobster wounded by pickaxes to show rock lobster has been mined by pick axes if they really want to do this. I mean it's their job so I would hope so. Also nows the time to do it because rock lobsters are currently under the spotlight in this recent update. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755336 Share on other sites More sharing options...
Bumber64 Posted October 30, 2024 Share Posted October 30, 2024 You could skip the damage and just put the cooldown on hiding. They're specifically supposed to hide when Toadstool triggers "epicscare", though. Maybe they should enter panic state if they fail to hide? Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755341 Share on other sites More sharing options...
grm9 Posted October 30, 2024 Share Posted October 30, 2024 "equip a tool and do an action on entirely stationary enemy that isn't doing anything and won't do anything nor move for the next like 5 seconds helplessly awaiting damage" isn't very complex enemy design Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755342 Share on other sites More sharing options...
Bumber64 Posted October 30, 2024 Share Posted October 30, 2024 2 minutes ago, grm9 said: "equip a tool and do an action on entirely stationary enemy that isn't doing anything and won't do anything nor move for the next like 5 seconds helplessly awaiting damage" isn't very complex enemy design Waiting for them to come out isn't complex, either. It's just a time waste. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755343 Share on other sites More sharing options...
grm9 Posted October 30, 2024 Share Posted October 30, 2024 1 minute ago, Bumber64 said: Waiting for them to come out isn't complex, either. It's just a time waste just saying that it might be better to figure out something more complex and then add it instead of adding this Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755344 Share on other sites More sharing options...
cropo Posted October 30, 2024 Share Posted October 30, 2024 Maybe I am misunderstanding but doesn't planar damage penetrate their defenses? Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755352 Share on other sites More sharing options...
Arcwell Posted October 30, 2024 Share Posted October 30, 2024 6 minutes ago, cropo said: Maybe I am misunderstanding but doesn't planar damage penetrate their defenses? It does not, unfortunately. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755353 Share on other sites More sharing options...
cropo Posted October 30, 2024 Share Posted October 30, 2024 Honestly planar damage should simply penetrate it, I thought it was supposed to bypass traditional forms of armor and defense? Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755356 Share on other sites More sharing options...
grm9 Posted October 30, 2024 Share Posted October 30, 2024 36 minutes ago, cropo said: Honestly planar damage should simply penetrate it, I thought it was supposed to bypass traditional forms of armor and defense? it bypasses combat and inventory component damage absorption, but rock lobster, toad and enraged klaus got health component damage absorption and it decreases damage taken from every thing except crafting recipes, including hunger, temperature, fire and planar, that's why moose's and wigfrid's damage absorption affects planar too Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755361 Share on other sites More sharing options...
arubaro Posted October 30, 2024 Share Posted October 30, 2024 Using tools to fight should be more common. One of my favorite mini boss designs is poison birchnut trees Finally a good idea Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755364 Share on other sites More sharing options...
Gashzer Posted October 30, 2024 Author Share Posted October 30, 2024 1 hour ago, grm9 said: "equip a tool and do an action on entirely stationary enemy that isn't doing anything and won't do anything nor move for the next like 5 seconds helplessly awaiting damage" isn't very complex enemy design But it is extremely fitting. Rock lobster turns into a boulder, equip tool to break boulder, break rock lobster. And to apply the same logic you did for why sleeping is bad, people don't like to wait, people always prefer the option to take a more proactive approach to solve problems. Ill happily mine and murder rock lobsters if their loot tables got a buff too. Maybe a low chance for all gems types to drop from them/thulecite to make it worth while murdering one. Lore reason is of course that they eat minerals hence should drop them all. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755365 Share on other sites More sharing options...
Cassielu Posted October 30, 2024 Share Posted October 30, 2024 3 hours ago, Gashzer said: Rock lobsters being nigh unkillable can pose abit of a problem. I disagree. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755373 Share on other sites More sharing options...
Gashzer Posted October 30, 2024 Author Share Posted October 30, 2024 Just now, Cassielu said: I disagree. Why do you disagree? Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755374 Share on other sites More sharing options...
Well-met Posted October 30, 2024 Share Posted October 30, 2024 cool idea. 7 minutes ago, Gashzer said: Why do you disagree? i assume because their only purpose is to be invincible hireables Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755375 Share on other sites More sharing options...
Evelo Posted October 30, 2024 Share Posted October 30, 2024 This is a really neat idea. I support this one Gashzer. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755391 Share on other sites More sharing options...
ZeRoboButler Posted October 30, 2024 Share Posted October 30, 2024 I would like it if there were a actual reason to kill rock lobsters, they don't drop anything that is that important or special. Maybe if they dropped crab meat or something but they are just not worth the trouble. It seems cool, but also largely unnecessary beyond a niche interaction, I would be lying if I said I don't see a mob in future having this type of interaction though. The shark fight and the crystal deerclops demonstrates that Klei have some interest in making combat scenarios have unique solutions. Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755398 Share on other sites More sharing options...
GimplyGoose Posted October 31, 2024 Share Posted October 31, 2024 Very cool idea. Maybe it could work like the equivalent of shaving a beefalo? If you mine a rock lobster maybe they drop like 3 rocks or something and then have a cracked shell sprite? Maybe it only works with strong tools like pick/axe, brightshade smasher, etc? Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755446 Share on other sites More sharing options...
GetNerfedOn Posted October 31, 2024 Share Posted October 31, 2024 this should have been a function from their very introduction sure they're friend shaped and i love them but if they're boulder shaped why not mineable? :((( Link to comment https://forums.kleientertainment.com/forums/topic/160462-able-to-mine-hiding-rock-lobsters-to-break-them-out-and-do-damage/#findComment-1755447 Share on other sites More sharing options...
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