Jump to content

Why does the natural gas generator emits polluted water directly to the environment, instead of via a green outlet?


Recommended Posts

The natural gas generator emits polluted water to the environment directly, which means we should build an extra liquid pump (and extra mesh tiles) to collect the polluted water and let it flow. Why does the generator not emit the polluted water through a green outlet, so that we can directly build pipes from the green outlet to where we want.

You know, nat gas gen is the best already, it emits CO2 into pipe. All other gens emit it into environment too. Making it even better will be too OP :)

But you can mod it if you want...

3 hours ago, asurendra said:

Making it even better will be too OP :)

I agree, it's already very good as-is.

IMO: If we dive into the game's feel, then Dupe-Tech™ being not fully perfect & leaky fits the bill.

A mod for what OP suggests already exists, I haven't used it. The minor gameplay quirks that Dupe-Tech™ provides are a welcome addition to my builds. To each their own, though.

That's what industrial facilities are like. If it fill the pipes with polluted water, it'll get clogged with dirt that evaporates from the heat of power generation... like... something like that... I don't know... because I'm not a mechanical engineer...

13 hours ago, asurendra said:

You know, nat gas gen is the best already, it emits CO2 into pipe. All other gens emit it into environment too. Making it even better will be too OP :)

I’ll trade you the gas output for a liquid one.  Dealing with CO2 is much cleaner than dealing with polluted water.

While we’re on the subject, I’d kill for a liquid output on the dehydrator.

It would be an interesting new mechanic to have many of the buildings start by just being extremely messy and dumping out all outputs directly into the environment, then have an upgrade system to research toggle-able features like CO2 exhaust port or conveyer input port. Certain augmentations could require more materials and change energy costs. Maybe some of the more useful ones could require exploration to difficult POIs, difficult research, or just a duplicant with specific training/skill level to unlock and/or implement.

Could be additions to unexpected buildings, like one to add power/light to the pedestal or bleach stone compartment to liquid/gas storage. They could be features that you wouldn't want on all buildings of that type, but could be useful in specific cases.

On 10/27/2024 at 1:51 PM, SilverSpoon said:

That's what industrial facilities are like. If it fill the pipes with polluted water, it'll get clogged with dirt that evaporates from the heat of power generation... like... something like that... I don't know... because I'm not a mechanical engineer...

Klei should remove the output pipe from the Metal Refinery for pretty much the exact same reason. All the pipe does is get repeatedly broken when liquids turn into steam no matter what material you use even when picking Insulated. .

8 minutes ago, vonVile said:

Klei should remove the output pipe from the Metal Refinery for pretty much the exact same reason. All the pipe does is get repeatedly broken when liquids turn into steam no matter what material you use even when picking Insulated. .

you're supposed to cool the liquid as it comes out. the pipes break when liquid turns into a gas or solid in them. You're supposed to not let that happen.

23 hours ago, Primalflower said:

you're supposed to cool the liquid as it comes out. the pipes break when liquid turns into a gas or solid in them. You're supposed to not let that happen.

Can't be done over a long period of time. It not worth wasting the power for an Aqua Tuner just to cool the liquid down.

4 hours ago, vonVile said:

It not worth wasting the power for an Aqua Tuner

That's why you use oil as coolant liquid and cool it by passing the pipe from a steam room that has a turbine on top 

15 hours ago, vonVile said:

Can't be done over a long period of time. It not worth wasting the power for an Aqua Tuner just to cool the liquid down.

An extremely common player strategy is to run a coolant with high vaporization point (I.E. Crude Oil) through steam to heat it up and then run that steam through a steam turbine in order to delete a large portion of its heat

that way the only aquatuning you need to do is to cool the turbine

Indeed, as @sakura_sk and @Primalflower alluded to, the game is challenging you to come up with your own design. There are some tutorials out there, but here's my standard steelworks I build or adapt in all of my colonies. It absorbs the heat from metal refining and turns it into usable energy. It also acts as the primary cooling source for both the cold section of my colony (left aqatuner) and the main cooling loop (right aquatuner). When I first build it I use pWater for the chill and main loops and petroleum for the central metal loop, but once I get access to fullerene I upgrade everything to use super coolant. I use automation to keep the temperature in bounds, only turn on one aquatuner at a time, and extract as much usable heat as I can for power generation.

Spoiler


image.png

Screenshot 2024-11-14 at 12.33.59 PM.png

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...