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furroll question(with a poll!)


please pick what is most accurate to your feelings  

48 members have voted

  1. 1. can furroll be improved?

    • it can! (make it 4-6 uses)
      7
    • it can! (make it repairable with a sewing kit)
      22
    • it can! (change the ingredients to better reflect loot avalibility)
      5
    • it can! (but i am not sure how....sorry)
      1
    • i think it is fine right now (because i like how it is implimented)
      2
    • i think it is fine right now (but i don't interact with it)
      4
    • no! (it is perfect)
      1
    • no! (because i dont want dev-time wasted on it)
      2
    • no! (but i cannot really explain why i feel this way)
      0
    • uh.... i don't really use furroll so i don't have an opinion
      3
    • i only vote in getnerfedon™ officially sanctioned polls
      1


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so the question of furrolls comes up a few times a year in the places i haunt that are ds/t themed and after being linked to a mod for repairable rolls with 1300 subs now i am actually curious to know, what are your thoughts on furroll? and yes, i really do mean on furroll, i don't care about the people who use it, not interested in what you think about straw/tent/walter sleeping kits, none of that; this is about specifically this lil' guy;

https://dontstarve.wiki.gg/wiki/Bed_Roll/DST#Fur_Roll

what do you think? is it fine? could it be shored up on? have you ever intentionally made one? do you even know what it does or has your experience only been through cultural osmosis and memery? would you actually use furrolls/ use them more often if changes were made? are they even a viable option for your main/playstyle? if you play on multiple platforms do you use them the same way on certain ones as often as you do on others?

They're honestly not bad as a sanity/HP recovery method for early-game caving expeditions. You hammer a bunch of bunny huts for carrots, you get some puffs out of doing that, and you prototype one at an alchemy engine and make more if you need to (you probably won't if you're saving using it until your sanity is really low). The carrots offset the hunger cost.

11 minutes ago, Echsrick said:

never used it, and i feel like so many alsol dont use it,wich surprises me that it has like what? 5 skins?

well most of the skins are pretty old for it, they only did two in the four years i have been playing dst and both of those were joke skins

Sleeping takes too long to heal and doesn't skip time since DST, so I rarely even use the mechanic. Maybe if the tick rate was greatly increased I'd find it more practical.

Durability should be used by time spent, not for each use. Short naps are currently penalized.

On the fur roll, specifically, I don't find myself with a lot of bunny puffs. (Obviously you need to craft a straw roll first. You probably aren't crafting that if not to turn it into a fur roll, except Walter?) There's not a whole lot more to do with the puffs, but I just don't engage with bunnymen because the other drops are better obtained elsewhere. I assume someone who goes straight to caves probably doesn't lie around sleeping all the time? (Blue caps, etc.)

Walter, Webber, Wanda, and Wickerbottom don't really benefit from this item. Wormwood does, given his lack of healing options. (Though he has fertilizers to heal while walking, anyway.)

It nicely serves as a last resort emergency when you need to restore stats, and you barely have scraps of food for recovery.
In other cases, I personally don't really like it, its stat restoration is painfully slow compared to Tent, which I would prefer to pre-craft and plop down as a checkpoint anyway when away from base.

4 hours ago, gaymime said:

so the question of furrolls comes up a few times a year in the places i haunt that are ds/t themed and after being linked to a mod for repairable rolls with 1300 subs now i am actually curious to know, what are your thoughts on furroll? and yes, i really do mean on furroll, i don't care about the people who use it, not interested in what you think about straw/tent/walter sleeping kits, none of that; this is about specifically this lil' guy;

https://dontstarve.wiki.gg/wiki/Bed_Roll/DST#Fur_Roll

what do you think? is it fine? could it be shored up on? have you ever intentionally made one? do you even know what it does or has your experience only been through cultural osmosis and memery? would you actually use furrolls/ use them more often if changes were made? are they even a viable option for your main/playstyle? if you play on multiple platforms do you use them the same way on certain ones as often as you do on others?

Repairable would give it more value :3

Not a ton of reason for it when we have tents, I could see it being nice for ocean travel but that is only due to limited space on a boat. This is probably one of those cases where something unique could separate it but its mostly a less safe option when it comes to sleeping, a tent actually prevents you from being targeted by mobs and it some cases makes them leave you alone. Funny that a portable bed is available in the caves but the better option is just a tent, what with earthquakes and all.  

1 hour ago, Gashzer said:

No buffs.

Walter literally has a character specific upgrade to it. Would undermine his perk if the fur roll got buffed.

You could say "I don't mind a buff for Fur Roll, but to be fair It need to buff Walter's Tent Roll at the same time."

I don't want to go off topic, but I don't like that Walter's major unique healing ability is to wait a while, so I'd like his tent roll healing to be 2-3 times faster than it is now.

Return to the topic, I agree with the Fur Roll buff. The expected value of killing 8 Bunnyman reword is currently almost a lower-level tent replacement, which is too weak.

6 hours ago, Gashzer said:

No buffs.

Walter literally has a character specific upgrade to it. Would undermine his perk if the fur roll got buffed.

Might as well give everyone a portable crock pot if we are in the business of stepping on characters perks.

Then just buff Walter's aswell(?)

6 hours ago, SilverSpoon said:

You could say "I don't mind a buff for Fur Roll, but to be fair It need to buff Walter's Tent Roll at the same time."

I don't want to go off topic, but I don't like that Walter's major unique healing ability is to wait a while, so I'd like his tent roll healing to be 2-3 times faster than it is now.

Return to the topic, I agree with the Fur Roll buff. The expected value of killing 8 Bunnyman reword is currently almost a lower-level tent replacement, which is too weak.

No buff! I have spoken!

57 minutes ago, arubaro said:

Then just buff Walter's aswell(?)

Or we could only buff Walter's Tent Roll and not fur roll which would further incentivize people to ask a friendly Walter player to craft one for them hence encouraging teamplay. Also makes it more worthwhile to play/swap to Walter.

16 hours ago, Bumber64 said:

Sleeping takes too long to heal and doesn't skip time since DST, so I rarely even use the mechanic

Why does everyone always repeat this? Sleep not skipping time is an enormous buff to it, DST's fur roll will match DSA's fur roll in only 1/16 of a day whereas the fur roll will skip directly to the next day regardless of where you currently are in it. 

16 hours ago, Bumber64 said:

Durability should be used by time spent, not for each use. Short naps are currently penalized.

Durability should not be used by time spent, that would be so annoying to be encouraged to just constantly spam the fur roll over and over again mindlessly instead of thinking about when's actually a good time to use it. 

I have used them all but maybe 2 or 3 times in the 10 years of playing. The bunny puffs are just too valuable for such a minor gain, I'd rather have more houses. Maybe in a pinch one could be useful. It's nice seeing them trying to do something with puffs like for webber craft and walter but it's just such a bad item. I'd rather just use a tent. More uses, better gains and 6 silk is far more simple to come by plus you do not have to kill bunnys to raise naughtiness or make some elaborate farm or start bunny wars. Only thing off the top of my head is maybe giving it a unique effect? Rabbits won't run from you for half a day? Bunnys wont attack you with meat for a while? Something something the puff getting on you when you sleep on it. IDK! 

If you get a Bunnyman farm rolling by deconstructing all the cave Rabbit Hutches and moving them somewhere convenient, you can be swimming in bunny puffs in no time. I don't really use the Fur Roll anyway at that point because the Bunnymen will drop tons of useful cooking ingredients. It's just faster to cook.

1 hour ago, xDarkSoul18x said:

The bunny puffs are just too valuable for such a minor gain,

Yeah, since the nerf it is way too difficult to get puffs. Honestly every bunnyman should (I think) should drop what they drop now with a 50% chance to drop an extra puff.

6 hours ago, Cheggf said:

Why does everyone always repeat this? Sleep not skipping time is an enormous buff to it, DST's fur roll will match DSA's fur roll in only 1/16 of a day whereas the fur roll will skip directly to the next day regardless of where you currently are in it.

Because it's instant from the perspective of play time. Believe it or not, there are also actually reasons to want to skip days.

6 hours ago, Cheggf said:

Durability should not be used by time spent, that would be so annoying to be encouraged to just constantly spam the fur roll over and over again mindlessly instead of thinking about when's actually a good time to use it. 

That would require it to be a compelling choice to begin with.

Sleeping costs hunger. Recovery foods restore hunger.

Sleeping prevents you from doing anything else (not to mention time spent gathering the resources of the item itself). Lureplants, mushrooms, and beeboxes replenish while you do anything else, then you can multitask cooking.

The cost per use only made sense when it was an item used to skip through night or difficult seasons. (See: The siesta lean-to, which used to only work during the day. Literally designed to skip over summer heat mechanic.)

1 hour ago, Bumber64 said:

Because it's instant from the perspective of play time. Believe it or not, there are also actually reasons to want to skip days.

That would require it to be a compelling choice to begin with.

Sleeping costs hunger. Recovery foods restore hunger.

Sleeping prevents you from doing anything else (not to mention time spent gathering the resources of the item itself). Lureplants, mushrooms, and beeboxes replenish while you do anything else, then you can multitask cooking.

The cost per use only made sense when it was an item used to skip through night or difficult seasons. (See: The siesta lean-to, which used to only work during the day. Literally designed to skip over summer heat mechanic.)

it is also a temp regulator, it can be used to avoid being caught in the dark(something i have used it for a few times over the years), it is how you get feast gifts and unlike food it does not require a bundle or a crockpot to use on long forays into the world which most replenishing food does require. you get guaranteed health+sanity and if we are being weird about time you can choose to spend your time gathering ingredients for novel food or you can spend it sleeping. meatballs can be converted to +30 health and +30 sanity with a furroll which sounds pretty darn good compared to getting all the stuff for a garden and a captured bird and a mall stack of meat. i dont always want to go through the set-up for crockpot foods when i can just pop on down to the caves on day 1-2 and get what i need for a few rolls. i have other better uses of my time but also i do like being healthy and sane

 

or i suppose tldr? furroll has a value to people who are not going to do the standard basing stuff and has a value to people who are not dependant on crockpots for their main self-management strategy

38 minutes ago, gaymime said:

you get guaranteed health+sanity and if we are being weird about time you can choose to spend your time gathering ingredients for novel food or you can spend it sleeping. meatballs can be converted to +30 health and +30 sanity with a furroll which sounds pretty darn good compared to getting all the stuff for a garden and a captured bird and a mall stack of meat. i dont always want to go through the set-up for crockpot foods when i can just pop on down to the caves on day 1-2 and get what i need for a few rolls. i have other better uses of my time but also i do like being healthy and sane

There's a number of options for food, though. Blue and green caps are trivial in caves, don't require a crock pot. (Clothing and poultices are non-food options, but less practical in caves.)

Fur rolls themselves certainly aren't free. They also aren't going to help you in combat or earthquakes, so you usually need the other options anyway.

2 hours ago, Bumber64 said:

There's a number of options for food, though. Blue and green caps are trivial in caves, don't require a crock pot. (Clothing and poultices are non-food options, but less practical in caves.)

Fur rolls themselves certainly aren't free. They also aren't going to help you in combat or earthquakes, so you usually need the other options anyway.

which for wigfrid, wormwood(and to a lesser extent wortox) isn't really viable. for sure though unless you are only going around fighting combat shouldn't be the measure by which all things are compared, i actually don't fight much at all and a couple of my friends are also fairly non-violent and i've seen a few players who are also not so agressivly-inclined. there are plenty of contingencies to account for and this helps in those instances to give people reasonable options

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