-Variant Posted October 25, 2024 Share Posted October 25, 2024 Not sure a whole lot of folks picked up on this, but as of this last update, rock lobsters were giving animation compatibility with hats! Whilst its technically under the cover changes for the new masked mobs, it does extend to general gameplay. Just not fully enabled. So that's it, that's my request! Rock Lobsters are another mob you can befriend and enlist for your cause, being able to give them top hats and armor would be a dream. It even works if you force it a bit. Look at this, isn't this awesome!? Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/ Share on other sites More sharing options...
HellHeater Posted October 25, 2024 Share Posted October 25, 2024 I don't want a mob that I can't kill with c_spawn("shadowmeteor",999) much less c_spawn("shadowmeteor",99999)) Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754637 Share on other sites More sharing options...
NPCMaxwell Posted October 25, 2024 Share Posted October 25, 2024 35 minutes ago, -Variant said: Not sure a whole lot of folks picked up on this, but as of this last update, rock lobsters were giving animation compatibility with hats! Whilst its technically under the cover changes for the new masked mobs, it does extend to general gameplay. Just not fully enabled. So that's it, that's my request! Rock Lobsters are another mob you can befriend and enlist for your cause, being able to give them top hats and armor would be a dream. It even works if you force it a bit. Look at this, isn't this awesome!? Aww sleepy :'3 Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754638 Share on other sites More sharing options...
cameron8800 Posted October 25, 2024 Share Posted October 25, 2024 30 minutes ago, HellHeater said: I don't want a mob that I can't kill with c_spawn("shadowmeteor",999) much less c_spawn("shadowmeteor",99999)) I do! Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754639 Share on other sites More sharing options...
Evelo Posted October 25, 2024 Share Posted October 25, 2024 Always wished Rock Lobsters were faster. They are really cute. Throwing on little hats would be nice. Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754644 Share on other sites More sharing options...
arubaro Posted October 26, 2024 Share Posted October 26, 2024 24 minutes ago, Evelo said: Always wished Rock Lobsters were faster. They are really cute. Throwing on little hats would be nice. Well, they spawn always on your screen's edge if you go faster than them I wish klei remove the decay mechanic from cloths in mobs.. Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754647 Share on other sites More sharing options...
Evelo Posted October 26, 2024 Share Posted October 26, 2024 16 minutes ago, arubaro said: they spawn always on your screen's edge if you go faster than them Huh, when did that happen? I am using ancient knowledge though back when Rock Lobsters came out during the Caves Beta. haven't ever interacted with them much besides saying Hi since. Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754649 Share on other sites More sharing options...
Maxil20 Posted October 26, 2024 Share Posted October 26, 2024 47 minutes ago, Evelo said: Huh, when did that happen? I am using ancient knowledge though back when Rock Lobsters came out during the Caves Beta. haven't ever interacted with them much besides saying Hi since. All allied followers have a mechanic where they will teleport to you right outside of your view range if you are too far away. Rock lobsters follow suit, though them being the slowest does still mean they could need a small trek to make it to your position. I remember it in particular back when the ancient guardian strat in DS was to recruit a bunch of lobsters and make it right before the guardian arena for the lobsters to easily smash it. Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754660 Share on other sites More sharing options...
This14Real Posted October 26, 2024 Share Posted October 26, 2024 I want all mobs to wear hats. Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754674 Share on other sites More sharing options...
SOS-Ouroboros-K Posted October 26, 2024 Share Posted October 26, 2024 6 hours ago, This14Real said: I want all mobs to wear hats. It seems like it would be fun to have guys in the same hat form a common camp. Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754716 Share on other sites More sharing options...
Masked Koopa Posted October 26, 2024 Share Posted October 26, 2024 10 hours ago, arubaro said: Well, they spawn always on your screen's edge if you go faster than them I wish klei remove the decay mechanic from cloths in mobs.. what if we could petrify clothing to remove its effects but also its durability with the shadow spritz Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754722 Share on other sites More sharing options...
Jakepeng99 Posted October 26, 2024 Share Posted October 26, 2024 3 hours ago, Masked Koopa said: what if we could petrify clothing to remove its effects but also its durability with the shadow spritz I'd kinda prefer if it was just permenent though without it. Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754745 Share on other sites More sharing options...
arubaro Posted October 26, 2024 Share Posted October 26, 2024 2 hours ago, Masked Koopa said: what if we could petrify clothing to remove its effects but also its durability with the shadow spritz I dont think such obscure mechanics are necessary. Mobs dont get benefits from clothing so it makes sense they last forever since is just an unused decorative feature. Unused because the cost of replacing the hats Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754746 Share on other sites More sharing options...
Masked Koopa Posted October 27, 2024 Share Posted October 27, 2024 23 hours ago, Jakepeng99 said: I'd kinda prefer if it was just permenent though without it. I would too, but it is by no means a new idea and yet Klei hasn't implemented it, so I can only assume there's some principal behind it. A lot of hotly requested features like wildfires or brightshades sucking less or better storage tend to be solved by Klei via new content rather than changes to base content, so I figure it's probably better to suggest something more in that direction. Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754935 Share on other sites More sharing options...
arubaro Posted October 27, 2024 Share Posted October 27, 2024 20 minutes ago, Masked Koopa said: I would too, but it is by no means a new idea and yet Klei hasn't implemented it, so I can only assume there's some principal behind it. A lot of hotly requested features like wildfires or brightshades sucking less or better storage tend to be solved by Klei via new content rather than changes to base content, so I figure it's probably better to suggest something more in that direction. Maybe because isnt a priority like the other stuff you mentioned and might take more time than other non important suggestions Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754937 Share on other sites More sharing options...
Masked Koopa Posted October 27, 2024 Share Posted October 27, 2024 51 minutes ago, arubaro said: Maybe because isnt a priority like the other stuff you mentioned and might take more time than other non important suggestions Well the "simple" version would literally just involve adding a field to every hat determining whether or not only players can degrade it, and then a couple of if statements for each degredation function. It isn't particularly complex and even the worst case scenario of an unbreakable hat or light source wouldn't be gamebreaking Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754941 Share on other sites More sharing options...
GetNerfedOn Posted October 27, 2024 Share Posted October 27, 2024 On 10/26/2024 at 9:29 AM, Maxil20 said: All allied followers have a mechanic where they will teleport to you right outside of your view range if you are too far away. Rock lobsters follow suit, though them being the slowest does still mean they could need a small trek to make it to your position. I remember it in particular back when the ancient guardian strat in DS was to recruit a bunch of lobsters and make it right before the guardian arena for the lobsters to easily smash it. I long for the days of REign of Giants where you could bring them to the surface with a mere flint and they would mass reproduce and blanket the world such that you could just run to them and give them flint if anything except for Dragonfly even so much as decided to breathe Link to comment https://forums.kleientertainment.com/forums/topic/160383-let-rock-lobsters-wear-hats/#findComment-1754946 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.