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Killing creatures with red mushrooms


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I feel like there's a decent enough amount of creatures that should be able to be murdered or harmed by red mushrooms or food stuffed with red mushrooms to do big damage as a culinary passive damage type. I remember forever ago a streamer was using red caps to murder moslings just because he can, but it requires stupid amounts of redcaps to kill one of them or even all which isn't worth it enough.

Having to utilize red caps more for ending creature lives might be another fun way to kill things would add a nice piece to the game's arsenal for more cowardly ways to beat something, like laying traps but you bring them dishes and they just flop dead after a munch. Red caps could in general just do 3x more damage to anything that isn't a player to kill them.

Maybe it could be a livestock feeder of sorts that you could build and give them red cap or red cap based dish making creatures die off if wanted so, an idea for maybe future ranching rework or even just another way for players creatively be rewarded for using such a thing.

Though issue comes to creatures and bosses that don't actually seek out food on the floor or needs force feeding like beefalo in order to kill them. Might require adding feeding animations but it would be an improvement to new ways of hunting in general. Some more variety to ways of hunting never hurt anyone.

I'd like it a lot if red caps (or just bad-for-health food in general) did increased damage to mobs. It'd be consistent with how mobs tend to do increased damage to other mobs compared to players, and thematically it'd play into how humans in real life are able to digest toxic foods far better than most animals do.

21 minutes ago, DegenerateFurry said:

How many red caps would it take to kill the Great Depths Worm?

if he can digest those and get damaged by, it'll be 250

honestly, if I could kill it with a more okay amount of shrooms I would use mushroom farms more for this specific reason

39 minutes ago, Frosty_Mentos said:

if he can digest those and get damaged by, it'll be 250

honestly, if I could kill it with a more okay amount of shrooms I would use mushroom farms more for this specific reason

I tried testing it and it doesn't seem like the Great Depths Worm gets damaged by eating red caps, which is a shame. I fed him somewhere around 10 stacks and he didn't die.

1 hour ago, DegenerateFurry said:

I tried testing it and it doesn't seem like the Great Depths Worm gets damaged by eating red caps, which is a shame. I fed him somewhere around 10 stacks and he didn't die.

Well, that's boring. Hope that gets added and adjusted, I wanna see worm explode on a single nom.

On 10/13/2024 at 2:18 AM, Frosty_Mentos said:

if he can digest those and get damaged by, it'll be 250

honestly, if I could kill it with a more okay amount of shrooms I would use mushroom farms more for this specific reason


Agreed, the giant worm should take damage of poisonous veggies/veggie based foods.

Maybe a new crock pot food made out of poisonous foods could give a much higher effect (EG: 4 red caps by themselves deal 80 damage, a pie made out of 4 red caps could maybe deal 400. That means you could kill the giant worm with about 54 red caps).

And the devs can have fun with a pun name for it.

It would add creative variety to kill some mobs, it’s not like you could use this with many creatures anyway, mostly pigs, werepigs, normal bearger, rabbits, (bunnymen?), beefalo, and the giant worm if they go that route.

 

Spoiler

And non wormwood unsuspecting new players

 

On 10/13/2024 at 1:02 AM, Frosty_Mentos said:

Well, that's boring. Hope that gets added and adjusted, I wanna see worm explode on a single nom.

Now that you mention it, it would be cool if you could feed it other things like bee mines or tooth traps to do a bunch of damage too

On 10/12/2024 at 6:26 PM, finn from human said:

I'd like it a lot if red caps (or just bad-for-health food in general) did increased damage to mobs. It'd be consistent with how mobs tend to do increased damage to other mobs compared to players, and thematically it'd play into how humans in real life are able to digest toxic foods far better than most animals do.

On the flip side, certain animals are immune to toxins that kill humans.

Wormwood's immune to red caps, so it follows that plant-based mobs (e.g., lureplants) are too. Depths worms are probably immune to toxins, given all the non-food items they can consume.

IDK about bearger. Couldn't find anything about how badgers handle poison mushrooms, despite the meme song. They shrug off some snake bites. Probably shouldn't have an increased multiplier.

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