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Make the amulet more useful


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The design of the amulets is good, but some amulets are rarely used, such as the Ice Amulet. I think all amulets, except Construction Amulet, should be able to be restored to durability with fuel, which is not a big deal since their function is already limited

idk how hard would that be, but what if with each repair, nightmare fuel would give less and less fuel to the amulet making it not infinite, breaking due to wear and tear on the gem itself

 

Edit: Eventually, the gem would break, and we would get an empty amulet that you can socket a gem into.

The more broken the gem is, more risks of side effect would be in place.

For example, Ice Amulet would have a chance to freeze the player

4 hours ago, Mr Giggio said:

can u enlight me on this one pls?

How so? Whats the best way to use? Its fast as luxury fan for the same regard?

Luxury fan is better because it sets off fires but the amulet is really good. Just equip it during few seconds and will drop your temperature. Combining that with eyebrella or other high insulation clothing makes you stay cool for long enoug at a cheap cost

Sometimes i use with eyebrella it if im in a safe zone but i rarely stay on the surface in summer

16 hours ago, arubaro said:

Luxury fan is better because it sets off fires but the amulet is really good. Just equip it during few seconds and will drop your temperature. Combining that with eyebrella or other high insulation clothing makes you stay cool for long enoug at a cheap cost

Sometimes i use with eyebrella it if im in a safe zone but i rarely stay on the surface in summer

that interacts with thermal stone?

17 hours ago, arubaro said:

Luxury fan is better because it sets off fires but the amulet is really good. Just equip it during few seconds and will drop your temperature. Combining that with eyebrella or other high insulation clothing makes you stay cool for long enoug at a cheap cost

Sometimes i use with eyebrella it if im in a safe zone but i rarely stay on the surface in summer

For characters with negative insulation, like woodie, the luxury fan is much worse, so the chilled amulet would be a better choice

4 hours ago, Mr Giggio said:

that interacts with thermal stone?

No, only drops your character's temperature. Is like a endotermic fire but only for your character 

3 hours ago, aidankocherhans said:

For characters with negative insulation, like woodie, the luxury fan is much worse, so the chilled amulet would be a better choice

I dont see it as a good option, better use thermal stones. The chilled amulet isnt for wearing it 24/7 since it last few minutes.

You wear it few seconds when You overheat to drop your temperature and kee that temperature low with insulation cloths. Is used in the same way as the feather fan but without the fire extinguisher perk

5 hours ago, arubaro said:

No, only drops your character's temperature. Is like a endotermic fire but only for your character 

9 hours ago, aidankocherhans said:

Ye I rather luxufy fan then. Drops temperature real quick [literally one click] and I dont have to give up body slot for it, traveling gets weird without backpack so probably IDK for fights when u cant afford giving up armor but not helmets [?] dunno

5 hours ago, arubaro said:

You wear it few seconds when You overheat to drop your temperature and kee that temperature low with insulation cloths. Is used in the same way as the feather fan but without the fire extinguisher perk

I remember it max caping in 40º never lower than that when I tested back back back ago. 

Chilled Amulet was a much better item in Shipwrecked on Singleplayer during dry season. It could ignore the forced overheating from Volcano or fire staff usage(in fact, can anyone test if it ignores overheating from Klaus fire spell?) and due to the nature of Shipwrecked it was generally preferable to have it on hand to cool off rather than using a thermal stone.

14 minutes ago, Mr Giggio said:

Ye I rather luxufy fan then. Drops temperature real quick [literally one click] and I dont have to give up body slot for it, traveling gets weird without backpack so probably IDK for fights when u cant afford giving up armor but not helmets [?] dunno

I remember it max caping in 40º never lower than that when I tested back back back ago. 

Oh, you dont need to sacrifice body slot. You just equip it for few seconds, like how you equip body armor only when fighting 

Ye, the fan is way better. Idk which one lower the temperature the most but it should be the amulet so it has that advantage 

1 minute ago, arubaro said:

Oh, you dont need to sacrifice body slot. You just equip it for few seconds, like how you equip body armor only when fighting 

Ye, the fan is way better. Idk which one lower the temperature the most but it should be the amulet so it has that advantage 

It should, but fan wins in this moment its around 20something If I remember correctly

Klei has a strange resistance to allowing backpacks to be used with clothes or amulets. It's a conservative stance that is no longer justified. Klei even releases a drop for the Hibearnation Vest, knowing that people rarely use it because they sacrifice the backpack. That must be why they offer this item for free instead of selling it in a bundle. Ice Amulet is one of the many useless items for this reason.

13 minutes ago, Cruvimaster said:

Klei has a strange resistance to allowing backpacks to be used with clothes or amulets. It's a conservative stance that is no longer justified. Klei even releases a drop for the Hibearnation Vest, knowing that people rarely use it because they sacrifice the backpack. That must be why they offer this item for free instead of selling it in a bundle. Ice Amulet is one of the many useless items for this reason.

As soon they do this u can nulify a whole season without having to choose. Less slots to manage your survival adds to gameplay. If u can use a rain coat the whole spring u just autumm again. If u can use a floral shirt in your summer u just autumm again. If u can use a hybernation vest the whole winter its just autumm again. if u want a hat to insulate, u giving up light source or deffense. Making choices add gameplay. Having clothes all time doesnt add to the challange it just solves it completely without any more cost than crafting the item and a sewing kit.

They should buff clothes somehow to make us choose. But straight up adding a slot for em would make the game way easier.

I dont know how to feel about the amulets tho.

Honestly I feel like you should be making weather pains almost every time over fans; they can do a lot more than fight fuelweaver. Really good if you use rock fruit as well.

The amulet is pretty cheap all things considered so it's easy to just put on to drop temps for a bit then put your backpack back on if you don't have a source of cooling immediately at the ready.

I always go for ice-chester though so I just have him follow me around for thermal stone usage.

19 minutes ago, cropo said:

Honestly I feel like you should be making weather pains almost every time over fans; they can do a lot more than fight fuelweaver. Really good if you use rock fruit as well.

There are many moose goose and the fan last really long unless you are setting off fires all the time

I always craft a couple of fans and everything goes for WP which i craft with green amulet so for each goose+childs you can get 3 WP iirc

You can even dupe the feathers if for some reason you need more

Weather pains are underrated. I use them to chop trees in no time, specially birchnut trees and i have seen people using them for mining pure brillance

55 minutes ago, Mr Giggio said:

As soon they do this u can nulify a whole season without having to choose. Less slots to manage your survival adds to gameplay. If u can use a rain coat the whole spring u just autumm again. If u can use a floral shirt in your summer u just autumm again. If u can use a hybernation vest the whole winter its just autumm again. if u want a hat to insulate, u giving up light source or deffense. Making choices add gameplay. Having clothes all time doesnt add to the challange it just solves it completely without any more cost than crafting the item and a sewing kit.

They should buff clothes somehow to make us choose. But straight up adding a slot for em would make the game way easier.

I dont know how to feel about the amulets tho.

Beefalo Hat has the same factor as Hibearnation Vest (240) and I don't remember being able to go 19 days without being penalized by the cold using only Beefalo Hat.

In fact, even using it with a thermal stone I can't go 19 days without needing to heat the thermal stone.

And even if I use these three items (Beefalo Hat + Hibearnation Vest + thermal stone) I wouldn't be able to go 19 days without needing to warm up. Maybe it won't even last 4 days.

Edit: It doesn't even last 2 days and that's what people think is broken? Beefalo Hat + Hibearnation Vest + thermal stone).

52 minutes ago, Cruvimaster said:

Beefalo Hat has the same factor as Hibearnation Vest (240) and I don't remember being able to go 19 days without being penalized by the cold using only Beefalo Hat.

 

like the effort to not get the point .... 
Havin both means 480 insulation.  Without thermal, heating yourself enough to get around +30º [wiki is there, do your math] would allow u to go back to base in the next day or just heat a tree up for another whole day. AS long u back and lit a firepit for a few seconds u can go for another trip and spend the whole day without worrying about weather. Tell me thats not Auttum.

Life giving amulet could get an overall buff towards it's healing effect. Why would it need durability if it doesn't heal us much at all? I feel like it could serve as dual purpose - regeneration or revival. If durability would drop under some threshold it should lose revival status and remain as a decent fast enough heal source. Refueling it could be also neat, maybe bringing it into action like ruins where you have little healing food and want to utilize your amulet for just that. Probably would be more interesting use for that item, giving alternative to any ruin rushers instead of digging shrooms, or prolonged fights where you would run around till feeling safe on certain health amount.

25 minutes ago, Mr Giggio said:

like the effort to not get the point .... 
Havin both means 480 insulation.  Without thermal, heating yourself enough to get around +30º [wiki is there, do your math] would allow u to go back to base in the next day or just heat a tree up for another whole day. AS long u back and lit a firepit for a few seconds u can go for another trip and spend the whole day without worrying about weather. Tell me thats not Auttum.

The main point here is to give quality of life to items that have existed in the game for over 10 years.

Gaining 2.5 days of cold management for using backpack + clothes with the 1 year wait to defeat the Beager seems reasonable to me.

We have infinite storage chests, repairable weapons for a very low cost, characters that have undergone a rework and now have a skill tree and a bunch of "broken" items like the new Beefalo saddle, but we can't simply use backpacks with clothes or amulets.

I'm sorry, but this doesn't make any sense to me.

13 minutes ago, Cruvimaster said:

The main point here is to give quality of life to items that have existed in the game for over 10 years.

Gaining 2.5 days of cold management for using backpack + clothes with the 1 year wait to defeat the Beager seems reasonable to me.

We have infinite storage chests, repairable weapons for a very low cost, characters that have undergone a rework and now have a skill tree and a bunch of "broken" items like the new Beefalo saddle, but we can't simply use backpacks with clothes or amulets.

I'm sorry, but this doesn't make any sense to me.

You dont need to wait 1 year for using double clothing in winter...neither in spring or summer

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